• Title/Summary/Keyword: Work Jealousy

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The Effect of Work Jealousy as a Moderator on the Relationship between Leader-member Exchange and Counterproductive Work Behavior/Organizational Citizenship Behavior (직장 내 질투심의 조절변수 효과: 리더-종사원 교환이론과 직장 내 일탈 행위 및 조직 시민 행동을 중심으로)

  • Kim, Soo Kyung;Lee, Jung Seung
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.537-545
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    • 2021
  • We hypothesize work jealousy can moderate the relationship between leader-member exchange (LMX) and two different work behaviors, counterproductive work behavior(CWB) and organizational citizenship behavior (OCB). The results supported our hypotheses and found an interaction between LMX and work jealousy such that the relationship between LMX and CWB is negative when jealousy is higher but not when jealousy is lower. We did not find an interaction between LMX and work jealousy on OCB, however. We test our hypotheses in a service organizational sample consisting of one hundred thirty-nine. Managerial implications and directors for future research are discussed.

, Narrative of Jealousy and Unjealousy (<화문록>, 투기(妬忌) 불투기(不妬忌)의 서사)

  • Kang, Moon Jong
    • (The)Study of the Eastern Classic
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    • no.66
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    • pp.163-191
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    • 2017
  • In the Book 1 starting with the narrative, metaphor, prediction, implication and paradox shows the relationship and its significance of Lee Hye-ran and Ho Hong-mae. Especially, these techniques show the key and topic of this work of 'jealousy' and its conflicting 'unjealousy' being materialized and its background are being provided, and they play narrative roles of showing in advance the numerous incidents that occur within the relationship between the main characters. Especially, jealousy and unjealousy are shown through the two main female characters: the unjealousy is connected to with Lee Hye-ran to show the extreme womanhood to lead the narrative. Meanwhile, the jealousy that occurs from the affection and obsession towards one person, it disables Ho Hong-mae from having rational judgment, and maleficence from the jealousy cannot be stopped. Eventually, in the process of finishing the narrative, the jealousy is regarded as the issue of the family, and the cause of the jealousy is emphasized the man not being faithful to the family. Therefore, the solutions to the issues occurred from the jealousy are shown explicitly that it is in the proper management of the family by the man. Therefore, the narrative of is progressed while jealousy and unjealousy conflict, and in the process of repenting the character that shows the perfect womanhood realized in the fiction world and the most radical jealousy through such womanhood, this novel can be regarded as showing the ethical lesson.

Discussion on Chilgeojiak and Discourse of Married Couples in Okhwangibong (<옥환기봉>에 나타난 칠거지악 논쟁과 부부 담론)

  • Park, Eun-jeong
    • Journal of Korean Classical Literature and Education
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    • no.39
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    • pp.99-135
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    • 2018
  • This study aims at examining the discussions of Chilgeojiak, meaning seven vices that can be valid causes of divorce, and the discourse on a married couple shown in the deposal of Empress Kwak in Okhwangibong. The study first analyzes the relationship between the incidents of expelling wives from homes in the Joseon Dynasty Era and the seven vices. The divorce of Yi Mi and Shin Taeyeong and the deposal of Queen Yun by King Seongjong show that the standards of judgement in most of the seven vices are unclear or controversial. In Okhwangibong, the arguments about Chilgeojiak are examined through the form of a novel with the expulsion of Empress Kwak. Empress Kwak was deposed by her husband, Emperor Kwangmu, due to jealousy and evil deeds. However, she was devoted to her parents-in-law, bore sons, and above all, she was the emperor's first wife and had gone through hard times and supported her husband. Considering these circumstances, her deposal is not quite agreeable. Readers have the same question, and this has become a cause of the creation of a series. The reasons for Empress Kwak's jealousy lie in Okhwan-a jade ring, the existence of Empress Eum, and the partial love of Emperor Kwangmu. That is, it is not Empress Kwak's fault. Additionally, unrealistic elements involved in Empress Kwak's evil deeds and the story structure focused on her work as factors that make readers support Empress Kwak. Therefore, Okhwangibong displays the realities regarding the discourse of husbands and wives of the era rather than the love in Okhwan, the jade ring, between Emperor Kwangmu and Empress Eum. Such understanding continues to exist in the following series and is a valid problem in the present time.

A Study on the Husband and Wife Epic Test (부부서사진단도구를 위한 구비설화와 부부서사의 진단 요소)

Designing female-oriented computer games: Emotional expression

  • Shui, Lin-Lin;Lee, Won-Jung
    • Cartoon and Animation Studies
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    • s.20
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    • pp.75-86
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    • 2010
  • Recently, as the number of female players has increased rapidly, the electronic gaming industry has begun to look at ways to appeal to the largely untapped female market. According to the latest game market investigative report by China Internet Network Information Center (CNNIC), the total number of game players in China increased by 24.8% in 2009, reached 69,130,000 people, and 38.9% of them are female players. This growth in the number of female player is corroborated by a series of investigative reports from IResearch Company in Shanghai, China: from 2003 to 2009, the number of female players grew from 8% to more than 49%. Therefore, no matter how much attention the game production companies have given to male players or how they have ignored the female players before, the companies would be sensible to face up this reality and adjust their marketing policy a bit more. This article analyzes gender preferences in video games which shows that male players are more likely to be attracted to elements of aggression, violence, competition and fast action in electronic game-playing, while female players are drawn to emotional and social aspects of the games such as an understanding of character relationships. The literatures cited indicates that female players also show apparent preference for games with familiar environments, games that allow players to work together, games that have more than one way to win, and games in which characters do not die. It also discusses the characteristics of female-friendly games from the aspect of emotion, pointing out that the simulation games involving pet, dressing-up, and social simulation games are very popular with female players. Because these are the most suitable game types to fill with emotions of love, share, jealousy, superiority, mystery, these are absolutely attractive to female players. Finally, in accord with the above, I propose some principles of designing female-oriented games, including presenting a good-looking leading character, making the story interesting with "live" NPCs(Non-Playing Characters), and finding ways to satisfy female nature instincts such as taking care of others and the inborn interest of classifying and selecting.

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