• 제목/요약/키워드: art and agency

검색결과 302건 처리시간 0.024초

Assessment of Muscle Fatigue Associated with Prolonged Standing in the Workplace

  • Halim, Isa;Omar, Abdul Rahman;Saman, Alias Mohd;Othman, Ibrahim
    • Safety and Health at Work
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    • 제3권1호
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    • pp.31-42
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    • 2012
  • Objectives: The objectives of this study were to determine the psychological fatigue and analyze muscle activity of production workers who are performing processes jobs while standing for prolonged time periods. Methods: The psychological fatigue experienced by the workers was obtained through questionnaire surveys. Meanwhile, muscle activity has been analyzed using surface electromyography (sEMG) measurement. Lower extremities muscles include: erector spinae, tibialis anterior, and gastrocnemius were concurrently measured for more than five hours of standing. Twenty male production workers in a metal stamping company participated as subjects in this study. The subjects were required to undergo questionnaire surveys and sEMG measurement. Results: Results of the questionnaire surveys found that all subjects experienced psychological fatigue due to prolonged standing jobs. Similarly, muscle fatigue has been identified through sEMG measurement. Based on the non-parametric statistical test using the Spearman's rank order correlation, the left erector spinae obtained a moderate positive correlation and statistically significant ($r_s$ = 0.552, p < 0.05) between the results of questionnaire surveys and sEMG measurement. Conclusion: Based on this study, the authors concluded that prolonged standing was contributed to psychological fatigue and to muscle fatigue among the production workers.

코로나 시대의 국내외 문화예술산업 현황과 정책 탐색 연구 (A Study on the Cultural and Creative Industry in the COVID-19 Era)

  • 이성훈
    • 문화기술의 융합
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    • 제6권4호
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    • pp.567-573
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    • 2020
  • 코로나19 발발은 우리 삶에 지대한 영향을 미치고 있다 사회적 거리 두기 정책은 특히 문화예술산업 분야에 심대한 영향을 미치고 있다. 코로나19에 대한 공포와 사회적 거리두기로 많은 문화예술 행사가 취소되고 있는 반면, 많은 아티스트들과 단체는 ICT기술과 라이브 스트리밍을 이용해 온라인으로 그들의 예술을 전달하려 시도하고 있다. 또한 정부 역시 코로나19로 인해 경제적 어려움을 겪고 있는 아티스트와 제작자, 회사등에 재정적 지원을 하기 위한 노력을 기울이고 있다. 마지막으로 본 논문에서는 앞으로의 방향에 대해 제언한다.

An Analysis of Deng Sanmu's Seal Cutting Emulation-Centering on Ancient Seal, Qin Seal and Han Seal

  • Li, Zhuying
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.219-225
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    • 2022
  • In November 1983, Deng Sanmu's wife, Zhang Jianquan, donated a large number of Deng Sanmu's original seal carving stones and seal cutting scores to the Heilongjiang Provincial Museum in China. Therefore, the Heilongjiang Provincial Museum of China is the richest and most authoritative place to collect Deng Sanmu's original seal cutting stones and seal carving scores. According to the fieldwork, the original seal cutting stones and the seal cutting score donated by Deng Sanmu's wife, Zhang Jianquan, include Deng Sanmu's seal cutting inscriptions made between 1922 and 1963. In addition, Deng Sanmu's own life and career in the art are documented in detail in his markings, so the seal cutting inscriptions of Deng Sanmu in the collection of the Heilongjiang Provincial Museum of China are quite representative. We paper is a documentary review and study of the seal inscriptions of Deng Sanmu in the collection of the Heilongjiang Provincial Museum in China. For the accuracy and richness of this study, a total of 89 representative seals in the collection are used as primary sources to study Deng Sanmu's seal cutting emulation method. The specific content is centered on ancient seals, Qin seals, and Han seals, from which the lineage of Deng Sanmu's emulation methods of seal cutting is further clarified.

LoGos: Internet-Explorer-Based Malicious Webpage Detection

  • Kim, Sungjin;Kim, Sungkyu;Kim, Dohoon
    • ETRI Journal
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    • 제39권3호
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    • pp.406-416
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    • 2017
  • Malware propagated via the World Wide Web is one of the most dangerous tools in the realm of cyber-attacks. Its methodologies are effective, relatively easy to use, and are developing constantly in an unexpected manner. As a result, rapidly detecting malware propagation websites from a myriad of webpages is a difficult task. In this paper, we present LoGos, an automated high-interaction dynamic analyzer optimized for a browser-based Windows virtual machine environment. LoGos utilizes Internet Explorer injection and API hooks, and scrutinizes malicious behaviors such as new network connections, unused open ports, registry modifications, and file creation. Based on the obtained results, LoGos can determine the maliciousness level. This model forms a very lightweight system. Thus, it is approximately 10 to 18 times faster than systems proposed in previous work. In addition, it provides high detection rates that are equal to those of state-of-the-art tools. LoGos is a closed tool that can detect an extensive array of malicious webpages. We prove the efficiency and effectiveness of the tool by analyzing almost 0.36 M domains and 3.2 M webpages on a daily basis.

최신 문화 예술공연 정보 제공 어플리케이션 연구 (A Study of Information About Culture And Art Based On Application)

  • 구민정;신예리
    • 문화기술의 융합
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    • 제1권4호
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    • pp.65-69
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    • 2015
  • 본 연구는 안드로이드 스마트폰에서 최신 문화 관람 및 정보를 제공하는 App을 개발하여 사용자가 문화생활을 즐기고자 할 때 이 DB를 사용하여 각 뮤지컬, 연극, 영화 별로 사용자가 원하는 정보를 검색하여 열람할 수 있고 또한 리뷰 등록 및 열람이 가능하다. 또한 관리자는 관리자(Administrator)모드로 로그인하여 문화 정보를 관리하고 사용자들의 정보를 확인할 수 있게 함으로써 시스템 관리를 원활이 이루어지게 한다. 또한 사용자는 사용자(User)모드로 로그인을 하여 문화 정보를 열람할 수 있고, 감상평을 기록하고 친구그룹의 추천기능을 통해 신뢰할만한 공연정보를 확인하여 여가생활을 문화 활동으로 즐길 수 있도록 한다.

소전(素筌) 손재형(孫在馨)의 생애와 한글 서체미(書體美) 분석 (Sojeon, Son Jaehyung's life and An Analysis of Hangeul Handwriting beauty)

  • 김도영
    • 문화기술의 융합
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    • 제4권4호
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    • pp.161-166
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    • 2018
  • 소전(素筌) 손재형(孫在馨)(1903~1981)은 한글 고체(古體)의 조형성과 필획의 장점에 주목하여 천재적 현대적 조형감각과 기발한 착상으로 전예서(篆隸書)에 접목하였다. 그리하여 천진난만(天眞爛漫)하고 해학적(諧謔的)인 독특한 서체로 승화시켜 동국진체를 계승 발전시켰다. 소전(素筌) 한글체는 점 획의 방향 전환, 획의 굵기와 길이 변화에 유의하여 각 점 획을 과장하여 표현하였지만, 장법과 구성에 무리가 없는 가운데 조화와 변화를 성취한 대교미(大巧美)를 발현하였다. 소전(素筌)의 공로는 한글서예 발전과 기틀의 전범(典範)이 되었을 뿐만 아니라, 현대서예에 새로운 공간 영역을 창출하였다는데 그 의미가 심대하다.

도심 재구성에서의 사회 커뮤니티조성에 관한 검토 (A Study on the Creation of Social Communities in Urban Reconstruction)

  • 루즈옌
    • 문화기술의 융합
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    • 제9권5호
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    • pp.815-819
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    • 2023
  • 현재 중국의 도시 공간은 점진적인 개발에서 재고 변형으로 점차 변화하고 있다. 도시 공동체의 계획 개발 목표도 물질적 공간 건설에서 인문 사회의 지속 가능한 발전 방향으로 전환되었다. 현재 주거생활에 중점을 둔 단일 위도의 지역사회 계획 및 건설은 지역사회 생활 생산의 다차원적 요소를 간과하여 지역사회 간의 냉담한 관계, 인간과 환경 간의 관계 형성 어려움 등 많은 문제를 초래한다. 따라서 이 글은 지역사회의 시공간적 연속적 통일에서 지역사회의 사회성을 재인식하고, 지역사회의 중앙과 민간의 여양 명확히 하며, 일상생활의 시작점으로 하여 지역사회의 역동적인 조성 방법과 방법을 재탐색한다.

A study on Fusion image Expressed in Hair collections - Focusing on Juno Hair's 2013-2022 collection

  • Jin Hyun Park;Hye Rroon Jang
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.202-209
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    • 2023
  • In the 21st century, the dualistic worldview of the Cold War era collapsed and we entered an era of new creation and fusion. The fusion of different designs between East and West, the design activities of traditional clothing from the past, the use of new materials that are continuously being developed, and the mixing of unique items are being conducted in various fields. However, research is being conducted by combining fusion characteristics with hair. In addition, the period is short and the amount of research is small. Therefore, this study analyzed hairstyles of fusion images shown in hair collection using data of Juno Hair collection from 2013 to 2022 as analysis data and examined types of fusion images shown in the work of folk images, mixed images, and future images. Oriented images were divided into three categories and analyzed. In this study, we added Results of such research can be used not only as data for predicting future fashion trends, but also as basic data for exploring new design developments. In future research, it is expected that convergent research will be conducted, such as analyzing fusion images from an integrated perspective.

Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

A Study on Character Design Using [Midjourney] Application

  • Chen Xi;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.409-414
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    • 2023
  • In recent years, the emergence of a number of AI image generation software represented by [Midjourney] has brought great impetus to the development of the field of AI-assisted art creation. Compared with the traditional hand-painted digital painting with the aid of electronic equipment, broke the traditional sense of animation character creation logic.This paper analyzes the application of AI technology in the field of animation character design through the practice of two-dimensional animation character . This is having a significant impact on the productivity and innovation of animation design and character modeling. The key results of the analysis indicate that AI technology, particularly through the utilization of "Midjourney,"enables the automation of certain design tasks, provides innovative approaches, and generates visually appealing and realistic characters. In conclusion, the integration of AI technology, specifically the application of "Midjourney," brings a new dimension to animation character design. The utilization of AI image generation software facilitates streamlined workflows, sparks creativity, and improves the overall quality of animated characters. As the animation industry continues to evolve, AI-assisted tools like "Midjourney" hold great potential for further advancement and innovation.