• Title/Summary/Keyword: artistic performance

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A Study on Promoting Performing Art with Robot Actor : Focusing on EveR (로봇 배우를 활용한 공연예술 활성화 방안 연구 : '에버' 중심으로)

  • Lee, Yoo Sun;Kim, Dong Eon
    • (The) Research of the performance art and culture
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    • no.22
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    • pp.371-411
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    • 2011
  • In the twenty first century of rapid cultural change performing art requires new mode of expression based on imaginative power and creativity as well as establishing its own identity. The modern technological environment support this with advanced technology and bring about the expansion of reason from new experience. The introduction of digital media on artistic expression in particular, expands the physical ability of human body which is the main subject of performing art. A virtual body from digital technology is freed from physical boundaries and goes over space and time. It also suggests the possibility of new mode of communication with audience. This study aims at examining the subject of performing art and its digitalized movement focusing on EveR, the world's first professional robot actor. The robot actor which came on stage according to the new expression medium, a digital body, stands in need not only of technological value but also of cultural and artistic application for expression in art. In this endeavor to meet the demand, this study examines the development process and function of 'EveR' the robot actor. Also it searches into the performance of Ever which replaced human being as well as the historical significance of the title:the world's first. To be more specific, there is a example research on two performances:a pansori play "EveR is simply stunning(2009)" and children's play "The Robot Princess and Seven Dwarfs(2009)." Through this example research, it is enabled to anticipate the influence of robot actors on performing arts and to search for the better way of them to evolve. Furthermore, it aims at finding ways to create high value through promoting robot actors to be familiar to the public as well as supporting them to become active cultural contents. The performance with robotic technology is one of the artistic experiment that may cause the change of the future of performing art by actualizing technological imagination together with human body and machinery. As a consequence, it is expected that the meeting of performing art and robotic technology gives positive influence on activating performing art as one of the integrated cultural phenomenon which satisfies the taste of modern era. Moreover, this study may also be the beginning of the expansion of performing art to stretch to diverse field.

Some issues on monumentality in park design -two case of 4.19 memorial park of SNU and Soecho sculpture park- (공원설계에서 기념성의 문제 -서울대 4.19 기념공원과 서초조각공원의 예-)

  • 유병림
    • Journal of the Korean Institute of Landscape Architecture
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    • v.23 no.4
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    • pp.40-49
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    • 1996
  • The judgement of how good a memorial park is designed in terms of representing symbolic meanings through moonument depends on whether it decisively reflects peoples' common value and affection to specific event or place of the park. It is in fact, not easy to define the kind of value and affections peoples have in mind for the park. It is likely that most park design concepts are primarily based on designer' subjective view of the world by which the public is expected to understand, accept, and eventually share the common symbolic meanings of the park. AS memorial park design as the works of art might be appreciated not only in view of artistic performance of designer but in terms of its social meaning of the newly defined space. Two cases of park designs by author include issues on conceptual alternatives, experience of memorial space, symbolic use of materials, and perspectives on the direction of contemporary park design. It is noteworthy that authentic approaches should be challenged for a new way in which symbolic meanings could be given in rather contradictory style.

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DEVELOPMENT OF VALUE-ADDED PRODUCT GENERATION SOFTWARE FROM SATELLITE IMAGERY

  • Lee, Hae-Yeoun;Park, Won-Kyu;Kim, S.A.B;Kim, Tae-Jjung;Yoon, Tae-Hun;Shin, Dong-Seok;Lee, Young-Ran;Lee, Heung-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.337-342
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    • 1999
  • Satellite images without value-added processing may be nothing but artistic painting. That is in order to benefit from satellite images acquired from money-drinking satellites, we should utilize the paramount information in scientific world and practical lift that can be extracted from image. Hence, the Satellite Technology Research Center has developed a integrated software called "Valadd-Pro". In this paper, the main components of the Valadd-Pro are briefly introduced, its value-added product are compared with PCI$^{\circledR}$ commercial software. Based on the results, the performance of the Valadd-Pro is superior to that of PCI$^{\circledR}$ on 6000$\times$6000 SPOT panchromatic images.

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2.5D Quick Turnaround Engraving System through Recognition of Boundary Curves in 2D Images (2D 이미지의 윤곽선 인식을 통한 2.5D 급속 정밀부조시스템)

  • Shin, Dong-Soo;Chung, Sung-Chong
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.20 no.4
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    • pp.369-375
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    • 2011
  • Design is important in the IT, digital appliance, and auto industries. Aesthetic and art images are being applied for better quality of the products. Most image patterns are complex and much lead-time is required to implement them to the product design process. A precise reverse engineering method generating 2.5D engraving models from 2D artistic images is proposed through the image processing, NURBS interpolation and 2.5D reconstruction methods. To generate 2.5D TechArt models from the art images, boundary points of the images are extracted by using the adaptive median filter and the novel MBF (modified boundary follower) algorithm. Accurate NURBS interpolation of the points generates TechArt CAD models. Performance of the developed system has been confirmed through the quick turnaround 2.5D engraving simulation linked with the commercial CAD/CAM system.

Post - Ocularcentrism in Fluxus (플럭서스의 탈시각중심주의 - 촉각, 후각, 미각을 위한 작품을 중심으로)

  • Rhee, Ji-Eun
    • The Journal of Art Theory & Practice
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    • no.6
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    • pp.147-163
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    • 2008
  • The 1960s is a decade that is marked by new concepts of art making and art appreciation. Starting from Fluxus, the new art in the 1960s such as Happenings and performance art pursued the process of art making as an integral part of artistic experience. The traditional concept of art works that only appeal to vision soon became a site of contentious experiments and innovations in which the experience of seeing is accompanied by other sensual encounters of sound, smell, touch, and taste. These attempts can be seen as a revolutionary move to restore the sense of corporeality to the act of seeing that has been disembodied by the way in which western art has built the unifying, homeogenous field of vision. This paper delves into the works of Fluxus artists - Daniel Spoerri, Ben Vautier, Alison Knowles, Ay-O, and Takako Saito - who were central figures in taking art into the new age of post-ocularcentrism. Exploring the sense of smell, touch, and taste, these artists led the viewer to participate in their art making with the incorporated vision.

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A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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Recent Trends in Deep Learning-Based Optical Character Recognition (딥러닝 기반 광학 문자 인식 기술 동향)

  • Min, G.;Lee, A.;Kim, K.S.;Kim, J.E.;Kang, H.S.;Lee, G.H.
    • Electronics and Telecommunications Trends
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    • v.37 no.5
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    • pp.22-32
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    • 2022
  • Optical character recognition is a primary technology required in different fields, including digitizing archival documents, industrial automation, automatic driving, video analytics, medicine, and financial institution, among others. It was created in 1928 using pattern matching, but with the advent of artificial intelligence, it has since evolved into a high-performance character recognition technology. Recently, methods for detecting curved text and characters existing in a complicated background are being studied. Additionally, deep learning models are being developed in a way to recognize texts in various orientations and resolutions, perspective distortion, illumination reflection and partially occluded text, complex font characters, and special characters and artistic text among others. This report reviews the recent deep learning-based text detection and recognition methods and their various applications.

A Study on the Impact of Modern Technological Development on the Form of Music Concerts

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.88-93
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    • 2023
  • In the era of continuous progress, concerts have emerged as a significant medium for music performance, providing audiences with both musical enjoyment and a means of relaxation. The study examines pivotal moments and milestones in concert history, highlighting the emergence of novel elements such as visual presentations, integration of multimedia, virtual reality experiences, and metaverse concerts. By scrutinizing the repercussions of these changes on the concert experience, the study sheds light on the transformative influence of technology on concert formats, audience engagement, and artistic expression. Moreover, it delves into the challenges and opportunities arising from technological advancements in the contemporary concert landscape. The insights gained from this research contribute to a comprehensive comprehension of the dynamic interplay between technology and concert forms, thereby laying the foundation for future scholarly discourse and advancements within the field.

Data Visualization of Site-Specific Underground Sounds

  • Tae-Eun, Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.77-84
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    • 2024
  • This study delves into the subtle sounds emanating from beneath the earth's surface to unveil hidden messages and the movements of life. It transforms these acoustic phenomena into digital data and reimagines them as visual elements. By employing Sismophone microphones and utilizing the FFT function in p5.js, it analyzes the intricate frequency components of subterranean sounds and translates them into various visual elements, including 3D geometric shapes, flowing lines, and moving particles. This project is grounded in the sounds recorded in diverse 'spaces of death,' ranging from the tombs of Joseon Dynasty officials to abandoned areas in modern cities. We leverage the power of sound to transcend space and time, conveying the concealed narratives and messages of forgotten places .Through the visualization of these sounds, this research blurs the boundaries between 'death' and 'life,' 'past' and 'present,' aiming to explore new forms of artistic expression and broaden perceptions through the sensory connection between sound and vision.

The Strength of Network Ties in TV Drama Making Project: Performance Implication (TV 드라마 제작 프로젝트의 사회 네트워크 연결강도: 성과에 대한 함의)

  • Choo, Seungyoup;Limb, Seong-Joon
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.1-12
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    • 2015
  • This study attempted to verify the influence of strong and weak ties on the performance of project based organizations by examining various tie relationships in the Korean TV drama making industry. The extant literature has suggested that the impact of network ties depends not only on their strength but also the network contexts (i.e., project characteristics). Due to artistic and creative nature of TV drama making, it is hypothesized that weak tie networks among critical human resources would outperform strong tie networks. Empirical results support the hypothesis that weak tie networks indeed outperform strong tie networks in terms of viewing rate of drama.