• Title/Summary/Keyword: audio signature

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Analysis of Storage and Retrieval Results of Audio Sources and Signatures using Blockchain and Distributed Storage System

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1228-1236
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    • 2019
  • Recently, media platforms such as YouTube and Twitch provide services that can generate personal revenue by utilizing media content produced by individuals. In this regard, interest in the copyright of media content is increasing. In particular, in the case of an audio source, competition for securing audio source copyright is fierce because it is an essential element for almost all media content production. In this paper, we propose a method to store the audio source and its signature using a blockchain and distributed storage system to verify the copyright of music content. To identify the possibility of extracting the audio signature of the audio source and to include it as blockchain transaction data, we implement the audio source and its signature file upload system based on the proposed scheme. In addition, we show the effectiveness of the proposed method through experiments on uploading and retrieving audio files and identify future improvements.

Music Source and Signature Storage Method using Blockchain and Distributed Storage System (블록체인 및 분산저장시스템을 활용한 음원 및 시그니쳐 저장 방법)

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.956-964
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    • 2019
  • In the age of personal media such as YouTube and Twitch, individual media content creation and consumption have become simpler. A huge amount of media content is created and consumed through platform services. In this regard, interest in copyright of media contents is increasing. In particular, the sound source is an indispensable element in almost all media contents production. In this paper, we propose a method to store the sound source and its signature using blockchain and distributed storage system to verify the copyright of music contents. We Identify the possibility of including the audio signature extraction result of the sound source as blockchain transaction data. Through experiments, we compare the input and output speed when the sound source and its signature are stored in the distributed storage system.

Stealth Aircraft Technology and Future Air Warfare (스텔스 항공기 기술과 미래 항공전장)

  • Sohn, Myong-Hwan;Jung, JongHee;Lee, Joon;Kwag, Hyun-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.1
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    • pp.81-92
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    • 2019
  • Stealth means the reduction of all signature including the reflection/emission of radar, infrared, visible light and audio signals. Stealth aircraft can significantly improve the penetration capability, the combat survivability and the mission effectiveness. This paper presents the basic concept, the key elements and the application examples of stealth aircraft technology. Also it briefly describes the effect of the modern stealth aircraft on the future air warfare.

Music Source Signature Indexing Method for Quick Search (빠른 검색을 위한 음원 시그니처 인덱싱 방법)

  • Kim, Sang-Kyun;Lee, Kyoung-Sik
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.321-326
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    • 2021
  • Blockchain is increasing in value as a platform for safe transmission of capital transactions or secure data. In addition, blockchain has the potential as a new platform that can safely store large amounts of data such as videos, music, and photos, and safely manage transaction details and service usage specifications. Since it is not possible to store large-capacity media data in a block, research on the performance of storing sound source information in a block and retrieving the stored sound source data by using the distributed storage system (IPFS) and the hash information of the sound source signature data was conducted. In this paper, we propose a sound source signature indexing method using a bloom filter that can improve the search speed suggested by previous studies. As a result of the experiment, it was confirmed that improved search performance (O(1)) than the existing search performance (O(n)) can be achieved.

Design and Implementation of A UPnP Security Model (UPnP보안 모델의 설계 및 구현)

  • Lee Dong-Gun;Lim Kyeng-Sik;Park Kwang-Ro
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.1 no.2
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    • pp.30-42
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    • 2002
  • UPnP(Universal Plug and Play) is commercial product for the first time in home network middlewares, but it has problem that it has no security standards in UPnP specification. In this paper, we present UPnP security model. It is based on XML Signature of XML Security. It provides UPnP with secure services which are device control message authentication and user access level control. It is independent of UPnP modules and has mobility of secure service modules for non secure ability user part. We conclude this paper with an example of applying UPnP Security model to the UPnP audio device control and an test example.

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A Security Module for Vehicle Network Communication (차량 네트워크 통신용 보안 모듈)

  • Kwon, Byeong-Heon;Park, Jin-Sung
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.371-376
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    • 2007
  • Many modules such as controller, sensor, telematics terminal, navigation, audio and video are connected each other via vehicle network (CAN, MOST, etc). Futhermore, users can have ITS or internet services in moving by connecting to wireless mobile network. These network capabilities can cause a lots of security issues such as data hacking, privacy violation, location tracking and so on. Some possibilities which raise a breakdown or accident by hacking vehicle operation data (sensor, control data) are on the increase. In this paper, we propose a security module which has encryption functionalities and can be used for vehicle network system such as CAN, MOST, etc. This security module can provide conventional encryption algorithms and digital signature processing functionality such as DES, 3-DES, SEED, ECC, and RSA.

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Chip Equalizer using Tap Selection Algorithm for Satellite Digital Multimedia Broadcasting (DMB) (위성 DMB용 탭 선택적 칩 등화 수신기)

  • Lee Sang-Joon;Lee Goon-Seop;Lee Dong-Hahk;Yu Jae-Hwang;Seo Jong-Soo;Byeon Jeong-Ho
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.302-310
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    • 2006
  • ITU-R B.O. 1130-4 Digital System E adopted for Korean satellite DMB service is a multimedia broadcasting system based on DS-CDM-QPSK technique which broadcasts audio and video contents via the satellite or terrestrial gap-filler. However, Digital System E can not provide full loading services because the multi-channel interference (MCI) is increased due to the loss of orthogonality between signature waveforms in multipath fading channels. In this paper a chip equalizer using tap selection algorithm that enhances the receiving performance is proposed and compared to the conventional rake receiver for the satellite DMB system.

A Watermarking Scheme to Extract the Seal Image without the Original Image (원본정보 없이 씰영상의 추출이 가능한 이미지 워터마킹 기법)

  • Kim, Won-Gyum;Lee, Jong-Chan;Lee, Won-Don
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3885-3895
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    • 2000
  • The emergence of digital imaging and digital networks has made duplication of original artwork easier. In order to protect these creations, new methods for signing and copyrighting visual data are needed. In the last few years, a large number of schemes have heen proposed for hiding copyright marks and other information in digital image, video, audio and other multimedia objects. In this paper, we propose a technique for embedding the watermark of visually recognizable patterns into the frequency domain of images. The embedded watermark can be retrieved from the decoded sequence witbout knowledge of the original. Because the source image is not required to extract the watermark, one cannot make the fake original that is invertible to watermarking scheme from the waternlarked image. In order to recover the embedded signature data without knowledge of the original, a prediction of the original value of the pixel containing the information is needed. The prediction is based on a averaging of amplitude values in a neighborhood around the pixel itself. Additionally the projxJsed technique could survive several kinds of image processings including JPEG lossy compression.

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Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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