• 제목/요약/키워드: amount perception

검색결과 343건 처리시간 0.025초

말지각의 기초표상: 음소 또는 변별자질 (The Primitive Representation in Speech Perception: Phoneme or Distinctive Features)

  • 배문정
    • 말소리와 음성과학
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    • 제5권4호
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    • pp.157-169
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    • 2013
  • Using a target detection task, this study compared the processing automaticity of phonemes and features in spoken syllable stimuli to determine the primitive representation in speech perception, phoneme or distinctive feature. For this, we modified the visual search task(Treisman et al., 1992) developed to investigate the processing of visual features(ex. color, shape or their conjunction) for auditory stimuli. In our task, the distinctive features(ex. aspiration or coronal) corresponded to visual primitive features(ex. color and shape), and the phonemes(ex. /$t^h$/) to visual conjunctive features(ex. colored shapes). The automaticity is measured by the set size effect that was the increasing amount of reaction time when the number of distracters increased. Three experiments were conducted. The laryngeal features(experiment 1), the manner features(experiment 2), and the place features(experiment 3) were compared with phonemes. The results showed that the distinctive features are consistently processed faster and automatically than the phonemes. Additionally there were differences in the processing automaticity among the classes of distinctive features. The laryngeal features are the most automatic, the manner features are moderately automatic and the place features are the least automatic. These results are consistent with the previous studies(Bae et al., 2002; Bae, 2010) that showed the perceptual hierarchy of distinctive features.

의류광고모델의 유형에 따른 광고효과 (The Clothing Advertisement Effectiveness of Types of Model)

  • 김사림;박혜선
    • 자연과학논문집
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    • 제13권1호
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    • pp.113-128
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    • 2003
  • The purpose of his study was to investigate the effectiveness on clothing advertisement of three types of model, perception of model attributes by the clothing consumers, and difference in advertisement effectiveness according to perception of model attributes. Three types of advertisements for easy casual brand were selected, which are using celebrity, expert and general consumer models. The final analysis included 304 persons, who ranged from 16 to 25 in age. The statistics used analysis include ANOVA, Duncan's multiple range test, factor analysis and regression by the SPSS program. The result were as follow:1. The celebrity advertisement was the most effective type on all kinds of attitude changes (cognitive, emotional, and behavioral attitude changes) of consumers.2. The celebrity model received high scores on attractiveness and truthfulness; and the general consumer model received high scores on truthfulness and similarity.3. The amount of consumers attitude changes was different according to the perceptions of model attributes as well as the types of model.

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CSF 분석을 통한 인터넷쇼핑몰 전략 -고객과 기업의 인식차이를 중심으로- (Developing Internet Shopping Mall Strategy through CSF Analysis Based on Cognitive gap between Customers and Managers)

  • 서영호;채영일;이현수
    • 품질경영학회지
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    • 제29권1호
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    • pp.160-172
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    • 2001
  • The purpose of this study is to develop a successful strategy that can satisfy customer needs effectively based on the recognition of cognitive gaps toward the Internet shopping mall between managers and customers. Internet shopping mall becomes a main cyber space for future shopping, Despite some pessimistic view on the future of cyber shopping, the amount of purchase in Internet shopping has increased continuously and dramatically. In order to compare and analyze the cognitive difference between managers and customers, this study investigates the view of managers as Internet shopping mall operators as well as that of customers. Questionnaires and brief interviews were carried out to collect empirical data. Empirical results find the significant cognitive gap in the perception of importance of factors affecting shopping malls between managers and customers. After analysing the empirical data with statistical methods, this study finds that six of nine factors show significantly different views in perception of Internet shopping mall between managers and customers. The findings of this study can be employed to implement an Internet shopping mall strategy to better serve customer needs and requirements to gain competitive advantage in this emerging market with growing competition.

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Stakeholders' Perception of the Causes and Effect of Construction Delays on Project Delivery-A Review

  • Gandhak, Prajyot;Sabihuddin, Syed
    • Journal of Construction Engineering and Project Management
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    • 제4권4호
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    • pp.41-46
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    • 2014
  • Indian Construction industry is large, volatile, and requires tremendous capital outlays. Typically, the work offers low rates of return in relation to the amount of risk involved. A unique element of risk in the industry is the manner in which disputes and claims are woven through the fibre of the construction process. Delay is generally acknowledged as the most common, costly, complex and risky problem encountered in construction projects. Because of the overriding importance of time for both the Owner and the Contractor, it is the source of frequent disputes and claims leading to lawsuits. The growing rate of delays is adversely affecting the timely delivery of construction projects. Presently construction industries are facing a lot of problems, considering that a paper assess construction stakeholder's perception to the causes of delays and its effects on project delivery. And also one case study is considered in this paper to elicit responses from construction stakeholders. The primary aim of this paper is to identify the perceptions of the different parties regarding causes of delays, the allocation of responsibilities and the types of delays, and method of minimizing the construction delays.

DISEASE FORECAST USING MACHINE LEARNING ALGORITHMS

  • HUSSAIN, MOHAMMED MUZAFFAR;DEVI, S. KALPANA
    • Journal of applied mathematics & informatics
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    • 제40권5_6호
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    • pp.1151-1165
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    • 2022
  • Key drive of information quarrying is to digest liked information starting possible information. With the colossal amount of realities kept in documents, information bases, and stores, in the medical care area, it's inexorably significant, assuming excessive, arising compelling resources aimed at examination besides comprehension like information on behalf of the withdrawal of gen that might assistance in independent direction. Classification is method in information mining; it's characterized as per private, passing on item toward a specific course established happening it is likeness toward past instances of different substances trendy the data collection. In pre-owned recycled four Classification algorithm that incorporate Multi-Layer perception, KSTAR, Bayesian Network and PART to fabricate the grouping replicas arranged the malaria data collection and analyze the replicas, degree their exhibition through Waikato Environment for Knowledge Analysis introduced to Java Development Kit 8, then utilizations outfit's technique trendy promoting presentation of the arrangement methodology. The outcome perceived that Bayesian Network return most elevated exactness of 50.05% when working on followed by Multi-Layer perception, with 49.9% when helping is half, then, at that point, Kstar with precision of 49.44%, 49.5% when supporting individually and PART have lesser precision of 48.1% when helping, The exploration recommended that Bayesian Network is awesome toward remain utilized on Malaria data collection in our sanatoriums.

자율주행 인지 모듈의 실시간 성능을 위한 적응형 관심 영역 판단 (An Adaptive ROI Decision for Real-time Performance in an Autonomous Driving Perception Module)

  • 이아영;이호준;이경수
    • 자동차안전학회지
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    • 제14권2호
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    • pp.20-25
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    • 2022
  • This paper represents an adaptive Region of Interest (ROI) decision for real-time performance in an autonomous driving perception module. Since the whole automated driving system consists of numerous modules and subdivisions of module occur, it is necessary to consider the characteristics, complexity, and limitations of each module. Furthermore, Light Detection And Ranging (Lidar) sensors require a considerable amount of time. In view of these limitations, division of submodule is inevitable to represent high real-time performance for stable system. This paper proposes ROI to reduce the number of data respect to computation time. ROI is set by a road's design speed and the corresponding ROI is applied differently to each vehicle considering its speed. The simulation model is constructed by ROS, and overall data analysis is conducted by Matlab. The algorithm is validated using real-time driving data in urban environment, and the result shows that ROI provides low computational costs.

초등학생의 김치 섭취에 대한 의식 및 기호도 조사 (A Survey on Elementary School Children's Perception and Preference of Kimchi)

  • 지현정;남은숙;박신인
    • 한국식품영양학회지
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    • 제21권4호
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    • pp.572-582
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    • 2008
  • The purpose of this study was to evaluate the perception and preference of Kimchi among the elementary school children. The survey was conducted via questionnaire to 439 elementary school children(224 males and 215 females) who lived in Seongnam. 77.2% of the surveyed children had an affirmative opinion of Kimchi intake. Children regarded Kimchi as traditional, nutritious, healthy, fermented and delicious food. It also revealed that the higher grade($4{\sim}6$ grade) students were more awareness in Korean traditional fermented healthy food as for Kimchi than the lower grade($1{\sim}3$ grade) students. They should eat Kimchi mainly because Kimchi is good for health(82.9%), nutritious food(62.9%), our traditional food(58.3%), and delicious food(41.5%). 73.9% of the children responded that the parents influenced on their consumption of Kimchi, but 16.5% of the children answered that their parents did not meddle. 67.3% of the children liked Kimchi, whereas 5.3% of them disliked it. The preference of Kimchi was significantly higher for lower grade students than for higher grade students. The main reason liking Kimchi was hot taste(60.8%) of Kimchi, and then texture of chewing(59.0%), taste of freshness (29.2%), cool taste(28.7%), and peculiar taste(26.9%) of Kimchi in order. The majority reasons for dislike the Kimchi were salty taste, hot taste, not eat oftenly, smell, appearance of Kimchi in order. The hot taste of Kimchi was the number one reason of their diskike of Kimchi, especially for lower grade students and female students, and it was the most important reason for those also like Kimchi. The children preferred the a little hot taste of Kimchi, properly fermented Kimchi, medium amount of seasoning in Kimchi, and any parts of Baechu in Kimchi.

정상체중과 과체중 여대생을 대상으로 컵의 형태에 따른 인지량의 차이에 관한 연구 (Difference in Volume Perception according to Cup Shape in Normal Weight and Overweight Female College Students)

  • 이명옥;장은재
    • 대한영양사협회학술지
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    • 제20권1호
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    • pp.63-69
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    • 2014
  • The volume perception of water according to cup shape was examined in female college students divided into a normal weight group (<23 body mass index, n=51) and an overweight group (${\geq}$23 body mass index, n=48). The perceived water volume was recorded by participants after they observed the water volume in cups with different shape (highball and tumbler) and with different base height (high base and low base), which contained the same amount of water (150 ml). The normal weight group perceived a water volume of 238.5 ml (highball) and 201.6 ml (tumbler) for the high base cups. The overweight group perceived a volume of 245.6 ml (highball) and 188.8 ml (tumbler). For the low base cups, the normal weight group perceived a water volume of 207.8 ml (highball) and 104.1 ml (tumbler). The overweight group perceived a volume of 202.2 ml (highball) and 100.4 ml (tumbler). Both the normal weight and overweight groups perceived significantly more liquid in the highball cups compared to the tumbler cups. In addition, both groups perceived significantly more liquid in the high base cups compared to the low base cups. However, there were no significant differences in the estimated variance of perceived volume between the normal weight and overweight groups according to the cup shape and cup base height. In conclusion, cup shape and base height potentially affects volume perception. Therefore, modifying cup shape may be used in a weight control program to help control caloric beverage consumption.

도서관 이용 활성화를 위한 시각장애인학교 도서관 프로그램 연구 (Use of School Libraries and Effects of Library Programs for Visually Impaired Children)

  • 이지연;전정현
    • 정보관리학회지
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    • 제34권3호
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    • pp.23-48
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    • 2017
  • 본 연구는 국내 시각장애인학교 도서관의 운영방향에 대한 기틀을 마련하고, 도서관 프로그램에 대한 실제 이용자의 인식정도를 반영한 체계적인 프로그램을 개발하기 위하여 진행되었다. 국내 시각장애 학교도서관 세 곳을 대상으로 설문조사를 수행하였으며, 분석결과를 기반으로 시각장애인학교 도서관 프로그램 프레임워크를 제안하였다. 프레임워크의 적용가능성 및 효과성을 검증하기 위하여 연구팀과 각 학교의 교사 간의 협의를 통하여 각 학교의 상황에 맞는 총 10개의 프로그램을 설계하여 실제 학생들을 대상으로 수업을 실시하였다. 프로그램 종료 후 조사한 결과 도서관 이용 빈도, 독서량, 도서관에 대한 인식, 정보활용 및 자기주도적 학습의지의 영역에서 모두 긍정적인 반응이 증가한 것을 확인할 수 있었다.

게임장르별 포지셔닝에 대한 소비자 지각도 평가 전략 (Evaluation Strategy of Consumer Perception According to the Game Genre Positining)

  • 이지훈
    • 한국게임학회 논문지
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    • 제5권3호
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    • pp.31-38
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    • 2005
  • 게임장르별 소비자 지각도 평가는 기업의 시장점유율, 신규 고객유치, 고객 유지, 경쟁기업 위치 정립 등 기업의 운영에 많은 영향을 미치는 부분이다. 특히 소비자가 제품 및 기업에 대해 나쁜 이미지로 소비자에게 지각되어 버린다면 금방 경쟁사에게 고객을 놓칠 수 있고, 시장에서 이미지 회복을 위해 많은 비용과 시간을 소비해야 한다. 하지만 상당수의 게임 업계는 제품판매에만 급급한 홍보 전략을 고수하고 있다. 이 전략은 단기적으로는 제품을 팔아 고객을 유치할 수 있지만 지속적인 고객유지는 어렵다는 것이다. 또한 기업 매출과 장기적인 시장점유율 확보를 위해서는 고객의 지각도 분석이 필요하다. 이러한 차원에서 본 연구의 방향을 게임제품과 기업이미지를 평가하는데 초점을 맞추어야 하지만, 논문이 특정 업체 제품 및 특정 업체방향으로 기울게되는 소지가 있어 모든 소비자가 공감할 수 있는 게임장르별 및 게임 특성들을 분석하고 거기 에 맞는 전략을 제언해주는데 중점을 두었다.

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