• Title/Summary/Keyword: behavior based context agent

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Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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ARCHITECTURAL ANALYSIS OF CONTEXT-AWARE SYSTEMS IN PERVASIVE COMPUTING ENVIRONMENT

  • Udayan J., Divya;Kim, HyungSeok
    • Journal of the HCI Society of Korea
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    • v.8 no.1
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    • pp.11-17
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    • 2013
  • Context aware systems are those systems that are aware about the environment and perform productive functions automatically by reducing human computer interactions(HCI). In this paper, we present common architecture principles of context-aware systems to explain the important aspects of context aware systems. Our study focuses on identifying common concepts in pervasive computing approaches, which allows us to devise common architecture principles that may be shared by many systems. The principles consists of context sensing, context modeling, context reasoning, context processing, communication modelling and resource discovery. Such an architecture style can support high degree of reusability among systems and allows for design flexibility, extensibility and adaptability among components that are independent of each other. We also propose a new architecture based on broker-centric middleware and using ontology reasoning mechanism together with an effective behavior based context agent that would be suitable for the design of context-aware architectures in future systems. We have evaluated the proposed architecture based on the design principles and have done an analyses on the different elements in context aware computing based on the presented system.

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Scheduling Management Agent using Bayesian Network based on Location Awareness (베이지안 네트워크를 이용한 위치인식 기반 일정관리 에이전트)

  • Yeon, Sun-Jung;Hwang, Hye-Jeong;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.712-717
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    • 2011
  • Recently, diverse schedule management agents are being researched for the efficient schedule management of smart devices users, but they remain at a confirmatory level. In order to efficiently manage user's schedules, execution of planned schedules should be monitored to help users properly execute their schedules, or feedback must be given so that when setting up new schedules, users can plan their schedule according to their schedule establishment patterns. This research proposes a schedule management agent that infers the user's behaviors by using acquired user context, and provides schedule related feedback depending on the user's behavior patterns, when users are executing their schedules or planning new schedules. For this, collected user context information is preprocessed and user's behavior is inferred by Bayesian network. Also, in order to provide feedbacks necessary for confirming the user's schedule execution and new schedule establishment, a context tree pattern matching method for the user's schedule, location and time contexts was applied, then verified with 6 weeks of user simulation in a mobile environment.

Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

AIM: Design and Implementation of Agent-based Intelligent Middleware for Ubiquitous HCI Environments (AIM: 유비쿼터스 HCI 환경을 위한 에이전트 기반 지능형 미들웨어 설계 및 구현)

  • Jang, Hyun-Su;Kim, Youn-Woo;Choi, Jung-Hwan;Kang, Dong-Hyun;Song, Chang-Hwan;Eom, Young-Ik
    • The KIPS Transactions:PartA
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    • v.16A no.1
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    • pp.43-54
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    • 2009
  • With the emergence of ubiquitous computing era, it has become increasingly important for a middleware which takes full advantage of HCI factors to support user-centric services. Many kinds of studies on HCI-friendly middleware for supporting user-centric services have been performed. However, previous studies have problems in supporting HCI factors, which are needed for user-centric services. In this paper, we present an agent-based intelligent middleware, which is called AIM, that provides user-centric services in ubiquitous HCI environments. We describe the middleware requirements for user-centric services by analyzing various HCI-friendly middleware and design AIM middleware which effectively supports various HCI factors such as context information management, pattern inference of user's behavior, and dynamic agent generation, etc. We introduce service scenarios based on the user's modalities in smart spaces. Finally, prototype implementation is illustrated as a manifestation of the benefits of the introduced infrastructure.

Studies on Cure Behavior and Thermal Stability of Epoxy/PMR-15 Polyimide Blend System (에폭시/PMR-15 폴리이미드 블렌드계의 경화동력학 및 열안정성에 관한 연구)

  • Lee, Jae-Rock;Lee, Hwa-Young;Park, Soo-Jin
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2002.10a
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    • pp.265-268
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    • 2002
  • In this work, the blend system of epoxy and PMR-15 polyimide is investigated in terms of the cure behaviors and thermal stabilities. The cure behaviors are studied in DSC measurements and thermal stabilities are also carried out by TGA analysis. DDM (4, 4'-diamino diphenyl methane) is used as curing agent for EP and the content of PMR-15 is varied within 0, 5, 10, 35, and 20 phr to neat EP. As a result, the cure activation energy ($E_a$) is increased at 10 phr of PMR-15, compared with that of neat EP. From the TGA results of EP/PMR-15 blend system, the thermal stabilities based in the initial decomposed temperature (IDT) and integral procedural decomposition temperature (IPDT) are increased with increasing the PMR-15 content. The fracture toughness, measured in the context of critical stress intensity factor ($K_{IC}$) and critical strain energy release rate ($G_{IC}$), shows a similar behavior with $E_a$. This result is probably due to the crosslinking developed by the interactions between intermolecules in the polymer chains.

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Design and Implementation of the Perception Mechanism for the Agent in the Virtual World (가상 세계 거주자의 지각 메커니즘 설계 및 구현)

  • Park, Jae-Woo;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.1-13
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    • 2011
  • In order to create an intelligent autonomous agent in virtual world, we need a sophisticated design for perception, recognition, judgement and behavior. We develop the perception and recognition functions for such an autonomous agent. Our perception mechanism identifies lines based on differences in color, the primitive visible data, and exploits those lines to grasp shapes and regions in the scene. We develop an inferencing algorithm that can infer the original shape from a damaged or partially hidden shape using its characteristics from the ontology in order to intelligently recognize the perceived shape. Several individually recognized 2D shapes and their spatial relations form 3D shapes and those 3D shapes in turn constitute a scene. Each 3D shape occupies its respective region, and an agent analyzes the associated objects and relevant scenes to recognize things and phenomena. We also develop a mechanism by which an agent uses this recognition function to accumulate and use her knowledge on the scene in the historical context. We implement these functions presented above against an example situation to demonstrate their sophistication and realism.

A Reliable Prediction of User-Behavior Patterns Mined from the ACL- Based Data (에이전트 커뮤니케이션 언어 마이닝을 통한 신뢰성있는 사용자 행동 패턴 예측)

  • Lee, Seung-Cheol;Paik, Ju-Ryon;Kim, Ung-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.373-376
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    • 2006
  • 저비용, 네트워크화 된 센서들, 언제 어디서나 쉬운 인터넷 사용과 같은 컴퓨팅 환경의 진화는 우리의 일상생활 속으로 진정한 모바일 환경을 실현 가능하게 만든다. 이런 모바일 환경의 발달은 다양한 모바일 에이전트들을 양산하며 사용자의 편의를 극대화 할 수 있도록 한다. 모바일 에이전트들은 사용자 정보, 주변 환경정보, 컴퓨팅 정보 또는 애플리케이션 정보 등을 XML 기반 표준 언어인 ACML(Agent Communication Markup Language)로 저장한 후 상호교환 및 분석을 하게 된다. 기존 테이블 형태의 정보를 기반으로 사용자의 행동패턴을 분석 및 예측했던 시스템과는 달리 에이전트 환경에서의 사용자 행동패턴 분석 및 예측은 트리구조를 대상으로 하기 때문에 새로운 방법이 요구된다. 본 논문에서 제안한 기법은 XML 기반 표준 언어인 ACML로 저장된 정보를 사용자의 상황(context)에 적합하도록 고려하여 언제, 어디서나 원하는 정보를 자동적으로 사용자에게 제공할 수 있도록 한다.

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