• Title/Summary/Keyword: art experience

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An Analytical Study on the Visual Innovation of the Animation <Spider-Man: Across the Spider-Verse>

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.352-357
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    • 2023
  • This study focuses on the art style research of the 3D Animation <Spider-Man: Across the Spider-Verse>, exploring the film's innovation in art design. The article first analyzes how the movie skillfully blends American comics, watercolor painting style, Pollock drip painting, and ink painting, among other artistic techniques, to present a unique visual experience for the audience. By specifically dissecting the character design and scene composition in the movie, it explores the specific application of these art styles and their methods in digital image production. Ultimately, the paper emphasizes the contribution of <Spider-Man: Across the Spider-Verse> to 3D Animated cinema, particularly its innovation in the field of art design, as well as its inspiration and possibilities for the diversity of art styles in animated films. Overall, this study aims to provide in-depth academic insight into the field of animated film art design and to promote its development and innovation.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Derivation of Key Success Factors for Can Art Culture Commercialization and Blue Ocean Strategy (캔 아트 문화사업화 성공요인 도출 및 블루오션 전략)

  • Lee, Jungmann;Cha, Hyunju
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.127-136
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    • 2013
  • The purpose of this study is to derive key success factors' priorities to industrialize can art using AHP methodology and to suggest blue ocean strategy of can art. First, the survey result showed that the most important factor was eco-commercialization(0.227). And cultural value(0.223), distribution(0.217), experience learning(0.202) are presented in order in terms of the importance. Second, it also suggested eco-design(0.118), recycling improvement(0.118), education value increase(0.117), viral marketing(0.113), and various experience learning(0.105) as detailed important factors. Moreover, this study implies that can art needs to focus on intensifying environmental craft education and eco-commercialization as blue ocean strategies.

A Study on the Characteristics of Revelatory Landscape Projects (현시(顯示)적 조경작품의 특성 연구)

  • Kim, Chung-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.2 s.121
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    • pp.37-48
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    • 2007
  • An exhibit entitled 'Revelatory Landscapes' was held at the San Francisco Museum of Modem Art from May 5 to October 14, 2001. For this Museum's rot off-site outdoor exhibition, five outstanding design teams-Kathryn Gustafson, Hargreaves Associates, Hood Design, Tom Leader Studio, and ADOBE LA-created site-specific installations in Berkeley, Oakland, San Jose, and the San Francisco Bay Area. Each project showcased a hybridization of environmental art and landscape design. The main content revealed through revelatory landscapes were the natural, cultural, and historical palimpsest of the sites-particularly as related to the history of minorities such as Native American, African Americans and Latin Americans-as well as the every day life of ordinary people. To represent these ideas, a juxtaposition of the past and the present was broadly applied. Furthermore, the use of dramatic colors, textures, and forms in consideration of materials coupled with the revelation of natural elements such as wind and sunlight accelerated the effect of this juxtaposition. Every project of the Revelatory Landscapes exhibit requires a phenomenological experience to be appreciated. Via the five senses, these experiences cause a synesthetic experience beyond solely the visual. By examining the projects of 'Revelatory landscapes', the threshold for a new blending between environmental art and landscape design as well as new landscape design strategies that overcome the dichotomy between nature and culture will change and evolve.

A Study on the Expression of Behavior Using Furniture in Visual Arts (조형예술에서 가구를 활용한 행위 표현에 관한 연구)

  • Kim, So Hyun
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.278-285
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    • 2017
  • The meaning and context of objects has been changed in various ways depending on the times. Functionality of objects has been developed in various directions according to the point of view of the objects. Objects have been used as mediums to realize art in daily life, and to realize the relational forms. Based on this, it is confirmed that furniture can be an appropriate medium to articulate everyday life and to derive relational form. The 'furniture as a behavior' has the following characteristics. First, it functions to make daily life unfamiliar. By doing something unfamiliar in everyday life, users experience similar experiences as when they entered the surreal world of art museum. In this way, the possibility of everyday arts is acquired. Second, the mental and behavioral functions of furniture are continuously changed by interaction with the user. Behavior does not occur unconsciously, but involves changes in consciousness that the user intentionally does. Therefore, as the user's level of consciousness grows, personal experience changes, and the behavioral function of the household changes. The study of 'furniture as a behavior' is suggested as one approach to design furniture.

A Study on the Establishment of Infrastructure for Revitalization of Inje gun -Focusing on the Construction of an Urban Art Park- (인제군 지역 활성화를 위한 인프라 구축에 관한 연구 - 도시조형공원 구축을 중심으로 -)

  • Suhr, Myong-Suk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.333-340
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    • 2020
  • As a result of research on the establishment of an infrastructure to revitalize the region of Inje gun in order to enjoy the high quality of the Inje gun residents in Gangwon do, the analysis of the target sites that are easily accessible and easy to use by the residents of Inje gun resulted in a type of park with a quality of life. It is analyzed that the urban art park is the most suitable for enhancing the city cultural experience and relaxation, and promoting emotional life. There are many ecological parks, theme parks, and experience parks in each country, but it is desirable to plan them in the form of city parks to differentiate themselves by capturing the characteristics of Inje gun.

A study on Materialization of Virtual Reality for Environmental Interface (환경인터페이스를 통한 가상의 현실화에 관한 연구)

  • Kang, Yoon Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.545-551
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    • 2023
  • In this paper, we present the environment interface as a method of bringing the virtual environment in the interface to reality, and explain the experience of the virtual that can be sensed in the real environment. Expanded experience by discussing the transparency of the interface and interactivity that expands synesthesia as a condition for an interface to express virtual without distinction from the real environment, and establishing a discussion on the composition and inevitability of an environment interface that satisfies these conditions The environment interface is discussed as a tool for realizing the interface that extends from the real environment, the expansion of cognition into the environment by interaction, and the virtual for immersion into the environment due to these conditions.

A Phenomenological Perspective and Meaning of joint-pain's Experience of Women's in an island (관절통을 경험한 도서지역 여성의 체험연구)

  • Kim, Gan-Woo
    • Journal of muscle and joint health
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    • v.5 no.2
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    • pp.265-285
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    • 1998
  • This Qualitative nursing research was made with a hermeneutic phenomenological approach to find out the meaning and nature of human's experience. The purpose of the inquiry is to find out the meaning and to understand the nature of Joint pain's experience of women in the island and to apply the result to nursing practice. The study was guided by Shin Kyung Rim's four step that revised van Manen's method for doing research. The method of inquiry included : turning to interesting phenomenon. inquiring and investigating experience as it was lived rather than as conceptualized ; reflecting and analyzing essential themes which characterize phenomenon ; and describing phenomenon through art and literature. Multiple strategies for data collecting were needed : deep face to face interview ; analysis of joint pain of women's writings ; describing and analysis of examples of the phenomenon in art, literature. Through this process essensial them of the experience was emerged : Misery that I would like to cut off my body, Sea wind soaking deeply into the bones, Dull pain from the postpartum cold wind, The another suffer I should endure by myself, Recrudesce despite all the try I have made, Often forgetting the pain of every Joint for hardship of life. Findings from artistic and creative inquiry further was validated and meaning was discovered. The study illuminated meaning and simultaneously validated the phenomenological research process. Essential themes for understanding women joint pain's experience, implications, for education, research and practice, direction and need for continuing inquiry were identified.

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A Study on the Space - Expressed Characteristics to Installation on the Contemporary Interior Design (현대 실내공간에서 나타난 'Installation' 공간-표현특성에 관한 연구)

  • 이재석;도종현;이정욱
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.78-81
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    • 2001
  • The lastest art is being characterised by an ever active exchange between different genre. Installation Art is an artistic attempt to integrate visually and dynamic consciousness and movement of human beings and the actual living space based on the new spatial concept of integrative Environment Approach. Through the visual and structural reflection of personal experience and movement new interpretation of space in which various activities and events take place in relation to time is realized. The methods of Installation that relate on the contemporary interior design are as follow : expression of object through deconstruction, space of every experience, enlargement of concept of space, space of interactive.

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Up the Street: Mario Radice and Cesare Cattaneo's Camerlata Fountain 1935-2010 (길 위에서: 마리오 라디체와 체자레 카타네오의 카멀라타 분수 1935-2010)

  • White, Anthony
    • The Journal of Art Theory & Practice
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    • no.10
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    • pp.7-23
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    • 2010
  • In this paper I examine Cesare Cattaneo and Mario Radice's Camerlata Fountain in northern Italy, focusing on the work's relation to the urban environment and its "mobility" over several decades. As I demonstrate, the design of Cattaneo and Radice's work relates to the circular layout of a traffic intersection and was intended to be viewed from the window of a moving automobile. In this way it continues a tradition, begun by the Futurists and continued by Le Corbusier, who saw the car as central to modern art and architecture. Moreover, the work relates to the concept of mobility in so far as it was in itially built in 1936 in Milan and subsequently destroyed and reconstructed during 1962 in its current location near Como. As the history of the work's conception, production and reception demonstrates, Cattaneo and Radice's work not only responds to the experience of vehicle-generated mobility in modern society but also reveals the tensions and anxieties associated with an increasingly dynamic urban environment.

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