• 제목/요약/키워드: Xiaohongshu

검색결과 5건 처리시간 0.018초

The Effect of Xiaohongshu Service Quality on the Stickiness Through the Emotional Responses of Users

  • Jie, Xu;Park, Chanuk;Lee, Sin-Bok
    • International journal of advanced smart convergence
    • /
    • 제10권4호
    • /
    • pp.183-197
    • /
    • 2021
  • Xiaohongshu is called China's Instagram and is leading overseas product purchases and culture sharing. The purpose of this study is to investigate the structural relationship between Xiaohongshu service quality, emotional response perceived by users, and adhesion to confirm the impact on Xiaohongshu's adhesion at a time when non-face-to-face activities due to COVID-19 have increased. This study distributed and collected questionnaires from October 1st to October 7th, 2021, targeting 210 online shopping mall users. The research results were derived from a total of 206 questionnaires, excluding 4 questionnaires such as omission of record contents, and the causal relationship of the existing PAD model was attempted to be reported by revising and supplementing the existing PAD model. As a result of the study, first, it was confirmed that design among service quality had a positive effect only on ventilation during the user's emotional response. Second, it was confirmed that information among service quality had a positive effect on pleasure and ventilation among users' emotional responses. Third, it was found that security among service quality had a positive effect on pleasure among users' emotional responses. Finally, it was found that pleasure and ventilation had a positive effect on adhesion in the user's emotional response. Based on this result, it is expected that it will be used for operation on other online platforms than the plan for the development of Xiaohongshu.

한국 장기체류 중국인 관광앱 사용경험: 샤오홍슈(Xiaohongshu) 앱 사례 (Tourism Experience Sharing of Long-term Living Chinese in South Korea: Case of Xiaohongshu App (RED))

  • 장티엔;장가령;구철모
    • 경영정보학연구
    • /
    • 제25권2호
    • /
    • pp.1-30
    • /
    • 2023
  • 본 연구는 샤오홍슈 앱(RED app)을 이용하여 한국에 장기간 체류하는 중국인을 대상으로 설문조사를 실시하여 중국인의 한국 관광행위를 조사하고 분석하였다. 기억할만한 관광경험(MTEs: Memorable Tourism Experiences) 모델을 기반으로 몇 가지 변수를 추가하여 한국에서 장기간 체유하는 중국인의 여행 행동을 분석합니다. 최근 사용자 수가 많은 모바일 앱: 샤우홍슈(RED)의 이용자를 대상으로 조사했다. 212개의 유효한 표본분석을 통해 몇 가지 결론을 도출하였다. (1) 경치, 오락 및 정보성이 사람들의 여행 경험 공유에게 긍정적 영향을 주지만 상호작용 요인이 그렇지 않다는 결론을 발견하였다. (2) 여행 경험을 공유하는 행위는 여행 만족도와 다른 목적지에 방문하는 의도에 긍정적인 영향을 미치고 여행 만족도는 한국에 있는 다른 목적지에 방문하는 의도에 긍정적인 영향을 파악했다. 이 연구는 기억할만한 관광경험과 사용자 생성 콘텐츠(UGC: User-Generated Content) 모델을 결합하여 관광에 대한 문헌을 확장하여 외국인의 한국 관광행위에 관련하는 연구를 파악할 수 있다.

Emoji advertising in social media and its effects on consumer behavior: Assessing purchase intentions and brand metaphorical warmth

  • Chen, Mingyuan;Hu, Jiayu;Yoo, Seungchul
    • International journal of advanced smart convergence
    • /
    • 제13권1호
    • /
    • pp.129-139
    • /
    • 2024
  • In digital marketing, the strategic use of emojis in social media advertising, particularly on the Xiaohongshu app, significantly influences consumer acceptance and purchase behavior. This study examines the impact of emoji-laden advertisements and the role of brand metaphorical warmth on consumer perceptions. Employing a tailored questionnaire, the research explores how emojis affect brand advertisement reception, filling a gap in empirical research on emoji advertising effectiveness. Findings indicate that emojis, when used judiciously, enhance consumer acceptance and contribute to a positive brand perception. However, excessive use may undermine trust. Brand metaphorical warmth emerges as a crucial factor, suggesting that emojis can effectively convey warmth, fostering a deeper emotional connection with consumers. These insights offer practical implications for refining social media marketing strategies, advocating for a balanced approach to emoji usage in advertisements to optimize engagement and influence consumer behavior.

한국과 중국 SNS에 나타난 신부웨딩스타일 비교연구 (A Comparative Study on Bridal Wedding Styles Appeared in Korean and Chinese SNS)

  • 조염;김윤경;이경희
    • 한국의류산업학회지
    • /
    • 제22권6호
    • /
    • pp.739-751
    • /
    • 2020
  • This study compares and analyzes bridal wedding styles in Korean and Chinese SNS. For this, 715 photos (362 in Korea and 353 in China) collected on social media (Instagram and Xiaohongshu) were used for analysis. The bridal wedding style was divided by item into wedding dress, makeup, and hairstyle, and detailed characteristics of images and designs were examined through content analysis and statistical analysis. First, in the case of Korea, many wedding dresses showed ball gowns and mermaid silhouettes, white colors, and no details and trimmings. As for the makeup, transparent and natural skin expression, straight eyebrows, and pink and peach lip colors were highlighted; and as for hairstyles, many long hair with half-covered ears appeared. Second, in China, a ball gown, mermaid silhouette, and white color are often seen in wedding dresses, and point colors and use of various details and trimmings are noted. The makeup showed a lot of bright skin expression, brown and black eyebrows, and red and brown lip colors. As for hairstyle, a lot of long hair with completely exposed ears appeared. Third, the comparison of bridal wedding styles between Korea and China indicated that China used relatively more details and trimmings in wedding dresses. As for makeup, Korea has a natural image, and China has a classic image. As for the hairstyle, there were many styles in which Koreans had half the ears covered, and Chinese had no bangs and completely exposed ears.

게이미피케이션 모델을 이용한 사용자의 소셜 앱 지속 활용도 분석 (Analysis of User's Continuous Utilization of Social Apps Using the Model of Gamification)

  • 구쉐핑;이현석
    • 디지털융복합연구
    • /
    • 제19권1호
    • /
    • pp.315-325
    • /
    • 2021
  • 소셜 앱에 게이미피케이션 방식이 적용되면서 유저들의 흥미와 제품에 대한 몰입을 보다 더 유발시키며, 그 가치와 중요성이 커지고 있다. 게이미피케이션이란 게임이 아닌 분야에 게임의 기법과 사고를 적용하여 사용자의 몰입을 유도하는 것을 의미한다. 이에 본 논문은 게이미피케이션 분석 모델인 옥탈리시스를 차용하여 중국 3대 소셜 앱에 대한 사용자의 지속 활용도를 분석하여 그 특성을 도출하는 것을 목적으로 한다. 이를 위한 연구의 전개는 첫째, 게이미피케이션의 구성요소와 특성에 대해 기존 사례를 통해 살펴본다. 둘째, 중국 3대 소셜 앱인 위쳇, QQ, 샤오홍슈에 대해 옥탈리시스의 8가지 분석 툴을 통해 설문조사를 실시하고 그 지속 활용도에 대해 분석한다. 분석 결과 게임 메커니즘의 외적 표현인 세 가지 요소 포인트(Point), 배지(Badge), 리더보드(Leadboard)는 사용자의 활용도가 지속되지 않았으며, 이는 단지 하나의 수단일 뿐임을 알 수 있었다. 반면, 소셜 앱의 특성과 콘텐츠 그리고 사용자의 욕구가 결합되어야 게임화 된 사고를 극대화 할 수 있으며, 이에 따라 사용자의 지속 활용도가 유지 됨을 알 수 있다.