• Title/Summary/Keyword: blackboard systems

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Performance Comparison of Security System with Various Collaboration Architecture (다양한 연동 구조를 통한 보안 시스템의 성능 비교)

  • 김희완;서희석
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.235-242
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    • 2004
  • As e-business being rapidly developed the importance of security is on the rise in network. Intrusion detection systems which are a core security system detect the network intrusion trial. As intrusions become more sophisticated, it is beyond the scope of any one IDS to deal with them. Thus we placed multiple IDS agents in the network and the information helpful for detecting the intrusions is shared among these agents to cope effectively with attackers. Each agent cooperates through the BBA (Black Board Architecture) and CNP (Contract Net Protocol) for detecting intrusions. In this paper, we propose the effective method comparing the blackboard architecture to contract net protocol.

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A Knowledge-Based Machine Vision System for Automated Industrial Web Inspection

  • Cho, Tai-Hoon;Jung, Young-Kee;Cho, Hyun-Chan
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.1 no.1
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    • pp.13-23
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    • 2001
  • Most current machine vision systems for industrial inspection were developed with one specific task in mind. Hence, these systems are inflexible in the sense that they cannot easily be adapted to other applications. In this paper, a general vision system framework has been developed that can be easily adapted to a variety of industrial web inspection problems. The objective of this system is to automatically locate and identify \\\"defects\\\" on the surface of the material being inspected. This framework is designed to be robust, to be flexible, and to be as computationally simple as possible. To assure robustness this framework employs a combined strategy of top-down and bottom-up control, hierarchical defect models, and uncertain reasoning methods. To make this framework flexible, a modular Blackboard framework is employed. To minimize computational complexity the system incorporates a simple multi-thresholding segmentation scheme, a fuzzy logic focus of attention mechanism for scene analysis operations, and a partitioning if knowledge that allows concurrent parallel processing during recognition.cognition.

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An Application of the Blackboard Architecture for the collaboration among heterogeneous software systems (이종의 소프트웨어 시스템들의 연동을 지원하기 위한 블랙보드 구조의 적용)

  • Cho, Tae-Ho;Koh, Jong-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1234-1245
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    • 1998
  • This paper presents a multiagent system, based on the blackboard architecture and its mechanism of coordination and communication, developed for the collaboration of distributed heterogeneous software systems. The system provides the environment for the collaboration among pre-existing heterogeneous subsystems within the context of multimedia distance education application. The meta-knowledge for each agent is isolated in the global controller and the control knowledge and the problem-solving knowledge are clearly separated within the system. As a result, the coordination problem that typically found in the conventional distributed problem solving systems are greatly enhanced and the reusability of the pre-developed systems are improved.

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Multi-Agent Rover System with Blackboard Architecture for Planetary Surface Soil Exploration (행성 표면탐사를 위한 블랙보드 구조를 가진 멀티에이전트 루버 시스템)

  • De Silva, K. Dilusha Malintha;Choi, SeokGyu;Kim, Heesook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.243-253
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    • 2019
  • First steps of Planetary exploration are usually conducted with the use of autonomous rovers. These rovers are capable of finding its own path and perform experiments about the planet's surface. This paper makes a proposal for a multi-agent system which effectively take the advantage of a blackboard system for share knowledge and effort of each agent. Agents use Reactive Model with the combination of Belief Desire Intension (BDI) Model and also use a Path Finding Algorithm for calculate shortest distance and a path for travel on the planet's surface. This approach can perform a surface exploration on a given terrain within a short period of time. Information which are gathered on the blackboard are used to make an output with detailed surface soil variance results. The developed Multi-Agent system performed well with different terrain sizes.

A Study on the Design Expert System for Research and Development Using Blackboard Inference Model (신제품개발용 전문가시스템에 있어서의 지식처리 기법으로서 흑판형 추론 모델의 적용 방법에 관한 연구)

  • Jang, Seung Ho
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.87-95
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    • 2013
  • In the research and development processes of new product, the design objects are frequently redesigned on the basis of experimental results. Most of the conventional CAD systems are based on the computer simulation to reduce the number of redesign. However, these types of CAD systems do not have the functions to infer the cause of trouble in experiments of mock-up and the redesign counterplan of new product. This paper proposes a methodology to establish the DESYR ver. 1(Design Expert SYstem for Research and development) system, which possesses the engineering model of design object in the model database, and refines the model on the basis of experimental results of the prototype. The blackboard inference model has been applied to infer the redesign counterplan. And the validity of DESYR ver. 1 system has been verified by developing the new type of magnetic bearing.

Design of a Multi-Agent System Architecture for Implementing CPFR (CPFR 구현을 위한 다중 에이전트 시스템 구조설계)

  • Kim, Chang-Ouk;Kim, Sun-II;Yoon, Jung-Wook;Park, Yun-Sun
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.1
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    • pp.1-10
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    • 2004
  • Advance in Internet technology has changed traditional production planning and control methods. In particular, collaborations between participants in supply chains are being increasingly addressed in industry for enhancing chain-wide productivity. A representative paradigm that emphasizes collaboration in production planning and control is CPFR(Collaborative Planning, Forecasting and Replenishment). In this paper, we present a multi-agent system architecture that supports the collaborations specified in CPFR. The multi-agent system architecture consists of event manager, data view agent, business rule agent, and collaboration agent. The collaboration agent systematically controls negotiation between supplier and buyer with the aid of collaboration protocol and blackboard. The multi-agent system has been implemented with EJB(Enterprise Java Beans).

Realization of the Concept of Responsiveness into a Computer System Using the Blackboard Architecture (흑판' 구조를 사용한 컴퓨터 시스템에의 '적절 반응' 개념 실현)

  • Kwang Seok Lee;Byung Wook Lee;Han Suk Ko;Byung Chool Won
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.45
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    • pp.193-200
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    • 1998
  • 본 논문은 상대방의 변화하는 필요사항을 충족시키기 위하여 사람들이 일반적으로 채택하고 있는 ‘적절 반응’(responsiveness) 과정을 컴퓨터 시스템에 적용하는 것에 관한 연구이다. ‘적절 반응’과정은 일반적으로 관찰, 이해, 해석, 이행의 4단계로 구성된다. 본 연구에서는 이러한 ‘적절 반응’ 과정을 ‘흑판’(blackboard) 구조를 이용하는 ‘반응 층’(responsive layer)을 통하여 MSLTRAIN이라고 하는 실제 시스템에 적용하였다. ‘반응 층’은 ‘적절 반응’과정을 실질적으로 이행하는 ‘지식 소자’(knowledge source)와 정보의 상호 소통을 위한 ‘흑판’으로 구성된다. ‘적절 반응’ 과정과 이를 이행하는 ‘반응 층’은 변화하는 사용자의 욕구를 충족시켜 나가는 지능을 제공한다.

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Relevance of E- Learning and Quality Development in Higher Education

  • Arshi Naim;Sahar Mohammed Alshawaf
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.187-195
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    • 2024
  • This is an extended paper explaining the role of E-learning and quality development in the current situation. Amid Covid:19, E-Learning has achieved a new miles stone in imparting education and all levels of institutions have transformed their learning platform from face to face to virtual learning. In this scenario E-Learning is facing two major challenges, first to ensure the ability of computer systems or software to exchange and make use of information on virtual platform (interoperability) and secondly, developing quality learning through e-Learning. To impart learning and teaching (L&T) through E-learning, Middle East University (MEU) has adopted Learning Management Services (LMS) through Blackboard. The university has three types of L&T methods; full online, Blended and Supportive. This research studies the concept, scope and dimensions of interoperability (InT) of E-Learning in MEU then the connection and interdependence between with quality development. In this paper we have described the support and the importance of finest standards and specifications for the objectives of InT of E-Learning and quality development in MEU. The research is based principally on secondary data observed from MEU E-Learning deanship. Also sample of 20 E-Learning experts at MEU were given closed ended as well as semi closed questionnaires for evaluating the assurance of InT of E-Learning and quality development. These experts are mainly certified online facilitators and admin staff. Results provide the verification of application and presence of InT of E-Learning and assured the quality development process in MEU.

A Hierarchical Expert System for Process Planning and Material Selection (공정계획과 재료선정의 동시적 해결을 위한 계층구조 전문가시스템)

  • 권순범;이영봉;이재규
    • Journal of Intelligence and Information Systems
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    • v.6 no.2
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    • pp.29-40
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    • 2000
  • Process planning (selection and ordering of processes) and material selection for product manufacturing are two key things determined before taking full-scale manufacturing. Knowledge on product design. material characteristics, processes, time and cost all-together are mutually related and should be considered concurrently. Due to the complexity of problem, human experts have got only one of the feasilbe solutions with their field knowledge and experiences. We propose a hierarchical expert system framework of knowledge representation and reasoning in order to overcome the complexity. Manufacturing processes have inherently hierarchical relationships, from top level processes to bottom level operation processes. Process plan of one level is posted in process blackboard and used for lower level process planning. Process information on blackboard is also used to adjust the process plan in order to resolve the dead-end or inconsistency situation during reasoning. Decision variables for process, material, tool, time and cost are represented as object frames, and their relationships are represented as constraints and rules. Constraints are for relationship among variables such as compatibility, numerical inequality etc. Rules are for causal relationships among variables to reflect human expert\`s knowledge such as process precedence. CRSP(Constraint and Rule Satisfaction Problem) approach is adopted in order to obtain solution to satisfy both constraints and rules. The trade-off procedure gives user chances to see the impact of change of important variables such as material, cost, time and helps to determine the preferred solution. We developed the prototype system using visual C++ MFC, UNIK, and UNlK-CRSP on PC.

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An Investigation of Cloud Computing and E-Learning for Educational Advancement

  • Ali, Ashraf;Alourani, Abdullah
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.216-222
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    • 2021
  • Advances in technology have given educators a tool to empower them to assist with developing the best possible human resources. Teachers at universities prefer to use more modern technological advances to help them educate their students. This opens up a necessity to research the capabilities of cloud-based learning services so that educational solutions can be found among the available options. Based on that, this essay looks at models and levels of deployment for the e-learning cloud architecture in the education system. A project involving educators explores whether gement Systems (LMS) can function well in a collaborative remote learning environment. The study was performed on how Blackboard was being used by a public institution and included research on cloud computing. This test examined how Blackboard Learn performs as a teaching tool and featured 60 participants. It is evident from the completed research that computers are beneficial to student education, especially in improving how schools administer lessons. Convenient tools for processing educational content are included as well as effective organizational strategies for educational processes and better ways to monitor and manage knowledge. In addition, this project's conclusions help highlight the advantages of rolling out cloud-based e-learning in higher educational institutions, which are responsible for creating the integrated educational product. The study showed that a shift to cloud computing can bring progress to educational material and substantial improvement to student academic outcomes, which is related to the increased use of better learning tools and methods.