• Title/Summary/Keyword: android platform

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A Design and Implementation of Control Application for Arduino Prime Smart Car

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.11
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    • pp.59-64
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    • 2016
  • In this paper, we design and implement an Application based on android platform, which can control arduino Prime Smart Car using Bluetooth communication. This Application consist of Bluetooth communication module, manual mode module, and line-tracer mode module. In the Bluetooth communication module, it checks the on/off status of Smartphone Bluetooth. If Bluetooth status is off, it activates Bluetooth, selects the corresponding device from Bluetooth device list, and connects with a pair. In order to reduce coding time, we implements Bluetooth communication using inherited class from android Bluetooth package. In the manual mode module, it implements six direction moving button and stop button, which can control arduino Prime Smart Car. In the line-tracer mode module, it implements Prime Smart Car with self-driving function using TCRT5000 sensor. And moving button and stop button is disabled.

Implementation of Image Semantic Segmentation on Android Device using Deep Learning (딥-러닝을 활용한 안드로이드 플랫폼에서의 이미지 시맨틱 분할 구현)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.2
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    • pp.88-91
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    • 2020
  • Image segmentation is the task of partitioning an image into multiple sets of pixels based on some characteristics. The objective is to simplify the image into a representation that is more meaningful and easier to analyze. In this paper, we apply deep-learning to pre-train the learning model, and implement an algorithm that performs image segmentation in real time by extracting frames for the stream input from the Android device. Based on the open source of DeepLab-v3+ implemented in Tensorflow, some convolution filters are modified to improve real-time operation on the Android platform.

Implementation and Analysis of Multi-Precision Multiplication for Public Key Cryptography Based on Android Platform (안드로이드 기반 공개키 암호를 위한 곱셈기 구현 및 분석)

  • Seo, Hwa-Jeong;Kim, Ho-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.940-948
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    • 2012
  • Android program is developed with JAVA SDK and executed over virtual machine. For this reason, programming is easier than traditional C language but performance of operating speed decreases. To enhance the performance, NDK development tool, which provides C language, assembly language environment, was proposed. Furthermore, with NEON function provided by ARM, we can utilize the vector operation and enhance performance. In the paper, we explore effectiveness of NDK and then propose advanced multiplication structure with NEON function.

A Design and Implementation of BukitList Location Share Applications Based on Android Platform (안드로이드 플랫폼 기반의 버킷리스트 장소 공유 어플리케이션 설계 및 개발)

  • Lee, Won Joo;Seo, Jung Hwan;Cha, Dae Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.119-120
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    • 2019
  • 본 논문에서는 안드로이드 플랫폼 기반의 사용자 버킷리스트를 등록하고 다른 사용자들과 공유할 수 있는 어플리케이션을 설계하고 구현한다. 이 어플리케이션은 사용자 정보와 사용자 버킷리스트를 SQLite 데이터 베이스에 저장하고, 버킷리스트 등록 시 업로드 하는 이미지 파일은 FireBase에 별도로 저장한다. 그리고 지오코더를 이용하여 버킷리스트 장소 이름 혹은 주소에 해당하는 위도와 경도를 데이터베이스에 저장하고 다음 지도에 마커로 표시한다. 또한 카카오톡으로 지인들과 공유하며 버킷리스트를 실천할 장소를 다른 사용자들과 공유하도록 서비스 한다.

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A Probabilistic Test based Detection Scheme against Automated Attacks on Android In-app Billing Service

  • Kim, Heeyoul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1659-1673
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    • 2019
  • Android platform provides In-app Billing service for purchasing valuable items inside mobile applications. However, it has become a major target for attackers to achieve valuable items without actual payment. Especially, application developers suffer from automated attacks targeting all the applications in the device, not a specific application. In this paper, we propose a novel scheme detecting automated attacks with probabilistic tests. The scheme tests the signature verification method in a non-deterministic way, and if the method was replaced by the automated attack, the scheme detects it with very high probability. Both the analysis and the experiment result show that the developers can prevent their applications from automated attacks securely and efficiently by using of the proposed scheme.

Design and Implementation of Kernel Binder Cache for Accelerating Android IPC (안드로이드 IPC 가속화를 위한 커널 바인더 캐쉬의 설계 및 구현)

  • Yeon, Jeseong;Koh, Kern;Lee, Eunji
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.33-38
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    • 2016
  • In Android platform, as applications invoke various service functions through IPC (Inter-Process Communication), IPC performance is critical to the responsiveness in Android. However, Android offers long IPC latency of hundreds of micro-seconds due to complicated software stacks between the kernel Binder and the user-level process Context Manager. This separation provides modularity and flexibility, but degrades the responsiveness of services owing to additional context switching and inefficient request handling. In this paper, we anatomize Android IPC mechanisms and observe that 55% of IPC latency comes from the communication overhead between Binder and Context Manager. Based on this observation, this paper proposes a kernel Binder cache that retains a popular subset of service function mappings, thereby reducing the requests transferred to the user-level daemon. The proposed Binder cache is implemented in Android 5.0 and experimental results with various benchmarks show that the proposed cache architecture improves performance by 52.9% on average.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

Steganography on Android Smart Devices (안드로이드 스마트기기에서의 스테가노그래피 연구)

  • Jung, Ki-Hyun;Lee, Joon-Ho;Yoo, Kee-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.4
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    • pp.99-105
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    • 2015
  • As increasing the use of smart phones, the interest of iOS and Android operating system is growing up. In this paper, a novel steganographic method based on Android platform is proposed. Firstly, we analyze the skia based image format that is supporting 2D graphic libraries in Android operating system. Then, we propose a new data hiding method based on the Android bitmap image format. The proposed method hides the secret data on the four true color areas which include Alpha, Red, Green, Blue. In especial, we increase the embedding capacity of the secret data on the Alpha area with a less image distortion. The experimental results show that the proposed method has a higher embedding capacity and less distortion by changing the size of the secret bits on the Alpha area.

Research on Efficient Live Evidence Analysis System Based on User Activity Using Android Logging System (안드로이드 로그 시스템을 이용한 효율적인 사용자 행위기반 라이브 증거수집 및 분석 시스템 연구)

  • Hong, Il-Young;Lee, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.1
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    • pp.67-80
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    • 2012
  • Recently as the number of smartphone user is growing rapidly, android is also getting more interest in digital forensic. However, there is not enough research on digital data acquisition and analysis based on android platform's unique characteristics so far. Android system stores all the related recent systemwide logs from the system components to applications in volatile memory, and therefore, the logs can potentially serve as important evidences. In this paper, we propose a digital data acquisition and analysis system for android which extracts meaningful information based on the correlation of android logs and user activities from a device at runtime. We also present an efficient search scheme to facilitate realtime analysis on site. Finally, we demonstrate how the proposed system can be used to reconstruct the sequence of user activities in a more intuitive manner, and show that the proposed search scheme can reduce overall search and analysis time approximately 10 times shorter than the normal regular search method.

Computer Vision Platform Design with MEAN Stack Basis (MEAN Stack 기반의 컴퓨터 비전 플랫폼 설계)

  • Hong, Seonhack;Cho, Kyungsoon;Yun, Jinseob
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.1-9
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    • 2015
  • In this paper, we implemented the computer vision platform design with MEAN Stack through Raspberry PI 2 model which is an open source platform. we experimented the face recognition, temperature and humidity sensor data logging with WiFi communication under Raspberry Pi 2 model. Especially we directly made the shape of platform with 3D printing design. In this paper, we used the face recognition algorithm with OpenCV software through haarcascade feature extraction machine learning algorithm, and extended the functionality of wireless communication function ability with Bluetooth technology for the purpose of making Android Mobile devices interface. And therefore we implemented the functions of the vision platform for identifying the face recognition characteristics of scanning with PI camera with gathering the temperature and humidity sensor data under IoT environment. and made the vision platform with 3D printing technology. Especially we used MongoDB for developing the performance of vision platform because the MongoDB is more akin to working with objects in a programming language than what we know of as a database. Afterwards, we would enhance the performance of vision platform for clouding functionalities.