• 제목/요약/키워드: artistic skills

검색결과 44건 처리시간 0.029초

디즈니 극장용 애니메이션의 아티스트 트레이닝 프로그램 사례 연구 (Case Study on Artists' Training Program at Walt Disney Feature Animation)

  • 백지원
    • 한국멀티미디어학회논문지
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    • 제23권7호
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    • pp.840-849
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    • 2020
  • Walt Disney Feature Animation released high quality films such as 'Frozen', 'Big Hero 6', 'Wreck-it Ralph', 'Zootopia', 'Moana', 'Frozen 2' and not only got high score in box office but showed great CG and visuals. However, making feature animation requires a lot of time, money, and efforts so it is very important to support studios' artists to finish each show within limited budget and time. This paper shows artists' training program such as 'Short Circuit' and 'Bootcamp' that walt disney feature animation provides their artists to improve their creativity and do their jobs artistically and efficiently. Disney's training program not only provides artists various training classes but gives them chances to work on short animation which enhances artistic skills and enable them to work in different departments and experience different tasks. This paper also explains some training cases of CG studios in South Korea and Disney Animations' in-house tools.

창의성 증진을 위한 목질계 소재로 만든 완구산업의 전망 (A prospect of woody toy industry for physical, psychological and intellectual development)

  • 이원희
    • 한국가구학회지
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    • 제20권4호
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    • pp.262-273
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    • 2009
  • An investigation was conducted to know a prospect of woody toy in Korea for physical, psychological and intellectual development. It was told that toys that stimulate cognitive development are appropriate for the child's capabilities, responsive to the child's movements, provide feedback when manipulated, and require imagination or fantasy. Toys particularly useful in the development of these abilities include dolls, figures, cuddly toys, puppets, costumes, and construction toys. Therefore, a toy is a wonderful object, indispensable to physical, psychological and intellectual development, both for those who have the capacity to integrate into society and for those who encounter difficulties. If we can replace a plastic toys by a environmental wooden toys, we can contribute to child development that is especially to promote creativity, artistic, problem-solving, language and social skills. In addition, we can support the ability of wood toy manufacturers to market their products in a responsible way and contribute to strengthen the competitiveness of our commodities on international markets.

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창의적인 디지털 컨텐츠 개발을 위한 교육 (The Creative Education for Digital Contents Production)

  • 김혜경
    • 디자인학연구
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    • 제16권4호
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    • pp.335-344
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    • 2003
  • 21세기에는 창의성이 국가경쟁력이라고 불리울 만큼 창의성이 중요한 화두로 떠오르고 있다. 특히, 성장 가능성이 가장 많은 분야 중의 하나인 문화 산업의 경우에는 창의성이 성공여부를 가름하는 가장 핵심적인 요소임에도 불구하고, 창의적인 기획력 부재를 절감하고 있는 것이 현실이다. 창의성은 누구나가 가지고 있는 특질이며, 창의적인 사고의 태도를 훈련함으로서 개발되어질 수 있다. 대부분의 대학에서 디지털 컨텐츠 분야를 디자인 분야로 분류하면서 조형적인 측면의 창의성이 강조된 교육이 주로 이루어져 왔다. 그러나 디지털 컨텐츠 분야는 인문사회적인 기획력, 예술적인 표현력 그리고 과학적인 기술력의 결합을 통해 문제해결중심의 창의적인 사고를 필요로 하는 학문이다. 단순한 지식과 기술의 습득을 넘어 교육을 통한 확산적 사고 그리고 창의적인, 비판적인 사고를 개발하고 나아가 창의적인 문제해결적 사고를 개발하여야 한다. 또한 개인의 창의성뿐만 아니라 팀웍 또는 조직에서의 창의성을 향상시킬 수 있는 사고 개발이 교육을 통하여 이루어져야 한다. 환경적인 측면으로는 한국적인 사회, 문화의 특성을 고려한 창의성 교육이 이루어져야 할 것으로 보인다. 따라서 향후에는 개인, 조직 및 환경의 다각적인 측면에서의 보다 구체적인 창의성 개발을 위한 연구가 지속적으로 이루어져야 할 것이다.

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메이크업 일러스트레이션의 이미지 표현 (Analysis of Image Expression in Make-up Illustration)

  • 이경희;최희자
    • 한국콘텐츠학회논문지
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    • 제10권7호
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    • pp.233-243
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    • 2010
  • 현대 산업사회의 급속적인 발달로 인한 경제적, 물질적 풍요로움은 다양한 문화산업의 발달은 물론, 뷰티산업의 발전을 가져다주었다. 이처럼 뷰티산업은 TV, 광고, 패션잡지, 영화 등의 대중매체의 성장과 더불어 새로운 뷰티 트렌드를 빠르게 대중에게 확대, 형성해 가고 있다. 메이크업 또한 뷰티 트렌드와 함께 지속적으로 변화하고 다양한 표현기법의 활용으로 그 예술적 영역이 더욱 확대되고 있다. 이는 곧 메이크업 일러스트레이션에도 영향을 주어 그 역할이 점차 강조되어 현대 문화의 상황 속에서 대중과의 커뮤니케이션이라는 해석이 확대되면서 새로운 예술의 개념으로 인식되고 있다. 이에 본 연구에서는 뷰티 산업과 대중간의 '유행정보 교환'이라는 중요한 역할을 담당하고 있는 메이크업 일러스트레이션의 다양한 이미지 표현 방법을 분석하여 예술적 가치를 높이고자 하였다. 또한 컴퓨터 그래픽을 활용한 메이크업 일러스트레이션을 제작하여 앞으로의 창작, 연구 활동에 유용한 자료가 되기를 기대한다.

무형문화재 보호제도의 이행과정과 그 성과에 관한 검토 (Review on the Implementation Process and Achievement of ICH Safeguarding System)

  • 이재필
    • 헤리티지:역사와 과학
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    • 제44권4호
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    • pp.18-41
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    • 2011
  • 1962년 문화재보호법이 제정되면서 무형문화재 보호가 시작되었다. 우리의 무형문화재 보호제도는 일본의 문화재보호법에 근거하고 있다. 일본은 1954년 기 예능 보유자를 인정하는 중요무형문화재 지정제도를 시작으로 지금까지 중요무형민속문화재, 선정보존기술, 기록작성 등 4가지의 무형문화재 보호제도를 채택하여 다원화된 제도를 운영하고 있다. 반면에 한국은 무형문화재 보호제도를 도입하면서 일본으로부터 벤치마킹한 중요무형문화재 지정제도 하나만을 지금까지 운영하고 있다. 중요무형문화재 보유자 인정제도로 특징되는 우리의 무형문화재 보호제도는 무형문화재 종목의 기예를 발현하는 기 예능 보유자를 인정하고, 그 보유자가 전승자를 양성하는 것을 목적으로 하는 보호제도이다. 그 결과 전승자의 확산 및 이와 관련한 관계기관의 설립 등 무형문화재를 전승하는 내재적인 기반을 구축하였다. 그러나 전승자를 중심으로 한 보호제도가 50여 년간 지속되면서 종목 지정의 한계성, 파편화된 지정방식, 무형문화재의 문화 권력화, 종목지정(보유자 인정)조사 평가방식 등 무형문화재의 보호방법과 전승현실의 난맥상이 지적되고 나아가 무형문화재 전승의 진정성 문제와 관련하여 보호제도 자체의 정당성 문제 등 제도에 대한 다양한 문제가 제기되고 있다. 따라서 본 글은 무형문화재 보호제도에 대한 이러한 문제제기와 그 원인을 검토하기 위하여 그간의 제도 이행과정과 성과를 고찰하고자 하였다. 문화재위원회 회의자료, 문화재 정책 담당자, 문화재위원 전문위원들의 저술 등을 기초 자료로 활용하여 제도운영의 전반적인 사항보다는 제도의 핵심인 중요무형문화재 지정(보유자 인정)과 관련한 내용을 중심으로 살펴보았다. 그리하여 특정 기 예능 보유자의 존재가 전제되어야 무형문화재 종목 지정이 가능하므로 현실적으로 무형문화재 보호범위를 확대하기 어려운 제한성, 보유자를 정점으로 한 위계적 폐쇄적 전승구조로 인해 다수의 전승자 접근이 제한되는 문제점 그리고 무형문화재 전승원리로 채택한 '원형' 개념이 무형문화재의 실제전승과 맞지 않는 부적합성 등을 현제도의 문제점으로 상정하고, 이러한 문제점이 중요무형문화재 보유자 인정제도에 뿌리를 두고 생겨난 것임을 밝혀서 향후 우리 무형문화재 보호제도의 확장을 위해 보유자 인정제도는 반드시 개선되어야할 제도이고 그 외에 다원화된 보호제도가 수립되어야함을 강조하였다.

Pedagogical Conditions for Formation of Design Competence of Qualified Workers with the Use of Information Technologies

  • Slipchyshyn, Lidiia;Honcharuk, Oksana;Anikina, Inessa;Yakymenko, Polina;Breslavska, Hanna;Yakymenko, Svitlana;Opria, Ihor
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.79-88
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    • 2022
  • Modern production requires production staff who have design competence, experience and skills to work in various types of work integrated into professional activities. Possession of digital design methods significantly expands the opportunities for professional activities of qualified workers. The purpose of our study was to study the impact of pedagogical conditions on the formation of design competence of future qualified workers in a group work. We have identified a set of pedagogical conditions that promote the development of professionally oriented artistic and technical creativity of workers in the conditions of curricular and extracurricular activities, which include motivational-target, procedural-semantic, organizational-technological, and subject-oriented. It is shown that the formation of design competence is determined by motivational, informational-active and reflection criteria, which are aimed at motivational-value, cognitive, operational-active, creative, social and emotional components of this competence. The methodology of the research is highlighted, which includes the use of the following methods: determination of the personality's motivational sphere in order to identify strong and weak motives of students activity; multiple intelligence to identify students talents in the direction of practical intelligence, which is important for design competence; determining the level of creative activity to identify manifestations of students creative abilities; identifying the type of students innovative thinking in order to develop motivation for success; factor-criterion model, developed on the basis of a qualimetric approach, which is used to identify the level of design competence formation in accordance with its components. The results of the study showed that the creation of separate pedagogical conditions in the institution of vocational education and training (VET) had a positive impact on the development of design competence, which shows the potential of artistic and technical design in the development of professional creativity of future qualified workers taking into account the environmental approach.

현대회화에서 드러난 해체의 형식론에 관한 연구 -타의적 해체와 자의적 해체의 성격규정을 중심으로- (A study of the destructive styles from Contemporary Paintings - Focused on distinguishing enmity-destruction and self-destruction -)

  • 박기웅
    • 조형예술학연구
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    • 제7권
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    • pp.5-63
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    • 2005
  • Generally, the meanings of destruction are related in the meaning of demolition, breakdown, into fragments ... and so on, and the similar meanings are twist, crush, demolish, split, cut, into pieces , break up ... etc. Further, it has related in the cruelty and destructive heart which are linked with orgy, Sadism, Necrophilia and so on. The meanings are also expressed by the initial , which are deprivation, deface, defame, deform, degrade, delegitimize, denounce , deride, destroy, devalue, as well as debase, debunk, declaim, declassify, decry, delete, denigrate, deprecate, despise or detract ...and so on. Dario Gamboni has discussed the meaning in his book as two categories Iconoclasm and Vandalism. And the similar meanings could be found in the words which has the initial of , like abase, abate, abhor, abjure, abolish, abridge, abuse ...and so on. Even though the distinct meanings of Iconoclasm and Vandalism, it is not easy to distinguish clearly between the differences when the results are accomplished in contemporary paintings because of the similarity of the results. In korean vocabulary there are no similar words to distinguish between the meanings of destruction and deconstruction, and the deconstruction is not recorded in the general dictionaries. However the meaning of is diminishing, separation, contrast and so on. So the unification of the word as do-construction is not construct, minus construction, reverse construction. And Vincent Ditch explained that there are the meaning of destroy the text. From Jacques Derrida, the deconstruction strategy is to criticise the world of traditional metaphysics and logocentrism, and not to reconstruire the philosophical meaning of texts but $d\'{e}construire$ them. And Saussure emphasized that the signifers could have more meaning that there can be more signified in traditional texts in the art. as a result, deconstruction is explained that there are many signified meanings in a signifer. In this thesis , from using the meanings of destruction and deconstruction, to distinguish the expressive skills in contemporary art works are arising. Therefore, special methods which are linked in the destruction styles are selected. As a result, the two different purposes of destruction is arising, one is enmity destruction and the other is self destruction another word, auto destruction or destruction to create The enmity destruction can be distinguished by the two category Iconoclasm and Vandalism. They come from the moment of different historical aspect is arising and want to attack the Icon or masterpiece this concept is from the study of John Philips and especially iconoclasm is linked with religious and artistic heart, but Vandalism is come from the political attack. Sometime, this distinguish is not clearly arising, because the two aspects are co-related in the attack. As a result, firstly, the Iconoclastic controversy had arisen in the methods of Dadaism which has developed by Man Ray, Francis Picabia and Marcel Duchamp. They want to attack the pre-established master-pieces and painting spaces, and they had 'non-artistic attitude' not to be art. Since 1980, the German artist Anselm Kiefer adapted the methods and made them his special skills so he had tried to paint tough brush strokes and draw with hugh pallette image line and fire and water images , they can be the image attack as the Iconoclasm. secondly, the model of vandalism is to be done by hammer, drill, canon and so on. the method is to attack the content of painting. Further, the object of destruction is bound by cords and iron lings to demolish or to declare the authority of pre-statues; it symbolize the pre-authority is gone already. Self-destruction based paintings are clearly different in the purpose of approaching the art work. First of all, they can be auto-destruction, creative destruction and metamorphosis destruction, which is linked with the skill the material aspect and basic stature, and sign destruction or signifier destruction, which is link with the inner meaning destruction that is considered as the Semiotical destruction in post-modern paintings. Since 1960, the auto destruction is based on the method of firing, melting, grinding and similar skills, which is linked with Neo-Dada and reverse-assemblage. Metamorphosis destruction is strongly linked with the basic inner heart price and quality, so it can be resulted in the changedness of expectation and recognition. Tony Cragg has developed the skills to metamorphose the wood as stone or iron as cloth and stone as sponge and rubber and so on. The researcher has developed the same style in the series of since 2003. The other self-destructive methods are found in the skill of sign destruction. In the methods the meaning of the art is not fixed as one or two, but is developed multi-meaning and differ from original starting situation, so Jacques Derrida called the difference meaning in deconstruction. It is the destruction of textes. These methods are accomplished by David Salle, Francesco Clemente, and recently Tracy Emin, who has developed the attacking heart in the spectators' emotion. Sometime in the method of self-destruction, it is based on horror and shock, the method is explored by Demian Hirst and Jakes and Dinos Chapman. Their destructive styles stimulate ambivalent heart and destroy original sign of girl and animals.

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드레이퍼리 의상의 미적 특성 (A Study on Aesthetic Characteristics of Drapery Costume)

  • 안선희;이명희
    • 복식문화연구
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    • 제17권3호
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    • pp.396-406
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    • 2009
  • Drapery costume started with using one fabric to loosely wrap around one's body without using technical skills or needlework. Drapery becomes a beautiful and indeterminate form of pleated costume which determines the costume silhouette and serves as an essential component for the composition of artistic costume. The purpose of this study was to examine the aesthetic characteristics of drapery costume using literature review. The study methods include considerations of the formation process of drapery costume with the analysis of costume in pictures. For modern costume designs, the study analyzed the designer's dress with a focus on drapery forms, which appeared in the collections from 2001 to 2007. First, drapery costume contains the beauty of human body. Drapery costume reveals the smallest movement of the body. The beauty of drapes, which is naturally revealed along the curve of the body, and the pleats which form on the soft cloth create the beauty of body. Second, drapery costume has rhythmical beauty. Drapery pleats feature not only functions, but also unique formativeness that provides rhythmicity and regular or irregular direction effects by line. Third, drapery costume features elegant beauty. Bias cutting by draping can effectively express the elegant characteristics of the fabric. In making a piece of clothing, the composition method can express elegant beauty by covering up the shortcomings of the fitting and by fitting to the body line without cutting the fabric, or fitting it by bias cutting.

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미용 교과과정의 문제점과 개선방안 (A Study on the Problems of the Cosmetology Education Curricula and their Improvement Measures)

  • 김진수
    • 한국패션뷰티학회지
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    • 제1권1호
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    • pp.119-132
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    • 2003
  • This research was attempted in order to raise the actual effectiveness of beauty education by reviewing the problems on beauty education curricula of junior colleges and arranging their countermeasures. This thesis suggests improvement plans of curricula in Korean beauty education as follows. First, one of the main aims of beauty education sought at a junior college should be verified that it is to raise beauty leaders, furthermore, by including artistic knowledge on top of skill-based education purposes we shall put more efforts improve and sublimate beauty art, not only as skills but also as art. Second, it is necessary to fix the department titles in accordance with the contents of curricula. The titles have to be standardized for the right recognition of each curriculum by dividing beauty into hair beauty, skin-care or make up with each curriculum based. Third, it is necessary to standardize major requisite subjects to be completed in certain units by each major among colleges as well as class hours. forth, the curriculum system needs to be revised in accordance with school system for example suitable curricula for each school system level of private institutes and secondary vocational institutes, high school, junior collage, university, post graduates, etc, I have to be developed and enforced.

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초등학생의 과학 상상화 특성 및 과학 상상화 그리기에 대한 인식 (Characteristics of Science Imaginary Pictures Drawn by Elementary School Students and Their Perceptions of Science Imaginary Drawing)

  • 황지영;강훈식
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권1호
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    • pp.57-68
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    • 2014
  • This study investigated the characteristics of science imaginary pictures drawn by elementary school students and their perceptions of science imaginary drawing. To do this, $5^{th}$ graders (N=107) were selected from 1 elementary school in Gangwon province and were administered the questionnaires. Some of them were also interviewed deeply. The analyses of the results indicated that most students drew science imaginary pictures in 'land' or 'universe' of 'future' than non-science imaginary pictures. In the academic field, 'machine' was most frequently included in their pictures, and 'earth science' or 'building and traffic' was also frequently included. In addition, half of the pictures included two or more fields. Many students perceived positively the educational benefits of science imaginary drawing upon cognitive, affective, and aesthetic aspects. However, they also had several difficulties in the processes of scientific imaginary drawing such as 'difficulties in using artistic skills', 'difficulties in selecting the subject', 'difficulties in imagining', and 'difficulties in expressing my thoughts to pictures'. Educational implications of these findings are discussed.