• Title/Summary/Keyword: background information

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A segmentation technique of moving target image using the optical BPEJTC system (광 BPEJTC 시스템을 이용한 이동표적 영상의 영역화 기법)

  • 이상이;이승현;김은수
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.4
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    • pp.65-74
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    • 1995
  • In this paper, we propose a new technique to segment the moving target image from the natural background. This system as based on the optical BPEJTC for both detecting the moving target and automatically extracting the target image from the background by gradually eliminating the background image through the repeated correlation processes. Some computer simulation and experimental results show that the proposed system can effectively segment the moving car image from the fixed background, and that this system can be used for a fast moving target segmentation system.

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A Study on 3D Background Image Construction using TIP (TIP기술을 이용한 3차원 배경 영상 구축에 관한 연구)

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.49-54
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    • 2002
  • In this paper we propose the methodology for 3D background image construction in computer games. This methodology was developed based on TIP (Tour Into the Picture) using a vanishing line Proposed by Kang et at. The methodology Proposed in this study can simply implement a 3D background for a computer game with a background model which is very complex or based on a real picture. Compared to the graphics technologies generally used, the proposed methodology does not need the process of modeling elaborate 3D information of a background, and hence can display the background even on a low grade personal computer using a small reference image. TIP technology was successfully applied to the implementation of a background model for a computer game and was found to be appropriate especially for real time games.

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Sharpness Enhancement of Tooth X-ray Images Through Elimination of Complicated Background (복잡한 배경 제거를 통한 치아 X-ray 영상의 선예도 개선)

  • Kun-Woo Na;Keun-Ho Rew
    • Journal of Information Technology Applications and Management
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    • v.30 no.1
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    • pp.11-19
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    • 2023
  • To remove unnecessary background from tooth X-ray images and enhance the sharpness of tooth and gum images, image processing techniques including contrast adjustment and histogram equalization are used. The introduction of two methods for detecting the boundary of the tooth and gum region and separating the tooth and gum from the background. In both cases, the background of the tooth X-ray images could be removed as a result, improving the quality of the images. The proposed method improves MTF (Modulation Transfer Function), an image performance indicator, as a result of measuring MTF. The original image's spatial frequency ranged from 4.73 to 11.40 lp/mm at the 10% response, whereas the proposed image's spatial frequency ranged from 10.90 to 11.85 lp/mm, giving uniformly enhanced results. In contrast, tooth and gums could not be completely separated from the background using Apple's Lift subject from background function.

Emotional Analysis on the Building Background of Chinese History Film 'Hero' (중국역사영화 '영웅'의 건물배경에 대한 감성분석)

  • Yu, Shen;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.291-292
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    • 2018
  • The purpose of this study is to examine the sensitivity of the audience to the background of the building where Chinese historical film 'Hero' is used. In this study, the sensitive vocabulary suitable for the building background was derived through previous research related to sensitivity, and the sensitive analysis was analyzed by questionnaire form. Research result shows that the building background of the movie can have an sensitive impact on the audience and will help to understand Chinese traditional style and culture.

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The Exploratory Study on Sensibility of 'Harry Potter' towards the Building Background ('해리 포터'에 대한 감성의 탐색적 연구 : 건물배경을 중심으로)

  • Yu, Shen;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.124-125
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    • 2018
  • The purpose of this study was to explore the sensibilities of audiences about the buildings and backgrounds in the movie with Harry Potter, a magic movie. For this purpose, the sensibility vocabulary suitable for the background of the movie was derived. I expect that the building background of the movie will have an sensibility impact on the audience and I hope that it will help to understand the Western classical Gothic style and culture in an emotional aspect.

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A Method to Estimate the Background Level of Harmonics in Distribution Systems (가정, 사무용 기기에 의한 고조파 분포 추정 방법)

  • Kim, Sung-Soo;Kang, Yong-Cheol;Nam, Soon-Ryul;Park, Jong-Keun;Myoung, Sung-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.487-493
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    • 1999
  • To predict the background level of harmonics produced by household appliances, information on the site, capacity, and usage pattern of these loads arenecessary. However, as household appliances are distributed widely and various in type, it is difficult to know these kinds of information accurately. This paper presents a method for estimation of background level of harmonics produced by distributed harmonic sources with readily available data. Large industrial customers are excluded from this study. In this paper, customers are grouped into three classes, i.e. residential, commercial, and industrial. Typical customers for each class are assumed and characteristics of their equipments are modeled. As the proposed method does not require harmonic measurement, it can be employed to forecast voltage total harmonic distribution (VTHD) in the future. An illustrative example is described.

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Research of the difference between the east and west of the point of view of the background design of the game (게임 배경디자인의 동서양 관점의 차이 연구)

  • Hwang, Yi-seul;Kang, Hyo-soon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.933-936
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    • 2014
  • Game design, has grown by adding to the development speed of the game market. When appeal a game to overseas users including the domestic market, the effect of design gives also large. Therefore, understanding of the background elements of design and design during the localization process is very important. In this paper, I will research the differences between the design of the game background of Eastern and Western design and various backgrounds.

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An effective background subtraction in dynamic scene. (동적 환경에서의 효과적인 움직이는 객체 추출)

  • Han, Jae-Hyek;Kim, Yong-Jin;Ryu, Sae-Woon;Lee, Sang-Hwa;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.631-636
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    • 2009
  • Foreground segmentation methods have steadily been researched in the field of computer vision. Especially, background subtraction which extracts a foreground image from the difference between the current frame and a reference image, called as "background image" have been widely used for a variety of real-time applications because of low computation and high-quality. However, if the background scene was dynamically changed, the background subtraction causes lots of errors. In this paper, we propose an efficient background subtraction method in dynamic environment with both static and dynamic scene. The proposed method is a hybrid method that uses the conventional background subtraction for static scene and depth information for dynamic scene. Its validity and efficiency are verified by demonstration in dynamic environment, where a video projector projects various images in the background.

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The Effect of Noise and Background Music on the Trunk Muscle Fatigue during Dynamic Lifting and Lowering Tasks (들기/내리기 작업 시 소음과 배경음악이 몸통근육 피로도에 미치는 영향)

  • Kim, Jung-Yong;Shin, Hyun-Joo;Lee, In-Jae
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.3
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    • pp.15-22
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    • 2008
  • The purpose of this study was to define the effects of noise and background music on the trunk muscle fatigue during dynamic lifting and lowering tasks. Six healthy male subjects with no prior history of low back disorders participated in this study. The participants were exposed to two levels of background noise such as 40dB noise and 90dB noise and three levels of background music such as no music, slow music, and fast music. Six different combinations of background noise and background music were played while the participants were performing the lifting task at 15% level of Maximum Voluntary Contraction. Electromyography signals from six muscles were collected and fatigue levels were analyzed quantitatively. In results, the 90dB noise increased trunk muscle fatigue and slowed down the recovery. The trunk muscle fatigue was the lowest when the fast music was played for as background. After recovery, the 90dB noise increased trunk muscle fatigue. The trunk muscle fatigue was the lowest when the slow music was played for as background. The results can be useful to manage the cumulative fatigue of trunk muscles due to background noise and music during repetitive lifting and lowering tasks in industry.

The Expression of Styles for the Ground Image of Animation (애니메이션 배경이미지의 표현 방식)

  • Kim, Ji-Hong
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.206-213
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    • 2008
  • Animation are consist of consecutive various images, and there are figure and ground. The value of figure image as character in animation consider more significant than the background image, it can be detected many literature reviews on that subject. It, however, is also a critical element for completing animation, in reality, it is not found many academical achievements on this subject. The background images imply the information of environment and atmosphere, and elucidates where the story happen, therefore character move, talk and express themselves there. In terms of academic endeavour to extend the knowledge on animation, this paper is one of vital researches to be suggest on background image study. The main purpose of this study is to classify the background images in the ways of three categories such as painting concepts of concrete, semi-abstract, and abstract to camera concept of deep-focus, out-focus, and distortion. It is to instigate for the study of background images, in the practical view. And it will be utilizing the basic theories of cognitive psychology, painting and camera techniques, in the ways of It is analysed to frequency of use, reality, amount of information, perspective, and role of background image. This study is to provide a basic theory of visual classification on background image for practicing animations and researching on this subject.

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