• Title/Summary/Keyword: avoidance algorithm

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Improved Direction of Arrival Estimation Based on Coprime Array and Propagator Method by Noise Power Spectral Density Estimation (잡음 파워 스펙트럼 밀도 추정을 이용한 서로소 배열과 프로퍼게이터 기법 기반의 향상된 도래각 추정 기법)

  • Byun, Bu-Guen;Yoo, Do-Sik
    • Journal of Advanced Navigation Technology
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    • v.20 no.4
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    • pp.367-373
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    • 2016
  • We propose an improved direction of arrival (DoA) estimation algorithm based on co-prime array and propagator method. The propagator method with co-prime array does not require singular value decomposition (SVD) requiring much less computational complexity but exhibiting somewhat worse performance in comparison with MUSIC based on co-prime array. We notice that one cause of the performance degradation was in the avoidance of the usage of the diagonal elements of the signal autocorrelation matrix that contains the noise power spectral density. So we propose an algorithm with the diagonal elements of the signal autocorrelation matrix based on the fact that the noise power spectral density can be estimated using noise observation over a long period of time. We observe, through simulations, that the proposed scheme in this paper improves the performance, with 4 times more computational requirement, by signal-to-noise ratio of 1.5dB and by DoA resolution of $0.7^{\circ}$ at the detection probability of 95% compared with the previously introduced co-prime array propagator scheme, resulting in performance much closer to that of co-prime array-based MUSIC scheme.

Evaluation of Accident Prevention Performance of Vision and Radar Sensor for Major Accident Scenarios in Intersection (교차로 주요 사고 시나리오에 대한 비전 센서와 레이더 센서의 사고 예방성능 평가)

  • Kim, Yeeun;Tak, Sehyun;Kim, Jeongyun;Yeo, Hwasoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.5
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    • pp.96-108
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    • 2017
  • The current collision warning and avoidance system(CWAS) is one of the representative Advanced Driver Assistance Systems (ADAS) that significantly contributes to improve the safety performance of a vehicle and mitigate the severity of an accident. However, current CWAS mainly have focused on preventing a forward collision in an uninterrupted flow, and the prevention performance near intersections and other various types of accident scenarios are not extensively studied. In this paper, the safety performance of Vision-Sensor (VS) and Radar-Sensor(RS) - based collision warning systems are evaluated near an intersection area with the data from Naturalistic Driving Study(NDS) of Second Strategic Highway Research Program(SHRP2). Based on the VS and RS data, we newly derived sixteen vehicle-to-vehicle accident scenarios near an intersection. Then, we evaluated the detection performance of VS and RS within the derived scenarios. The results showed that VS and RS can prevent an accident in limited situations due to their restrained field-of-view. With an accident prevention rate of 0.7, VS and RS can prevent an accident in five and four scenarios, respectively. For an efficient accident prevention, a different system that can detect vehicles'movement with longer range than VS and RS is required as well as an algorithm that can predict the future movement of other vehicles. In order to further improve the safety performance of CWAS near intersection areas, a communication-based collision warning system such as integration algorithm of data from infrastructure and in-vehicle sensor shall be developed.

On the Development of Agent-Based Online Game Characters (에이전트 기반 지능형 게임 캐릭터 구현에 관한 연구)

  • 이재호;박인준
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.11a
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    • pp.379-384
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    • 2002
  • 개발적인 측면에서 온라인 게임 환경에서의 NPC(Non Playable Character)들은 환경인식능력, 이동능력, 특수 능력 및 아이템의 소유 배분 등을 원활히 하기 위한 능력들을 소유해야 하며, 게임 환경을 인식, 저장하기 위한 데이터구조와 자신만의 독특한 임무(mission)를 달성하기 위한 계획을 갖고 행위를 해야 한다. 이런 의미에서 NPC는 자신만의 고유한 규칙과 행동 패턴, 그리고 목표(Goal)와 이를 실행하기 위한 계획(plan)을 소유하는 에이전트로 인식되어야 할 것이다. 그러나, 기존 게임의 NPC 제어 구조나 구현 방법은 이러한 요구조건에 부합되지 못한 부분이 많았다. C/C++ 같은 컴퓨터 언어들을 이용한 구현은 NPC의 유연성이나, 행위에 많은 문제점이 있었다. 이들 언어의 switch 문법은 NPC의 몇몇 특정 상태를 묘사하고, 그에 대한 행위를 지정하는 방법으로 사용되었으나, 게임 환경이 복잡해지면서, 더욱더 방대한 코드를 만들어야 했고, 해석하는데 많은 어려움을 주었으며, 동일한 NPC에 다른 행동패턴을 적용시키기도 어려웠다. 또한, 대부분의 제어권을 게임 서버 폭에서 도맡아 함으로써, 서버측에 많은 과부하 요인이 되기도 하였다. 이러한 어려움을 제거하기 위해서 게임 스크립트를 사용하기도 하였지만, 그 또한 단순 반복적인 패턴에 사용되거나, 캐릭터의 속성적인 측면만을 기술 할 수 있을 뿐이었다 이러한 어려움을 해소하기 위해서는 NPC들의 작업에 필요한 지식의 계층적 분화를 해야 하고, 현재 상황과 목표 변화에 적합한 반응을 표현할 수 있는 스크립트의 개발이 필수 적이라 할 수 있다 또한 스크립트의 실행도 게임 서버 측이 아닌 클라이언트 측에서 수행됨으로써, 서버에 걸리는 많은 부하를 줄일 수 있어야 할 것이다. 본 논문에서는, 대표적인 반응형 에이전트 시스템인 UMPRS/JAM을 이용하여, 에이전트 기반의 게임 캐릭터 구현 방법론에 대해 알아본다.퓨터 부품조립을 사용해서 Template-based reasoning 예를 보인다 본 방법론은 검색노력을 줄이고, 검색에 있어 Feasibility와 Admissibility를 보장한다.매김할 수 있는 중요한 계기가 될 것이다.재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computation. Adaptive transversal filter with proposed data recycling buffer algorithm could efficiently reject ISI of channel and increase speed of convergence in avoidance burden of computational complexity in reality when it was experimented having

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A Schematic Map Generation System Using Centroidal Voronoi Tessellation and Icon-Label Replacement Algorithm (중심 보로노이 조각화와 아이콘 및 레이블 배치 알고리즘을 이용한 도식화된 지도 생성 시스템)

  • Ryu Dong-Sung;Uh Yoon;Park Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.139-150
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    • 2006
  • A schematic map is a special purpose map which is generated to recognize it's objects easily and conveniently via simplifying and highlighting logical geometric information of a map. To manufacture the schematic map with road, label and icon, we must generate simplified route map and replace many geometric objects. Performing a give task, however, there are an amount of overlap areas between geometric objects whenever we process the replacement of geometry objects. Therefore we need replacing geometric objects without overlap. But this work requires much computational resources, because of the high complexity of the original geometry map. We propose the schematic map generation system whose map consists of icons and label. The proposed system has following steps: 1) eliminating kinks that are least relevant to the shape of polygonal curve using DCE(Discrete Curve Evolution) method. 2) making an evenly distributed route using CVT(Centroidal Voronoi Tessellation) and Grid snapping method. Therefore we can keep the structural information of the route map from CVT method. 3) replacing an icon and label information with collision avoidance algorithm. As a result, we can replace the vertices with a uniform distance and guarantee the available spaces for the replacement of icons and labels. We can also minimize the overlap between icons and labels and obtain more schematized map.

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The Dynamic Channel Allocation Algorithm for Collision Avoidance in LR-WPAN (LR-WPAN에서 충돌회피를 위한 동적 채널할당 알고리즘)

  • Lim, Jeong-Seob;Yoon, Wan-Oh;Seo, Jang-Won;Choi, Han-Lim;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.6
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    • pp.10-21
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    • 2010
  • In the cluster-tree network which covers wide area network and has many nodes for monitoring purpose traffic is concentrated around the sink. There are long transmit delay and high data loss due to the intensive traffic when IEEE 802.15.4 is adapted to the cluster-tree network. In this paper we propose Dynamic Channel Allocation algorithm which dynamically allocates channels to increase the channel usage and the transmission success rate. To evaluate the performance of DCA, we assumed the monitoring network that consists of a cluster-tree in which sensing data is transmitted to the sink. Analysis uses the traffic data which is generated around the sink. As a result, DCA is superior when much traffic is generated. During the experiment assuming the least amount of traffic, IEEE 802.15.4, has the minimum length of active period and 90% data transmission success rate. However DCA maintains 11.8ms of active period length and results in 98.9% data transmission success rate.

A Study on the Traffic Simulation for Autonomous Vehicles Considering Weather Environment (기상 환경을 고려한 자율주행 차량용 교통 시뮬레이션에 관한 연구)

  • Seo-Young Lee;Sung-Jung Yong;Hyo-Gyeong Park;Yeon-Hwi You;Il-Young Moon
    • Journal of Advanced Navigation Technology
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    • v.27 no.1
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    • pp.36-42
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    • 2023
  • The development of autonomous vehicles are currently being actively carried out by various companies and research institutes. Expectations for commercialization in daily life as well as specific industries are also rising. Simulators for autonomous vehicles are an essential element in algorithm development and execution considering stability and cost. In this need, various simulators and platforms for simulators are emerging, but research on simulations that reflect various meteorological environmental factors in the real world is still insufficient. This paper proposes a traffic simulation for autonomous vehicles that can consider the weather environment. The weather environment that can be set is largely classified into four categories, and an improved collision prevention algorithm to apply them is presented. Simulation development was conducted through Carla's Python API, a development tool for autonomous driving, and the performance results were compared with existing collision algorithms. Through this, we tried to propose improvements for the development of advanced self-driving vehicle simulations that can reflect various weather environmental factors in real life.

Implementation of a Self Controlled Mobile Robot with Intelligence to Recognize Obstacles (장애물 인식 지능을 갖춘 자율 이동로봇의 구현)

  • 류한성;최중경
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.312-321
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    • 2003
  • In this paper, we implement robot which are ability to recognize obstacles and moving automatically to destination. we present two results in this paper; hardware implementation of image processing board and software implementation of visual feedback algorithm for a self-controlled robot. In the first part, the mobile robot depends on commands from a control board which is doing image processing part. We have studied the self controlled mobile robot system equipped with a CCD camera for a long time. This robot system consists of a image processing board implemented with DSPs, a stepping motor, a CCD camera. We will propose an algorithm in which commands are delivered for the robot to move in the planned path. The distance that the robot is supposed to move is calculated on the basis of the absolute coordinate and the coordinate of the target spot. And the image signal acquired by the CCD camera mounted on the robot is captured at every sampling time in order for the robot to automatically avoid the obstacle and finally to reach the destination. The image processing board consists of DSP (TMS320VC33), ADV611, SAA7111, ADV7l76A, CPLD(EPM7256ATC144), and SRAM memories. In the second part, the visual feedback control has two types of vision algorithms: obstacle avoidance and path planning. The first algorithm is cell, part of the image divided by blob analysis. We will do image preprocessing to improve the input image. This image preprocessing consists of filtering, edge detection, NOR converting, and threshold-ing. This major image processing includes labeling, segmentation, and pixel density calculation. In the second algorithm, after an image frame went through preprocessing (edge detection, converting, thresholding), the histogram is measured vertically (the y-axis direction). Then, the binary histogram of the image shows waveforms with only black and white variations. Here we use the fact that since obstacles appear as sectional diagrams as if they were walls, there is no variation in the histogram. The intensities of the line histogram are measured as vertically at intervals of 20 pixels. So, we can find uniform and nonuniform regions of the waveforms and define the period of uniform waveforms as an obstacle region. We can see that the algorithm is very useful for the robot to move avoiding obstacles.

Performance Evaluation of Output Queueing ATM Switch with Finite Buffer Using Stochastic Activity Networks (SAN을 이용한 제한된 버퍼 크기를 갖는 출력큐잉 ATM 스위치 성능평가)

  • Jang, Kyung-Soo;Shin, Ho-Jin;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2484-2496
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    • 2000
  • High speed switches have been developing to interconnect a large number of nodes. It is important to analyze the switch performance under various conditions to satisfy the requirements. Queueing analysis, in general, has the intrinsic problem of large state space dimension and complex computation. In fact, The petri net is a graphical and mathematical model. It is suitable for various applications, in particular, manufacturing systems. It can deal with parallelism, concurrence, deadlock avoidance, and asynchronism. Currently it has been applied to the performance of computer networks and protocol verifications. This paper presents a framework for modeling and analyzing ATM switch using stochastic activity networks (SANs). In this paper, we provide the ATM switch model using SANs to extend easily and an approximate analysis method to apply A TM switch models, which significantly reduce the complexity of the model solution. Cell arrival process in output-buffered Queueing A TM switch with finite buffer is modeled as Markov Modulated Poisson Process (MMPP), which is able to accurately represent real traffic and capture the characteristics of bursty traffic. We analyze the performance of the switch in terms of cell-loss ratio (CLR), mean Queue length and mean delay time. We show that the SAN model is very useful in A TM switch model in that the gates have the capability of implementing of scheduling algorithm.

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Bio-Signal Detection Monitoring System Using ZigBee and Wireless Network (거리측정 센서 스캐닝과 퍼지 제어를 이용한 생체신호 모니터링 전동 휠체어 자율주행 시스템)

  • Kim, Kuk-Se;Yang, Sang-Gi;Rasheed, M.Tahir;Ahn, Seong-Soo;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.331-339
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    • 2008
  • Nowadays with advancement in technology and aging society, the number of disabled citizens is increasing. The disabled citizens always need a caretaker for daily life routines especially for mobility. In future, the need is considered to increase more. To reduce the burden from the disabled, various devices for healthcare are introduced using computer technology. The power wheelchair is an important and convenient mobility device. The demand of power wheelchair is increasing for assistance in mobility. In this paper we proposed a robotic wheelchair for mobility aid to reduce the burden from the disabled. The main issue in an autonomous wheelchair is the automatic detection and avoidance of obstacles and going to the pre-designated place. The proposed algorithm detects the obstacles and avoids them to drive the wheelchair to the desired place safely. By this way, the disabled will not always have to worry about paying deep attention to the surroundings and his path. User has a handheld bio-sensor monitoring system for get user's bio-signal. If user detects unusual signal, alarm send to protector.

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A Robust Disjoint Multipath Scheme based on Geographic Routing in Irregular Wireless Sensor Networks (불규칙적 무선센서네트워크에 강한 위치기반 다중경로 제공 방안)

  • Kim, Sung-Hwi;Park, Ho-Sung;Lee, Jeong-Cheol;Oh, Seung-Min;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.1B
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    • pp.21-30
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    • 2012
  • Sensor networks are composed of a great number of sensor nodes with constrained battery. Disjoint multipath scheme based flooding method has a merit that efficiently construct multipath in irregular networks, but causes lots of energy consumption in networks. Flooding method is not a suitable technology in wireless sensor networks with constrained battery. We introduce energy-efficient geographic routing scheme considered as an efficient, simple, and scalable routing protocol for wireless sensor networks. The geographic routing scheme on multipath generates a problem with a congestion. So we introduce the concept of multipath pipeline as a congestion avoidance strategy. But multipath pipelines have a big problem on the boundary of holes under irregular networks. We propose a novel disjoint multipath scheme as combined method with geographic routing scheme and hole detouring algorithm on multipath. A novel disjoint multipath scheme constructs disjoint multipath pipelines efficiently for reliability without a collision in irregular wireless sensor networks. Simulation results are provided to validate the claims.