• Title/Summary/Keyword: art and agency

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Assessment of Muscle Fatigue Associated with Prolonged Standing in the Workplace

  • Halim, Isa;Omar, Abdul Rahman;Saman, Alias Mohd;Othman, Ibrahim
    • Safety and Health at Work
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    • v.3 no.1
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    • pp.31-42
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    • 2012
  • Objectives: The objectives of this study were to determine the psychological fatigue and analyze muscle activity of production workers who are performing processes jobs while standing for prolonged time periods. Methods: The psychological fatigue experienced by the workers was obtained through questionnaire surveys. Meanwhile, muscle activity has been analyzed using surface electromyography (sEMG) measurement. Lower extremities muscles include: erector spinae, tibialis anterior, and gastrocnemius were concurrently measured for more than five hours of standing. Twenty male production workers in a metal stamping company participated as subjects in this study. The subjects were required to undergo questionnaire surveys and sEMG measurement. Results: Results of the questionnaire surveys found that all subjects experienced psychological fatigue due to prolonged standing jobs. Similarly, muscle fatigue has been identified through sEMG measurement. Based on the non-parametric statistical test using the Spearman's rank order correlation, the left erector spinae obtained a moderate positive correlation and statistically significant ($r_s$ = 0.552, p < 0.05) between the results of questionnaire surveys and sEMG measurement. Conclusion: Based on this study, the authors concluded that prolonged standing was contributed to psychological fatigue and to muscle fatigue among the production workers.

A Study on the Cultural and Creative Industry in the COVID-19 Era (코로나 시대의 국내외 문화예술산업 현황과 정책 탐색 연구)

  • Lee, Sunghoon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.567-573
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    • 2020
  • The COVID-19 outbreak had a substantial impact on our lives. Social distancing policies are especially causing severe concern for the cultural and creative industries across the globe. Most performing arts festivals and other venues are being canceled due to COVID-19 fears and social distancing measures. Instead, many individual artists and organizations attempt to deliver their arts online using ICT and live streaming. The actions of the Government in responding to the COVID-19 crisis also provide financial support toward freelance artists and creators, and company. Finally, future directions and areas that need further support are described.

An Analysis of Deng Sanmu's Seal Cutting Emulation-Centering on Ancient Seal, Qin Seal and Han Seal

  • Li, Zhuying
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.219-225
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    • 2022
  • In November 1983, Deng Sanmu's wife, Zhang Jianquan, donated a large number of Deng Sanmu's original seal carving stones and seal cutting scores to the Heilongjiang Provincial Museum in China. Therefore, the Heilongjiang Provincial Museum of China is the richest and most authoritative place to collect Deng Sanmu's original seal cutting stones and seal carving scores. According to the fieldwork, the original seal cutting stones and the seal cutting score donated by Deng Sanmu's wife, Zhang Jianquan, include Deng Sanmu's seal cutting inscriptions made between 1922 and 1963. In addition, Deng Sanmu's own life and career in the art are documented in detail in his markings, so the seal cutting inscriptions of Deng Sanmu in the collection of the Heilongjiang Provincial Museum of China are quite representative. We paper is a documentary review and study of the seal inscriptions of Deng Sanmu in the collection of the Heilongjiang Provincial Museum in China. For the accuracy and richness of this study, a total of 89 representative seals in the collection are used as primary sources to study Deng Sanmu's seal cutting emulation method. The specific content is centered on ancient seals, Qin seals, and Han seals, from which the lineage of Deng Sanmu's emulation methods of seal cutting is further clarified.

LoGos: Internet-Explorer-Based Malicious Webpage Detection

  • Kim, Sungjin;Kim, Sungkyu;Kim, Dohoon
    • ETRI Journal
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    • v.39 no.3
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    • pp.406-416
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    • 2017
  • Malware propagated via the World Wide Web is one of the most dangerous tools in the realm of cyber-attacks. Its methodologies are effective, relatively easy to use, and are developing constantly in an unexpected manner. As a result, rapidly detecting malware propagation websites from a myriad of webpages is a difficult task. In this paper, we present LoGos, an automated high-interaction dynamic analyzer optimized for a browser-based Windows virtual machine environment. LoGos utilizes Internet Explorer injection and API hooks, and scrutinizes malicious behaviors such as new network connections, unused open ports, registry modifications, and file creation. Based on the obtained results, LoGos can determine the maliciousness level. This model forms a very lightweight system. Thus, it is approximately 10 to 18 times faster than systems proposed in previous work. In addition, it provides high detection rates that are equal to those of state-of-the-art tools. LoGos is a closed tool that can detect an extensive array of malicious webpages. We prove the efficiency and effectiveness of the tool by analyzing almost 0.36 M domains and 3.2 M webpages on a daily basis.

A Study of Information About Culture And Art Based On Application (최신 문화 예술공연 정보 제공 어플리케이션 연구)

  • Koo, Min-Jeong;Shin, Yea-Ri
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.4
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    • pp.65-69
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    • 2015
  • This study can read register reviews and search read information that users want by musical, drama and movie by using DB by developing App providing the newest culture view and information in android smart phone, when users want to enjoy cultural life. Also, the administrator logins as Administrator-mode and controls cultural information and makes smooth controlling by identifying user's information. In addition, the user logins as User-mode and reads cultural information and can make possible in reading and writing reviews. It makes possible to enjoy leisure activity as cultural activity by identifying reliable performance information via recommendation of friend groups.

Sojeon, Son Jaehyung's life and An Analysis of Hangeul Handwriting beauty (소전(素筌) 손재형(孫在馨)의 생애와 한글 서체미(書體美) 분석)

  • Kim, Doyoung
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.161-166
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    • 2018
  • Sojeon, Son Jaehyung(1903~1981) was interested in the composition of the classical writing style of Han-gul and its merits in the operation of the brush. And a genius, modern sense of sculpture and ingenious ideas applied to the calligraphy. Thus, he succeeded Tonggukjinche by sublimating it into a unique Handwriting pure and humorous. Sojeon Hangul Calligraphy is exaggerated in consideration of the change of direction, thickness and length of the stroke. There is nothing strange about law and organization and express the great beauty of the great art of harmony and change. Sojeon's contribution is significant in that it has not only become a model for the development of Han-gul calligraphy, but also created a new area of space in modern calligraphy.

A Study on the Creation of Social Communities in Urban Reconstruction (도심 재구성에서의 사회 커뮤니티조성에 관한 검토)

  • Lu Zhiyan
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.815-819
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    • 2023
  • Currently, China's urban space is gradually changing from gradual development to inventory transformation. The planning and development goals of urban communities have also shifted from material space construction to the direction of sustainable development of humanities and society. Currently, community planning and construction at a single latitude, which focuses on residential life, overlooks the multidimensional elements of community life production, causing many problems such as cold relationships between communities and difficulties in forming relationships between humans and the environment. Therefore, this article re-recognizes the sociality of the community in the continuous unification of the community in time and space, clarifies the central and private aspects of the community, and re-explores the dynamic creation and methods of the community as the starting point of daily life.

A study on Fusion image Expressed in Hair collections - Focusing on Juno Hair's 2013-2022 collection

  • Jin Hyun Park;Hye Rroon Jang
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.202-209
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    • 2023
  • In the 21st century, the dualistic worldview of the Cold War era collapsed and we entered an era of new creation and fusion. The fusion of different designs between East and West, the design activities of traditional clothing from the past, the use of new materials that are continuously being developed, and the mixing of unique items are being conducted in various fields. However, research is being conducted by combining fusion characteristics with hair. In addition, the period is short and the amount of research is small. Therefore, this study analyzed hairstyles of fusion images shown in hair collection using data of Juno Hair collection from 2013 to 2022 as analysis data and examined types of fusion images shown in the work of folk images, mixed images, and future images. Oriented images were divided into three categories and analyzed. In this study, we added Results of such research can be used not only as data for predicting future fashion trends, but also as basic data for exploring new design developments. In future research, it is expected that convergent research will be conducted, such as analyzing fusion images from an integrated perspective.

Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

A Study on Character Design Using [Midjourney] Application

  • Chen Xi;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.409-414
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    • 2023
  • In recent years, the emergence of a number of AI image generation software represented by [Midjourney] has brought great impetus to the development of the field of AI-assisted art creation. Compared with the traditional hand-painted digital painting with the aid of electronic equipment, broke the traditional sense of animation character creation logic.This paper analyzes the application of AI technology in the field of animation character design through the practice of two-dimensional animation character . This is having a significant impact on the productivity and innovation of animation design and character modeling. The key results of the analysis indicate that AI technology, particularly through the utilization of "Midjourney,"enables the automation of certain design tasks, provides innovative approaches, and generates visually appealing and realistic characters. In conclusion, the integration of AI technology, specifically the application of "Midjourney," brings a new dimension to animation character design. The utilization of AI image generation software facilitates streamlined workflows, sparks creativity, and improves the overall quality of animated characters. As the animation industry continues to evolve, AI-assisted tools like "Midjourney" hold great potential for further advancement and innovation.