• Title/Summary/Keyword: anonymous representation

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A Study of the Expressions of the Silhouette in the Fashion Illustrations (패션 일러스트레이션에 나타난 실루엣 표현 연구)

  • Choi, Yoo-Jin;Choi, Jung-Hwa
    • Fashion & Textile Research Journal
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    • v.14 no.2
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    • pp.184-192
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    • 2012
  • This study analyzed silhouette expressions in the fashion illustrations by theory based on results of studying the characteristics of the forms and meanings of the silhouette expressions in art historically. For the actual considering this study collected and categorized fashion illustrations from 1990 to the present limitedly, and clarified the meaning of the silhouette expressions. Those expressions in fashion illustrations were categorized to the 5 items; black & white silhouette, color silhoutte, pattern silhouette, paper silhouette, line silhouette. Silhouette expressions of the fashion illustrations were categorized to 3 items: metaphorical fantasy, essential minimization, anonymous representation.

Tor Network Website Fingerprinting Using Statistical-Based Feature and Ensemble Learning of Traffic Data (트래픽 데이터의 통계적 기반 특징과 앙상블 학습을 이용한 토르 네트워크 웹사이트 핑거프린팅)

  • Kim, Junho;Kim, Wongyum;Hwang, Doosung
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.6
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    • pp.187-194
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    • 2020
  • This paper proposes a website fingerprinting method using ensemble learning over a Tor network that guarantees client anonymity and personal information. We construct a training problem for website fingerprinting from the traffic packets collected in the Tor network, and compare the performance of the website fingerprinting system using tree-based ensemble models. A training feature vector is prepared from the general information, burst, cell sequence length, and cell order that are extracted from the traffic sequence, and the features of each website are represented with a fixed length. For experimental evaluation, we define four learning problems (Wang14, BW, CWT, CWH) according to the use of website fingerprinting, and compare the performance with the support vector machine model using CUMUL feature vectors. In the experimental evaluation, the proposed statistical-based training feature representation is superior to the CUMUL feature representation except for the BW case.

A Study on the architectural Idea of 'the natural Construction' of Frei Otto (프라이 오토의 '자연적 구조'의 건축적 이념에 관한 연구)

  • Lee, Ran-Pyo
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.68-76
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    • 2006
  • Frei Otto, who is called to be the father of the ecological architecture, has shaped a peculiar architectural form style. In distance from the formalistic persistence to the modernist form canon and the postmodern tendencies to the self-representation of architects, Frei Otto has taken a more fundamentalistic position. Through the interdisciplinary researches on the self-organizing processes in the nature and the technical world Frei Otto could reason with architects, engineers, biologists, historians and philosophers the principle and structure of the natural construction that is applicable to the morphological research and the architectural construction research. In the middle of his architectural and scientific works is the idea of 'the natural construction' situated, and the basic principle and instrument of this 'Die Prinzip der Selbstbildung, The Principle of Self-making'. Founding himself on this principle, Frei Otto seeks after the new architectural form that is light, natural, flexible and variable by reasoning the typical formation process which refers to the common denominator of the self-making processes in the nature, the technique and the architecture. Despite his architecture is to be called to the anonymous, his architectural vision is headed toward the rationalistic form in accord with the natural laws. This study is purposed to elucidate the constellation to which his scientific attempts belong and the theoretical and methodological foundations of his architecture of 'the natural construction'.

A Study on the Figuration of Floral Pattern of Baroque Textiles (Baroque직물에 나타난 floral 패턴의 조형성)

  • 이선화;권영숙
    • Journal of the Korean Society of Costume
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    • v.52 no.7
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    • pp.1-11
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    • 2002
  • The shape of floral Pattern in the Period of Baroque could be divided single. bunch and vine. The style of representation was stylized, abstract and realistic. the most of style was stylized. The type of composition was fullness, independent and scattered. Floral patterns were shaped simple and complex and components of design could be classified into flower and leaf. flower and fruit. flower and band. bunch of flower, flower and geometry. flower and pot, flower and animal. flower and crest. Kinds of flower were tulip. common marigold, lily, carnation, small bel]flower. lotus, acandus leaf, pomegranate, strawberry. pine cone and abstract anonymous flower which were unfolded by repeat. Characters of floral Pattern were classical elegance, taste of royalty and lively and damask, velvet, brocade which made with gold and silver so, those were a very brilliant and gorgeous. Characters of design were illustrated plane style and stylization where developed arranged on front by repeat or repeat symmetric of vertical. Art, costumes and textiles in this era were a very rich and colorful. The result of study on Baroque's floral pattern will be used to develope a various textile design and chance to be adopted classical pattern into aesthetic value in our time.

Building Light Weight CORBA Based Middleware for the CAN Bus Systems

  • Hong, Seongsoo
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.3
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    • pp.181-189
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    • 2001
  • The software components of embedded control systems get extremely complex as they are designed into distributed systems get extremely complex as they are designed into distributed systems consisting of a large number of inexpensive microcontrollers interconnected by low-bandwidth real-time networks such as the controller area network (CAN). While recently emerging middleware technologies such as CORBA and DCOM address the complexity of distributed programming, they cannot be directly applied to distributed control system design due to their excessive resource demand and inadequate communication models. In this paper, we propose a CORBA-based middleware design for CAN-based distributed embedded control systems. Our design goal is to minimize its resource need and make it support group communication without losing the IDL (interface definition language) level compliance to the OMG standards. To achieve this, we develop a transport protocol on the CAN and a group communication scheme based on the well-known publisher/subscriber model. The protocol effectively realizes subject-based addressing and supports anonymous publisher/subscriber communication. We also customize the method invocation and message passing protocol, referred to as the general inter-ORB protocol (GIOP), of CORBA so that CORBA method invocations are efficiently serviced on a low-bandwidth network such as the CAN. This customization includes packed data encoding and variable-length integer encoding for compact representation of IDL data types. We have implemented our CORBA-based middleware on the mArx real-time operating system we have developed at Seoul National University. Our experiments clearly demonstrate that it is feasible to use CORBA in developing distributed embedded control systems possessing severe resource limitations. Our design clearly demonstrates that it is feasible to use a CORBA-based middleware in developing distributed embedded systems on real-time networks possessing severe resource limitations.

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A Study on the Aesthetic Characteristics of the Digital Rotoscoping Images in Jonas Odell's Animations (요나스 오델(Jonas Odell)의 작품 세계에 나타난 디지털 로토스코핑 이미지의 특성)

  • Kim, Young-Ok
    • Cartoon and Animation Studies
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    • s.39
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    • pp.111-132
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    • 2015
  • Although Rotoscoping technique has been used for a long time to mimic the natural and smooth motion since the early 20th century, its artistic value was devalued as tricks because it traces the already recorded images. But the fact that the rotoscoping images can cross the boundaries between animation and live action in an infinite integral freedom in the digital era became rather expansive new aesthetic possibilities of representation of the reality. In addition, Jonas Odell's animations such as (2010), (2008), (2006) are good example to prove that the rotoscoping images also can serve as means to enhance its narrative. This study is to analyze how rotoscoping images act as a unique role in relation with the narrative based on the said person's real stories and realistic images. I argue that his animated films constantly contain these three characteristics -Images to mediate Auditory sensitivity as a record of inner metaphysical reality, anonymous images to represent a specific existential character, and images that act as physical representation that holds the physical space/time and related memory. This reveals that rotoscoping images in this digital era went beyond reproduction for natural movements or special type of style. It rather suggests new layers of experience, and acquires new value in animation. I hope that this study could serve as a foundation to rediscover and re-position the value of rotoscoping images as well as good opportunity to introduce very talented swedish animation artist who already received global attention with his unique philosophical and aesthetic style.

Ukrainian Students' Analysis of Abuse Treatment by Parents: Retrospective and Perspective in Virtual and Real Environments

  • Stoliarchuk, Olesia;Kokhanova, Olena;Prorok, Nataliia;Khrypko, Svitlana;Shevtsova, Olena;Tkachyshyna, Oksana;Lobanchuk, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.197-207
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    • 2022
  • Given the prevalence of violence in Ukrainian families, measures to prevent parental abusive treatment against children are urgent. It is important to study today's youth awareness about violence within families in order to enhance a culture of engagement with spouses and children in future. The aim of the study is to examine students' reflective experiences and their attitudes towards forms, frequency, causes and effects of parental abusive treatment. During the research the following methods were used step-by-step: theoretical analyses of scientific resources, anonymous questionnaire, quantitative and correlation analyses. According to result of survey 98 students who were interviewed, none of them fell victim of sexual abuse in their families. However, more than a half (51%) of the students surveyed experienced some forms of parental physical punishment. All the interviewed students encountered psychological cases of parental violence. The mostprevalent forms of parental abuse among the interviewees are criticism, negative comparison, emotional detachment, arrogance, intimidation, blackmail and humiliation. The most prevalent consequences of parental abuse among students are anxiety, low self-esteem, insecurity, impatience, suspiciousness, constraint in communication. Students agree that budget limitations, forced labor, criticism, spanking, emotional detachment, ignoring type of communication, reproach, blackmail are acceptable methods of punishment to use when raising their own children. These results clearly demonstrate the problem of the impact of parental abuse on children and its consequences in the future. A virtual dimension of the actualized problem is considered, namely: - virtualization of aggression and cruelty in the postmodern world. - the level of determining the factor of cruelty from the space of virtual culture. - the mirror image of everyday cruelty in the virtual environment; - the phenomenon of video games as a source and context of representation of the factor of cruelty in behavioral realities; - cybercrime as a virtualized result of cruelty in family and everyday realities. - futurological perspectives of virtualization of cruelty in communicative culture in general and in family relations in particular. The postmodern world is fundamentally different from the traditions and culture of the past, primarily due to the development of computer technologies and the virtualization of life in general. So, for example, virtual communities have become, in a certain way, another world, a second reality of life in general. And certain behavioral factors, in particular cruelty in the private environment, became a projection of such a phenomenon as cybercrime. Video games are a unique modern phenomenon, which multipolarly absorb all facets of human potential, communicative tendencies, behavioral and characterological factors, from the warmth of interpersonal relationships to the extreme degree of cruelty.