• Title/Summary/Keyword: adaptive matching block

Search Result 87, Processing Time 0.024 seconds

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
    • /
    • v.4 no.4
    • /
    • pp.9-14
    • /
    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

  • PDF

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
    • /
    • v.16 no.2
    • /
    • pp.274-292
    • /
    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

An Efficient Spatial Error Concealment Technique Using Adaptive Edge-Oriented Interpolation (적응적 방향성 보간을 이용한 효율적인 공간적 에러 은닉 기법)

  • Park, Sun-Kyu;Kim, Won-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.5C
    • /
    • pp.487-495
    • /
    • 2007
  • When error occurs during the network transmission of the image, the quality of the restored image is very serious. Therefore to maintain the received image quality, the error concealment technique is necessary. This paper presents an efficient spatial error concealment method using adaptive edge-oriented interpolation. It deals with errors on slice level. The proposed method uses boundary matching method having 2-step processes. We divide error block into external and internal region, adaptively restore each region. Because this method use overall as well as local edge characteristics, it preserves edge continuity and texture feature. The proposed technique reduces the complexity and provide better reconstruction quality for damaged images than the previous methods.

Stereo object Tracking System using Block Matching Algorithm and optical JTC (블록정합 알고리즘과 광 JTC를 이용한 스테레오 물체추적 시스템)

  • 이재수;이용범;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.25 no.3B
    • /
    • pp.549-556
    • /
    • 2000
  • In this paper, we propose a new adaptive stereo object tracking system that can be used when the back ground image is complex and the cameras are not fixed . In this method, we used the Block Matching Algorithm to separate the tracking object form the background image and then the optical JTC system is used to obtain the convergence-controlling and pa/tilt-controlling values fro the left and right cameras. the experimental results are found to track the object robustly & adaptively for the object tracking in various background images, and the possibility of real-time implementation of the proposed system by using the optical JTC is also suggested.

  • PDF

Motion Vector Estimation using an Adaptive Threshold (적응형 임계값을 이용한 움직임 벡터 예측 방법)

  • Kim, Jin-Wook;Park, Tae-Geun
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.6 s.312
    • /
    • pp.57-64
    • /
    • 2006
  • Motion estimation plays an important role for the compression of video signals. The proposed method utilizes an adaptive threshold and characteristics of a distribution of SAD (sum of absolute difference). Generally, the more complex the SAD distribution is, the larger SAD value tends to be. This proposed algorithm tries to reduce the search points in a simple distribution but increase them in a complex distribution to avoid local minima. A macro block is divided into 9 areas. One of them chosen using spatio-temporal correlation is called the primary area and the others are called the secondary area that will be searched to avoid local minima. The proposed algorithm decides if just one area (the primary area or the secondary area) will be enough to be searched or both areas should be searched, using adaptive threshold. Compared with famous motion estimation algorithms, the simulation result shows that the searching points per macro block and MSE decreases about 16.4% and 32.83 respectively on the average.

A New Adaptive Window Size-based Three Step Search Scheme (적응형 윈도우 크기 기반 NTSS (New Three-Step Search Algorithm) 알고리즘)

  • Yu Jonghoon;Oh Seoung-Jun;Ahn Chang-bum;Park Ho-Chong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.1 s.307
    • /
    • pp.75-84
    • /
    • 2006
  • With considering center-biased characteristic, NTSS(New Three-Step Search Algorithm) can improve the performance of TSS(Three-Step Search Algorithm) which is one of the most popular fast block matching algorithms(BMA) to search a motion vector in a video sequence. Although NTSS has generally better Quality than TSS for a small motion sequence, it is hard to say that NTSS can provide better quality than TSS for a large motion sequence. It even deteriorates the quality to increase a search window size using NTSS. In order to address this drawback, this paper aims to develop a new adaptive window size-based three step search scheme, called AWTSS, which can improve quality at various window sizes in both the small and the large motion video sequences. In this scheme, the search window size is dynamically changed to improve coding efficiency according to the characteristic of motion vectors. AWTSS can improve the video quality more than 0.5dB in case of large motion with keeping the same quality in case of small motion.

Motion Compensated Subband Video Coding with Arbitrarily Shaped Region Adaptivity

  • Kwon, Oh-Jin;Choi, Seok-Rim
    • ETRI Journal
    • /
    • v.23 no.4
    • /
    • pp.190-198
    • /
    • 2001
  • The performance of Motion Compensated Discrete Cosine Transform (MC-DCT) video coding is improved by using the region adaptive subband image coding [18]. On the assumption that the video is acquired from the camera on a moving platform and the distance between the camera and the scene is large enough, both the motion of camera and the motion of moving objects in a frame are compensated. For the compensation of camera motion, a feature matching algorithm is employed. Several feature points extracted using a Sobel operator are used to compensate the camera motion of translation, rotation, and zoom. The illumination change between frames is also compensated. Motion compensated frame differences are divided into three regions called stationary background, moving objects, and newly emerging areas each of which is arbitrarily shaped. Different quantizers are used for different regions. Compared to the conventional MC-DCT video coding using block matching algorithm, our video coding scheme shows about 1.0-dB improvements on average for the experimental video samples.

  • PDF

An Advanced Successive Elimination Algorithm Using Mean Absolute Difference of Neighboring Search Points (경계점의 절대 오차 평균을 이용한 개선된 연속 제거 알고리즘)

  • Jung, Soo-Mok
    • Journal of the Korea Computer Industry Society
    • /
    • v.5 no.5
    • /
    • pp.755-760
    • /
    • 2004
  • In this paper, an advanced successive elimination algorithm was proposed using mean absolute difference of neighboring search points. By using mean absolute difference of neighboring search points, the search point in motion estimation can be eliminated effeciently without matching evaluation that requires very intensive computations. By using adaptive MAD calculation algorithm, the candidate matching block can be eliminated early. So, the number of the proposed algrorithm was verified by experimental results.

  • PDF

A Adaptive Motion Estimation Using Spatial correlation and Slope of Motion vector for Real Time Processing and Its Architecture (실시간 적응형 Motion Estimation 알고리듬 및 구조 설계)

  • 이준환;김재석
    • Proceedings of the IEEK Conference
    • /
    • 2000.11d
    • /
    • pp.57-60
    • /
    • 2000
  • This paper presents a new adaptive fast motion estimation algorithm along with its architecture. The conventional algorithm such as full - search algorithm, three step algorithm have some disadvantages which are related to the amount of computation, the quality of image and the implementation of hardware, the proposed algorithm uses spatial correlation and a slope of motion vector in order to reduce the amount of computation and preserve good image quality, The proposed algorithm is better than the conventional Block Matching Algorithm(BMA) with regard to the amount of computation and image quality. Also, we propose an efficient at chitecture to implement the proposed algorithm. It is suitable for real time processing application.

  • PDF

Adaptive Block Matching Algorithm Using Multi Block (다중 블록을 이용한 적응적 블록 정합 알고리즘)

  • Cho, Yunsub;Han, Yunsang;Lee, Sangkeun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2013.11a
    • /
    • pp.6-7
    • /
    • 2013
  • 본 논문은 기존의 고정블록 알고리즘에서 발생할 수 있는 객체 추적의 문제점을 보안한 다중 블록을 이용한 적응적 블록 정합 알고리즘을 제안한다. 기존의 고정블록을 이용한 정합 알고리즘은 추적 대상 객체의 크기와 블록의 크기가 추적 성능에 미치는 영향이 크기 때문에 객체 추적에 실패하는 경우가 발생한다. 본 논문에서는 고정된 블록 정합 알고리즘의 문제점을 해결하기 위해 다중 블록을 이용하여 객체 내의 포함된 블록들을 효과적으로 선택하고 선택된 블록들의 특성으로부터 효과적인 가중치를 부여하여 추적 성능을 향상시킨다. 제안된 알고리즘은 블록 정합 알고리즘 중 가장 정확도가 높다고 알려진 전역 탐색 방법을 이용하여 정확도를 평가 하였다.

  • PDF