• Title/Summary/Keyword: artificial culture

Search Result 844, Processing Time 0.02 seconds

Study on Implementation of Restaurant Recommendation System based on Deep Learning-based Consumer Data (딥러닝 기반의 소비자 데이터를 응용한 외식업체 추천 시스템 구현에 관한 연구)

  • Kim, Hee-young;Jung, Sun-mi;Kim, Woo-suk;Ryu, Gi-hwan;Son, Hyeon-kon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.2
    • /
    • pp.437-442
    • /
    • 2021
  • In this study, a recommendation algorithm was implemented by learning a deep learning-based classification model for consumer data. For this purpose, a meaningful result is presented as a result of learning using ResNet50, which is commonly used in classification tasks by converting user data into images.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.42-46
    • /
    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

The Application of User-based Sports Matching System using Customer Satisfaction and Loyalty Analysis for Sports Event Contents

  • Yu, Kyung-Mi;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.3
    • /
    • pp.325-331
    • /
    • 2022
  • As the perception of sports activities changes positively, the desire and popularity for sports activities are rapidly increasing. Therefore, the popularity of sporting events is also increasing. Previous studies on sporting events have focused only on research in the field of social sciences. Therefore, in this study, in order to increase customer satisfaction and customer loyalty of sports event visitors, they were classified into challenge factors, competition factors, achievement factors, and relationship factors, and their effects on satisfaction and loyalty were studied and analyzed. And based on the research design model and empirical analysis, a user-based sports event matching system was proposed.

Study On Masked Face Detection And Recognition using transfer learning

  • Kwak, NaeJoung;Kim, DongJu
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.294-301
    • /
    • 2022
  • COVID-19 is a crisis with numerous casualties. The World Health Organization (WHO) has declared the use of masks as an essential safety measure during the COVID-19 pandemic. Therefore, whether or not to wear a mask is an important issue when entering and exiting public places and institutions. However, this makes face recognition a very difficult task because certain parts of the face are hidden. As a result, face identification and identity verification in the access system became difficult. In this paper, we propose a system that can detect masked face using transfer learning of Yolov5s and recognize the user using transfer learning of Facenet. Transfer learning preforms by changing the learning rate, epoch, and batch size, their results are evaluated, and the best model is selected as representative model. It has been confirmed that the proposed model is good at detecting masked face and masked face recognition.

A study on Detecting the Safety helmet wearing using YOLOv5-S model and transfer learning

  • Kwak, NaeJoung;Kim, DongJu
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.302-309
    • /
    • 2022
  • Occupational safety accidents are caused by various factors, and it is difficult to predict when and why they occur, and it is directly related to the lives of workers, so the interest in safety accidents is increasing every year. Therefore, in order to reduce safety accidents at industrial fields, workers are required to wear personal protective equipment. In this paper, we proposes a method to automatically check whether workers are wearing safety helmets among the protective equipment in the industrial field. It detects whether or not the helmet is worn using YOLOv5, a computer vision-based deep learning object detection algorithm. We transfer learning the s model among Yolov5 models with different learning rates and epochs, evaluate the performance, and select the optimal model. The selected model showed a performance of 0.959 mAP.

Education Improvement Plan Related to Data Analysis & Processing in the ICT Field for the Era of Hyperconnectivity & Superintelligence

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.102-109
    • /
    • 2021
  • Since the 4th Industrial Revolution is implemented based on superintelligence, new insights must be provided through convergence studies with other fields to find optimal solutions to create new ideas. In this paper, we intende to present improvement measures for probability and statistical education, which is an athlete's subject on data analysis and processing in the ICT(Information & Communication Technologies) field in the era of superintelligence of the 4th industrial revolution. This paper aims to strengthen competitiveness through early development and commercialization of new technologies by presenting probabilities and statistical curriculums that require linkage in the ICT field. Second, it is necessary to present an educational system diagram linking probabilities and statistics in the ICT field to prepare a mid- to long-term response strategy for ICT education in response to innovative changes. Third, through a survey, we intend to present an effective educational operation plan linking probability and statistics to ICT major subjects by analyzing the perception of probability, statistical importance, and utilization of majors in this field.

Study on Design of Two-Axis Image Stabilization Controller through Drone Flight Test Data Standardization

  • Jeongwon, Kim;Gyuchan, Lee;Dong-gi, Kwag
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.470-477
    • /
    • 2022
  • EOTS for drones is showing another aspect of market expansion in detection and recognition areas previously occupied by artificial satellites. The two-axis EOTS for drones controls the vibration or disturbance caused by the drone during the mission so that EOTS can accurately recognize the goal. Vibration generated by drones is transmitted to EOTS. Therefore, it is essential to develop a stabilization controller that attenuates vibrations transmitted from drones so that EOTS can maintain the viewing angle. Therefore, it is necessary to standardize drone disturbance and secure the performance of EOTS disturbance attenuation controller optimized for disturbance level through this. In this paper, a method of standardizing drone disturbance applied to EOTS is studied, through which EOTS controller simulation is performed and stabilization controller shape is selected and designed.

Proposal of Electronic Engineering Exploration Learning Operation Using Computing Thinking Ability

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.110-117
    • /
    • 2021
  • The purpose of the study is to develop effective teaching methods to strengthen the major learning capabilities of electronic engineering learners through inquiry learning using computing thinking ability. To this end, first, in the electronic engineering curriculum, we performed teaching-learning through an inquiry and learning model related to mathematics, probability, and statistics under the theme of various majors in electronic engineering, focusing on understanding computing thinking skills. Second, an efficient electronic engineering subject inquiry class operation using computing thinking ability was conducted, and electronic engineering-linked education contents based on the components of computer thinking were presented. Third, by conducting a case study on inquiry-style teaching using computing thinking skills in the electronic engineering curriculum, we identified the validity of the teaching method to strengthen major competency. In order to prepare for the 4th Industrial Revolution, by implementing mathematics, probability, statistics-related linkage, and convergence education to foster convergent talent, we tried to present effective electronic engineering major competency enhancement measures and cope with innovative technological changes.

Enhancing Video Storyboarding with Artificial Intelligence: An Integrated Approach Using ChatGPT and Midjourney within AiSAC

  • Sukchang Lee
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.3
    • /
    • pp.253-259
    • /
    • 2023
  • The increasing incorporation of AI in video storyboard creation has been observed recently. Traditionally, the production of storyboards requires significant time, cost, and specialized expertise. However, the integration of AI can amplify the efficiency of storyboard creation and enhance storytelling. In Korea, AiSAC stands at the forefront of AI-driven storyboard platforms, boasting the capability to generate realistic images built on open datasets foundations. Yet, a notable limitation is the difficulty in intricately conveying a director's vision within the storyboard. To address this challenge, we proposed the application of image generation features from ChatGPT and Midjourney to AiSAC. Through this research, we aimed to enhance the efficiency of storyboard production and refined the intricacy of expression, thereby facilitating advancements in the video production process.

Prediction Model of Inclination to Visit Jeju Tourist Attractions based on CNN Deep Learning

  • YoungSang Kim
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.3
    • /
    • pp.190-198
    • /
    • 2023
  • Sentiment analysis can be applied to all texts generated from websites, blogs, messengers, etc. The study fulfills an artificial intelligence sentiment analysis estimating visiting evaluation opinions (reviews) and visitor ratings, and suggests a deep learning model which foretells either an affirmative or a negative inclination for new reviews. This study operates review big data about Jeju tourist attractions which are extracted from Google from October 1st, 2021 to November 30th, 2021. The normalization data used in the propensity prediction modeling of this study were divided into training data and test data at a 7.5:2.5 ratio, and the CNN classification neural network was used for learning. The predictive model of the research indicates an accuracy of approximately 84.72%, which shows that it can upgrade performance in the future as evaluating its error rate and learning precision.