• Title/Summary/Keyword: block learning

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Design of Machine Learning Education Program for Elementary School Students Based on Sound Data (소리 데이터를 활용한 블록 기반의 초등 머신러닝 교육 프로그램 설계)

  • Ko, Seunghwan;Lee, Junho;Moon, Woojong;Kim, Jonghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.7-11
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    • 2021
  • This study designs block-based machine learning education program using sound data that can be easily applied in elementary schools. The education program designed its goals and directions based on the results of a demand analysis conducted on 70 elementary school teachers in advance according to the ADDIE model. Scratch in Machine Learning for Kids was used for block-based programming, and the education program was designed to discover regularity of data values using sound data, learn the principles of artificial intelligence, and improve computational thinking in the programming process. In a later study, the education program needs to verify what changes there are in attitudes and computational thinking about artificial intelligence.

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Blockchain based Learning Management Platform for Efficient Learning Authority Management

  • Youn-A Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.231-238
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    • 2023
  • As the demand for distance education increases, interest in the management of learners' rights is increasing. Blockchain technology is a technology that guarantees the integrity of the learner's learning history, and enables learner-led learning control, data security, and sharing of learning resources. In this paper, we proposed a blockchain technology-based learning management system based on Hyperledger Fabric that can be verified through permission between nodes among blockchain platforms. Learning resources can be shared differentially according to the learning progress. Also the percentage of individual learners that can be managed. As a result of the study, the superiority of the platform in terms of convenience compared to the existing platform was demonstrated. As a result of the performance evaluation for the research in this paper, it was confirmed that the convenience was improved by more than 5%, and the performance was 4-5% superior to the existing platform in terms of learner satisfaction.

Distributed AI Learning-based Proof-of-Work Consensus Algorithm (분산 인공지능 학습 기반 작업증명 합의알고리즘)

  • Won-Boo Chae;Jong-Sou Park
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.1-14
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    • 2022
  • The proof-of-work consensus algorithm used by most blockchains is causing a massive waste of computing resources in the form of mining. A useful proof-of-work consensus algorithm has been studied to reduce the waste of computing resources in proof-of-work, but there are still resource waste and mining centralization problems when creating blocks. In this paper, the problem of resource waste in block generation was solved by replacing the relatively inefficient computation process for block generation with distributed artificial intelligence model learning. In addition, by providing fair rewards to nodes participating in the learning process, nodes with weak computing power were motivated to participate, and performance similar to the existing centralized AI learning method was maintained. To show the validity of the proposed methodology, we implemented a blockchain network capable of distributed AI learning and experimented with reward distribution through resource verification, and compared the results of the existing centralized learning method and the blockchain distributed AI learning method. In addition, as a future study, the thesis was concluded by suggesting problems and development directions that may occur when expanding the blockchain main network and artificial intelligence model.

Related-key Neural Distinguisher on Block Ciphers SPECK-32/64, HIGHT and GOST

  • Erzhena Tcydenova;Byoungjin Seok;Changhoon Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.72-84
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    • 2023
  • With the rise of the Internet of Things, the security of such lightweight computing environments has become a hot topic. Lightweight block ciphers that can provide efficient performance and security by having a relatively simpler structure and smaller key and block sizes are drawing attention. Due to these characteristics, they can become a target for new attack techniques. One of the new cryptanalytic attacks that have been attracting interest is Neural cryptanalysis, which is a cryptanalytic technique based on neural networks. It showed interesting results with better results than the conventional cryptanalysis method without a great amount of time and cryptographic knowledge. The first work that showed good results was carried out by Aron Gohr in CRYPTO'19, the attack was conducted on the lightweight block cipher SPECK-/32/64 and showed better results than conventional differential cryptanalysis. In this paper, we first apply the Differential Neural Distinguisher proposed by Aron Gohr to the block ciphers HIGHT and GOST to test the applicability of the attack to ciphers with different structures. The performance of the Differential Neural Distinguisher is then analyzed by replacing the neural network attack model with five different models (Multi-Layer Perceptron, AlexNet, ResNext, SE-ResNet, SE-ResNext). We then propose a Related-key Neural Distinguisher and apply it to the SPECK-/32/64, HIGHT, and GOST block ciphers. The proposed Related-key Neural Distinguisher was constructed using the relationship between keys, and this made it possible to distinguish more rounds than the differential distinguisher.

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Improvements in Patch-Based Machine Learning for Analyzing Three-Dimensional Seismic Sequence Data (3차원 탄성파자료의 층서구분을 위한 패치기반 기계학습 방법의 개선)

  • Lee, Donguk;Moon, Hye-Jin;Kim, Chung-Ho;Moon, Seonghoon;Lee, Su Hwan;Jou, Hyeong-Tae
    • Geophysics and Geophysical Exploration
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    • v.25 no.2
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    • pp.59-70
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    • 2022
  • Recent studies demonstrate that machine learning has expanded in the field of seismic interpretation. Many convolutional neural networks have been developed for seismic sequence identification, which is important for seismic interpretation. However, expense and time limitations indicate that there is insufficient data available to provide a sufficient dataset to train supervised machine learning programs to identify seismic sequences. In this study, patch division and data augmentation are applied to mitigate this lack of data. Furthermore, to obtain spatial information that could be lost during patch division, an artificial channel is added to the original data to indicate depth. Seismic sequence identification is performed using a U-Net network and the Netherlands F3 block dataset from the dGB Open Seismic Repository, which offers datasets for machine learning, and the predicted results are evaluated. The results show that patch-based U-Net seismic sequence identification is improved by data augmentation and the addition of an artificial channel.

The Intelligence APP development for children's Kanji character education using Block and Stop motion

  • Jung, Sugkyu
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.66-72
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    • 2016
  • With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.

A Study on the Hybrid Fractal clustering Algorithm with SOFM vector Quantizer (벡터양자화기와 혼합된 프렉탈의 클러스터링 알고리즘에 대한 연구)

  • 김영정;박원우;김상희;임재권
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.195-198
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    • 2000
  • Fractal image compression can reduce the size of image data by contractive mapping of original image. The mapping is affine transformation to find the block(called range block) which is the most similar to the original image. Fractal is very efficient way to reduce the data size. However, it has high distortion rate and requires long encoding time. In this paper, we present the simulation result of fractal and VQ hybrid systems which use different clustering algorithms, normal and improved competitive learning SOFM. The simulation results showed that the VQ hybrid fractal using improved competitive learning SOFM has better distortion rate than the VQ hybrid fractal using normal SOFM.

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A Study on the Hybrid Fractal clustering Algorithm with SOFM vector Quantizer (신경망이 벡터양자화와 프랙탈 혼합시스템에 미치는 영향)

  • 김영정;박원우;김상희;임재권
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.11a
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    • pp.81-84
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    • 2000
  • Fractal image compression can reduce the size of image data by contractive mapping of original image. The mapping is affine transformation to find the block(called range block) which is the most similar to the original image. Fractal is very efficient way to reduce the data size. However, it has high distortion rate and requires long encoding time. In this paper, we present the simulation result of fractal and VQ hybrid systems which use different clustering algorithms, normal and improved competitive learning SOFM. The simulation results showed that the VQ hybrid fractal using improved competitive learning SOFM has better distortion rate than the VQ hybrid fractal using normal SOFM.

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Adaptive Blocking Artifacts Reduction Algorithm in Block Boundary Area Using Error Backpropagation Learning Algorithm (오류 역전파 학습 알고리듬을 이용한 블록경계 영역에서의 적응적 블록화 현상 제거 알고리듬)

  • 권기구;이종원;권성근;반성원;박경남;이건일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9B
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    • pp.1292-1298
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    • 2001
  • 본 논문에서는 공간 영역에서의 블록 분류 (block classification)와 순방향 신경망 필터(feedforward neural network filter)를 이용한 블록 기반 부호화에서의 적응적 블록화 현상 제거 알고리듬을 제안하였다. 제안한 방법에서는 각 블록 경계를 인접 블록간의 통계적 특성을 이용하여 평탄 영역과 에지 영역으로 분류한 후, 각 영역에 대하여 블록화 현상이 발생하였다고 분류된 클래스에 대하여 적응적인 블록간 필터링을 수행한다. 즉, 평탄 영역으로 분류된 영역 중 블록화 현상이 발생한 영역은 오류 역전파 학습 알고리듬 (error backpropagation learning algorithm)에 의하여 학습된 2계층 (2-layer) 신경망 필터를 이용하여 블록화 현상을 제거하고, 복잡한 영역으로 분류된 영역 중 블록화 현상이 발생한 영역은 에지 성분을 보존하기 위하여 선형 내삽을 이용하여 블록간 인접 화소의 밝기 값만을 조정함으로써 블록화 현상을 제거한다. 모의 실험 결과를 통하여 제안한 방법이 객관적 화질 및 주관적 화질 측면에서 기존의 방법보다 그 성능이 우수함을 확인하였다.

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A study on the realization of color printed material check using Error Back-Propagation rule (오류 역전파법으로구현한 컬러 인쇄물 검사에 관한 연구)

  • 한희석;이규영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.10a
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    • pp.560-567
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    • 1998
  • This paper concerned about a imputed color printed material image in camera to decrease noise and distortion by processing median filtering with input image to identical condition. Also this paper proposed the way of compares a normal printed material with an abnormal printed material color tone with trained a learning of the error back-propagation to block classification by extracting five place from identical block(3${\times}$3) of color printed material R, G, B value. As a representative algorithm of multi-layer perceptron the error Back-propagation technique used to solve complex problems. However, the Error Back-propagation is algorithm which basically used a gradient descent method which can be converged to local minimum and the Back Propagation train include problems, and that may converge in a local minimum rather than get a global minimum. The network structure appropriate for a given problem. In this paper, a good result is obtained by improve initial condition and adjust th number of hidden layer to solve the problem of real time process, learning and train.

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