Browse > Article
http://dx.doi.org/10.9717/kmms.2020.23.7.840

Case Study on Artists' Training Program at Walt Disney Feature Animation  

Paik, Jiwon (Dept. of Animation & Motion Graphics, Daejeon University)
Publication Information
Abstract
Walt Disney Feature Animation released high quality films such as 'Frozen', 'Big Hero 6', 'Wreck-it Ralph', 'Zootopia', 'Moana', 'Frozen 2' and not only got high score in box office but showed great CG and visuals. However, making feature animation requires a lot of time, money, and efforts so it is very important to support studios' artists to finish each show within limited budget and time. This paper shows artists' training program such as 'Short Circuit' and 'Bootcamp' that walt disney feature animation provides their artists to improve their creativity and do their jobs artistically and efficiently. Disney's training program not only provides artists various training classes but gives them chances to work on short animation which enhances artistic skills and enable them to work in different departments and experience different tasks. This paper also explains some training cases of CG studios in South Korea and Disney Animations' in-house tools.
Keywords
Disney Animation; Training; Short Animation; In-house Tool;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Homepage of Dave Pimental, http://drawingsfromamexican.blogspot.com (accessed June 10, 2020).
2 K. Keech, B. Achorn, B. Whitted, and R. Bibb, "The Role of Hand-drawn Animation in Disney's Moana," Proceeding of Special Interest Group on Computer Graphics 2017 Talks, pp. 1-2, 2017.
3 Y. Kang, “Study on the Character Geometry Naming Convention of CGI Pipeline for VFX, 3D Animation Industry,” The Korean Journal of Animation, Vol. 14, No. 1, pp. 7-31, 2018.   DOI
4 H. Kim, "Comparison Analysis and Summary of 3D Character Animation Education Data b etween Korea and States for Practical Education," Proceeding of the Spring Conference of the Korean Journal of Animation, pp. 207-213, 2016.
5 Homepage of Disney Animation's Projects, https://www.disneyanimation.com/projects (accessed June 10, 2020).
6 Homepage of Google's Spotlight Stories, https://atap.google.com/intl/ko/spotlight-stories/ (accessed June 10, 2020).
7 Homepage of Mark Kennedy, http://sevencamels.blogspot.com (accessed June 10, 2020).
8 H. Lee, “The Spatial Composition for Animation Competency Education - by Focusing on the Studio Environment and Spatial Composition of Walt Disney,” Cartoon and Animation Studies, Vol. 46, No. 1, pp. 1-22, 2017.   DOI
9 D. Kim and D. Oh, “A Case Study on Government Support Project for Education of Animation Character Acting: Focusing on Japanese ‘Animation Boot Camp’,” Journal of Digital Contents Society, Vol. 20, No. 10, pp. 2025-2034, 2019.   DOI
10 H. Kim, “A Study of U.S. Animation University Curriculum - Focus on the Required Courses, Liberal Arts at AAU, CalArts, RCAD, RSID, SVA,” Journal of Korea Contents Association, Vol. 16, No. 11, pp. 614-622, 2016.   DOI
11 E. Park, "Analysis of Roles of Lighting and Background Music for Storytelling - A Case Study of Disney's Short Animated Film Paperman, " Journal of Korea Multimedia Society, Vol. 18, No. 8, pp. 988-995, 2015.   DOI
12 Homepage of Disney Animation's Technology, https://www.technology.disneyanimation.com/projects (accessed June 10, 2020).
13 Image of Locus Animation, http://locusanimation.com/about/ (accessed June 10, 2020). (2017)
14 Images of PoseVR, https://www.technology.disneyanimation.com/projects/PoseVR (accessed June 10, 2020).