• Title/Summary/Keyword: body pose

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Feature Extraction Based on Hybrid Skeleton for Human-Robot Interaction (휴먼-로봇 인터액션을 위한 하이브리드 스켈레톤 특징점 추출)

  • Joo, Young-Hoon;So, Jea-Yun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.178-183
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    • 2008
  • Human motion analysis is researched as a new method for human-robot interaction (HRI) because it concerns with the key techniques of HRI such as motion tracking and pose recognition. To analysis human motion, extracting features of human body from sequential images plays an important role. After finding the silhouette of human body from the sequential images obtained by CCD color camera, the skeleton model is frequently used in order to represent the human motion. In this paper, using the silhouette of human body, we propose the feature extraction method based on hybrid skeleton for detecting human motion. Finally, we show the effectiveness and feasibility of the proposed method through some experiments.

A Study on the Development of a Program to Body Circulation Measurement Using the Machine Learning and Depth Camera

  • Choi, Dong-Gyu;Jang, Jong-Wook
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.122-129
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    • 2020
  • The circumference of the body is not only an indicator in order to buy clothes in our life but an important factor which can increase the effectiveness healing properly after figuring out the shape of body in a hospital. There are several measurement tools and methods so as to know this, however, it spends a lot of time because of the method measured by hand for accurate identification, compared to the modern advanced societies. Also, the current equipments for automatic body scanning are not easy to use due to their big volume or high price generally. In this papers, OpenPose model which is a deep learning-based Skeleton Tracking is used in order to solve the problems previous methods have and for ease of application. It was researched to find joints and an approximation by applying the data of the deep camera via reference data of the measurement parts provided by the hospitals and to develop a program which is able to measure the circumference of the body lighter and easier by utilizing the elliptical circumference formula.

Sports Biomechanical Analysis of Physical Movements on the Basis of the Patterns of the Ready Poses (준비동작의 형태 변화에 따른 신체 움직임의 운동역학적 분석)

  • Lee, Joong-Sook
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.179-195
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    • 2002
  • The purpose of this research is to provide a proper model by analyzing the sports biomechanical of physical movements on the basis of the two patterns(open-stance and cross-stance) at the ready-to-start pose. The subjects for this study are composed of five male handball players from P university and five female shooting players from S university. Three-way moving actions at start(right, left, and forward) are recorded with two high-speed video cameras and measured with two Force platforms and a EMG system. Three-dimensional action analyzer, GRF system, and Whole body reaction movement system are used to figure out the moving mechanisms at the start pose. The analytic results of the moving mechanism at the start pose were as follows. 1. Through examining the three-way moving actions at start, I have found the cross-stance pose is better for the moving speed of body weight balance than the open-stance one. 175 degree of knee joint angle at "take-off" and 172 degree of hip joint angle were best for the start pose. 2. The Support time and GRF data shows that the quickest center of gravity shift was occurred when cross-stanced male subjects started to move toward his lefthand side. The quickest male's average supporting time of left and right foot is 0.19${\pm}$0.07 sec., 0.26${\pm}$0.06sec. respectively. The supporting time difference between two feet is 0.07sec. 3. Through analyzing GRF of moving actions at start pose, I have concluded that more than 1550N are overloaded on one foot at the open-stance start, and the overloaded force may cause physical injury. However, at the cross-stance pose, The GRF are properly dispersed on both feet, and maximum 1350N are loaded on one foot.

Expressions of Gender Images According to Sex in Editorial Fashion Photography (에디토리얼 패션사진에 나타난 성별에 따른 젠더 이미지 표현)

  • Choi, Na-Ry;Woo, Ju-Hyung
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.143-154
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    • 2007
  • This study's purpose is how express gender image according to sex in editorial fashion photography. This study's objectives are the women's magazine Vogue, Harper's Bazaar and man's magazine GQ, Esquire published 2000-2005 within the country. The photography was classified with established a standard based on the precede studies. The photo is classified Gender image according to dress and its ornaments, model character and atmosphere by Sex Expression of femininity woman has exposure of body parts and emphasizing thin eyebrows and red lips, soft and mild image, modest and static pose. Man expressed femininity used ladylike color and pattern, erotic exposure of body and long hair style. Commonly emphasizing red lips, natural background of flower plant, S-line. For expression of masculinity man and woman are used masculinity item, short hair-style and thick eyebrows. And also emphasize square like chin and shoulder. Specially, woman used direct silhouette to conceal soft body curved line. The expressions of androgynous woman and man are colorful dress and make-up. Woman emphasized male face to show and man expressed soft image through hull of abundant material of fur. All two sex selected method that conceal body curved line and face to express sexless. Hiding characteristics of body and face make indistinct of sex. The gender is affected by atmosphere such as model and illumination background as much as clothes because of the editorial fashion photography.

Pose Descriptor Using BAP (BAP(Body Animation Parameter)를 이용한 자세 기술자)

  • 김남규;김해광
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11b
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    • pp.147-151
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    • 1999
  • 본 논문에서는 BAP사용하여 인간의 자세를 효과적으로 표현하는 자세 기술자를 제안하였다. 인간의 움직임을 효율적으로 나타내기 위해 MPEG-4 SNHC에서 사용되는BAP를 직접 사용하여 인간의 자세를 나타낼 수 있지만 몸의 각 부분들간의 관계 정보는 나타낼 수 없다는 단점이 있다. 위의 단점을 해결하기 위해 인간의 자세를 효과적으로 나타낼 수 있는 최소한의 관절을 정의하고 각 관절들의 위치와 몸의 각 부분들간의 관계정보를 사용하여 인간의 자세를 표현하였다. 제안하는 자세 기술자를 사용하여 여러 자세의 데이터베이스를 구축하고 원하는 자세를 효과적으로 검색할 수 있었다.

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A Study on the Representation of Human Body in Antonio Lopez's Fashion Illustration (Antonio Lopez의 패션일러스트레이션에 나타난 인체재현에 관한 연구)

  • Lee, Kyung-Ah;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.61 no.1
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    • pp.1-19
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    • 2011
  • The purpose of this study is to pursue the way of human body expression for prospecting of future fashion illustration through research of the methods and meaning expressed in the works of 30 years by Antonio Lopez. The research was conducted by looking into the perception of the body between 1960s and 1980s, when Lopez worked actively, on the basis of the discourse, art and fashion for the femininity and studying the representation method and meaning of the body in his works. Lopez suggested an index of the ideal beauty of the times through the representation of the immature body like a child in the 60s, the glamorous body in the 70s and the exaggerated muscular body in the 80s by predicting the changes of the perception of femininity and ideal beauty. As the result of this research, it is found that Lopez employed the art form for the representation of the body in his works and presented the polysemous implications of the art form in the context of the body expression. In addition, he redefined sexuality by focusing on the code that confronted the conventional women's morals by changing the representation method of the women's pose, and depicted the other's image such as the colored races, departing from the ideal human body based on the white women. Lastly, he deconstructed the human body in various ways, thereby enlarging the concept of the human body in the existing fashion illustration.

Registration System of 3D Footwear data by Foot Movements (발의 움직임 추적에 의한 3차원 신발모델 정합 시스템)

  • Jung, Da-Un;Seo, Yung-Ho;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.24-34
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    • 2007
  • Application systems that easy to access a information have been developed by IT growth and a human life variation. In this paper, we propose a application system to register a 3D footwear model using a monocular camera. In General, a human motion analysis research to body movement. However, this system research a new method to use a foot movement. This paper present a system process and show experiment results. For projection to 2D foot plane from 3D shoe model data, we construct processes that a foot tracking, a projection expression and pose estimation process. This system divide from a 2D image analysis and a 3D pose estimation. First, for a foot tracking, we propose a method that find fixing point by a foot characteristic, and propose a geometric expression to relate 2D coordinate and 3D coordinate to use a monocular camera without a camera calibration. We make a application system, and measure distance error. Then, we confirmed a registration very well.

Temporal Transfer of Locomotion Style

  • Kim, Yejin;Kim, Myunggyu;Neff, Michael
    • ETRI Journal
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    • v.37 no.2
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    • pp.406-416
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    • 2015
  • Timing plays a key role in expressing the qualitative aspects of a character's motion; that is, conveying emotional state, personality, and character role, all potentially without changing spatial positions. Temporal editing of locomotion style is particularly difficult for a novice animator since observers are not well attuned to the sense of weight and energy displayed through motion timing; and the interface for adjusting timing is far less intuitive to use than that for adjusting pose. In this paper, we propose an editing system that effectively captures the timing variations in an example locomotion set and utilizes them for style transfer from one motion to another via both global and upper-body timing transfers. The global timing transfer focuses on matching the input motion to the body speed of the selected example motion, while the upper-body timing transfer propagates the sense of movement flow - succession - through the torso and arms. Our transfer process is based on key times detected from the example set and transferring the relative changes of angle rotation in the upper body joints from a timing source to an input target motion. We demonstrate that our approach is practical in an interactive application such that a set of short locomotion cycles can be applied to generate a longer sequence with continuously varied timings.

Classification of the Types of Rag Doll to the Development of Doll's Hanbok Patterns (인형의 한복패턴개발을 위한 봉제인형의 유형분류)

  • Kim, Mi-Sook;Soh, Hwang-Oak
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.3
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    • pp.67-77
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    • 2012
  • Hanbok of dolls can be a good medium that can given with value of traditional cultural products, however, it is not easy to see hanbok and its pattern from dolls. Especially for the case of rag doll which is closely related to the life of users, it has enough value as traditional cultural contents, however, there have been not sufficient studies on its pattern development and classification of form of dolls. Therefore, by classifying the body type of dolls by its pose, this study aims to provide a basic data for the development of hanbok pattern. This study looks into the origin and meaning of dolls and the definition and features of rag doll, then, it collected pictures and data rag dolls produced by 29 domestic companies. Through the data collected, the six different types of dolls, 'Sitting Style', 'Standing Style', 'Lying Style', 'Cushion Style', 'Quadruped Sitting Style', 'Quadruped Standing Style', were classified into form. In the future, I hope the result of this study can be used as useful data for toy manufactures and cultural business in relation to development of rag doll and at the same time as a basic data for development of hanbok pattern development of rag dolls as traditional cultural goods.

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A Quantification Method of Human Body Motion Similarity using Dynamic Time Warping for Keypoints Extracted from Video Streams (동영상에서 추출한 키포인트 정보의 동적 시간워핑(DTW)을 이용한 인체 동작 유사도의 정량화 기법)

  • Im, June-Seok;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1109-1116
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    • 2020
  • The matching score evaluating human copying ability can be a good measure to check children's developmental stages, or sports movements like golf swing and dance, etc. It also can be used as HCI for AR, VR applications. This paper presents a method to evaluate the motion similarity between demonstrator who initiates movement and participant who follows the demonstrator action. We present a quantification method of the similarity which utilizes Euclidean L2 distance of Openpose keypoins vector similarity. The proposed method adapts DTW, thus can flexibly cope with the time delayed motions.