• 제목/요약/키워드: after-school learning program

검색결과 375건 처리시간 0.023초

초등학생의 블랜디드 러닝 기반 구조중심협동학습을 적용한 안전교육 프로그램 개발 및 효과 (Effects of a Structure-centered Cooperative Learning Safety Education Program based on Blended Learning for Elementary School Students)

  • 성정혜
    • 지역사회간호학회지
    • /
    • 제30권1호
    • /
    • pp.57-68
    • /
    • 2019
  • Purpose: This study was performed to determine effects of a structure-centered cooperative learning safety education program based on blended learning for elementary school students. Methods: The study is developed in nonequivalent control group non-synchronized design. The subjects included 24 sixth grade students in the experimental group and 23 sixth grade students in the control group, respectively. To prevent diffusion of the experiment, it was carried out from May 20th to June 24th in 2015 with the control group and the other from August 26th to September 30th in 2015 with the experimental group. It was performed on experimental group after the structure-centered cooperative learning safety education program based on blended learning once a week for 6weeks. Data were analyzed by using descriptive statistics, paired t-test and independent t-test. Results: After the intervention, the experimental group showed significant increases in the self-directed learning attitudes and safety behavior compared to the control group except for the academic self-efficacy. Conclusion: The results indicate that the structure-centered cooperative learning safety education program based on blended learning program is effective in safety education for 6th graders.

학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과 (The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students)

  • 손경옥;이형철
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제40권1호
    • /
    • pp.55-65
    • /
    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.

"EBS English 방과후영어"의 운영현황 및 교사와 학생의 만족도에 관한 연구 (A study on after-school English classes implementing the program of EBS English after-school)

  • 황정희;김영미
    • 영어어문교육
    • /
    • 제18권2호
    • /
    • pp.213-246
    • /
    • 2012
  • This study aims to investigate how the EBS English (EBSe) After-School program has been implemented in after-school classrooms. It also aims to examine the needs of the teachers and the students involved in the program, as well as their evaluation of the program itself to date. The EBSe After-School program has recently been launched and used in public school contexts less than a year. Thus, it is necessary to examine ways how the EBSe After-School program has been applied in real after-schools; and how the program has been perceived by the people engaged. The study was conducted in 19 elementary schools and 12 middle schools, which ran their after-school classes utilizing the EBSe program. Questionnaires were given to the 52 teachers and 1,258 students using the program. In addition to the questionnaires, syllabi and lesson plans of the after-school classes have also been inspected. The study finds that, despite overall satisfaction with the program, only a small portion of students participated in the after-school classes. Another finding of the study is that there was much difference in the way of implementing the program between the elementary and middle schools. Finally, the study makes some suggestions for improving the program.

  • PDF

초등과학 수업에서 자연 나눔 학습 방법의 적용 효과 - 4학년 식물 단원을 중심으로- (The Effects of Sharing Nature Learning Program in Elementary Science Class - Focused the Plants Units of the 4th Grade)

  • 최선영;김혜란
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제30권1호
    • /
    • pp.83-92
    • /
    • 2011
  • The purpose of this study was to develop the learning program using sharing nature that can be utilized in Korean elementary science classes and explore the its effects of science academic achievement, inquiry ability, scientific attitude of students after applying it. Sharing Nature used a playful and inspirational teaching strategy and was named after Flow Learning based on universal principles of how people learn. To examine the effects of Sharing Nature Learning Program this learning materials were applied to elementary science curriculum, and an experimental group and a control group were selected from 4th graders at a elementary school located in Icheon City, Gyeong-gi province. The results of this study found significant difference in the student's enhancement of the science academic achievement, inquiry ability, scientific attitude. In conclusion, Sharing Nature Learning Program is useful to develop the elementary school student's science academic achievement, inquiry ability, scientific attitude and had better be widely applied to science education.

학교 캠퍼스를 활용한 창의적 체험활동 운영방안 연구 (The Study of Investigating the Way Applying a School Garden for the Creative Experience Activity)

  • 문병찬;김용택;임형선
    • 대한지구과학교육학회지
    • /
    • 제9권1호
    • /
    • pp.39-53
    • /
    • 2016
  • The purpose of this study was to investigate the way applying a school garden for the creative experience activity on the school learning program. For this study, the 27s elementary students who were the 5th and 6th grades participated in this program. And the 10units lessons programs what were consisted with the inquiry, debating, and cooperating activities were developed, and applying to classroom and school garden. The key concepts of developing program were 'rocks which were in the school garden'. he results are follows, for the creative experience activity on the school teaching/learning program, the school garden has useful value as teaching/learning field. The teaching/learning activity applying the school garden makes an offer the awareness to students that the knowledges learned in school were actually relative with their life. Also, the students are affirmatively participate to learning, debate, and cooperate activities because the school garden is very familiar environment to them. Lastly, the students are interesting in learning classes because they think that the school garden environments will reform actually to new shape of their ideas. After this learning were finishing, most of students indicated their intention with satisfaction. Some of them suggested applying the additional program using the school garden. Consequently, the school garden has the very useful value for applying program of the teaching/learning in elementary school education.

초등학교 고학년생의 이물질에 의한 완전기도폐쇄 응급처치 실기교육이 학습동기, 응급처치 지식과 기술에 미치는 영향 (The Effect of Complete Airway Obstruction Maneuver Training Program on the Learning Motivation, Knowledge and Skill of Choking Management)

  • 김미선
    • 한국응급구조학회지
    • /
    • 제9권2호
    • /
    • pp.79-88
    • /
    • 2005
  • The purpose of this study was to develope the Complete Airway Obstruction Maneuver Training Program and identify its effects on learning motivation, knowledge and skill of choking management in the primary school students. The subjects for the experimental group of 38 students and the control group of 39 students, all of whom are primary school students in Gwangju, the Republic of Korea. A non-equivalent control group pretest-posttest design was used and data were collected from November to December, 2003. During about 2 weeks, 2 times for a week with 80 minutes at a time, the complete airway obstruction maneuver training program was conducted in the experimental group. Experimental data were analyzed through SPSS/win 11.0 PC+, and the tests examining general characteristics between the experimental group and the control group were conducted through $x^2$-test. Fisher's exact probability test and t-test, and identifying the effect of the complete airway obstruction Maneuver training program was analysed through t-test and ANCOVA. The results of the study were as follows: 1. After intervention on the complete airway obstruction maneuver training program, Learning motivation in the experimental group was significantly higher than that of the control group. 2. After intervention on the complete airway obstruction maneuver training program, knowledge of choking management the experimental group was significantly higher than that of the control group(F=223.637, p=.000). 3. After intervention on the complete airway obstruction maneuver training program, skill of choking management the experimental group was significantly higher than that of the control group(t=46.800, p=.014). These findings suggest that the complete airway obstruction maneuver training program can facilitate learning motivation, knowledge and skill of choking management in the primary school students. Therefore it is considered that the complete airway obstruction maneuver training program can be utilized as a effective way to implement the 7th national curriculum for creative extra-activities.

  • PDF

아동을 대상으로 한 인터넷 영양교육 프로그램의 효과분석 (Effect-Evaluation of Nutritional Education Program Using Internet for School Children)

  • 허은실;이경혜
    • Journal of Nutrition and Health
    • /
    • 제36권5호
    • /
    • pp.500-507
    • /
    • 2003
  • This study was carried out to evaluate the effects on elementary school children of Internet-based nutrition education programs. The subjects consisted of 80 boys and girls (book-loaming group : 42, Internet-based teaming group : 38) in the 5th grade of elementary school. The results were as follows : The evaluation of Internet-based education programs by Internet-teaming group showed above average in all domains. As the favorite and wholesome menu chose‘nutrition kingdom’(52.6%) made of animation. The educational effect of this program was evaluated by comparing the methods of the Internet-learning group with those of the book-learning group. For effect-evaluation were measured the degree of nutrition knowledge and diversity score of dietary intake from before and after education. Before undertaking the program, there was no significant difference between the two groups in terms of their nutrition knowledge. However, the nutrition knowledge of the Internet-based teaming group after the program had increased significantly (p < 0.01) compared to the book-learning group. There was no significant difference between the two groups in terms of the diversity of dietary intake before the start of the program, but upon its completion, the Internet-based learning group showed a significant increase compared to the book-loaming group (p < 0.05). This suggests that Internet-based educational programs could be effective in drawing the interest and boosting the concentration levels of schoolchildren. In conclusion, Internet-based nutrition education shows the potential to be an effective alternative education method. (Korean J Nutrition 36(5): 500∼507, 2003)

방과후학교 요리교실이 아동의 식습관과 사회성에 미치는 영향 (The Effects of an After-School Cooking Program on the Eating Habits and Sociality of Children)

  • 금지헌
    • Human Ecology Research
    • /
    • 제52권3호
    • /
    • pp.267-274
    • /
    • 2014
  • The purpose of this study was to investigate the effects of an after-school cooking program on the eating habits and sociality of children. Thirty five children from the 3rd to the 6th grade of G Elementary School participated in this program comprising 12 periods of cooking activities, from May to August 2013. The content of the after-school cooking program included japchae, topokki, jajangmyeon, oi sobagi, cake, snack wrap, vegetable fried rice, sticky noodle, sushi, pizza, rice muffin, and sandwiches. Before and after learning, the participants' eating habits and sociality were investigated. The study analyzed the mean, standard deviation, and Wilcoxon Matched-Pairs Signed-Ranks Test results for a comparison between the pre- and post-test results. On the basis of the research findings and discussions, the study reached the following conclusions. First, the after-school cooking program was analyzed as being helpful and useful in categorizing the eating habits of children as sanitary dietary life, well-mannered dietary life, and healthy dietary life. Further, more girls than boys fostered effective eating habits. Second, the after-school cooking program was analyzed as being helpful and useful in determining sociality and more girls than boys fostered effective sociality. Third, cooking is an appropriate topic for the after-school program of Korean elementary schools, and the cooking program has expanded in G Elementary School after the abovementioned experiment.

가상현실 기반 작업치료프로그램이 학령기 지적장애 아동의 신체기능 및 학습능력에 미치는 영향 (The Effects of Virtual Reality-Based Occupational Therapy Program on the Physical Function and Learning Capacity of School-Age Intellectual Disability Children)

  • 김고운;오혜원
    • 대한통합의학회지
    • /
    • 제9권1호
    • /
    • pp.13-22
    • /
    • 2021
  • Purpose : The purpose of this study was to investigate the effects of a virtual reality-based occupational therapy program on the physical function and learning ability of intellectually disabled school-aged children. Methods : In this study, 20 intellectually disabled children of school age were randomly and evenly divided into experimental and control groups with children in the experimental group receiving a virtual reality-based occupational therapy intervention. The study adopted a pretest-posttest design. The intervention was conducted for a total of 12 sessions for six weeks, twice a week, and 50 minutes per session. As measurement tools, BOT-2 and grooved pegboard tests were used to compare physical function before and after the intervention program, and K-ABC was used to check changes in learning ability. Results : The occupational therapy program produced a significant improvement in both physical function and learning ability of the experimental group. A significant difference was observed between the experimental and control groups. Conclusion : This study confirmed the value and usefulness of virtual reality-based occupational therapy as a tool for enhancing the physical function and learning ability of intellectually disabled school-aged children. Based on the results, a variety of future studies are encouraged that would further test the effects of the occupational therapy program used here.

초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발 (A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students)

  • 오정철;김종훈
    • 수산해양교육연구
    • /
    • 제28권5호
    • /
    • pp.1183-1197
    • /
    • 2016
  • The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in 'D' elementary school as group A and designated students of the same grade in 'J' elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students' Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.