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Visibility Enhancement in Fog Situation using User Controllable Dehazing Method (사용자 제어가 가능한 안개제거 방법을 이용한 안개상황에서의 가시성 향상)

  • Lee, Jae-won;Hong, Sung-hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.814-817
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    • 2013
  • In this paper, we propose a visibility enhancement method using dehazing method in fog situation. The proposed method calculate low bound of the transmission rate that indicate fog rate and transmission that processed power operation in each pixel by the user's control. And we obtain the dehazed image using calculated transmission rate. Proposed method is possible real-time processing, because the method don't cause halo effect and drop operations from filtering by closed form. We can obtain the dehazed image in various fog conditions by user control that strength of removing fog can be adjusted according to the dgree of fog.

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A Study on the Architectural Planning in Mixed-use Tendency for Educational Facilities - The case of a plan analysis in Educational Facilities(Korea/Japan) - (학교(學校) 시설(施設) 복합화(複合化)에 관한 건축계획적(建築計劃的) 연구(硏究) - 학교(學校)(한국, 일본(韓國, 日本))의 평면(平面) 분석(分析)을 중심(中心)으로 -)

  • Rieu, Ho-Seoup;Shin, Il-Yong
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.3
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    • pp.15-22
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    • 2000
  • The purpose of this study is to grasp a concept for mixed-use tendency of educational facilities, its propellant circumstance in the nation and japan, to analyze a feature of a function, a flow planing of user and the complex form which appear from an instance of the mixed-use tendentious educational facilities and is to suggest a basic matter on the architectural planning for mixed-use tendency of the regional facilities and educational facilities. The results of the study can be summarized were as follow: 1) The step of mixed-use in nation is yet the early step and a extremely feeble to compared with the japan. 2) In a case of the mixed-use tendency facility, the nation is to appear for the necessity of a region but they know of a varied facility to be mixed-use tendency in japan. 3) Much to appear monolithic form in the side of complex form. 4) To appear multi-story in the side of facility-story. 5) It is much example of separating from main entrance, the flow of interior found of dividing into not to transit or transit by the function of facility. 6) To know for being tendency of common and division by the principal of user in facility instituting E V.

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A study on User-centered product design process proposal for materials adoption (소재 적용에 대한 사용자 중심의 제품디자인 프로세스 제안에 관한 연구)

  • Han, Sang-Yun;Kim, Hyun-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.4
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    • pp.186-190
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    • 2017
  • When a product is designed, user's requirements should be well analyzed and applied to the design so that the psychological and aesthetic factors of a product can be accurately conveyed to consumers. The essence of product development is to analyze the changes in the purchasing tendency of consumers and the needs of times, find out user experiences to apply to a design, and establish the objective of product development that well considers those. Designing should be recognized as one that designs even the sensitivity and experience created in the relationship with users, beyond the conventional notion of design that it draws the physical form of a product. As the subjects that design should consider have expanded like this, it has become important that today's design provides a new experience as well as simply develops formative elements based on the functions of an object. As a result, it becomes impossible to accomplish such objective only with the traditional design process that existing designers have stuck to so far. In this respect, this study is aimed to draw out a system and methodology for a user-oriented design process so that design can provide expanded experience to users from product form, applied material, and service.

Integrated CAD/CAE System for Planing Hull Form Design (활주형 선박의 선형설계를 위한 통합 CAD/CAE 시스템)

  • 김태윤;김동준
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.39 no.4
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    • pp.298-304
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    • 2003
  • In this paper a free-form hull design program and performance prediction program for planing boat is introduced. This program enables the designer to do complex geometric hull shape design on a personal computer and accurately to predict power requirements for a given loading and velocity. For a free form design, Bezier curve model is adopted as a basic representation tool of curves and surfaces, and this program has versatile functions to do fairing jobs with a convenient graphical user interface. After creating a hull form the geometric data is provided in a manner compatible with a variety of analysis tools including 'Motion Analysis(by Zarnick)' for prediction of motion characteristics in regular waves, 'Running Attitude (by Savitsky)' for prediction of the running attitude and required power.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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User Interface Design & Evaluation of Mobile Applications

  • Samrgandi, Najwa
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.55-63
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    • 2021
  • The design functionality put forward by mapping the interactiveness of information. The presentation of such information with the user interface model indicates that the guidelines, concepts, and workflows form the deliverables and milestones for achieving a visualized design, therefore forming the right trend is significant to ensure compliance in terms of changing consideration and applying evaluation in the early stages. It is evidenced that prototype design is guided by improvement specifications, includes modes, and variables that increase improvements. The study presents five user interface testing methods. The testing methods are heuristic evaluation, perspective-based user interface testing, cognitive walkthrough, pluralistic walkthrough, and formal usability inspection. It appears that the five testing methods can be combined and matched to produce reasonable results. At last, the study presents different mobile application designs for student projects besides the evaluation of mobile application designs to consider the user needs and usability.

Analysis on Bit Error Rate Performance of Negatively Asymmetric Binary Pulse Amplitude Modulation Non-Orthogonal Multiple Access in 5G Mobile Networks

  • Chung, Kyuhyuk
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.307-314
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    • 2021
  • Recently, positively asymmetric binary pulse amplitude modulation (2PAM) has been proposed to improve the bit error rate (BER) performance of the weak channel gain user, with a tolerable BER loss of the strong channel gain user, for non-orthogonal multiple access (NOMA). However, the BER loss of the stronger channel gain user is inevitable in such positively asymmetric 2PAM NOMA scheme. Thus, we propose the negatively asymmetric 2PAM NOMA scheme. First, we derive closed-form expressions for the BERs of the negatively asymmetric 2PAM NOMA. Then, simulations demonstrate that for the stronger channel gain user, the BER of the proposed negatively asymmetric 2PAM NOMA improves, compared to that of the conventional positively asymmetric 2PAM NOMA. Moreover, we also show that for the weaker channel gain user, the BER of the proposed negatively asymmetric 2PAM NOMA is comparable to that of the conventional positively asymmetric 2PAM NOMA, over the power allocation range less than about 10 %.

A Classroom Space Design based on User Centered Design (사용자 중심 디자인 기반 교실 공간 설계)

  • Choi, Ho-Soon
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.6
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    • pp.19-27
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    • 2019
  • This study aims to design educational space that will respond to changing educational curriculum and creative educational activities. The study was conducted with user centered design method in which students and teachers who actually use space participate directly in space design, moving away from the one-sided approach by experts. The design of educational space, which is the subject of this study, was carried out by the opinions of users and the opinions of users were collected through the descriptive and mapping measure forms by analyzing previous researches and actual space cases on user centered design. Based on the opinions collected by the survey form, total four spaces, Type A, two Type B, and Type C, were designed. The fact that the user directly commented on the space plan to be used and actually participated in the space design would be helpful for users' deep interest in the results of this study and students' academic improvement.

A Study on The User Acceptance And Variation of Attitude Change in Product Form 1. -Concentrated on External Form Embodiment of Product Semantic by internal and external Reaction of User- (제품의 형태에 있어서 사용자의 수용과 태도변화에 관한 연구 1. -사용자의 귀인적 반응에 대한 제품형태의미의 외형구현을 중심으로-)

  • 정도성;안철홍
    • Archives of design research
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    • v.15 no.1
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    • pp.369-388
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    • 2002
  • 21th century that is repealing change is making the world that can enjoy human spiritual character and freedom wholeheartedly. Therefore, meet hereupon arid design may have to bring conversion to position of beginning that can be software at position that is hardware look raw and result look who is wrapping last result arts provide cause. Therefore, user supposes that do difficult form in that recognize things form, and that difference about attribution reaction may do differ and contradictory attribution reaction while specially 40s and 50s recognize product form laying stress on external form embodiment of product form meaning by guess and this research compares and investigates attribution process for human's attribution reaction instinct and attribution reaction type through scientific, theoretical considerations about form and things theoretically and defined cause reasoning in design. And designed product that things are recognized whether felt thing in product form is what hearing example relation sex between analysis and form of meaning induction by attribution leading person about subjective estimation reaction through literature arrange, and analyze and defined if cause some effect to designed product because drawing urea about attribution reaction through an experiment. And presented model about design access method and forward pratical use possibility and hereafter subject together with conclusion.

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The Evaluation Method of Software Usability based on UI (UI 중심의 소프트웨어 사용성 평가 방법)

  • Lee, Ha-Young;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.105-117
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    • 2013
  • Viewpoint about the quality of software is various. But, from the end-user point of view, user interface of software may be all to express the quality of software. But the detailed evaluation criteria were not established about usability evaluation method based on user interface so far, though user interface of software is the main object of usability quality characteristics. In this paper, we established a system about the method extracting and evaluating some quality characteristics elements measurable form user interface of software by analyzing the relationship between the elements constructing quality characteristics and user interface related to quality evaluation of software. We expect that this result of study will be a fundamental study adapting and evaluating to various types of user interface.