• Title/Summary/Keyword: audio application

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Performance Test and Evaluations of a MEMS Microphone for the Hearing Impaired

  • Kwak, Jun-Hyuk;Kang, Hanmi;Lee, YoungHwa;Jung, Youngdo;Kim, Jin-Hwan;Hur, Shin
    • Journal of Sensor Science and Technology
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    • v.23 no.5
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    • pp.326-331
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    • 2014
  • In this study, a MEMS microphone that uses $Si_3N_4$ as the vibration membrane was produced for application as an auditory device using a sound visualization technique (sound visualization) for the hearing impaired. Two sheets of 6-inch silicon wafer were each fabricated into a vibration membrane and back plate, after which, wafer bonding was performed. A certain amount of charge was created between the bonded vibration membrane and the back plate electrodes, and a MEMS microphone that functioned through the capacitive method that uses change in such charge was fabricated. In order to evaluate the characteristics of the prepared MEMS microphone, the frequency flatness, frequency response, properties of phase between samples, and directivity according to the direction of sound source were analyzed. The MEMS microphone showed excellent flatness per frequency in the audio frequency (100 Hz-10 kHz) and a high response of at least -42 dB (sound pressure level). Further, a stable differential phase between the samples of within -3 dB was observed between 100 Hz-6 kHz. In particular, excellent omnidirectional properties were demonstrated in the frequency range of 125 Hz-4 kHz.

(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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Application of electromagnetic methods to the investigation of seawater intrusion into coastal aquifer - A case study in the Hasunuma area, Chiba Prefecture, Japan

  • Mitsuhata Yuji;Uchida Toshihiro
    • 한국지구물리탐사학회:학술대회논문집
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    • 2003.11a
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    • pp.335-339
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    • 2003
  • The estimation of seawater intrusion into deep aquifers has been becoming an important subject in terms of site characterization for geological disposal of radioactive waste. Conventional direct-current resistivity methods have been used for ground water explorations and recently have been applied to environmental problems. However, electromagnetic methods are more practical and useful for such a deep investigation. We consider audio-frequency magnetotelluric (AMT) and surface-to-borehole electromagnetic (EM) tomography methods as promising tools for the investigation of deep aquifer. These methods were tested in the Hasunuma area, Chiba Prefecture, Japan. Although the study area is in an urban area, high-quality AMT data were acquired, which was mainly accomplished by night-time data recording and remote-reference data processing. One-dimensional inversion results of the AMT data revealed two extremely conductive zones, which is consistent with the electrical conductivity profile of pore water in core samples. It can be interpreted as the seawater intrusions into both zones. However, the chemical analysis of the groundwater sampled in the deep zone suggests that this groundwater must be fossil seawater that had been confined during sedimentation processes. In addition, the permeability coefficient of the deep layer is very low. Thus the deep conductive zone corresponds to the fossil seawater regarded as being difficult to flow.

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Implications for Developing Environmental Education Teaching Materials: Based on the Focus Group Discussion (학교 환경교육 교재 개발을 위한 시사점: 환경교사 포커스 그룰 토론 결과를 토대로)

  • Son Yeon-A;Shin Dong-Hee;Ko Hee-Ryung;Lee Dong-Yeob;Lee Kee-Young
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.133-146
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    • 2006
  • The purpose of this study was to examine how environmental education teachers think about environmental teaching materials of their use in primary and secondary schools. For this purpose, six primary and secondary school teachers were selected for focus group discussion on October 17th, 2005. The discussion of focus group was recorded both on video and audio tapes. Teachers' discussion could be analyzed in the perspectives of two big ideas, 'content selection' and 'content organization and presentation'. The big ideas were categorized into several areas: 1) The idea of 'content selection' was classified into 4 areas such as integration, difficulty level, locality, and timeliness, 2) The idea of 'content organization and presentation' was classified into 4 areas such as learning motivation, teaching and teaming strategy, evaluation method, application of teaching materials. This study provided meaningful ideas, which can be used in developing environmental education materials as well as effective teaching and teaming strategies for school environmental educators.

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Design of a Carousel Manager for Data Broadcasting Services (양방향 데이터방송 서비스를 위한 캐러셀 관리자 설계)

  • Kang Min-Goo
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.78-84
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    • 2005
  • Various kinds of data broadcasting services can be offered using a return-channel in digital broadcasting TV compared to analog services. In these data broadcasting environments, several data(associated with TV broadcasting programs, or not) are provided to the TV audiences except for audio/video broadcasting data. In this paper, a structure of data manager for data/object carousel, based on data broadcasting protocols, was proposed for data broadcasting services using a return-channel, and were supported to the production technologies of DTV contents. These contents application techniques for DTV will be implemented with this data manager in MPEG2-TS data broadcasts using PID(Packet ID).

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Real-Time Physical Activity Recognition Using Tri-axis Accelerometer of Smart Phone (스마트 폰의 3축 가속도 센서를 이용한 실시간 물리적 동작 인식 기법)

  • Yang, Hye Kyung;Yong, H.S.
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.506-513
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    • 2014
  • In recent years, research on user's activity recognition using a smart phone has attracted a lot of attentions. A smart phone has various sensors, such as camera, GPS, accelerometer, audio, etc. In addition, smart phones are carried by many people throughout the day. Therefore, we can collect log data from smart phone sensors. The log data can be used to analyze user activities. This paper proposes an approach to inferring a user's physical activities based on the tri-axis accelerometer of smart phone. We propose recognition method for four activity which is physical activity; sitting, standing, walking, running. We have to convert accelerometer raw data so that we can extract features to categorize activities. This paper introduces a recognition method that is able to high detection accuracy for physical activity modes. Using the method, we developed an application system to recognize the user's physical activity mode in real-time. As a result, we obtained accuracy of over 80%.

The Design of Intramedia Synchronization based QoS (QoS 기반의 미디어내 동기화 설계)

  • Park, Hong-Jin;Lee, Jun-Yeon;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2042-2049
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    • 1999
  • In contrast to traditional data communication, the multimedia communication must support variable requirements to multimedia application service. Specially, it is a critical issue that the synchronization supports a continuous and temporal relationship media playout in a distributed environment. But the continuously generated media in source can't guarantee the constant interval on playout for the destination due to the inconsistent network transmission delay and transmission error. In this paper, we introduce a intramedia synchronization mechanism for the continuous and synchronous playout of multimedia stream such as audio and video across a communication network. The proposed mechanism is based on the user defined QoS(Quality of Service) and the playout correction algorithm to guarantee the continuous media playout at the receiver.

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A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments (CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현)

  • Kim, Myeong-Hui;Lee, Jae-Wan;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1062-1072
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    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

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Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes - (패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 -)

  • Lim, Hyun-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.