• 제목/요약/키워드: body transformation

검색결과 379건 처리시간 0.019초

현대 패션에 나타난 의복구성의 부분 변형 (The Partial Transformation of Clothing Construction in Modern Fashion)

  • 김영란
    • 한국의상디자인학회지
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    • 제9권1호
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    • pp.103-122
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    • 2007
  • Fashion have been expressed by a face through various a period, social change, and various culture changing. Human expresses as "Transformation" by applying these needs of changing to the fashion. A origin tribe expressed its own self by using direct body transformation and extreme decorations in the past. However, human express creative and esthetic desire based on shape, material, and transformation method in the present time characteristics of the body. Exceptional transformation breaking a existing fixed idea appeared frequently due to dissolution through transformation which is positive expression method in the fashion from 20th century. As a results, followings are obtained in this study. First, human body transforms by using a tool or intermediation in investigation of aesthetic meaning for human body. The object, Transformation, is stably transformed by disintegration, distortion, exaggeration and simplification reduction, as design's sensitivity. Second, transformation from relation of clothing composition is expressed by extension, reduction, simplification, and dissolution. In transformation from original tribe's sensitivity, past decorative desire lead to transformation of human body. To give variable change from past to present fashion, external formative will is introduced. Then, extreme expression is made by direct transformation of clothing type. It seems to be accomplished that human body's expression method is continuously changed into extension, exaggeration, reduction, and dissolution from transformation method as described before. Transformation of modem fashion is expression method by creative supervision. Extreme transformation substituted body's each part is based on immanent play and representative satisfaction. Through these transformation, it is judged that variety of creative type is achieved.

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격자변환기법을 이용한 이동물체 주위의 유동해석 (A Numerical Analysis on Flows Around a Moving Body Using a Mesh Transformation Method)

  • 김태균;허남건
    • 대한기계학회논문집B
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    • 제25권4호
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    • pp.593-599
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    • 2001
  • A flow analysis is performed in the present study for the moving body problem by proposing a mesh transformation method for the movement of the body in the fluid medium. Unlike other moving mesh techniques, a mesh itself is not moving but changes its property as time marches in a mesh transformation method. The flow field results are compared with those by other moving mesh technique, and showed good agreements. The movement of a floatable body in the flow field caused by the moving body is also studied in the present study by using a mesh transformation technique and a fluid/structure interaction method.

3차원 가상바디 변형을 위한 체형연구 - 40대 여성을 대상으로 - (A Study on Body Shape for 3D Virtual Body Shape Transformation - Focusing on the Women with age of forties -)

  • 신주영;남윤자
    • 한국의류산업학회지
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    • 제17권2호
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    • pp.265-277
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    • 2015
  • The aim of this study was to successfully reflect human body changes on the transformation of the virtual body within 3D virtual fitting spaces. For this purpose, existing problems of shape transformation of the virtual body were analyzed and regression equations which provides useful basic data for transformation of the virtual body that can be applied usefully to the 3D virtual fitting system was developed. Necessary data for the analyses were body measurement and 3D scan data of women with average physical form between the ages of 40 through 49. The reason that we used human body changes of the female subjects in their forties was based on the recognition that fundamental female body changes start to occur from age of forty. Body shapes were largely divided into 3 groups according to obesity which was found to be the biggest factor of shape change. Seven factors were extracted based on factor analysis of 47 body measurement categories and regression equations were created to extract specific measurements for each BMI group based on these seven factors. The major contribution of this paper can be summarized as follows. First, the regression equations to extract specific measurements based on the 7 representative variables remediated existing problem of virtual bodies as it increased the number of body shape transformation areas. Second, the regression equations helped to overcome the problem of current failing to reflecting changes in body cross-section shape based on simple girth measurements based on analysis of cross-section distances.

Typology of Dress in Contemporary Fashion

  • Yim, Eunhyuk;Istook, Cynthia
    • 한국의류학회지
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    • 제41권1호
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    • pp.98-115
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    • 2017
  • This study categorizes the formative aspects of dress and their implications according to the extent of revealing or concealing corporeality based on body perceptions. By considering the notion of dress as bodily practice to be a theoretical and methodological framework, this study combines a literature survey and case analysis to analyze and classify the forms of women's dress since the 1920s when contemporary fashion took hold. As examined in this study, the typology of dress was categorized as body-consciousness, deformation, transformation, and formlessness. Body-consciousness that is achieved through tailoring, bias cutting, and stretchy fabric displays corporeality focusing on the structure and function of the body as an internalized corset. Deformations in dress are categorized into two different subcategories. One is the expansion or reduction of bodily features based on the vertical or horizontal grids of the body, which visualizes the anachronistic restraint of the body through an innerwear as outerwear strategy. The other is exaggerations of the bodily features irrelevant to the grid, which break from the limitations and constraints of the body as well as traditional notions of the body. Transformations of the body refer to as follows. First, the deconstruction and restructuring of the body that deconstruct the stereotypes in garment construction. Second, the abstraction of the body that emphasizes the geometrical and architectural shapes. Third, transformable designs which pursue the expansion and multiplicity of function. Formlessness in dress denies the perception of three-dimensionality of the body through the planarization of the body.

주축기반 강체변환을 이용한 다중 CT 영상의 정합 (Registration of Multiple CT Images Using Principal Axis-based Rigid Body Transformation)

  • 유선국;김용욱;이혜연;김희중;김기덕;김남현
    • 대한전기학회논문지:시스템및제어부문D
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    • 제52권8호
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    • pp.500-505
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    • 2003
  • In this paper, the method to register multiple sets of skull CT images to absolute coordinate system is proposed. Contrary to correspondence paired mapping of previous techniques, four anatomical landmark points, three coplanar points and one non-coplanar point, compose three principal axes simple and unique for efficient registration by means of rigid body transformation. Throughout the numerical simulation with added random noises, the error performances in terms of different rotation and rounding-off of landmark points, and incorrect localization of anatomical landmark and target points are quantitatively analyzed to generalize the proposed technique. Experiments using real skull CT images demonstrate the feasibility for an efficient use in clinical practice.

2D 비젼 센서를 이용한 차체의 3D 자세측정 (The Position Estimation of a Car Using 2D Vision Sensors)

  • 한명철;김정관
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.296-300
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    • 1996
  • This paper presents 3D position estimation algorithm with the images of 2D vision sensors which issues Red Laser Slit light and recieves the line images. Since the sensor usually measures 2D position of corner(or edge) of a body and the measured point is not fixed in the body, the additional information of the corner(or edge) is used. That is, corner(or edge) line is straight and fixed in the body. For the body which moves in a plane, the Transformation matrix between the body coordinate and the reference coordinate is analytically found. For the 3D motion body, linearization technique and least mean squares method are used.

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애니메이션 공간에서의 제어의 통한 동작 생성 (Motion Control on Animation Space)

  • 박지헌;박성헌
    • 정보처리학회논문지A
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    • 제8A권2호
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    • pp.167-178
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    • 2001
  • This paper presents a new methodology for specification and control of the motion of an articulated rigid body for the purposes of animation by coordinate transformations. The approach is to formulate the problem as a coordinate transformation from the joint space of the body to a user-defined animation space which is chosen for convenience in constraining the motion. Constraints are applied to the resulting coordinate transformation equations. It is sufficiently general so that it can be applied to all common types of control problems, including closed loop as well as open loop mechanisms. We also provided a new approach to simulate a closed loop mechanism, which is using animation space transformation technique. The method is formulated in detail and is demonstrated by animating the motion of an inchworm.

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수정된 속도변환기법과 독립좌표를 사용한 효율적인 다물체 동역학 알고리즘 (An Efficient Multibody Dynamic Algorithm Using Independent Coordinates Set and Modified Velocity Transformation Method)

  • 강신길;윤용산
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.488-494
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    • 2001
  • Many literatures, so far, have concentrated on approaches employing dependent coordinates set resulting in computational burden of constraint forces, which is needless in many cases. Some researchers developed methods to remove or calculate it efficiently. But systematic generation of the motion equation using independent coordinates set by Kane's equation is possible for any closed loop system. Independent velocity transformation method builds the smallest size of motion equation, but needs practically more complicated code implementation. In this study, dependent velocity matrix is systematically transformed into independent one using dependent-independent transformation matrix of each body group, and then motion equation free of constraint force is constructed. This method is compared with the other approach by counting the number of multiplications for car model with 15 d.o.f..

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AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법 (Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction)

  • 김항기;김대환;이동춘;이기석;백낙훈
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제12권7호
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    • pp.315-324
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    • 2023
  • 꾸준히 증가하는 노인성 질환 환자 대상으로 몰입형 디지털 콘텐츠를 이용한 쉽고 정확한 전신 재활 상호작용 기술이 필요하며, 본 연구에서는 이를 위해 홀로렌즈와 키넥트를 사용한 전신 상호작용 기술을 소개한다. 이를 위해 메쉬 특징점 기반 변환, AR 마커 기반 변환, 신체 인식 기반 변환 방법의 3가지 좌표 변환 방식을 제안한다. 메쉬 특징점 기반 변환은 공간 메쉬에 3개의 특징점을 지정하고 변환 행렬을 이용하여 좌표계를 일치시킨다. 이 방법은 수작업이 필요하여 사용성이 떨어지지만 정확도가 8.5mm로 상대적으로 높다. AR 마커 기반 방식은 홀로렌즈s와 키넥트가 동시에 인식하는 AR, QR마커를 사용하여 평균오차 11.2mm로 준수한 정확도를 달성했다. 신체 인식 기반 변환 방법은 두 기기가 동시에 인식하는 머리 혹은 HMD위치와 양 손 혹은 컨트롤러 위치를 이용하여 좌표계를 일치시킨다. 이 방법은 정확도가 떨어지지만 부가적인 도구나 수작업이 필요 없으므로 사용성이 좋다. 또한 후처리 기술로 RANSAC을 적용함으로써 오차를 10% 이상 줄였다. 이러한 3가지 방식은 콘텐츠가 필요한 사용 편의성과 정확도에 따라서 선택적으로 적용할 수 있다. 본 연구에서는 이 기술을 이용해서 '썬더펀치'와 재활 치료 콘텐츠에 적용하여 검증하였다.