• 제목/요약/키워드: amusement design

검색결과 108건 처리시간 0.024초

이공계박물관의 전시디자인에 관한 기초적 연구 -정보통신 박물관의 전시체계와 연출방법에 관한 사례연구를 중심으로- (A Basic Study on the Exhibition Design of a Science Museum -Focus on the Case Study on Exhibition System & Prestutation Method of a Museum of Telecommunication-)

  • 김종훈;임채진
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.58-68
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    • 1997
  • The core of character and concept in an exhibition space of contemporary museum is that the place for relics and materials changes into the place for spectators, the static exhibition place changes into the dynamic exhibition place, and the place for learning naturally during amusement. In other words, it could convey the conceptual exhibition object which is not the material object called a relic, it could be a place where is to investigate, participate, experience and enjoy with easily method to general public, and ordinary people are supposed to experience with integrative the world of intellectual, cultural and artistic which is inconcionsly rising a dimensiov. In order to response positively the change of these exhibition concept itself, exhibition system will be established through the analysis of realistic exhibition objects with the visulatization of theme or thought of an exhibitiov. In process of conveying image, the effective and concrete exhibition method and technique should be measured in order to realize the communication between spectators and exhibition objects. The purpose of this study is to find the methodology which is enable to establish the exhibition theme and presentation system through the selection and analysis of exhibition objects in major cases of a musem of ecience and engneering, to find the process model till the methodology applies to the space scheme, and to find finally the designed indicators which is applicable to the progress of exhibition desigv.

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김광수 건축디자인의 전복적 전유 표현특성 (Expressive Characteristics of Subversive Appropriation in Kim kwang soo's Architectural Design)

  • 박영태
    • 한국실내디자인학회논문집
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    • 제27권1호
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    • pp.97-108
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    • 2018
  • This study is based on the way Kim Kwang Soo works, which reveals a strong expressive tone that is rare in Korean architecture. His work is not decorative and symbolic representation of the intention of positive amusement. Therefore, the following noteworthy points will arise. The various phenomena associated with architecture and society are researched and analyzed in a critical manner. So, it creates and expresses its own formal logic. In this study, the theory of the subversive appropriation theory was identified by using the expressive characteristics of engagement. The study was based on a conceptual framework for the overturning of the mimesis, which Benjamin and Adorno have described. From this, this study summarizes Kim Kwang Soo's nihilistic attitude, finding boundaries and crack points, and subversive expression as a new form of architectural formal logic as main characteristics of interpretation of works. The characteristics of subversive expression of Kim Kwang Soo architecture derived from this are as follows. It does not take an ideological approach to the dismantling of the internalization of traditional Korean architecture. Popular culture and social phenomena are used as materials for expression. These are structured sensibly with appropriated formal logic. Finally, the architectural position adhered to the limit of performativity was recognized as the dimension of new meaning generation.

현대 니트패션에 나타난 해체주의 특성 (Characteristics of deconstruction expressed in the contemporary knit fashion)

  • 이윤미
    • 복식문화연구
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    • 제26권4호
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    • pp.583-597
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    • 2018
  • The purpose of this study is to classify and analyze the deconstruction phenomena expressed in contemporary knit fashion design, and to analyze the inner meaning of deconstruction based on certain characteristics. As a method of study, literature data for theoretical backgrounds, prior studies, and internet data were analyzed. The scope of this study was restricted to knitwear published in the world's four major collections (Milan, Paris, New York and London) from 2014 F/W to 2018 S/S. Based on prior studies, four concepts of deconstruction were derived: "$Diff{\acute{e}}reance$", "Intertextuality", "Intermeaning of Meaning", "Dis De Phenomenon". The results of the study were as follows: first, "$Diff{\acute{e}}reance$" refers to a transcendence of time and space. These expressions are discursive, unrealistic, and convey freedom through intent that deviates from rules and norms. Second, "Intertextuality" indicates a mixture of different texts, such as styles, materials, and items. These expressions deliver novelty with amusement, and can be entertaining depending on audience expectations. Third, "Intermeaning of Meaning" is accidental category - depending on how the wearer wears the clothing. -; accordingly, free and spontaneous creativity is an emerging trend in fashion. Fourth, the clothing was expressed in deformed and distorted form by the construction and destruction of the structure, a technique we describe as the "Dis De Phenomenon". In this concept, the sense of free design of young emotion appears along with the sense of purity and shock due to intentional inconsistency.

엘자 스키아빠렐리의 의상(衣裳)에 나타난 장식요소(裝飾要素)의 상징체계(象徵體系) (A Study in the Symbol System of Clothing Decorations in Elsa Schiaparelli's Design Works)

  • 백정현;배수정
    • 패션비즈니스
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    • 제9권4호
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    • pp.127-144
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    • 2005
  • The aim of this study is to find out the symbol of clothing decorations in Elsa Schiaparalli's design works and there are four major points due to the aim of this study. Firstly, a fantasy is represented through Surrealistic Arts which creates mysterious, secrete, and surprising spirits. In Surrealistic Arts, the fashion of schiaparelli demonstrates a fantasy spirit by using the methods like metaphor, transformation, and re-positioning. Secondly, In Surrealistic paintings, normally double image or different image from symbol immanent were expressed. However, Elsa Schiaparelli used double and multi-image decorations instead that has well-organized formative effect. The mixture of double images can be separated as symbolic mixture, design mixture and expressive mixture. Thirdly, the body parts has represented symbolism and sensuality in Surrealism Arts. Elsa Schiaparelli has demonstrated the expression of modern clothing as passionate, desirable, and powerful. This is the reason why her designs were absolutely different from the previous sihouette-focused clothing. Fourth, there are lots of intentional decoration that are different from actual images, such as transformation, exaggeration, minimization and repettion, as well as, re-location, re-arrangement, line-up arrangement, collage and odd materials.

Planning and Design of Quingming Shanghe Park in Kaifeng

  • Liu, Xiao-ming
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • 제1호
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    • pp.202-207
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    • 2001
  • Covering an area of about 39 ha, Qingming Shanghe Park is located in the northwest of Kaifeng, formerly the capital of seven dynasties in China. It is intended to serve as a tourist attraction based on a painting 〃Qingming Festival at Riverside〃 by Zhang Zeduan of the Northern song Dynasty, which vividly illustrates a real life on the both sides of the Bian River as well as in the urban area, Kaifeng, in early Spring. The park is a collection of varied buildings such as shops, restaurants, tea-houses, theaters, and hotels in the North song style, with an introduction of the history of Kaifeng, this paper examines design philosophy and methodology of the park, and discusses the creative design of the first stage development known as known as The South Area of the park. Marked by the Rainbow Bridge and the City Gate, the South Area is divided into three parts, the rural, suburban, and urban parts which are organized according to the spatial order showed in the painting. The South Area proves to be very successful because of its amazing sense of history and interesting folk performance. Furthermore, the preliminary 9planning of the second stage development known as The North Area is presented with references to culture, history and customs. The North Area is proposed to include the Old Sports & Games Garden, the Exhibition Garden, and the Hot Spring Garden with an appearance of the imperial gardens in the Northern Song, integrated with participation of old sports and games, display of old science & technology achievements, and enjoyment of hot spring bath.

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강원지역 주요 유원지 공중화장실의 적정설계 평가에 관한 연구 (A Study on the Appraisal of Appropriate Planning in Public-Toilet of Amusement Park in Kangwon-Do)

  • 김은중
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.62-69
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    • 2005
  • This study shows the present conditions and the appraisal of Public-Toilet in ammusement park of Kangwon-Do. The areas of Public-Toilets are various from over $30m^2\;to\;230m^2$ and the construction costs are also various. The exterior designs aim at Provincial characteristics, traditional images, or modem minimal styles. The floor plans are usually symmetric forms by rectangular or circular spaces. There are some laws and manuals from related association to regulate Public-Toilet. By appraising with these laws and manuals we can notice that there are many problems to improve in Public-Toilet. As the survey, we can find that the unpreparedness of the cognition equipment about whether someone uses the public-toilet has most frequency in related laws. And by the laws about multipurpose toilet, the insufficiency of the accessing space to the chamber pot has most frequency. By the manual of related association, there are much more indications - for example, the unpreparedness of wind protection room or etiquette bell, so on - than by related laws. For the improvement of the culture In Public-Toilet, we should not only improve the related laws, but also activate the deliberation about the appropriate planning in Public-Toilet.

인간의 욕구분석을 통한 게임의 흥미요소연구 (A Study of Attraction Effect of Playing Games based on Analysis of Human Desire)

  • 최삼하;김경식
    • 한국게임학회 논문지
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    • 제2권2호
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    • pp.10-19
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    • 2002
  • 현재의 게임은 단순한 공학적 산물의 개념을 뛰어넘어 디지털화된 오락문화요 생활문화로 인식되고 있다. 이에 인간의 개인적, 사회적 욕망과 욕구에 대한 정확한 분석은 게임을 디자인하는데 있어서 좀 더 과학적인 근간을 제공해 줄 수 있을 것이다. 인간의 근원적인 욕망과 그에 대한 보상을 위한 활동에 대한 연구는 이미 오래전부터 심리학자들을 중심으로 이루어져 왔다. 이를 바탕으로 플레이어가 게임에서 얻고자하는 바와 그에 대한 보상에 대하여 연구하였다.

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모호성의 관점에서 본 마틴 마르지엘라 패션디자인 특성 (Characteristics of Martin Margiela's Fashion Design from the Perspective of Ambiguity)

  • 김순자
    • 한국의상디자인학회지
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    • 제18권2호
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    • pp.191-206
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    • 2016
  • A designer representing an avant guard fashion, Martin Margiela introduces experimental collections that seek ideational and ideal values, breaking away from limits of popular universality or usefulness of fashion. This study seeks to interpret Martin Margiela's design characteristics from the perspective of ambiguity, and thereby examine theoretical basis of meaning interpretation of his ambiguous and innovative design. In poetic meaning ambiguity is verbal nuance which gives room for alternative reaction the same piece of language. By way of study methods, concepts and characteristics of ambiguity were examined based on William Empson's seven types of ambiguity, and characteristics of Martin Margiela's fashion design were analyzed from the perspective of ambiguity. In the study, expression of ambiguity in Martin Margiela's fashion design was categorized into ambiguity of forms, that of meanings, and that of existence. Ambiguity of forms could be found indeterminate form of clothes and flat clothes. Ambiguity of meaning refers to ambiguity arising from the possibility of the meaning that fashion design is going to convey diverse interpretation. Ambiguity of meaning could be found up-cycling vintage clothes, semi-couture, signs of time, unfitting size, and symbolic letter. Ambiguity of existence could be found inanimate dummy, face shrouded with a veil and expression of multiple identity. In Martin Margiela's fashion design ambiguity gives rise to joy of something fresh, amusement felt about what deviates from normality and the possibility of fashion design's endless creations.

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‘98-00’ Fashion Trend에 나타난 Hybrid 현상에 관한 고찰 (The concept of hybride phenomean is to selected to describe the fashiontrend of ‘98-00’.)

  • 정미혜
    • 한국의상디자인학회지
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    • 제1권1호
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    • pp.5-16
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    • 1999
  • The purpose of this study is to identify the distinctive characterics HYBRID, strictly defined, an offspring that is a cross between different species, genera, or, in rare cases, families, More loosely defined, a hybrid can also be a cross between parents of different subspecies or varieties of a species. Hybrid varieties of plants and animals are of economic value because the hybrid is nearly always more vigorous, larger, and more fertile than either of its parents. Plant and animal hybrids may arise spontaneously in nature or may be produced intentionally by man. Forward-looking fashion explores progress. Adjusting to a world that has integrated genetics and its mutations, the new silhouette seems without references, as if born from a spontaneous generation. A slightly bizarre composite, asymmetrical, discreetly technological aesthetic, it draws on the latest technological details. the pursuit of performance and ergonomics, yet also of comfort and amusement that takes into account the body and its articulations, generates strange garments. Inspired by medical protheses. Focos on fabric touches, their weightiness and surface effects obtained with silicone, rubber or wax. in a range that highlights yellows but can also contrast with colder, slightly surgical hues, the hybrid woman doesn't necessarily want to stand out.

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현대 패션에 나타난 장르간 하이브리드에 대한 연구 (A Study on the Hybrid of Different Genres in Contemporary Fashion)

  • 김자민;하지수
    • 복식
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    • 제55권8호
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    • pp.1-14
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    • 2005
  • This study aims to find out how the deconstruction and combination of genres is being carried out in modern art and design, to look at the role of art and fashion in modern culture through a study of genre hybrid tendencies in fashion, and to reposition fashion as a tool that sensitively reflects changes in society and culture. The heightening of deconstructionism, gadgets, high technology which provide a background for the fall of all art and design styles and genres and the overlap and diffusion of different styles, is the fundamental reason behind genre hybrid. In the genre hybrids of fashion, the four characteristics of nomadism, amusement, wearability and noticeability were especially strong. As a result of studying the genre hybrids in modern fashion, I found out that the idea of wearing in fashion was made easier with the deconstruction and combination of fashion with different genres. It was also apparent that the genre hybrid phenomenon will continue in the future due to the continuous development of technology.