• Title/Summary/Keyword: Wireless Internet Device

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A Design of Multi-hop Network Protocol based on LoRaWAN Gateway

  • Kim, Minyoung;Jang, Jongwook
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.109-115
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    • 2019
  • Currently, LPWA(Low Power Wide Area) communication technology is widely used due to the development of IoT(Internet of Things) technology. Among the LPWA technologies, LoRaWAN(Long Range Wide Area Network) is widely used in many fields due to its wide coverage, stable communication speed, and low-cost modem module prices. In particular, LoRa(Long Range) can easily construct LoRaWAN with a dedicated gateway. So many organizations are building their own LoRaWAN-based networks. The LoRaWAN Gateway receives the LoRa packet transmitted from an End-device installed in the adjacent location, converts it into the Internet protocol, and sends the packet to the final destination server. Current LoRa Gateway uses a single-hop method, and each gateway must include a communication network capable of the Internet. If it is the mobile communication(i.e., WCDMA, LTE, etc.) network, it is required to pay the internet usage fee which is installed in each gateway. If the LoRa communication is frequent, the user has to spend a lot of money. We propose an idea on how to design a multi-hop protocol which enables packet routing between gateways by analyzing the LoRaWAN communication method implemented in its existing single-hop way in this paper. For this purpose, this paper provides an analysis of the standard specification of LoRaWAN and explains what was considered when such protocol was designed. In this paper, two gateways have been placed based on the functional role so as to make the multi-hop protocol realized: (i) hopping gateway which receives packets from the end-device and forwards them to another gateway; and (ii) main gateway which finally transmits packets forwarded from the hopping gateway to the server via internet. Moreover, taking into account that LoRaWAN is wireless mobile communication, a level-based routing method is also included. If the protocol proposed by this paper is applied to the LoRaWAN network, the monthly internet fee incurred for the gateway will be reduced and the reliability of data transmission will be increased.

Low-Latency Handover Scheme Using Exponential Smoothing Method in WiBro Networks (와이브로 망에서 지수평활법을 이용한 핸드오버 지연 단축 기법)

  • Pyo, Se-Hwan;Choi, Yong-Hoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.91-99
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    • 2009
  • Development of high-speed Internet services and the increased supply of mobile devices have become the key factor for the acceleration of ubiquitous technology. WiBro system, formed with lP backbone network, is a MBWA technology which provides high-speed multimedia service in a possibly broader coverage than Wireless LAN can offer. Wireless telecommunication environment needs not only mobility support in Layer 2 but also mobility management protocol in Layer 3 and has to minimize handover latency to provide seamless mobile services. In this paper, we propose a fast cross-layer handover scheme based on signal strength prediction in WiBro environment. The signal strength is measured at regular intervals and future value of the strength is predicted by Exponential Smoothing Method. With the help of the prediction, layer-3 handover activities are able to occur prior to layer-2 handover, and therefore, total handover latency is reduced. Simulation results demonstrate that the proposed scheme predicts that future signal level accurately and reduces the total handover latency.

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Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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Study on key standardization Work Item derivation and strategies for IoT services (사물인터넷 서비스의 중점 표준화 항목 도출 및 전략에 관한 연구)

  • Kim, Jungsook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.13-26
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    • 2016
  • Service and technology for the future hyper-connected society, which is every information receive through the mobile internet, will be an Internet of Things. Thus, it is mandatory to derive key standardization work item and establish strategy for the global business with the standardization of device and service platform by the application service. In this study, by analyzing the domestic and international market trends, state of technical development, and standardization of technology, we identified the open platform is the stepping stone for achieving the goal which is establishing the virtuous circulation of IoT ecosystem. Also, we defined emphasized key standardization work item for achieving the open platform are network, server, access authentication, billing system, and software platform. After that, we proposed future strategy direction of standardization. This research could be contribute to the IoT service diffusion by realizing IP communication among low power wireless terminals and implementing light-weight standard internet protocol.

A Practical Quality Model for Evaluation of Mobile Services Based on Mobile Internet Device (모바일 인터넷 장비에 기반한 모바일 서비스 평가를 위한 실용적인 품질모델)

  • Oh, Sang-Hun;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.5
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    • pp.341-353
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    • 2010
  • Mobile Internet Device (MID) allows users to flexibly use various forms of wireless internet such as Wi-Fi, GSM, CDMA, and 3G. Using such Internet, MID users can utilize application services. MID usage is expected to grow due to the benefits of portability, Internet accessibility, and other convenience. However, it has resource constraints such as limited CPU power, small memory size, limited battery life, and small screen size. Consequently, MIDs are not capable to hold large-sized complex applications and to process a large amount of data in memory. An effective solution to remedy these limitations is to develop cloud services for the required application functionality, to deploy them on the server side, and to let MID users access the services through internet. A major concern on running cloud services for MIDs is the potential problems with low Quality of Service (QoS) due to the characteristics of MIDs. Even measuring the QoS of such services is more technically challenging than conventional quality measurements. In this paper, we first identify the characteristics of MIDs and cloud services for MIDs. Based on these observations, we derive a number of quality attributes and their metrics for measuring QoS of mobile services. A case study of applying the proposed quality model is presented to show its effectiveness and applicability.

Smart Home Network System Using the Broadband Power Line Communication(BPLC) (광대역 전력선 통신을 이용한 스마트 홈 네트워크 구성에 관한 연구)

  • Yang Hyun-Chang;Sim Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.87-90
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    • 2005
  • The Intelligent Home provides convenient and comfortable living environment by performing automatic control, heating and air-conditioning, ventilation, home appliances control, home robot control, energy management, visitor management security management, internet, heath state monitoring, etc. through wired/ wireless network and device in the household. Along with the presentation of the features of economical broadband power line communication in the network configuration for new and old houses, its improvement method is proposed.

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Performance Analysis of Co- and Cross-tier Device-to-Device Communication Underlaying Macro-small Cell Wireless Networks

  • Li, Tong;Xiao, Zhu;Georges, Hassana Maigary;Luo, Zhinian;Wang, Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1481-1500
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    • 2016
  • Device-to-Device (D2D) communication underlaying macro-small cell networks, as one of the promising technologies in the era of 5G, is able to improve spectral efficiency and increase system capacity. In this paper, we model the cross- and co-tier D2D communications in two-tier macro-small cell networks. To avoid the complicated interference for cross-tier D2D, we propose a mode selection scheme with a dedicated resource sharing strategy. For co-tier D2D, we formulate a joint optimization problem of power control and resource reuse with the aim of maximizing the overall outage capacity. To solve this non-convex optimization problem, we devise a heuristic algorithm to obtain a suboptimal solution and reduce the computational complexity. System-level simulations demonstrate the effectiveness of the proposed method, which can provide enhanced system performance and guarantee the quality-of-service (QoS) of all devices in two-tier macro-small cell networks. In addition, our study reveals the high potential of introducing cross- and co-tier D2D in small cell networks: i) cross-tier D2D obtains better performance at low and medium small cell densities than co-tier D2D, and ii) co-tier D2D achieves a steady performance improvement with the increase of small cell density.

Session Key Agreement Protocol for IoT Home Devices using Shadow Passwords (그림자 패스워드를 사용한 IoT 홈 디바이스 사이의 세션키 공유 프로토콜)

  • Jung, Seok Won
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.93-100
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    • 2020
  • Although various home services are developed as increasing the number of home devices with wire and wireless connection, privacy infringement and private information leakage are occurred by unauthorized remote connection. It is almost caused by without of device authentication and protection of transmission data. In this paper, the devices' secret value are stored in a safe memory of a smartphone. A smartphone processes device authentication. In order to prevent leakage of a device's password, a shadow password multiplied a password by the private key is stored in a device. It is proposed mutual authentication between a smartphone and a device, and session key agreement for devices using recovered passwords on SRP. The proposed protocol is resistant to eavesdropping, a reply attack, impersonation attack.

Performance Analysis of a Dense Device to Device Network

  • Kim, Seung-Yeon;Lim, Chi-Hun;Cho, Choong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.9
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    • pp.2967-2981
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    • 2014
  • Device-to-Device (D2D) communication is a technology component for long-term evolution-advanced (LTE-A). In D2D communication, users in close proximity to each other can communicate directly without going through a base station; such direct communication can improve spectral efficiency. Although D2D communication brings improvement in spectral efficiency, it also causes interference to the cellular network as a result of spectrum sharing. In particularly, D2D communication can generate interference for each D2D pair when the common wireless medium in a co-located limited area is accessed. Even though the interference management for between the D2D pair and cellular networks has been proposed, the interference reducing methods have still not been fully studied for the D2D pairs. In this paper, we investigate the problem of D2D pair coexistence in which interference is considered between D2D pairs. Using a signal to interference model for a target D2D pair, we provide an analysis of the aggregated throughput of a dense D2D network. For a target D2D pair, we assume that the desired signal and interference signals obey multipath fading and shadow fading. Through analysis, we demonstrate the effect of cluster size such as the number of D2D pairs and the size of the considered area on the network performance. The analytical results are compared with computer simulations. Our work can be used for a rough guideline for controlling the system throughput in a dense D2D network environment.

A Review on Smart Two Wheeler Helmet with Safety System Using Internet of Things

  • Ilanchezhian, P;Shanmugaraja, P;Thangaraj, K;Aldo Stalin, JL;Vasanthi, S
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.11-16
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    • 2021
  • At the present time, the number of accidents has enlarged speedily and in country like India per day there are about 204 accidents occurred. Accidents of two-wheeler compose a foremost segment of every accident and it can be true for the reason that two-wheelers like bikes not able to produce as many as security measurements normally incorporated in cars, truks and bus etc. General main rootcost of the two-wheeler accidents happen only when people community not remember to wearing a device helmet and during the driving time feels like sleep condition, alcohol disbursement, many of the drivers doesn't know heavy vehicles like Loory and buses approaching into very closer to their two wheelers, contravention of two wheelers in traffic rules and regulations. Let's overcome the above situations; our important objective is to develop an intelligent system device that can successfully facilitate in avoidance of every kind of problems. Suppose any of the above stated situations occurs, at that moment how system device identify and represents the commanders and community, and finally the stated situation be able to taken care of straight away without any further delay. A smart intelligent helmet system is a defending head covering used by rider for making bike riding safer than earlier. This is finished by incorporating sophisticated features like detecting the usage of helmet by the rider, connected Bluetooth module in helmet. In order to maintain the temperature inside the helmet device we need to include CPU fan module inside the device. RF based helmet prevents road accidents and identify whether people community is not using a component helmet or used. Main responsibility of the system is to detect accidents by vibration sensors, accelerometers and also with the help of modules global positioning system and global system for mobile commnicaiton module. A wireless communication device used to discover the accident area site location and likewise notifying the two-wheeler drived people's relatives and short message text information passed to the positioned hospitals.