• Title/Summary/Keyword: brain computer interface (BCI)

Search Result 145, Processing Time 0.031 seconds

Analysis of EEG for Yes/No decision task using AR model (AR 모델을 이용한 긍/부정 과제 수행시 뇌파분석)

  • 남승훈;류창수;임태규;송윤선
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2002.11a
    • /
    • pp.250-254
    • /
    • 2002
  • 컴퓨터의 발달과 더불어 인간과 컴퓨터 인터페이스에 있어서도 많은 발전을 하고 있다. 본 연구는 두뇌-컴퓨터 인터페이스(brain-computer interface : BCI)를 위해서 인간에 있어서 가장 간단한 의사문제라고 여겨지는 긍정이나 부정을 선택할 때 나타나는 뇌파를 AR 모델을 이용하여 시간-주파수 분석을 한 후 topographical map을 그렸다. 그 결과 문제에 대답하는 시점 전후에서 파워스펙트럼이 유사하였고, 피험자가 문제를 읽고 판단하고, 동작하는 시점(reaction time : RT) 전으로 1초 ~ 0.5초 사이에 전두엽과 두정엽 부위에서 16Hz ~ 24Hz, 80 ∼ 88Hz의 주파수 대역에서 유의미한 차이를 보였다.

  • PDF

Assessment of Classification Accuracy of fNIRS-Based Brain-computer Interface Dataset Employing Elastic Net-Based Feature Selection (Elastic net 기반 특징 선택을 적용한 fNIRS 기반 뇌-컴퓨터 인터페이스 데이터셋 분류 정확도 평가)

  • Shin, Jaeyoung
    • Journal of Biomedical Engineering Research
    • /
    • v.42 no.6
    • /
    • pp.268-276
    • /
    • 2021
  • Functional near-infrared spectroscopy-based brain-computer interface (fNIRS-based BCI) has been receiving much attention. However, we are practically constrained to obtain a lot of fNIRS data by inherent hemodynamic delay. For this reason, when employing machine learning techniques, a problem due to the high-dimensional feature vector may be encountered, such as deteriorated classification accuracy. In this study, we employ an elastic net-based feature selection which is one of the embedded methods and demonstrate the utility of which by analyzing the results. Using the fNIRS dataset obtained from 18 participants for classifying brain activation induced by mental arithmetic and idle state, we calculated classification accuracies after performing feature selection while changing the parameter α (weight of lasso vs. ridge regularization). Grand averages of classification accuracy are 80.0 ± 9.4%, 79.3 ± 9.6%, 79.0 ± 9.2%, 79.7 ± 10.1%, 77.6 ± 10.3%, 79.2 ± 8.9%, and 80.0 ± 7.8% for the various values of α = 0.001, 0.005, 0.01, 0.05, 0.1, 0.2, and 0.5, respectively, and are not statistically different from the grand average of classification accuracy estimated with all features (80.1 ± 9.5%). As a result, no difference in classification accuracy is revealed for all considered parameter α values. Especially for α = 0.5, we are able to achieve the statistically same level of classification accuracy with even 16.4% features of the total features. Since elastic net-based feature selection can be easily applied to other cases without complicated initialization and parameter fine-tuning, we can be looking forward to seeing that the elastic-based feature selection can be actively applied to fNIRS data.

The amplifier-circuit design of EEG sensor based on MEMS (초소형정밀기계기술이 적용된 뇌파센서의 신호 증폭 회로설계)

  • Choi, Sung-Ja;Lee, Seung-Han;Cho, Young-Taek;Cho, Han-Wook
    • Proceedings of the KIEE Conference
    • /
    • 2015.07a
    • /
    • pp.1427-1428
    • /
    • 2015
  • MEMS(Micro Electro-mechanical System) are getting attention as promising industry in the 21st century. Car air bags, acceleration sensors, and medical, information appliances are being actively applied in MEMS. This paper suggest the electrical electrodes of brain signal applied MEMS model and the prototype design for EEG signal amplification circuit. Also, we suggest an independent BCI(Brain Computer Interface) system with brain electrical signal of electrode models and wireless communication platform.

  • PDF

EEG Feature Classification for Precise Motion Control of Artificial Hand (의수의 정확한 움직임 제어를 위한 동작 별 뇌파 특징 분류)

  • Kim, Dong-Eun;Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.25 no.1
    • /
    • pp.29-34
    • /
    • 2015
  • Brain-computer interface (BCI) is being studied for convenient life in various application fields. The purpose of this study is to investigate a changing electroencephalography (EEG) for precise motion of a robot or an artificial arm. Three subjects who participated in this experiment performed three-task: Grip, Move, Relax. Acquired EEG data was extracted feature data using two feature extraction algorithm (power spectrum analysis and multi-common spatial pattern). Support vector machine (SVM) were applied the extracted feature data for classification. The classification accuracy was the highest at Grip class of two subjects. The results of this research are expected to be useful for patients required prosthetic limb using EEG.

Enhancing Multiple Steady-State Visual Evoked Potential Responses Using Dual-frequency tACS (이중 주파수 tACS를 이용한 안정상태 시각 유발 전위 반응 향상)

  • Jeonghui Kim;Sang-Su Kim;Young-Jin Jung;Do-Won Kim
    • Journal of Biomedical Engineering Research
    • /
    • v.45 no.2
    • /
    • pp.101-107
    • /
    • 2024
  • Steady-state visual evoked potential-based brain-computer interface (SSVEP-BCI) is one of the promising systems that can serve as an alternative input device due to its stable and fast performance. However, one of the major bottlenecks is that some individuals exhibit no or very low SSVEP responses to flickering stimulation, known as SSVEP illiteracy, resulting in low performance on SSVEP-BCIs. However, a lengthy duration is required to enhance multiple SSVEP responses using traditional single-frequency transcranial alternating current stimulation (tACS). This research proposes a novel approach using dual-frequency tACS (df-tACS) to potentially enhance SSVEP by targeting the two frequencies with the lowest signal-to-noise ratio (SNR) for each participant. Seven participants (five males, average age: 24.42) were exposed to flickering checkerboard stimuli at six frequencies to determine the weakest SNR frequencies. These frequencies were then simultaneously stimulated using df-tACS for 20 minutes, and the experiment was repeated to evaluate changes in SSVEP responses. The results showed that df-tACS effectively enhances the SNR at each targeted frequency, suggesting it can selectively improve target frequency responses. The study supports df-tACS as a more efficient solution for SSVEP illiteracy, proposing further exploration into multi-frequency tACS that could stimulate more than two frequencies, thereby expanding the potential of SSVEP-BCIs.

LSTM Hyperparameter Optimization for an EEG-Based Efficient Emotion Classification in BCI (BCI에서 EEG 기반 효율적인 감정 분류를 위한 LSTM 하이퍼파라미터 최적화)

  • Aliyu, Ibrahim;Mahmood, Raja Majid;Lim, Chang-Gyoon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.14 no.6
    • /
    • pp.1171-1180
    • /
    • 2019
  • Emotion is a psycho-physiological process that plays an important role in human interactions. Affective computing is centered on the development of human-aware artificial intelligence that can understand and regulate emotions. This field of study is also critical as mental diseases such as depression, autism, attention deficit hyperactivity disorder, and game addiction are associated with emotion. Despite the efforts in emotions recognition and emotion detection from nonstationary, detecting emotions from abnormal EEG signals requires sophisticated learning algorithms because they require a high level of abstraction. In this paper, we investigated LSTM hyperparameters for an optimal emotion EEG classification. Results of several experiments are hereby presented. From the results, optimal LSTM hyperparameter configuration was achieved.

Analysis of Change of Event Related Potential in Escape Test using Virtual Reality Technology

  • Hyun, Kyung-Yae;Lee, Gil-Hyun
    • Biomedical Science Letters
    • /
    • v.25 no.2
    • /
    • pp.139-148
    • /
    • 2019
  • The role of electroencephalography (EEG) in the development of brain-computer interface (BCI) technology is increasing. In particular, the importance of the analysis of event related potential (ERP) in various situations is becoming more significant in BCI technology. Studies on past maze and fire situations have been difficult due to risks and realistic problems. Nowadays, according to the development of virtual reality (VR) technology, realistic maze and fire situation can be realized. In this study, ERPs (P300, and evented related negativity) were analyzed to collect objective data on case determination in an emergency situation. In order to overcome the limitations of previous methods that evaluating the EEG frequency change, ERPs were derived by setting epochs for stimulation and standardizing them, and evaluated for ERPs in this study. P3a and P3b, which are subcomponents of P300, were analyzed and the evented related negativity (ERN) was analyzed together with error positivity (Pe). As a result of the study, statistically significant changes of ERPs were observed, this result, which has little related research, is considered to be meaningful as medical basic statistics.

Implementation of Educational Brain Motion Controller for Machine Learning Applications

  • Park, Myeong-Chul;Choi, Duk-Kyu;Kim, Tae-Sun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.8
    • /
    • pp.111-117
    • /
    • 2020
  • Recently, with the high interest of machine learning, the need for educational controllers to interface with physical devices has increased. However, existing controllers are limited in terms of high cost and area of utilization for educational purposes. In this paper, motion control controllers using brain waves are proposed for the purpose of students' machine learning applications. The brain motion that occurs when imagining a specific action is measured and sampled, then the sample values were learned through Tensor Flow and the motion was recognized in contents such as games. Movement variation for motion recognition consists of directionality and jump motion. The identification of the recognition behavior is sent to a game produced by an Unreal Engine to operate the character in the game. In addition to brain waves, the implemented controller can be used in various fields depending on the input signal and can be used for educational purposes such as machine learning applications.

Telepathy Yut Game Using EEG (EEG를 이용한 텔레파시 윷놀이 게임)

  • Jeong, Jae-Heon;Joo, Chang-Yong;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.467-468
    • /
    • 2020
  • 현재 많은 곳에서 생체신호를 이용하여 보다 쾌적한 삶의 환경을 구축하려는 연구가 활발하게 진행되고 있으며 뇌-컴퓨터 인터페이스(Brain-Computer Interface, BCI)기술은 미래 손꼽히는 기술 중 하나로 보고 있다. 본 논문에서는 기존에 웹사이트나 애플리케이션으로 나와 있는 윷놀이 게임을 뇌전도(Electroencephologram, EEG)를 이용한 상호작용을 바탕으로 한 윷놀이 게임의 개발에 대해 기술하고 있다. 이 게임을 통해 마비 환자나 부득이하게 손을 사용하지 못하는 경우에도 게임을 진행할 수 있으며, 뇌신경 운동에도 도움이 될 것으로 기대하고 있다.

  • PDF

Optimal EEG Channel Selection using BPSO with Channel Impact Factor (Channel Impact Factor 접목한 BPSO 기반 최적의 EEG 채널 선택 기법)

  • Kim, Jun-Yeup;Park, Seung-Min;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.22 no.6
    • /
    • pp.774-779
    • /
    • 2012
  • Brain-computer interface based on motor imagery is a system that transforms a subject's intention into a control signal by classifying EEG signals obtained from the imagination of movement of a subject's limbs. For the new paradigm, we do not know which positions are activated or not. A simple approach is to use as many channels as possible. The problem is that using many channels causes other problems. When applying a common spatial pattern (CSP), which is an EEG extraction method, many channels cause an overfit problem, in addition there is difficulty using this technique for medical analysis. To overcome these problems, we suggest a binary particle swarm optimization with channel impact factor in order to select channels close to the most important channels as channel selection method. This paper examines whether or not channel impact factor can improve accuracy by Support Vector Machine(SVM).