• 제목/요약/키워드: and machine-learning

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Study on Machine Learning Techniques for Malware Classification and Detection

  • Moon, Jaewoong;Kim, Subin;Song, Jaeseung;Kim, Kyungshin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권12호
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    • pp.4308-4325
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    • 2021
  • The importance and necessity of artificial intelligence, particularly machine learning, has recently been emphasized. In fact, artificial intelligence, such as intelligent surveillance cameras and other security systems, is used to solve various problems or provide convenience, providing solutions to problems that humans traditionally had to manually deal with one at a time. Among them, information security is one of the domains where the use of artificial intelligence is especially needed because the frequency of occurrence and processing capacity of dangerous codes exceeds the capabilities of humans. Therefore, this study intends to examine the definition of artificial intelligence and machine learning, its execution method, process, learning algorithm, and cases of utilization in various domains, particularly the cases and contents of artificial intelligence technology used in the field of information security. Based on this, this study proposes a method to apply machine learning technology to the method of classifying and detecting malware that has rapidly increased in recent years. The proposed methodology converts software programs containing malicious codes into images and creates training data suitable for machine learning by preparing data and augmenting the dataset. The model trained using the images created in this manner is expected to be effective in classifying and detecting malware.

Artificial Neural Network: Understanding the Basic Concepts without Mathematics

  • Han, Su-Hyun;Kim, Ko Woon;Kim, SangYun;Youn, Young Chul
    • 대한치매학회지
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    • 제17권3호
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    • pp.83-89
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    • 2018
  • Machine learning is where a machine (i.e., computer) determines for itself how input data is processed and predicts outcomes when provided with new data. An artificial neural network is a machine learning algorithm based on the concept of a human neuron. The purpose of this review is to explain the fundamental concepts of artificial neural networks.

Deep Learning Machine Vision System with High Object Recognition Rate using Multiple-Exposure Image Sensing Method

  • Park, Min-Jun;Kim, Hyeon-June
    • 센서학회지
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    • 제30권2호
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    • pp.76-81
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    • 2021
  • In this study, we propose a machine vision system with a high object recognition rate. By utilizing a multiple-exposure image sensing technique, the proposed deep learning-based machine vision system can cover a wide light intensity range without further learning processes on the various light intensity range. If the proposed machine vision system fails to recognize object features, the system operates in a multiple-exposure sensing mode and detects the target object that is blocked in the near dark or bright region. Furthermore, short- and long-exposure images from the multiple-exposure sensing mode are synthesized to obtain accurate object feature information. That results in the generation of a wide dynamic range of image information. Even with the object recognition resources for the deep learning process with a light intensity range of only 23 dB, the prototype machine vision system with the multiple-exposure imaging method demonstrated an object recognition performance with a light intensity range of up to 96 dB.

기계학습 기반 강 구조물 지진응답 예측기법 (Machine Learning based Seismic Response Prediction Methods for Steel Frame Structures)

  • 이승혜;이재홍
    • 한국공간구조학회논문집
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    • 제24권2호
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    • pp.91-99
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    • 2024
  • In this paper, machine learning models were applied to predict the seismic response of steel frame structures. Both geometric and material nonlinearities were considered in the structural analysis, and nonlinear inelastic dynamic analysis was performed. The ground acceleration response of the El Centro earthquake was applied to obtain the displacement of the top floor, which was used as the dataset for the machine learning methods. Learning was performed using two methods: Decision Tree and Random Forest, and their efficiency was demonstrated through application to 2-story and 6-story 3-D steel frame structure examples.

Wine Quality Prediction by Using Backward Elimination Based on XGBoosting Algorithm

  • Umer Zukaib;Mir Hassan;Tariq Khan;Shoaib Ali
    • International Journal of Computer Science & Network Security
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    • 제24권2호
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    • pp.31-42
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    • 2024
  • Different industries mostly rely on quality certification for promoting their products or brands. Although getting quality certification, specifically by human experts is a tough job to do. But the field of machine learning play a vital role in every aspect of life, if we talk about quality certification, machine learning is having a lot of applications concerning, assigning and assessing quality certifications to different products on a macro level. Like other brands, wine is also having different brands. In order to ensure the quality of wine, machine learning plays an important role. In this research, we use two datasets that are publicly available on the "UC Irvine machine learning repository", for predicting the wine quality. Datasets that we have opted for our experimental research study were comprised of white wine and red wine datasets, there are 1599 records for red wine and 4898 records for white wine datasets. The research study was twofold. First, we have used a technique called backward elimination in order to find out the dependency of the dependent variable on the independent variable and predict the dependent variable, the technique is useful for predicting which independent variable has maximum probability for improving the wine quality. Second, we used a robust machine learning algorithm known as "XGBoost" for efficient prediction of wine quality. We evaluate our model on the basis of error measures, root mean square error, mean absolute error, R2 error and mean square error. We have compared the results generated by "XGBoost" with the other state-of-the-art machine learning techniques, experimental results have showed, "XGBoost" outperform as compared to other state of the art machine learning techniques.

Evaluation of geological conditions and clogging of tunneling using machine learning

  • Bai, Xue-Dong;Cheng, Wen-Chieh;Ong, Dominic E.L.;Li, Ge
    • Geomechanics and Engineering
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    • 제25권1호
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    • pp.59-73
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    • 2021
  • There frequently exists inadequacy regarding the number of boreholes installed along tunnel alignment. While geophysical imaging techniques are available for pre-tunnelling geological characterization, they aim to detect specific object (e.g., water body and karst cave). There remains great motivation for the industry to develop a real-time identification technology relating complex geological conditions with the existing tunnelling parameters. This study explores the potential for the use of machine learning-based data driven approaches to identify the change in geology during tunnel excavation. Further, the feasibility for machine learning-based anomaly detection approaches to detect the development of clayey clogging is also assessed. The results of an application of the machine learning-based approaches to Xi'an Metro line 4 are presented in this paper where two tunnels buried in the water-rich sandy soils at depths of 12-14 m are excavated using a 6.288 m diameter EPB shield machine. A reasonable agreement with the measurements verifies their applicability towards widening the application horizon of machine learning-based approaches.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

Stress Level Based Emotion Classification Using Hybrid Deep Learning Algorithm

  • Sivasankaran Pichandi;Gomathy Balasubramanian;Venkatesh Chakrapani
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권11호
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    • pp.3099-3120
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    • 2023
  • The present fast-moving era brings a serious stress issue that affects elders and youngsters. Everyone has undergone stress factors at least once in their lifetime. Stress is more among youngsters as they are new to the working environment. whereas the stress factors for elders affect the individual and overall performance in an organization. Electroencephalogram (EEG) based stress level classification is one of the widely used methodologies for stress detection. However, the signal processing methods evolved so far have limitations as most of the stress classification models compute the stress level in a predefined environment to detect individual stress factors. Specifically, machine learning based stress classification models requires additional algorithm for feature extraction which increases the computation cost. Also due to the limited feature learning characteristics of machine learning algorithms, the classification performance reduces and inaccurate sometimes. It is evident from numerous research works that deep learning models outperforms machine learning techniques. Thus, to classify all the emotions based on stress level in this research work a hybrid deep learning algorithm is presented. Compared to conventional deep learning models, hybrid models outperforms in feature handing. Better feature extraction and selection can be made through deep learning models. Adding machine learning classifiers in deep learning architecture will enhance the classification performances. Thus, a hybrid convolutional neural network model was presented which extracts the features using CNN and classifies them through machine learning support vector machine. Simulation analysis of benchmark datasets demonstrates the proposed model performances. Finally, existing methods are comparatively analyzed to demonstrate the better performance of the proposed model as a result of the proposed hybrid combination.

Decision Tree 를 이용한 Machine Learning (Machine Learning by Decision Tree Algorithm)

  • 정원찬;최경수;김정호
    • 전자통신동향분석
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    • 제8권4호
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    • pp.205-211
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    • 1993
  • 필요한 자료의 제공만으로 컴퓨터 스스로 논리 체계를 세워 나가는 Machine Learning은 인공 지능의 한 분야로서 여러 방면에서 활발한 연구가 진행되고 있다. 본 고에서는 Machine Learning 의 기본적인 여러가지 방식 중의 하나인 Decision Tree 방법을 소개하고 문제점 및 연구 방향을 서술한다.

모바일 터치스트로크 데이터를 이용한 2-class Maxtreme Learning Machine(MLM) (2-class Maxtreme Learning Machine(MLM) for Mobile Touchstroke using Sequential Fusion)

  • 최석민;테오벵진
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2018년도 춘계학술발표대회
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    • pp.362-364
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    • 2018
  • 핸드폰 사용자가 늘어나면서 이와 관련하여 개인 정보 보안에 대한 중요성이 대두되고 있다. 이에 따라 제안된 알고리즘은 Extreme learning machine 으로부터 착안하여 변형하여 고안한 Maxtreme Learning Machine(MLM) 으로, 사용자들의 터치 스트로크 특성 벡터를 제안 알고리즘으로 학습하여 사용자들을 검증한다. 또한 특성 벡터의 순차적 융합 기법을 이용하여 더 많은 정보를 바탕으로 사용자를 높은 정확도로 검증 할 수 있다.