• 제목/요약/키워드: approach behavior

검색결과 3,251건 처리시간 0.029초

Strut-tie model evaluation of behavior and strength of pre-tensioned concrete deep beams

  • Yun, Young Mook
    • Computers and Concrete
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    • 제2권4호
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    • pp.267-291
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    • 2005
  • To date, many studies have been conducted for the analysis and design of reinforced concrete members with disturbed regions. However, prestressed concrete deep beams have not been the subject of many investigations. This paper presents an evaluation of the behavior and strength of three pre-tensioned concrete deep beams failed by shear and bond slip of prestressing strands using a nonlinear strut-tie model approach. In this approach, effective prestressing forces represented by equivalent external loads are gradually introduced along strand's transfer length in the nearest strut-tie model joints, the friction at the interface of main diagonal shear cracks is modeled by the aggregate interlock struts along the direction of the cracks in strut-tie model, and an algorithm considering the effect of bond slip of prestressing strands in the strut-tie model analysis and design of pre-tensioned concrete members is implemented. Through the strut-tie model analysis of pre-tensioned concrete deep beams, the nonlinear strut-tie model approach proved to present effective solutions for predicting the essential aspects of the behavior and strength of pre-tensioned concrete deep beams. The nonlinear strut-tie model approach is capable of predicting the strength and failure modes of pre-tensioned concrete deep beams including the anchorage failure of prestressing strands and, accordingly, can be employed in the practical and precise design of pre-tensioned concrete deep beams.

청소년의 위험행동 예방을 위한 역량모델 개발 (Development of the Competency Model for Prevention of Adolescent Risk Behavior)

  • 박현숙;정선영
    • 대한간호학회지
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    • 제41권2호
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    • pp.204-213
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    • 2011
  • Purpose: This study was done to identify fundamental data on competency reinforcement programs to prevent adolescent risk behavior by developing and examining a competency model. Methods: In this study, competences on prevention of adolescent risk behavior were identified through competency modeling, and a competency model was developed and tested for validity. Results: Competences for prevention of adolescent risk behavior defined by the competency model included the following: self-control, positive mutual understanding between parents and adolescents, and positive connectedness with peer group. Validation of the competency model showed the model to be appropriate. Conclusion: The competency model for prevention of adolescent risk behavior through competency modeling is expected to be the foundation of an integral approach to enhance competency in adolescents and prevent adolescent risk behavior. This kind of approach can be a school-centered, cost-efficient strategy, which not only reduces adolescent risk behavior but also improves quality of adolescent resources.

Fractal behavior identification for monitoring data of dam safety

  • Su, Huaizhi;Wen, Zhiping;Wang, Feng
    • Structural Engineering and Mechanics
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    • 제57권3호
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    • pp.529-541
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    • 2016
  • Under the interaction between dam body, dam foundation and external environment, the dam structural behavior presents the time-varying nonlinear characteristics. According to the prototypical observations, the correct identification on above nonlinear characteristics is very important for dam safety control. It is difficult to implement the description, analysis and diagnosis for dam structural behavior by use of any linear method. Based on the rescaled range analysis approach, the algorithm is proposed to identify and extract the fractal feature on observed dam structural behavior. The displacement behavior of one actual dam is taken as an example. The fractal long-range correlation for observed displacement behavior is analyzed and revealed. The feasibility and validity of the proposed method is verified. It is indicated that the mechanism evidence can be provided for the prediction and diagnosis of dam structural behavior by using the fractal identification method. The proposed approach has a high potential for other similar applications.

근거이론을 활용한 멀티채널 사용자의 크로스오버 쇼핑행동 이해 (Using a Grounded Theory Approach for Understanding Multichannel Users' Crossover Shopping Behavior)

  • 박상철;이웅규
    • 경영정보학연구
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    • 제19권3호
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    • pp.179-199
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    • 2017
  • 멀티채널 소비자들의 크로스오버 쇼핑행동이 두드러지는 시점에서 최근 사용자 행동 메커니즘에 대한 관심이 높아지고 있다. 단순한 멀티채널 사용자행동에 대한 이해 차원을 넘어 면밀한 관찰을 통해 기존 연구방식에서 발견할 수 없었던 크로스 오버 쇼핑행동에 대한 연구 축적이 필요한 시점이라 할 수 있다. 본 연구는 근거이론(grounded theory)를 활용하여 멀티채널 사용자들이 왜, 어떻게 크로스오버 쇼핑행동을 하는지를 살펴보는데 그 목적이 있다. 본 연구에서는 총 25명의 응답자를 대상으로 인터뷰를 진행하였으며, 근거자료의 분석을 통해 118개의 개념을 추출하였고, 유사 개념간의 통합과정을 통해 28개의 범주를 제시하였다. 본 연구는 근거이론을 적용하여 기존 설문연구에서는 파악하기 어려웠던 사용자들의 동적인 탐색과 구매행동의 메커니즘을 포착함으로써 멀티채널 환경에서 설명 가능한 행동연구 방안을 제안하고 있다는 점에서 의의가 있다.

심장혈관계 질환 환자들에 대한 인지행동적 접근 (Cognitive-behavioral Approach to Patients with Cardiovascular Diseases)

  • 고경봉
    • 정신신체의학
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    • 제3권2호
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    • pp.185-196
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    • 1995
  • The author reviewed cognitive-behavioral approach to A type behavior pattern and hypertension which are known to be risk factors for coronary heart diseases. Those cognitive distortions frequently found in persons with A type behavior include all-nothing thinking, selective attention, personalization, and attribution of causality. Cognitive-behavioral techniques were also described, which can be applied to management of each characteristic of A type behavior pattern such as time urgency, perfectionism, achievement striving, low self-esteem, excessive work involvement, hostility, and depression. Cognitive-behavioral intervention for hypertension might help the patients to recognize and monitor anger-engendering conflicts, identify characteristic styles of responding, and experiment with alternative ways of managing conflict and anger. Since different features predominate in different individuals, it is necessary to develop treatment plan on the basis of individual characteristics and problems.

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연쇄통행행태분석과 통행분포모형 (Trip-Chaining Behavior and Trip Distribution Model)

  • 김형진
    • 대한교통학회:학술대회논문집
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    • 대한교통학회 1995년도 제27회 학술발표회
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    • pp.58-82
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    • 1995
  • This study providesd an empirical analysis of trip-chaining behavior and its application to transportation planning. In the empirical analysis, changes in trip-chaining patterns since 1970 have been examined and details of current trip-chaining behavior as they describe shopping trip-chaining behavior has changed. Individual trip-chaining has become longer and complex. It appears that the average number of trips per chains has substantially increased over the past 20 years. An increased number of trips in chains means fewer home-based trips. Changes in trip-chaining behavior have several consequences. Important consequences are for transportation and land-use planning. Up to now trips have been treated as if they are independent clusters of home-to-destination-to-home; this approach has not usually taken into account the trip-chaining behavior of individuals. this calls for a different approach to at least the trip generation and trip distribution part of transportation planning. In this study, application of trip-chaining behavior to trip distribution model formulation is proposed and its calibration results are presented.

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효용이론 기반 숙고형 행동트리를 이용한 게임 인공지능 에이전트 (Game AI Agents using Deliberative Behavior Tree based on Utility Theory)

  • 권민지;서진석
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.432-439
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    • 2022
  • This paper introduces deliberative behavior tree using utility theory. The proposed approach combine the strengths of behavior trees and utility theory to implement complex behavior of AI agents in an easier and more concise way. To achieve this goal, we devised and implemented three types of additional behavior tree nodes, which evaluate utility values of its own node or its subtree while traversing and selecting its child nodes based on the evaluated values. In order to validate our approach, we implemented a sample scenario using conventional behavior tree and our proposed deliberative tree respectively. And then we compared and analyzed the simulation results.

HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안 (Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques)

  • 박형준;배채열;이관행
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

모바일 기기 사용자는 왜 정보보호에 위험한 행동을 하는가? : 위험행동 결정요인 모델을 중심으로 (Why Do Mobile Device Users Take a Risky Behavior?: Focusing on Model of the Determinants of Risk Behavior)

  • 김종기;김지윤
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권2호
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    • pp.129-152
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    • 2019
  • Purpose The purpose of this study is to empirically identify the risky behavior of mobile device users using the Internet of Things on a situational perspective. Design/methodology/approach This study made a design of the research model based on model of the determinants of risk behavior. Data were collected through a survey including hypothetical scenario. SmartPLS 2.0 was used for the structural model analysis and t-test was conducted to compare the between normal and situational behavior. Findings The results were as follows. First, the central roles of risk propriety and risk perception were verified empirically. Second, we identified the role of locus of control as a new factor of impact on risky behavior. Third, mobile risk propensity has been shown to increase risk perception. Fouth, it has been shown that risk perception does not directly affect risky behavior and reduce the relationship between mobile risk propensity and risk behavior. According to the empirical analysis result, Determinants of risk behavior for mobile users were identified based on a theoretical framework. And it raised the need to pay attention to the impact of locus of control on risk behavior in the IS security field. It provided direction to the approach to risky behavior of mobile device users. In addition, this study confirmed that there was a possibility of taking risky behavior in the actual decision-making.

Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • 제35권6호
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.