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Achievable Power Allocation Interval of Rate-lossless non-SIC NOMA for Asymmetric 2PAM

  • Chung, Kyuhyuk
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.1-9
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    • 2021
  • In the Internet-of-Things (IoT) and artificial intelligence (AI), complete implementations are dependent largely on the speed of the fifth generation (5G) networks. However, successive interference cancellation (SIC) in non-orthogonal multiple access (NOMA) of the 5G mobile networks can be still decoding latency and receiver complexity in the conventional SIC NOMA scheme. Thus, in order to reduce latency and complexity of inherent SIC in conventional SIC NOMA schemes, we propose a rate-lossless non-SIC NOMA scheme. First, we derive the closed-form expression for the achievable data rate of the asymmetric 2PAM non-SIC NOMA, i.e., without SIC. Second, the exact achievable power allocation interval of this rate-lossless non-SIC NOMA scheme is also derived. Then it is shown that over the derived achievable power allocation interval of user-fairness, rate-lossless non-SIC NOMA can be implemented. As a result, the asymmetric 2PAM could be a promising modulation scheme for rate-lossless non-SIC NOMA of 5G networks, under user-fairness.

XML-based Information Model for Interactive Electronic Technical Manual for Urban Regeneration Project

  • Sunghoon Kang;Hyun-Soo Lee;Moonseo Park;Jin-Wook Jung
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.841-846
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    • 2009
  • Recently, the construction industry is getting more complex and sophisticated having the characteristics of a mega project. Mega project pursues a value that can't be gained with an approach of seeing a project as just a simple sum of different parts but a mutual combination. However, the current manuals can't fulfill the needs for supporting, therefore, need a tool to support the decision making and an IETM is expected to take this role. Despite the a lot of expected advantages of IETM, it is still difficult to apply because of the frequent changes of information of detailed process and its complexity. In this research, as part of developing an IETM, we aim to propose a system frame which is based on the analysis of processes of a project. It is basic part of IETM to give information to users and IETM consists of normal mode that offers general information about the urban regeneration project and user-specified mode that gives classified and reorganized information to user. For supporting these functions, IETM should be stored in a form that can classify the information about urban regeneration project and be tagged with meaningful tags. Moreover IETM developers have to consider the interoperability of IETM because it ultimately should be coordinated with overall Project Management System like an iPMIS. We used XML for solution of interoperability because it stores information as just text-file that doesn't need a special form.

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Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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Multiple Object-Based Design Model for Quality Improvement of User Interface (사용자 인터페이스 품질 향상을 위한 다중 객체 기반 설계 모델)

  • Kim Jeong-Ok;Lee Sang-Young
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.957-964
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    • 2005
  • According to rapid growth of web environment, user interface design needs to support the complex interactions between human and computer. In the paper we suggest the object modeling method for Qualify Improvement of User Interface. We propose the 4 business event's object modeling phases such as business event object modeling, task object modeling, transaction object modeling, and form object modeling to enhance visual cohesion of UI. As a result, this 4 phases in this paper allows us to enhance visual cohesion of User Interface prototype. We have found that the visual cohesion of business events become strong and unskilled designer can develope the qualified user interface prototype. And it also improves understanding of business task and reduces prototype system development iteration.

Near-BER lossless Asymmetric 2PAM non-SIC NOMA with Low-Complexity and Low-Latency under User-Fairness

  • Chung, Kyuhyuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.43-51
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    • 2021
  • As the number of mobile devices has been increasing tremendously, system capacity should be enlarged in future next generation communication, such as the fifth-generation (5G) and beyond 5G (B5G) mobile networks. For such future networks, non-orthogonal multiple access (NOMA) has been considered as promising multiple access technology. In this paper, to reduce both latency and complexity in existing NOMA, we propose non-successive interference cancellation (SIC) NOMA with asymmetric binary pulse amplitude modulation (2PAM), nearly without bit-error rate (BER) loss. First, we derive the closed form of BER expressions for non-SIC NOMA with asymmetric 2PAM, especially under Rayleigh fading channels. Then, it is shown that the BER performance of the stronger channel user who is supposed to perform SIC in conventional NOMA can be nearly achieved by the proposed non-SIC NOMA with asymmetric 2PAM, especially without SIC. Furthermore, we also show that the BER performance of the weaker channel user in conventional NOMA can be more closely achieved by the proposed non-SIC NOMA with asymmetric 2PAM. These BERs are shown to be achieved over the part of the power allocation range, which is consistent with the NOMA principle of user fairness. As a result, the non-SIC NOMA scheme with asymmetric 2PAM could be considered as a promising NOMA scheme toward next generation communication.

A Study on the Characteristics of Color for Peter Eisenman Architecture (피터 아이젠만 건축의 색채사용특성에 관한 연구)

  • Lee, Seon-Min;You, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.61-70
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    • 2009
  • Architectural color would be understood as a essential tool to be reflected the architect's value criteria, thinking process and the specific methodology. This study was established the characteristics of color use correlated with Eisenman's architectural features based on his point of view. At first, it could be organized with data and use the color in view points with the becomming process. Especially it would be expressed the color as a trace of unsynchronized formation. Second, it was introduced the color by graphics engaged with form, to be expressed the dividing, folding, reiteration for deliver of escape from graphic thinking process. Third, it was analyzed to be imported the color to have a multi-lateral space experience in center of user's space recognition and behavior by introduction of color. Finally, it could be inducted the consistent color by viewpoint of interfacial between interior and exterior environment, communicated with strong meaning by conversion from interior elements to color from these processes. A characteristics of Eisenman's architecture color is reflected his thinking process in architecture color as it is and can be understand of 'becomming process use of color' as a tool that is corresponded in form creation. Specially, it would be kept continuous viewpoint of interior and exterior space, giving user color as a viewpoint of linking space, enable many-sidedness experiences through space.

A Study of Web-based Drawing Search (웹 기반 선례검색에 관한 연구)

  • Li, Song-Jun;Li, Guangzhe;Lee, Sang-Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.290-293
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    • 2006
  • The goal of research is to propose a framework for drawing data search system which is based on the web. The existing search systems were reviewed in the form of case studies and thereby the limitation were addressed: the unsystematic translation between the presentational building model and the discursive design criteria. besides the limited area in sharing and space. Therefore, a web-based drawing search with common structure which building representational model and building behavior model is proposed. The system contains a number of phases: firstly, a user is required to build a building model with the proposed building representational model and then this model is automatically transformed into an aspect model; secondly, a user is also required to present his query in form of the propose building behavior model by web page; finally, these two models - building representational model and building behavior model - are compared by database data so as to retrieve the proper result.

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A Study on Hull Form Design Techniques Based on Graphical User Interface (그래픽 사용자 인터페이스(GUI)를 도입한 선형설계 기법에 관한 연구)

  • H. Shin;K.W. Park
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.4
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    • pp.17-22
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    • 1993
  • The intersection problem of three-dimensional free form surfaces can be solved by geometrical and numerical methods. Up to now, the subdivision technique, which is classified under the former, has been largely employed to find the cross section of ship hull form. In this paper, an algorithm is presented for intersecting ship hull form in high speed. The high speed calculation algorithm is based on simple numerical methods, such as the secant method, false position method and bisection method. The algorithm is directly applicable to depicting arbitrary ship cross sections, drawing ship lines and constructing the offset table.

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Performance of Cooperative NOMA Systems with Cognitive User Relay (상황인지 사용자 릴레이를 채택한 협동 NOMA 시스템의 성능)

  • Kim, Nam-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.69-75
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    • 2018
  • Recently, Non-orthogonal multiple access (NOMA) has been focused for the next generation multiple access, which has more spectral efficiency under the limited spectrum bandwidth. Moreover, the spectrum efficiency can be improved by cognitive radio in which the unlicensed secondary users can access the spectrum that is used by the licensed primary user under the limited interference. Hence, we consider the combination of NOMA and cognitive radio, and derive the performance of the cognitive cooperative NOMA system. For the cooperation, a relay is selected among near users, and the selection combining is assumed at a far user. The outage probability of the selected relay and the far user is derived in closed-form, respectively. The provided numerical results are matched well with the Monte Carlo simulation. Numerical results showed that the performance of the relay is affected from the power allocation coefficient, the minimum outage probability is observed at 0.86 of the power allocation coefficient for far user under the given conditions. More than 15 dB of signal-to-noise ratio is required to meet the outage probability of $1{\times}10^{-13}$ for the far user with the frequency acquisition probability of 0.5 compared to that of 1. It shows that the performance of the far user is very sensitive to the acquisition probability of the cognitive relay.

A screening study of human factors variables in designing multimedia information retrieval systems (정보습득용 멀티미디어 시스템의 인간공학적 설계변수 선별)

  • 김미정;한성호
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.56-61
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    • 1995
  • Multimedia systems present information by using various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the form of multimedia encyclopedia CD-ROMs, benefit by using various media for their ability to present information in an efficient and complete way. But using various media may cause end users' confusion and furthermore, poor user-interface design often exacerbates the systems. For appropriate design of the user interface of multimedia information retrieval systems, we investigated the characteristics of the multimedia information retrieval systems and listed 35 variables that might affect the usability of the user interface. And we selected 10 variables through some procedures such as brainstorming, literature survey, expert opinion, relevance analysis and feasibility analysis, in order to perform a screening study which will remarkably reduce the cost and time in conducting subsequent human factors experiments.

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