• 제목/요약/키워드: art toy

검색결과 7건 처리시간 0.056초

아트토이 등신 비율 사례 및 선호도 분석 연구 (A Study on the Case and Preference of The Art-toy Body Ratio)

  • 연상민;조성환
    • 한국콘텐츠학회논문지
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    • 제22권1호
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    • pp.162-171
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    • 2022
  • <2020 캐릭터산업백서>에 따르면 캐릭터 구매 상품군의 1위는 완구로 58%에 해당하며, 매해 증가하는 추세이다. 이에 아트토이의 관심도 또한 높아지며 성장하고 있다. 아트토이 시장이 커짐에 따라 아트토이 작가와 기업의 수도 늘고 소비자 또한 늘어나고 있다. 시장의 확대에 따라 다양한 아트토이가 창작되어야 하고 이에 대한 분석과 연구가 필요하다. 아트토이는 다양한 소재가 의인화되어 표현된 것이 대부분으로 인체 비례를 바탕으로 창작된다. 이에 본 연구는 인체 비례의 측정 기준인 등신 비율을 통하여 아트토이의 사례 분석과 일반 성인 남녀를 대상으로 선호도 조사를 시행하였다. 분석 결과 아트토이는 등신 비율에 따른 제작 밀집구역과 이상적인 형태 비율이 있는 것으로 분석되었다. 선호도 조사에 나타난 남녀 간의 등신 비율은 남성은 7등신, 여성은 3등신을 가장 선호하는 것으로 나타났고 높은 선호도 등신 비율인 2, 3등신은 아트토이 사례와 연관성이 있었다. 이에 아트토이 사례 및 선호도 분석을 통하여 아트토이의 디자인 발전을 위한 방법을 제안하며, 향후 이 연구를 통하여 아트토이를 창작하고 연구할 때 기초자료로 활용될 수 있길 기대한다.

현대패션에 나타난 패션 피규어의 특성 (Characteristics of fashion figure in contemporary fashion)

  • 김선영
    • 복식문화연구
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    • 제22권4호
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    • pp.565-578
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    • 2014
  • This study is about the cases in fashion figure appearing the contemporary fashion and their characteristics. The work aims at providing a further active research opportunity for fashion figure in the modern fashion field and finding several possible utilizations to help the overall fashion industry through examination. Research methodology was followed up with the related literature review and empirical work through the case study of multiple fashion figures denoted in the contemporary fashion. The results showed in the following way for types of fashion figure in the modern fashion. The first type is that its figure was used for stage apparatus in fashion collection, various properties, or garment tool as doll shifted to a certain object. The second type is that art toy or fashion doll was used as specially added product via way of cooperation with fashion brand to be applied as fashion figure alone or other properties for T-shirt or something like that. The third type is the case that multifariously sized figures were applied to show window or shop display. This type of fashion figure is basically an imbedded fashionistic feature, reflecting the rarity, publicity, playfulness, and artistic value.

Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.

현대패션에 나타난 패션 토이에 관한 고찰 (A Study on Fashion Toys Appearing in Modern Fashion)

  • 김영미;금기숙
    • 복식
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    • 제66권6호
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    • pp.79-94
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    • 2016
  • The purpose of this study is to explore the process of how modern fashion establishes new consumption cultures by analyzing the different types of fashion toys that have appeared in modern fashion, and identifying inherent meanings of the said toys. The range of this study was limited to four collections (New York, London, Milano, Paris) from 2000 to 2015. In addition to these collections, advertisement campaign and cooperative examples as well as examples of fashion toys that appeared in public interest activities and collections were included. The selected materials were classified into different types of fashion toy usage. From the results of analyzing fashion toys appearing in modern fashion, the four following characteristics. After analyzing the use of fashion toys in modern fashion, four characteristics were found. First, fashion toys were found to be a means to maximize the visual effects of the collection stage. Second, fashion toys utilized as a fashion object were key elements in transforming neo-pop into modern fashion, and constructing high fashion. Third, the fact that people's fashion and fashion toys share contemporary fashion means that customers are shared through the integration of diverse media. This leads to creation of new benefits. Fourth, fashion toys are meaningful because the products reflect contemporary culture, and extend the scope of fashion and art, as it can be considered fashion as well as art. In conclusion, fashion toys were meaningful in that high fashion broke from conservative values, and swiftly introduced contemporary culture codes. It derived a point of effective contact to present a new way of consumption and extended the scope of fashion.

미취학 아동의 식습관 개선 프로그램 개발 기초 연구(1) - 식습관 및 식행동을 중심으로 - (A Study on Improvement of Food Habits Program for Preschool Children(I) - Based on Food Habits and Eating Behavior -)

  • 이현옥
    • 한국식품영양학회지
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    • 제19권4호
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    • pp.343-351
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    • 2006
  • This study was conducted to investigate food habits and eating behavior of preschool children. Food habit, eating behavior and health status were investigated by using a questionnaire answered by the mothers of 312 children aged 6 to 7 years old who lived in Uiwang. The average height, weight, Kaup index were 115.08cm, 21.41 kg, 16.13, respectively, for boys 111.37 cm, 19.93 kg, 15.72 for girls. Results showed that 72.16% of subjects skipped the breakfast meal. One of the main reason fur skipping breakfast was 'no appetite'(53.14%). It was found that 49.67% of the subjects belonged to 'good' in health status. The eating behavior of 'watching TV or playing a toy during meal' and 'can eat the rice by oneself were significantly higher score in girls than in boys(p<0.05). Food attention of the parents for the health of children was the highest in 'keep regular meals a day'(92.65%). Health status showed significantly negative correlations with kaup index and eating behavio(p<0.001). Kaup index(p<0.05) and health attention(p<0.001) were positively related with eating behavior. Based on this study, nutritional education program for preschool children would be required for the dietetics teacher to guide the children and more attention should be paid to the nutritional education of food habits in this age group and their mothers.

Framework design for efficient Arduino program development

  • Gong, Dong-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.162-169
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    • 2022
  • Arduino is used in various places such as education, experimentation, and industry. Due to the easy accessibility of Arduino, it is often used by non-majors, and it is also used in media art and toy programs. Although Arduino is relatively easy to use compared to other devices, it is not easy to control various IoT components at the same time. Some tasks run independently of other tasks, while others run dependently. In this paper, I proposed the Arduino Task Framework to efficiently execute many tasks in these various situations. The design framework of this paper is largely composed of two types: synchronous execution and asynchronous execution. These two execution methods can be combined to create several independent and dependent execution routines. Asynchronous tasks are independently executed tasks and are managed by AsyncTaskGroup, while synchronous tasks are dependently executed tasks and are managed by SyncTaskGroup. AsyncTaskGroup instance and SyncTaskGroup instance are instances of the same Task and can be used in combination with another task. The Arduino framework proposed in this paper simplifies the program structure and can easily compose various tasks.

ICBM 기술 특성 기반 스마트, 커넥티드 완구의 사례 분석 (Cases Analysis in Smart, Connected Toys Based on the Characteristics of ICBM Technologies)

  • 전병일;박재완
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제6권9호
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    • pp.27-35
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    • 2016
  • 오늘날 정보통신 기술의 진보에 따라 전통적인 완구에 사물인터넷 관련 기술이 융합된 스마트, 커넥티드 완구가 출현하고 있으며 빠르게 성장하고 있다. 본 연구는 ICBM (Internet of Things, Cloud, Big-data, and Mobile) 기술 특성을 바탕으로 스마트, 커넥티드 완구의 대표적인 사례 분석을 통해 스마트, 커넥티드 완구의 경향과 한계점을 파악하는 것을 목적으로 한다. 본 연구를 위하여 스마트, 커넥티드 완구의 개념 및 현황과 ICBM 기술에 대한 문헌 연구를 수행한 후, ICBM 기술이 적용된 사례를 분석하여 물리적 공간과 디지털 환경을 연결하기 위한 기술 특성을 도출하였다. 도출된 기술 특성을 기반으로 스마트, 커넥티드 완구의 사례 분석을 수행하였다. 이를 통해 본 연구에서는 스마트, 커넥티드 완구에 적용된 ICBM 기술의 특성 정도와 한계점을 파악하는 것을 최종 목표로 한다. 본 연구는 최신 기술의 특성을 기반으로 스마트, 커넥티드 완구 개발을 위한 지침을 제공할 수 있을 것으로 기대된다.