• Title/Summary/Keyword: auto-stereoscopic displays

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Characterization of auto-stereoscopic and polarization based 3D displays: a common approach

  • Leroux, Thierry;Boher, Pierre;Collomb-Patton, Veronique;Bignon, Thibault
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.975-978
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    • 2009
  • Even if auto-stereoscopic and polarization based 3D displays are not working with the same principles, their common aim is to provide two different images in the eyes of the observer. In this paper we show that Fourier optics instrument for viewing angle measurements can be applied to both types of displays. Luminance measurements are made at different locations and what will be seen by an observer in front of the display is predicted. Precise 3D characteristics can be derived and direct comparison becomes possible.

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Development of 3D Display System for Video-guide Operation

  • Honda, Toshio;Suzuki, Kou;Kuboshima, Yasuhito;Shiina, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1799-1802
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    • 2007
  • In the constructed auto-stereoscopic display system for one observer. 1.stereoscopic images displayed on a special LCD are made on a large concave mirror. 2.The view-zone limiting aperture is set between the projection lens and the concave mirror. 3.The real image of the aperture is made at the observer's eye position by the concave mirror. 4.The observer's eye-position tracking of the view-zone is realized. 5.At same time, stereoscopic image changes automatically according to the eye position of the observer.

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Auto-Stereoscopic 60 View 3D using Slanted Lenticular Lens Arrays

  • Im, Hee-Jin;Lee, Byung-Joo;Hong, Hyung-Ki;Shin, Hyun-Ho
    • Journal of Information Display
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    • v.8 no.4
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    • pp.23-26
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    • 2007
  • A natural 3D image is considered by many people to be next-step in evolution of displays. This paper introduces autostereoscopic 3D of 60-view number, which is made using slanted lenticular lens array and LCD of 15.1 inch diagonal size and 3200 by 2400 pixel numbers and presents the results of our prototype. Due to its large view number, smooth motion parallax is observed and the visual fatigue is reduced.

View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • Wi, Sung-Min;Kim, Dong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.9 no.3
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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2D/3D switchable displays

  • Dekker, T.;Zwart, S.T.De;IJzerman, W.L.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.31-35
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    • 2005
  • A prerequisite for a wide market acceptance of 3D displays is the ability to switch between 3D and full resolution 2D. In this paper we present a robust and cost effective concept for an auto-stereoscopic switchable 2D/3D display. The display is based on an LCD panel, equipped with switchable LC-filled lenticular lenses. A demonstrator of this concept is made. We will discuss measurements and numerical simulations of the key optical characteristics of this display. The switching characteristics of LC-filled lenticular lenses are discussed and the overlap of the view distributions is introduced as a figure of merit for crosstalk. The 0.62 overlap in our present demonstrator design, gives an excellent 3D image quality, combined with a good depth impression.

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Subjective Video Quality Comparison of 3D Display Monitors (3D 디스플레이 모니터의 주관적 화질 상관도 비교)

  • Youn, Sungwook;Ok, Jiheon;Yim, Donghyun;Han, Taehwan;Lee, Chulhee
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.416-424
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    • 2013
  • Recently, efforts have been made to develop international standards related to 3DTV quality assessment underway in International Telecommunication Union and Video Quality Experts Group. Unlike conventional 2D displays, there are several types of 3D display monitors: passive glasses, active glasses and auto-stereoscopic. In this paper, we performed subjective video quality tests using various 3D display monitors, in order to examine whether these display monitors can produce consistent perceptual video quality scores for processed video sequences. The experimental results show that the subjective scores of those 3D monitors are highly correlated and it appears that similar subjective scores will be obtained even when different types of 3D displays are used.

Optical Approach for Increasing the Resolution of Displayed Multi-view Image from Projection Type of Auto-stereoscopic 3D Display System by Adopting a Commercial Spherical Lenticular Lens Sheet (프로젝션 기반 무안경 방식 멀티뷰 3D 디스플레이에서 구면 렌티큐라 렌즈 시트를 이용하여 재생된 입체영상의 해상도를 증가시키는 광학적 접근 방법)

  • Sohn, Young-Sub;Kim, Sung-Kyu;Sohn, Kwanghoon;Lee, Kwang-Hoon
    • Korean Journal of Optics and Photonics
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    • v.23 no.4
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    • pp.147-153
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    • 2012
  • Multi-view 3D displays based on a limited number of pixels have the problem that the stereo-scopic image has a low resolution because of increasing view number. To solve the problem of low resolution, we propose an optical approaching method that focuses the width of a unit pixel by using a commercial spherical shape lenticular lens sheet and increases the effective resolution by increasing the number of sources of light in the multi-view 3D display system based on projection type. The method was performed in such an order that several main derivable parameters were defined, and, through the theoretical and experimental result, the value of the contractible unit pixel width and the scalable effective resolution was derived in a given system environment. As a result, for the case that the ray of light from the projector transmitted the 25 LPI lenticular lens sheet which has the pitch size 1.016 mm, the focused unit pixel width was 0.19 mm and the scalable effective resolution was, at most, 5 times wider than the original one. In addition, the range of depth of focus was 1.496 mm, which shows us the range of thickness tolerances of commercial spherical shape lenticular lens sheet and sufficient optical alignment tolerances.

Multi-view Generation using High Resolution Stereoscopic Cameras and a Low Resolution Time-of-Flight Camera (고해상도 스테레오 카메라와 저해상도 깊이 카메라를 이용한 다시점 영상 생성)

  • Lee, Cheon;Song, Hyok;Choi, Byeong-Ho;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4A
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    • pp.239-249
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    • 2012
  • Recently, the virtual view generation method using depth data is employed to support the advanced stereoscopic and auto-stereoscopic displays. Although depth data is invisible to user at 3D video rendering, its accuracy is very important since it determines the quality of generated virtual view image. Many works are related to such depth enhancement exploiting a time-of-flight (TOF) camera. In this paper, we propose a fast 3D scene capturing system using one TOF camera at center and two high-resolution cameras at both sides. Since we need two depth data for both color cameras, we obtain two views' depth data from the center using the 3D warping technique. Holes in warped depth maps are filled by referring to the surrounded background depth values. In order to reduce mismatches of object boundaries between the depth and color images, we used the joint bilateral filter on the warped depth data. Finally, using two color images and depth maps, we generated 10 additional intermediate images. To realize fast capturing system, we implemented the proposed system using multi-threading technique. Experimental results show that the proposed capturing system captured two viewpoints' color and depth videos in real-time and generated 10 additional views at 7 fps.