• 제목/요약/키워드: augmented realism

검색결과 23건 처리시간 0.016초

포스트 코로나의 메타버스 기술 동향과 주얼리 산업의 활용 사례 분석 (Analysis of Metaverse Technology Trends and Case Studies of Utilization in the Jewelry Industry in the Post-COVID)

  • 강혜림
    • 문화기술의 융합
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    • 제10권4호
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    • pp.675-680
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    • 2024
  • 본 연구는 포스트 코로나를 기점으로 메타버스 기술의 동향을 살펴보고, 주얼리 산업체의 활용 사례를 분석하는 것에 목적이 있다. 엔데믹(endemic)으로 기업의 비즈니스 환경은 온라인에서 오프라인으로 그 중심의 축이 이동했고, 이에 따라 메타버스에 대한 대중의 관심도 멀어졌다. 하지만 글로벌 주얼리 브랜드의 메타버스 기술 동향을 살펴보면, AR/VR의 기술은 더욱 발전하여 실재감을 높이고 있고, 가상과 현실 간의 이질감이 없는 공간에서 메타버스는 진화하고 있다. 메타버스는 포스트 코로나 시대에서 세 가지 주요 특성을 나타내고 있다. 첫째, 디지털 트윈을 기점으로 비즈니스 영역의 변화가 이루어지고 있다. 둘째, 다양한 정보통신 기술과 융합하고 있다. 셋째, 옴니채널로서 메타버스 운영에 대한 방향성 설정이 중요시 되고 있다. 코로나19 시기에 학습된 자산을 활용하여 디지털 및 온라인 관련 기술에 대한 학습을 지속해야 시장 경쟁력을 확보할 수 있다. 포스트 코로나 시대의 메타버스 기술 동향을 기반으로 주얼리 산업체의 경쟁력을 강화하는 방향에 대해 논하고자 한다.

디지털 트윈 기반 스마트 시티 모델 연구 동향 분석 (Research on Digital twin-based Smart City model: Survey)

  • 한군희;홍성혁
    • 융합정보논문지
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    • 제11권11호
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    • pp.172-177
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    • 2021
  • 디지털시대의 일환으로 현실세계를 가상으로 정확하게 옮겨서 현실에서 할 수 없는 어떤 고가의 장비 수명을 저하시키는 스트레스 테스트를 실시하여 제품의 취약부분을 시뮬레이션 하는 디지털 트윈이 제조업에서 활발히 사용되고 있다. IoT의 발전으로 인해 현실세계에서 수집되는 데이터를 정확하게 수집하여 가상의 공간에 동일하게 만드는 디지털 트윈은 교통, 재난, 주거, 방역, 에너지, 환경, 고령화 같은 도시 생활의 문제에 대한 정확한 예측을 할 수 있기 때문에 스마트 시티 건설에 필요한 도구로 자리매김하고 있다. 디지털 트윈은 제조업분야에 적용이 많이 되고 있지만 본 연구에서는 스마트 시티에 적용하여 4차산업혁명시대에 걸 맞는 스마트 시티 모델을 제안하고 제안된 모델을 통한 시민의 안전, 복지와 편리성을 증가시켜 기술의 발전이 삶의 질을 향상시키는 데 기여하고 한다. 또한, 디지털 트윈을 스마트 시티에 적용할 경우 실시간 상호작용을 통하여 현실성과 즉시성을 유지함으로써 현실과 가상간의 실시간 동기화를 통화여 보다 정확한 예측 및 분석을 할 수 있을 것으로 기대한다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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