• 제목/요약/키워드: a basic motion

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수축팽창 운동에 의한 축대칭 마이크로-하이드로-머신의 추진을 위한 수치 시뮬레이션 (A Numerical Simulation for the Propulsion of Axisymmetric Micro-Hydro-Machine by Contractive and Dilative Motion)

  • 김문찬
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2001년도 춘계 학술대회논문집
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    • pp.30-37
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    • 2001
  • A Numerical simulation for the propulsion of axisymmetric body by contractive and dilative motion is carried out. The present analysis shows that a propulsive force can be obtained in highly viscous fluid by a contractive and dilative motion of axisymmetric body. An axisymmetric analysis code is developed with unstructured grid system for the simulation of complicated motion and geometry. The developed code is validated by comparing with the results of stokes approximation with the problem of uniform flow past a sphere in low Reynolds number($R_n=1$). The validated code is applied to the simulation of contractive and dilative motion of body. The simulation is extended to the analysis of waving surface with projecting part for finding out the difference of hydrodynamic performance according to the variation of waving surface configuration. The present study will be the basic research for the development of the propulsor of an axisymmetric micro-hydro-machine.

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Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space

  • Kwon, Jieun;Nah, Ken
    • 대한인간공학회지
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    • 제33권3호
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    • pp.175-189
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    • 2014
  • Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user's participation in interactive space. Background: The interactive space is 'human's place', which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn't make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user's context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, 'NK-$I^5$ (I Five)' model is developed for user participation types in interactive space. There are five phases of user participation behavior: Imperception, Interest, Involvement, Immersion, and Influence. In this analysis, three indicators which are time, motion types, and user relationship are found to be related to participation. Conclusion: The capabilities and limitation of this research is discussed to attract user participation. This paper focuses especially on contribution of design to lead user's participation in interactive system and expectation to help adapt to user centered design of various interactive space with new aspect of user behavior research. Application: The results of the 'NK-$I^5$ (I Five)' model might help to realize successful interactive space based on user centered design.

학령기 어린이의 Bodice 기본원형에 관한 연구 (A Study of the Basic Bodice Pattern for Elementary Schoolgirls)

  • 이숙녀;도재은
    • 한국의류학회지
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    • 제6권2호
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    • pp.57-67
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    • 1982
  • The purpose of this study was to improve the clothing life of the children between the nine to twelve by making a scientific and rational basic bodice pattern. The comparison of the eight pattern drafting currently used in Korea was referred in order to make new basic pattern. Three hundred fifty-two subjects from 9 to 12 years old in Seoul area were measured on 19 items. The measurements (24 items including 19 measured items and 5 drafted items that were difficult to measure) were analyzed by mean values and correlation coefficients between each item. This new pattern attempted to set the ease for clothing from experiments of the changes of body surface in motion. On the basis of the above results, a new bodice basic pattern was developed and tested with wearing three times. Through the experiments in measuring the changes of the body surface in motion, it was concluded that it desirable to set a standard of 12cm clothing ease on the bust circumference and 4cm on the waist circumference. The correlation coefficient of the tack width to across back was relatively high (r= .677), therefore, the latter measuring items were eliminated. A grading method was adopted to determine the width and depth of neckline and shoulder slope.

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폐쇄된 계의 닫힌 회전 운동에 대한 컴퓨터 씨뮬레이션 모델에 관한 연구 (A study on the computer simulation model of the closed rotating system about the closed system)

  • 정병태
    • 한국컴퓨터산업학회논문지
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    • 제8권3호
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    • pp.181-186
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    • 2007
  • 폐쇄된 계 내부와 외부에서 작용되는 운동에는 선형 열린 운동과 닫힌 운동이 있고 비선형 열린 운동과 닫힌 운동이 있다. 선형 닫힌 운동이 마찰과 같은 외력을 받을시 갇힌 운동이 발생된다. 회전 닫힌 운동에도 마찰과 같은 외력을 받을시 회전 갇힌 운동이 있음을 해석 한다. 회전 닫힌 운동과 갇힌 운동을 액체 실험 장치를 통하여 정량적으로 고찰하고 회전 갇힌 운동이 있음을 분석하여 회전 열린 운동, 닫힌 운동 과 갇힌 운동에 대한 컴퓨터 씨뮬레이션 수식모델을 정한다. 그리고 간단한 운동 장치의 그래픽 구조를 고려 할 수 있도록 소개한다.

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능동제어모세관을 이용한 유정압테이블의 운동정도 향상 (Improvement of Motion Accuracy Using Active Controlled Capillary in Hydrostatic Table)

  • Park, C.H.;Song, Y.C.;Lee, H.S.
    • 한국정밀공학회지
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    • 제14권12호
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    • pp.114-120
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    • 1997
  • For compensating the error motion of hydrostatic tables, we have introduced a way that the clearance of table is controlled corresponding to the amount of eror with the actively controlled variable capillary, named as ACC. In previous paper, through the basic test, it was confirmed that by the use of ACC, the error motion within 2.7$\mu$ m of a hydrostatic table could be compensated with the resolution of 27nm, 1/100 contollable range, and with the frequency bandwidth of 5.5Hz, structurally. In this paper, we performed practical compensation of the linear and angular motion error of hydrostatic table using ACC. For improving the compensated motion accuracy, iterative control method is put into the control system. The experimental results show that by the simultaneous compensation of error, the linear and angular motion error are improved upto 0.25$\mu$ m and 0.4arcsec, which are about 1/10 and 1/3 of the non-compensated motion errors respectively.

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동작인식 스마트 의류제품의 특징적 유형 분석 (The analysis of the characteristic types of motion recognition smart clothing products)

  • 임효빈;고현진
    • 복식문화연구
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    • 제25권4호
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    • pp.529-542
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    • 2017
  • The purpose of this study is to utilize technology as basic data for smart clothing product research and development. This technology can recognize user's motion according to characteristics types and functions of wearable smart clothing products. In order to analyze the case of motion recognition products, we searched for previous research data and cases referred to as major keywords in leading search engines, Google and Naver. Among the searched cases, information on the characteristics and major functions of the 42 final products selected on the market are examined in detail. Motion recognition for smart clothing products is classified into four body types: head & face, body, arms & hands, and legs & feet. Smart clothing products was developed with various items, such as hats, glasses, bras, shirts, pants, bracelets, rings, socks, shoes, etc., It was divided into four functions health care type for prevention of injuries, health monitor, posture correction, sports type for heartbeat and exercise monitor, exercise coaching, posture correction, convenience for smart controller and security and entertainment type for pleasure. The function of the motion recognition smart clothing product discussed in this study will be a useful reference when designing a motion recognition smart clothing product that is blended with IT technology.

게임캐릭터애니메이션 동작연기연구 (Study on the Motion Acting in a Game Character Animation)

  • 황길남
    • 한국콘텐츠학회논문지
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    • 제6권9호
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    • pp.116-123
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    • 2006
  • 본 연구에서는 게임캐릭터가 단순행동에서 감정상황에 대한 동작연기로 발전되기를 기대하며 접근을 하였다. 게임캐릭터가 다양한 상황을 표현하고 감정을 부여하는 매개자로서 역할을 부여하고, 표현하는 동작을 마임연기자동작에서 추출하여 3D캐릭터에게 동작 연기별로 적용시켜 표현하였다. 동작연기는 기본동작에서 희, 노, 애, 락의 감정별 단계로 확대하였고, 상징적 언어상황에 대한 반의적 감정연기를 통하여 의사전달을 분명히 하고, 다양한 시각에서 표현되는 동작연기를 제시하였다.

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The Periodic Moving Average Filter for Removing Motion Artifacts from PPG Signals

  • Lee, Han-Wook;Lee, Ju-Won;Jung, Won-Geun;Lee, Gun-Ki
    • International Journal of Control, Automation, and Systems
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    • 제5권6호
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    • pp.701-706
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    • 2007
  • The measurement accuracy for heart rate or $SpO_2$ using photoplethysmography (PPG) is influenced by how well the noise from motion artifacts and other sources can be removed. Eliminating the motion artifacts is particularly difficult since its frequency band overlaps that of the basic PPG signal. Therefore, we propose the Periodic Moving Average Filter (PMAF) to remove motion artifacts. The PMAF is based on the quasi-periodicity of the PPG signals. After segmenting the PPG signal on periodic boundaries, we average the $m^{th}$ samples of each period. As a result, we remove the motion artifacts well without the deterioration of the characteristic point.

Wireless Interface of Motion between Human and Robot

  • Jung, Seul;Jeon, Poong-Woo;Cho, Hyun-Taek;Jang, Pyung-Soo;Cho, Ki-Ho;Kim, Jeong-Gu;Song, Duck-Hee;Choi, Young-Kwon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.59.4-59
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    • 2001
  • In this paper, wireless interface of the motion between human and robot is implemented. The idea is that if a human who is equiped with device including accelerometer and rate-gyro sensor move his/her arm, then the robot follows human motion. The robot is designed as wheeled type mobile robot with two link arms. The robot´s basic movements such as forward, backward, left, right movement can be controlled from foot sensor which human steps on. Arm movements can be controlled by arm motion of human motion. In order to detect human motion, sensor data analysis from gyro and accelerometer has to be done. Data from sensors are transferred through wireless communication to activate the robot.

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Design of Trajectory Generator for Performance Evaluation of Navigation Systems

  • Jae Hoon Son;Sang Heon Oh;Dong-Hwan Hwang
    • Journal of Positioning, Navigation, and Timing
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    • 제12권4호
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    • pp.409-421
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    • 2023
  • In order to develop navigation systems, simulators that provide navigation sensors data are required. A trajectory generator that simulates vehicle motion is needed to generate navigation sensors data in the simulator. In this paper, a trajectory generator for evaluating navigation system performance is proposed. The proposed trajectory generator consists of two parts. The first part obtains parameters from the motion scenario file whereas the second part generates position, velocity, and attitude from the parameters. In the proposed trajectory generator six degrees of freedom, halt, climb, turn, accel turn, spiral, combined, and waypoint motions are given as basic motions with parameters. These motions can be combined to generate complex trajectories of the vehicle. Maximum acceleration and jerk for linear motion and maximum angular acceleration and velocity for rotational motion are considered to generate trajectories. In order to show the usefulness of the proposed trajectory generator, trajectories were generated from motion scenario files and the results were observed. The results show that the proposed trajectory generator can accurately simulate complex vehicle motions that can be used to evaluate navigation system performance.