• Title/Summary/Keyword: body pose

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Evaluation for Concentration of Residual PCDD/Fs in Pig Feed (돼지사료 중의 다이옥신 잔류 평가)

  • Ahn, Yun-Gyong;Shin, Jeoung-Hwa
    • The Korean Journal of Community Living Science
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    • v.23 no.2
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    • pp.129-136
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    • 2012
  • Dioxins are chemical substances that are not properly decomposed degradation under natural photochemical, biological and chemical conditions in the environment, and bio-accumulate through the food chain, so pose a risk of causing adverse effects to human health and the environment. Ninety seven percent of human exposure to dioxins comes through meat, fish, dairy consumption and so on. Pork is the largest proportion meat aspect of daily intake in the Korean food. Pigs are three times more than Cattle in terms of breeding population and production amount in the world, and the amount is increasing every year. Therefore, it is necessary to monitor the exposure level of dioxins in pig's body. Also, it is required to evaluate the presence of these chemical substances in the pig's feed grain such as corn, soybeans, and tallow. The purpose of this study was to evaluate PCDD/Fs in pig's feed to search the origin of PCDD/Fs. Feed samples obtained were wheat from East Europe, corn from South America and America, soybean meal from Korea, America, South America and India and tallow from Korea. The preparation of samples was based on the EPA method 1613. Instrumental analysis was based on the use of high resolution gas chromatography coupled to high resolution mass spectrometry (HRGC/HRMS). The concentrations of 2,3,7,8-tetrachlorodibenzo-p-dioxin (TCDD) and 1,2,3,7,8-pentachlorodibenzo-p-dioxin (PCDD), which are the most toxic potent dioxins, were not observed in any of the samples. However OCDD was detected in most of the samples. The TEQs in the feed samples were ranged from 0 pg TEQ/g to 0.09841 pg TEQ/g. Especially, the high level of TEQs was observed in the samples of wheat from East Europe and soybean meal from Korea.

Real-time user motion generation and correction using RGBD sensor (RGBD 센서를 이용한 실시간 사용자 동작 생성 및 보정)

  • Gu, Tae Hong;Kim, Un Mi;Kim, Jong Min;Kwon, Tae Soo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.67-73
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    • 2017
  • We propose several techniques which can be employed in a 3D fitness program for monitoring and correcting user's posture. To implement a 3D fitness program, improved reference motion generating techniques and visualizing techniques are necessary. First, in order to understand the difference between the user and the reference movement of a professional, a retargeting method between two different body shapes are studied. Second, the problem of self-occlusion, which occurs when using a low-cost depth sensor to represent complex motions, is solved by using a sample database and time consistency. The system proposed in this paper evaluates the user's posture considering the physical characteristics of the user, and then provides feedback to the user.

The Effects of 8 Week Combined Exercise Program on the Biomechanical Function Recovery of Patients Suffering from Work-Related Back Problems (8주간의 복합운동프로그램이 근골격계 요통환자의 생체역학적 기능회복에 미치는 영향)

  • Kim, Do-Hyung;Lee, Kyung-Il;Jung, Jin-Yung
    • Korean Journal of Applied Biomechanics
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    • v.19 no.3
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    • pp.567-580
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    • 2009
  • The purpose of this study was to find out how the combined exercise program has an influence on the physical recovery of the patients suffering from work-related back problems. Research objects consist of 43 patients suffering from back problems due to workplace accidents. The result of the study shows that the combined exercise program increased muscular strength and endurance significantly and worked positively in lumbar recovery of the patients. It also increased the lowered flexibility caused by back pain to the level of normal state. In addition, the program was effective on the correction of the bad pose of body and scoliosis. Moreover, it helped improve on lifting, social life and reduce in the duration and the frequency of outbreak of pain. Finally, according to the result of this study, the combined exercise program was shown to be effective and appropriate for the patients suffering from work-related back problems.

Thoughts on'dogu' Aesthetics (부통도구조식론 (1) 조선시대 여성과 여성신변신구에 나타난 미적 가치탐구를 중심으로)

  • 조재경
    • Archives of design research
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    • v.11 no.1
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    • pp.259-268
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    • 1998
  • Ideals of beauty has expressed variously through the centuries and in different cultures. Each traditional 'togu' has it's own morphology (in the meaning of nonverval linguistic) as using various type of language in each cultural erea. Korean aesthetics on 'dogu'philosophy introduces a whole new set of basic concepts outside western aesthetic framework of beauty Most distinctive is the insistence on overcoming dichotomies, especially between cognition and emotion, (momism)body and mind, self and other, and individual and group. Several topics are particularly illuminating within aesthetics: furniture, calligraphy, traditional garments pose interesting challenging to the art/nature, inside/outside, ethics/desire dichotomies so crucial to moral and cultural context. aesthetics are equally deserving of philosophical scrutiny: the ways in which philosophy of 'dogu'and aesthetics are integrated with daily life, the emphasis on process or understanding context rather than product itself or product 'form'. Dogu did not separate daily life and aesthetics from understanding social context. Language of 'togu' also has own vocabulary and grammar. But we often cannot gain our persnol experience truthful beauty of togu until understand context of understanding. it would be immpossible to explain ,or to analize different way of thinkings and behaivor precisly without understanding same codes of language.

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Realistic Keyboard Typing Motion Generation Based on Physics Simulation (물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성)

  • Jang, Yongho;Eom, Haegwang;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.29-36
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    • 2015
  • Human fingers are essential parts of the body that perform complex and detailed motion. Expression of natural finger motion is one of the most important issues in character animation research. Especially, keyboard typing animation is hard to create through the existing animation pipeline because the keyboard typing typically requires a high level of dexterous motion that involves the movement of various joints in a natural way. In this paper, we suggest a method for the generation of realistic keyboard typing motion based on physics simulation. To generate typing motion properly using physics-based simulation, the hand and the keyboard models should be positioned in an allowed range of simulation space, and the typing has to occur at a precise key location according to the input signal. Based on the observation, we incorporate natural tendency that accompanies actual keyboard typing. For example, we found out that the positions of the hands and fingers always assume the default pose, and the idle fingers tend to minimize their motion. We handle these various constraints in one solver to achieve the results of real-time natural keyboard typing simulation. These results can be employed in various animation and virtual reality applications.

A one-dimensional model for impact forces resulting from high mass, low velocity debris

  • Paczkowski, K.;Riggs, H.R.;Naito, C.J.;Lehmann, A.
    • Structural Engineering and Mechanics
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    • v.42 no.6
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    • pp.831-847
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    • 2012
  • Impact from water-borne debris during tsunami and flood events pose a potential threat to structures. Debris impact forces specified by current codes and standards are based on rigid body dynamics, leading to forces that are dependent on total debris mass. However, shipping containers and other debris are unlikely to be rigid compared to the walls, columns and other structures that they impact. The application of a simple one-dimensional model to obtain impact force magnitude and duration, based on acoustic wave propagation in a flexible projectile, is explored. The focus herein is on in-air impact. Based on small-scale experiments, the applicability of the model to predict actual impact forces is investigated. The tests show that the force and duration are reasonably well represented by the simple model, but they also show how actual impact differs from the ideal model. A more detailed three-dimensional finite element model is also developed to understand more clearly the physical phenomena involved in the experimental tests. The tests and the FE results reveal important characteristics of actual impact, knowledge of which can be used to guide larger scale experiments and detailed modeling. The one-dimensional model is extended to consider water-driven debris as well. When fluid is used to propel the 1-D model, an estimate of the 'added mass' effect is possible. In this extended model the debris impact force depends on the wave propagation in the two media, and the conditions under which the fluid increases the impact force are discussed.

Image Retrieval for Electronic illustrated Fish Book (전자어류도감을 위한 영상검색)

  • Ahn, Soo-Hong;Oh, Jeong-Su
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4C
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    • pp.226-231
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    • 2011
  • To improve the conventional illustrated fish book, this paper introduces the concept of an electronic illustrated fish book which applies IT techniques to the conventional one, and proposes the image retrieval for it. The image retrieval is a core technology of the electronic illustrated fish book and make it overwhelm the conventional one. Since fishes, even if the same kind, have different features in shape, color, and texture and the same fish can even have different features by its pose or environment at that time for taking a picture, the conventional image retrieval, that uses simple features in shape, color, and texture, is not suitable for the electronic illustrated fish book. The proposed image retrieval adopts detail shape features extracted from head, body, and tail of a fish and different weights are given to the features depending on their invariability. The simulation results show that the proposed algorithm is far superior to the conventional algorithm.

The Improvement of Investigation Method and System through the Review of Musculoskeletal Risk Factor Investigation Reports (근골격계 유해요인 조사 보고서 검토를 통한 조사 방법 및 제도 개선 방안)

  • Kim, Byoung Hoon;Park, Ji Young;Baek, Kyunghee;Ha, Kwonchul
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.31 no.3
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    • pp.266-273
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    • 2021
  • Objective: The objective of this study was to suggest improvement methods for investigations and systems through a review of musculoskeletal risk factor investigation reports conducted in the workplace. Methods: A total of 34 reports on musculoskeletal risk factor investigations were reviewed. To confirm the appropriateness of the evaluation, reevaluation was conducted through a field investigation using other evaluation tools. In order to understand the effectiveness of the improvement plan, a survey was conducted with those in charge of tasks with ergonomic burdens. Results: As a result of performing a field survey using the work sampling method recommended by the KOSHA (Korea Occupational Safety and Health Agency) for ten tasks, eight tasks were determined to pose an ergonomic burden. When 30 tasks were evaluated with RULA (rapid entire body assessment), 90% of them were evaluated at a higher level than the results of the workplace survey. Among the improvement measures, only 36% of the field workers affirmed them, and in only 19% of the workplaces were actual improvements made. Conclusions: In order to improve the ergonomic investigation system for risk factors in the ergonomic burden task, it is necessary to secure the objectivity of the evaluation performed by the institution and enable the active participation of workers in improvement activities.

Armed person detection using Deep Learning (딥러닝 기반의 무기 소지자 탐지)

  • Kim, Geonuk;Lee, Minhun;Huh, Yoojin;Hwang, Gisu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.780-789
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    • 2018
  • Nowadays, gun crimes occur very frequently not only in public places but in alleyways around the world. In particular, it is essential to detect a person armed by a pistol to prevent those crimes since small guns, such as pistols, are often used for those crimes. Because conventional works for armed person detection have treated an armed person as a single object in an input image, their accuracy is very low. The reason for the low accuracy comes from the fact that the gunman is treated as a single object although the pistol is a relatively much smaller object than the person. To solve this problem, we propose a novel algorithm called APDA(Armed Person Detection Algorithm). APDA detects the armed person using in a post-processing the positions of both wrists and the pistol achieved by the CNN-based human body feature detection model and the pistol detection model, respectively. We show that APDA can provide both 46.3% better recall and 14.04% better precision than SSD-MobileNet.

A Study for Development Status of Functional Bedding -Focusing on Smart Bedding Based on Internet of Things- (국내외 기능성 침구 개발 현황에 관한 연구 -IoT(Internet of Things) 기술기반 스마트 침구를 중심으로-)

  • Yoon, Subin;Kim, Seongdal
    • Journal of Fashion Business
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    • v.23 no.1
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    • pp.14-24
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    • 2019
  • Various types of functional bedding for inducing and maintaining sleep, are developed and launched with the importance of improving health through sleep emphasized currently. The purpose of this study is to examine development status and direction of functional bedding in the $4^{th}$ Industrial Revolution era, through systematic classification of elements of IoT-based smart bedding cases actively developed as functional bedding at home and abroad. Through previous research, literature and Internet data, characteristics and functional extension of smart bedding and the background of smart bed development was analyzed. And it was analyzed that smart bedding pursues recent functionalism and convergence of physical and digital concept such as IoT or AI, and also mental value to improve sleep quality. As bedroom where smart bedding place in has the private and limited characteristics and users are in sleep-conscious, that hard to ensure power and discomfort in carrying are moderated and the aesthetic elements are not very important, and that the smart bedding performance while sleeping were affected on developmental background. Based on CES case study and analysis on how smart beds are functionally expanded from conventional bedding, smart beds have gained information through digital sensing, and common properties that can be controlled anytime, anywhere, using a smart phone. Some set up the right environment and pose, while others stimulate nerves directly as active intervention. It is expected that smart bedding will be developed to cure user's body and mind, through active intervention when sleeping.