• 제목/요약/키워드: abstract ideas

검색결과 61건 처리시간 0.029초

20세기 초 까르띠에의 아르데코 주얼리 디자인 특징 연구 (A study on the characteristics of Art Deco jewelry designs of Cartier in the early 20th century)

  • 홍지연
    • 복식문화연구
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    • 제26권5호
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    • pp.793-805
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    • 2018
  • At the beginning of the $20^{th}$ century, Cartier developed Art Deco jewelry designs that have been used as design inspirations to this day. The purpose of this study is to analyze the characteristics of the Art Deco jewelry designs of Cartier in the early $20^{th}$ century. Regarding the research method, this study explored the jewelry designs from 1904 to 1939 by extracting 288 analysis subjects from Cartier's exhibitions, auction picture books, and foreign books, and analyzed the characteristics in terms of design motifs, colors and materials. The results of the study are as follows. Regarding the design motifs, 73% were geometric motifs, and 66% were a combination of circular shapes and polygons, the most frequent. In terms of colors, 69% were chromatic in color, and vivid colors were mostly used in the order of red (24%), - green (19%), and - blue (14%). Of the materials, 92% of the metals consisted of platinum, and gemstones were used in the order of diamonds (41%), - onyx (13%), - emeralds (11%), - rubies (9%), and - sapphires (8%). In the early $20^{th}$ century, Cartier's Art Deco jewelry designs featured abstract and geometric motifs, vivid colors and strong contrasts, platinum and precious gemstones. This study is meaningful in that it explores the competitiveness of Cartier's designs and provides practical ideas to combine Art Deco style with contemporary jewelry designs successfully.

고등 수학 개념의 올바른 이해를 위한 유의미한 교수법 탐색 (A Search for the meaningful method of teaching for Correct Understanding of Advanced Mathematics Concepts)

  • 한길준;우호식
    • 한국수학교육학회지시리즈A:수학교육
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    • 제40권2호
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    • pp.241-252
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    • 2001
  • Many high school students are having difficulties for studying advanced mathematics concepts. It is more complicated than in junior high school and they are losing interest and confidence. In this paper, advanced mathematics concepts are not just basic concepts such as natural numbers, fractions or figures that can be learned through life experience but concepts that are including variables, functions, sets, tangents and limits are more abstract and formal. For the students to understand these ideas is too heavy a burden and so many of the students concentrate their efforts on just memorizing and not understanding. It is necessary to search for a meaningful method of teaching for advanced mathematics that covers deductive methods and symbols. High school teachers are always asking themselves the following question, “How do we help the students to understand the concept clearly and instruct it in a meaningful way?” As a solution we propose the followings : I. To ensure they have the right understanding of concept image involved in the concept definition. II. Put emphasis on the process of making mental representations and the role of intuition. III. To instruct students and understand them as having many chance of the instructional conversation. In conclusion, we studied the meaningful method of teaching with the theory of Ausubel related to the above proposed methods. To understand advanced mathematics concepts correctly, the mutual understanding of both teachers and students is necessary.

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Euclid 원론과 Clairaut 원론의 비교를 통한 기하 교육에서 논리와 직관의 고찰 (Revisiting Logic and Intuition in Teaching Geometry: Comparing Euclid's Elements and Clairaut's Elements)

  • 장혜원
    • 한국수학사학회지
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    • 제34권1호
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    • pp.1-20
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    • 2021
  • Logic and intuition are considered as the opposite extremes of teaching geometry, and any teaching method of geometry is to be placed between these extremes. The purpose of this study is to identify the characteristics of logical and intuitive approaches for teaching geometry and to derive didactical implications by taking Euclid's Elements and Clairaut's Elements respectively representing the extremes. To this end, comparing the composition and contents of each book, we analyze which propositions Clairaut chose from Euclid's Elements, how their approaches differ in definitions, proofs, and geometrical constructions, and what unique approaches Clairaut took. The results reveal that Clairaut mainly chose propositions from Euclid's books 1, 3, 6, 11, and 12 to provide the contexts that show why such ideas were needed, rather than the sudden appearance of abstract and formal propositions, and omitted or modified the process of justification according to learners' levels. These propose a variety of intuitive strategies in line with trends of teaching geometry towards emphasis on conceptual understanding and different levels of justification. Specifically, such as the general principle of similarity and the infinite geometric approach shown in Clairaut's Elements, we could confirm that intuition-based geometry does not necessarily aim for tasks with low cognitive demand, but must be taught in a way that learners can understand.

수학자 테일러의 선 원근법과 화가 커비의 해설서 (Mathematician Taylor's Linear Perspective Theory and Painter Kirby's Handbook)

  • 조은정
    • 미술이론과 현장
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    • 제7호
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    • pp.165-188
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    • 2009
  • In the development of linear perspective, Brook Taylor's theory has achieved a special position. With his method described in Linear Perspective(1715) and New Principles of Linear Perspective(1719), the subject of linear perspective became a generalized and abstract theory rather than a practical method for painters. He is known to be the first who used the term 'vanishing point'. Although a similar concept has been used form the early stage of Renaissance linear perspective, he developed a new method of British perspective technique of measure points based on the concept of 'vanishing points'. In the 15th and 16th century linear perspective, pictorial space is considered as independent space detached from the outer world. Albertian method of linear perspective is to construct a pavement on the picture in accordance with the centric point where the centric ray of the visual pyramid strikes the picture plane. Comparison to this traditional method, Taylor established the concent of a vanishing point (and a vanishing line), namely, the point (and the line) where a line (and a plane) through the eye point parallel to the considered line (and the plane) meets the picture plane. In the traditional situation like in Albertian method, the picture plane was assumed to be vertical and the center of the picture usually corresponded with the vanishing point. On the other hand, Taylor emphasized the role of vanishing points, and as a result, his method entered the domain of projective geometry rather than Euclidean geometry. For Taylor's theory was highly abstract and difficult to apply for the practitioners, there appeared many perspective treatises based on his theory in England since 1740s. Joshua Kirby's Dr. Brook Taylor's Method of Perspective Made Easy, Both in Theory and Practice(1754) was one of the most popular treatises among these posterior writings. As a well-known painter of the 18th century English society and perspective professor of the St. Martin's Lane Academy, Kirby tried to bridge the gap between the practice of the artists and the mathematical theory of Taylor. Trying to ease the common readers into Taylor's method, Kirby somehow abbreviated and even omitted several crucial parts of Taylor's ideas, especially concerning to the inverse problems of perspective projection. Taylor's theory and Kirby's handbook reveal us that the development of linear perspective in European society entered a transitional phase in the 18th century. In the European tradition, linear perspective means a representational system to indicated the three-dimensional nature of space and the image of objects on the two-dimensional surface, using the central projection method. However, Taylor and following scholars converted linear perspective as a complete mathematical and abstract theory. Such a development was also due to concern and interest of contemporary artists toward new visions of infinite space and kaleidoscopic phenomena of visual perception.

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영상 콘텐츠에 나타난 생명자본주의적 관점에 관한 연구 (A Study on Aspects of Vital Capitalism Represented on Film Contents)

  • 강병호
    • 한국엔터테인먼트산업학회논문지
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    • 제13권8호
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    • pp.117-130
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    • 2019
  • 마르크스 이후 인간 노동을 둘러싼 담론들의 대부분은 자본과 생산수단으로부터 노동소외와 정의로운 분배였다. 4차 산업혁명과 인공지능 발달은 인간 노동이 원초적으로 필요치 않고 인간(성)과 배타적이고 독립된 생산·경제 시스템의 가능성을 열어 놓았다. 로봇·인공지능 활용이 일반화되며 지능과 의식이 분리가 빠르게 현실화 되면 생명을 가진 것, 그렇지 않은 것의 차이와 경계는 분명해 질 것이다. 포스트 휴먼 시대 전 단계인 지금, 생명과 그 가능성 그리고 새로운 사회관계, 공동체에 대한 관심과 탐구는 증대되리라 예상할 수 있다. 최근 문화적 현상으로 소집단, 자급자족, 일상성과 몸과 음식에 대한 관심이 늘어나고 있는 현상도 이러한 맥락에서 이해될 수 있다. 이런 현상을 나타내는 대표적인 것이 미니멀 라이프(minimal life)를 지향하는 킨포크(Kinfolk) 문화다. 국내외에서 워라벨(work-life balance)이나 오캄(au calme), 휘게(hygge), 소확행(일상에서 작지만 진정한 행복)이라는 문화 키워드도 나타나고 있다. 이어령이 주장한 '생명자본주의'는 계급투쟁과 갈등에서 역사발전의 동력을 찾는 것이 아니라 생명이 가진 기본적 특성 토포필리아(topophilia), 네오필리아(neophilia), 바이오필리아(biophilia)에 주목해야 한다는 것이다. 그는 생명가치에 대한 담론 또한 추상적, 윤리적 관점에서 포스트휴먼 시대 이후 생산과 사회관계를 규명하는 새로운 방법론으로 간주해야 한다고 주장한다. 들뢰즈(G. Deleuze)는"예술은 존재론적 철학의 또 다른 표현방식이며 철학에 생기를 부여하고 추상적 개념을 구체적 이미지로 재현하는 역할을 한다"고 주장했다. 문화예술의 상상력이 과학적 예측의 한계를 극복하는 예는 흔히 볼 수 있다. 이 논문에서는 최근 주목을 반도 있는 '생명자본주의'의 개념과 이슈를 정리하고 '미니멀 라이프'를 지향하는 영화 <리틀 포레스트(Little Forest)>에서 생명자본주의의 맹아적 개념들이 어떻게 영상을 통해 표현되었는지 탐색한다.

20세기 전반기 회화와 한국적 요소를 응용한 의상디자인 연구 -캐쥬얼 웨어를 중심으로- (A Study on Fashion Design Applied Early 20th Century Art and Korean Factor-focusing on Casual Wear-)

  • 전현경;송미령
    • 복식문화연구
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    • 제9권3호
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    • pp.511-522
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    • 2001
  • Various art trends of the 20th century that contributed to the creation and development of abstract art had showed the transition from the convention of mere representation of the object to the formative sensitivity emphasizing self-expression. Noticing that such trends had influenced the fashion industry to move toward a free and individualized style, this study attempts to express the formative way from the existing art to wear, especially, based on early 20th century paintings, 5 casual wears were made which applied korean materials and silhouettes that are functional, sample and show traditional korea beauty. The purpose of this study is to search for a solution to expand the world market by producing dresses utilizing our own tradition that can be distinguished in the global market and that derive inspiration from the formative of the sensitivity of the paintings during the first half of the 20th century. It also aims to let national economy as a high-added industry. The result of this study are as follows: First, the expression method and element of various styles of art such as Fauvism, Expressionism and Cubism, during the period of transition to abstract art, clearly presented the direction toward the artistic liberation and made possible a new formative artistic expression of dress in the early years of the 20th century. Their ideas inspired the dress designers of the time with a reformative and creative sense of fashion and have greatly contributed to the development of a new era of uniqueness and individuality. Second, the color and the simplicity of form of the early 20th century paintings are suitable fro utilizing a motive of functional dresses and express unique and concise modern beauty. Third, it was confirmed that utilizing our tradition in contemporary dress can be a significant method of creation in which the uniqueness and creativity of Korean dress can be expressed, distinguishing it on the global scene, as well as inspire the originality and pride of our culture. Fourth, a possibility has been discovered. It is the functionality and uniqueness of aesthetic expression technique of the contemporary arts that can contribute to the fashion of tomorrow, by searching a modern fashion which was affected by the past and also by taking a look at the trend of modern fashion as the same field as casula wear.

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이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발 (Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses)

  • 김인수;고상숙;박승재;김영진
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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공학급 국방 모델의 시뮬레이션 성능 향상을 위한 다중 충실도 M&S 기법 연구 (Multi-fidelity Modeling and Simulation Methodology to Enhance Simulation Performance of Engineering-level Defense Model)

  • 최선한;서경민;권세중;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제22권4호
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    • pp.67-82
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    • 2013
  • 본 논문은 공학급 국방 모델의 시뮬레이션 성능 향상을 위해 다중 충실도(Multi-fidelity) 모델링 시뮬레이션(M&S: Modeling and Simulation) 기법을 제안한다. 제안하는 기법은 다양한 충실도를 지닌 모델을 활용하여 고 충실도 모델의 시뮬레이션과 비교하여 유사한 수준의 시스템 분석 결과를 얻음과 동시에 시뮬레이션 성능 측면에서 이득을 가져오는 방안이다. 다중 충실도 원리를 적용하기 위해 본 논문은 충실도를 모델 동작과 실행 측면으로 세분화하고, 충실도 변환 지점을 FCP (Fidelity Change Point)로 정의한다. 이러한 원리를 바탕으로 본 논문은 다음의 세 가지 쟁점을 다룬다. 먼저, 모델 동작과 실행 측면의 충실도 변환을 위한 모델 구조와 제안하는 모델에 대한 수학적 형식론, 마지막으로 모델 실행을 위한 시뮬레이션 알고리즘을 제안한다. 사례 연구로 어뢰의 표적 추적 시나리오에 대한 기초 실험을 수행하였고, 실험 결과 제안하는 기법을 사용한 경우 기존의 시뮬레이션과 비교하여 최대 4.24배의 시뮬레이션 성능 향상을 보임을 확인하였다. 본 논문에서 제안하는 기법은 M&S 기반의 시스템 분석을 하는 다양한 분야에서 활용될 수 있음을 기대한다.

열린 내러티브 구조를 이용한 환경설계 방법 연구 - 용산 아리랑 문화공원을 설계사례로 - (A Study on Environmental Design Method based on Open Narrative Structure - A Case of Designing of Arirang Culture Park -)

  • 이상경;조경진
    • 한국조경학회지
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    • 제31권2호
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    • pp.12-27
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    • 2003
  • The purpose of this study is to look for an environmental design method based on open narrative structure, and to promote various experiences and interpretations of space through user's engagements. That is to say, the designer does not lead specific events through separate Boning but using the continuous open composition users are provided with margins for their imaginations. Spatial formulation through open narrative structure gives us various thoughts and it plays an important role in making a sequential space. Like an abstract painting, it is a complex story making or arranging a montage of images containing stories that elicit the reader's engagement through diverse interpretations. Like this, open composition exists in an ambiguous state and it is possible to interpret unfinished‘evolving work’within it. Utilizing open narrative structure, this study attempts to apply the idea of sequencing and open composition in the case of designing Arirang Culture Park. Open composition should induce various engagements by users and could be a medium which organically connects nature, culture and people. The spatial strategies of‘ambiguity’ and‘transparency’are like a bundle of complex and heterogeneous factors. Finally, the study focuses on the ‘integration’of the main ideas that compose multilayered space. ‘Voidness’and‘thickening’are also used for spatial strategies in open narrative structure. As alternative plans for undecided programs of the space, the voidness can be a strategic design program with flexibility about changes of futures. Also, thickening can be a strategic design program for functional reinforcement of the space, for the dramatic effects and for the generation of incidental events. Although both voidness and thickening seem paradoxical, we can see they are similar in the way that both focus on various spatial uses and by how they do not function as one-to-one correspondence, but as multiple correspondences. Therefore, open narrative structure is possible to apply in designing space and it can be an alternative design strategy for inducing multiple interpretations of space.

중학교 1학년 함수지도에서의 공학적 도구 활용에 관한 연구 (A Study on the Function Education of Middle School Using the Technical Instruments)

  • 주순종;김응환
    • 한국학교수학회논문집
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    • 제12권3호
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    • pp.189-209
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    • 2009
  • 수학의 이론적 특성인 추상성은 학생들이 수학적 개념을 파악하는데 많은 어려움을 느끼게 하고 있다. 본 연구는 현실적 수학교육이론에 바탕을 둔 공학적 도구의 활용을 통한 수학적 모델링 학습이 수학적 개념을 파악하는데 유용한 수단이 되는가를 알아 보고자 한다. 이를 위해 중학교 1학년 함수 단원 중 함수의 뜻에 대하여 영재학생들을 대상으로 수학적 모델링 학습을 설계하고 실험 수업을 실시하였으며 사전 사후 수학적 태도 검사와 수학적 모델링의 유용성에 관한 설문조사 및 학습자 관찰기록을 실시하였다. 그 결과 학생들의 수학적 태도에 유의미한 차이가 있는 것으로 나타났으며 과학적 현상에 대한 지식이 수학의 개념을 이해하고 문제를 해결하는데 유용하다는 유의미한 인식의 변화가 있는 것으로 나타났다. 학생의 흥미를 자극하고 학습동기를 촉진하며 수학적 개념을 효과적이고 올바르게 형성하는데 유용하게 쓰여 질 수 있는 다양한 과학적 현상들에 대한 연구와 개발이 이뤄진다면 학생들의 개념학습에 좋은 효과가 있을 것으로 기대한다.

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