• Title/Summary/Keyword: background map

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Probing Cosmic Near Infrared Background using AKARI Data

  • Seo, Hyun Jong;Matsumoto, Toshio;Jeong, Woong-Seob;Lee, Hyung Mok;Matsuura, Shuji;Matsuhara, Hideo;Oyabu, Shinki;Pyo, Jeonghyun;Wada, Takehiko
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.1
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    • pp.35.1-35.1
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    • 2013
  • The first generation stars in the universe are not observed as discrete objects by using current observational facilities, but their contributions are redshifted to the near infrared wavelength bands at present universe. Therefore, investigation of background radiation at near infrared is important for the study of the first stars. In this study, we present new observations of spatial fluctuations in sky brightness toward the north ecliptic pole using data from AKARI. Among pointed observation program of AKARI, we used two pointing surveys named Monitor field and NEP wide field at three wavelength bands 2.4, 3.2, and 4.1 ${\mu}$. To obtain spatial fluctuations from observed images, first of all, we exclude pixels affected by resolved foreground objects and then obtain diffuse map which consists of diffused radiation only. Because the diffuse map contains not only cosmological components but also various foreground components, in order to detect cosmological components, we estimate the contributions of foreground components separately. The results of this study show that there remains excess spatial fluctuation that cannot be explained by known foreground sources. This work is based on observations with AKARI, a JAXA project with the participation of ESA.

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A Study about A Design Process of Interactive Multimedia Content Based on a Cultural Background (for an Indonesian Folktale)

  • Ryu Seuc-Ho;Natadjaja Listia
    • International Journal of Contents
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    • v.1 no.1
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    • pp.10-15
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    • 2005
  • As the computer becomes a trend, interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a powerful material to show a country's culture. In this project, we try to make the folktale content to be understood easily by implementing some cultural information background. The main aim of this project is to give a vision of the richness culture through the interactive multimedia technology. In this paper, we would like to show a flow map content, a streaming of design process and a visual interface design prototype. Finally, interactive multimedia design content is very useful for a transferring the richness culture because people tend to like a multimedia content. In order to make an effective interactive multimedia design content based on a cultural background, a designer should need to understand about users, culture, technology and the whole design process.

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Background Segmentation in Color Image Using Self-Organizing Feature Selection (자기 조직화 기법을 활용한 컬러 영상 배경 영역 추출)

  • Shin, Hyun-Kyung
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.407-412
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    • 2008
  • Color segmentation is one of the most challenging problems in image processing especially in case of handling the images with cluttered background. Great amount of color segmentation methods have been developed and applied to real problems. In this paper, we suggest a new methodology. Our approach is focused on background extraction, as a complimentary operation to standard foreground object segmentation, using self-organizing feature selective property of unsupervised self-learning paradigm based on the competitive algorithm. The results of our studies show that background segmentation can be achievable in efficient manner.

Multi-scale Diffusion-based Salient Object Detection with Background and Objectness Seeds

  • Yang, Sai;Liu, Fan;Chen, Juan;Xiao, Dibo;Zhu, Hairong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4976-4994
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    • 2018
  • The diffusion-based salient object detection methods have shown excellent detection results and more efficient computation in recent years. However, the current diffusion-based salient object detection methods still have disadvantage of detecting the object appearing at the image boundaries and different scales. To address the above mentioned issues, this paper proposes a multi-scale diffusion-based salient object detection algorithm with background and objectness seeds. In specific, the image is firstly over-segmented at several scales. Secondly, the background and objectness saliency of each superpixel is then calculated and fused in each scale. Thirdly, manifold ranking method is chosen to propagate the Bayessian fusion of background and objectness saliency to the whole image. Finally, the pixel-level saliency map is constructed by weighted summation of saliency values under different scales. We evaluate our salient object detection algorithm with other 24 state-of-the-art methods on four public benchmark datasets, i.e., ASD, SED1, SED2 and SOD. The results show that the proposed method performs favorably against 24 state-of-the-art salient object detection approaches in term of popular measures of PR curve and F-measure. And the visual comparison results also show that our method highlights the salient objects more effectively.

Posture Recognition for a Bi-directional Participatory TV Program based on Face Color Region and Motion Map (시청자 참여형 양방향 TV 방송을 위한 얼굴색 영역 및 모션맵 기반 포스처 인식)

  • Hwang, Sunhee;Lim, Kwangyong;Lee, Suwoong;Yoo, Hoyoung;Byun, Hyeran
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.549-554
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    • 2015
  • As intuitive hardware interfaces continue to be developed, it has become more important to recognize the posture of the user. An efficient alternative to adding expensive sensors is to implement computer vision systems. This paper proposes a method to recognize a user's postured in a live broadcast bi-directional participatory TV program. The proposed method first estimates the position of the user's hands by generation a facial color map for the user and a motion map. The posture is then recognized by computing the relative position of the face and the hands. This method exhibited 90% accuracy in an experiment to recognize three defined postures during the live broadcast bi-directional participatory TV program, even when the input images contained a complex background.

Metallogenesis in Korea -Explanation of the Metallogenic Map of Korea- (한국(韓國)의 광상생성도(鑛床生成圖))

  • Kim, Seon-Eok;Hwang, Duk-Hwan
    • Economic and Environmental Geology
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    • v.19 no.spc
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    • pp.73-94
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    • 1986
  • In order to make preparation of the Metallogenic Map of Korea, the writer have to collect and review the data of general geology and ore deposits of Korea which have been published up to date. The geology of Korea has been briefly simplified and grouped into the 15 formations so as to provide the base geologic map for making the Metallogenic Map of Korea. Geologic provinces of south Korea are divided into four, that is, Gyeonggi·Ryeongnam province, Ogcheon geosynclinal province, Gyeongsang basin province and Tertiary province. In the view of tectonics and related granites, the major orogenies in south Korea are as follows; Ryeongnam orogeny, Taebaeg disturbance, post-Sangweon disturbance, post-Joseon disturbance, Bulgugsa disturbance and Yeonil disturbance. Metallogenic epochs might coincide with the period of syntectonic or subsequent igneous rock intrusions accompanied with the above listed orogenies and disturbances. Thus, metallogenic epochs that are certain in Korea so far are; Precambrian periods, Paleozoic periods, Jurassic to early Cretaceous periods, late Cretaceous to early Tertiary periods, Quaternary periods and age-unknown periods. The Metallogenic Map of Korea shows 444 ore deposits and/or mines by symbols on a background adopted from the existing geologic and tectonic map. The 444 metallic and non-metallic deposits are categorized by the commodities they contain, size, geologic environment, mineralized age and mineralogic nature.

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A Study on Video Search Method using the Image map (이미지 맵을 이용한 동영상 검색 제공방법에 관한 연구 - IPTV 환경을 중심으로)

  • Lee, Ju-Hwan;Lea, Jong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.298-303
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    • 2008
  • Watching a program on IPTV among the numerous choices from the internet requires a burden of searching and browsing for a favorite one. This paper introduces a new concept called Mosaic Map and presents how it provides preview information of image map links to other programs. In Mosaic Map the pixels in the still image are used both as shading the background and as thumbnails which can link up with other programs. This kind of contextualized preview of choices can help IPTV users to associate the image with related programs without making visual saccades between watching IPTV and browsing many choices. The experiments showed that the Mosaic Map reduces the time to complete search and browsing, comparing to the legacy menu and web search.

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Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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3D Clothes Modeling of Virtual Human for Metaverse (메타버스를 위한 가상 휴먼의 3차원 의상 모델링)

  • Kim, Hyun Woo;Kim, Dong Eon;Kim, Yujin;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.638-653
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    • 2022
  • In this paper, we propose the new method of creating 3D virtual-human reflecting the pattern of clothes worn by the person in the high-resolution whole body front image and the body shape data about the person. To get the pattern of clothes, we proceed Instance Segmentation and clothes parsing using Cascade Mask R-CNN. After, we use Pix2Pix to blur the boundaries and estimate the background color and can get UV-Map of 3D clothes mesh proceeding UV-Map base warping. Also, we get the body shape data using SMPL-X and deform the original clothes and body mesh. With UV-Map of clothes and deformed clothes and body mesh, user finally can see the animation of 3D virtual-human reflecting user's appearance by rendering with the state-of-the game engine, i.e. Unreal Engine.

Comparison of blood parameters according to fecal detection of Mycobacterium avium subspecies paratuberculosis in subclinically infected Holstein cattle

  • Seungmin Ha ;Seogjin Kang ;Mooyoung Jung ;Sang Bum Kim ;Han Gyu Lee ;Hong-Tae Park ;Jun Ho Lee ;Ki Choon Choi ;Jinho Park ;Ui-Hyung Kim;Han Sang Yoo
    • Journal of Veterinary Science
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    • v.24 no.5
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    • pp.70.1-70.14
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    • 2023
  • Background: Mycobacterium avium subspecies paratuberculosis (MAP) causes a chronic and progressive granulomatous enteritis and economic losses in dairy cattle in subclinical stages. Subclinical infection in cattle can be detected using serum MAP antibody enzyme-linked immunosorbent assay (ELISA) and fecal polymerase chain reaction (PCR) tests. Objectives: To investigate the differences in blood parameters, according to the detection of MAP using serum antibody ELISA and fecal PCR tests. Methods: We divided 33 subclinically infected adult cattle into three groups: seronegative and fecal-positive (SNFP, n = 5), seropositive and fecal-negative (SPFN, n = 10), and seropositive and fecal-positive (SPFP, n = 18). Hematological and serum biochemical analyses were performed. Results: Although the cows were clinically healthy without any manifestations, the SNFP and SPFP groups had higher platelet counts, mean platelet volumes, plateletcrit, lactate dehydrogenase levels, lactate levels, and calcium levels but lower mean corpuscular volume concentration than the SPFN group (p < 0.017). The red blood cell count, hematocrit, monocyte count, glucose level, and calprotectin level were different according to the detection method (p < 0.05). The SNFP and SPFP groups had higher red blood cell counts, hematocrit and calprotectin levels, but lower monocyte counts and glucose levels than the SPFN group, although there were no significant differences (p > 0.017). Conclusions: The cows with fecal-positive MAP status had different blood parameters from those with fecal-negative MAP status, although they were subclinically infected. These findings provide new insights into understanding the mechanism of MAP infection in subclinically infected cattle.