• Title/Summary/Keyword: Window Manipulation

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Design of a Medical Record and Radiographic Image Transmission System using High Speed Communication Network (초고속 통신망을 이용한 의무기록 및 방사선 사진 전달 시스템의 설계)

  • Yoo, S.K.;Kim, N.H.;Kim, S.H.;Kim, S.R.;Seo, M.H.;Bae, S.H.;Kim, K.M.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.151-154
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    • 1996
  • A medical record and radiographic image transmission system has been developed using high speed communication network. The databases are designed to store and transmit the data acquired from the scanner. To maximally utilize the communication bandwidth, the medical records and radiographic images are compressed using the G3 facsimile and JPEG coding standard method respectively. TCP/IP, OOP and window based system software enables the modular design, future expandability, open system interconnectivity, and graphical user interface. In addition, the fast and easy data base access capability and diverse image manipulation functions are also implemented.

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A Spatial Query Model Supporting Users View based on Object-oriented Paradigm (객체지향 패러다임에 기반한 사용자 관점지원 공간질의 모델)

  • Go, Myeong-Cheol;O, Hyeon-Seok;Ju, In-Hak;Choe, Yun-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.1-10
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    • 2000
  • Spatial analysis in GIS provides an important way that helps the end-users decision-making. For such a reason, query model for analysis should be able to support the users view conceptually in constructing query statements. The traditional approaches in design of query model used to extend the functionality of model that basically designed for manipulation of attribute-operations by appending operators for spatial operations to the query statements of model. However, by the reason of spatial operation's characteristics that are different from those of attribute operations In nature, the structures of query statements in previous approaches are unnatural, inconsistent, and therefore those query models in previous approaches are not able to support the users view in retrieving analysis. In this paper, we proposed the methodology for constructing of user query and internal processing this query based on object-oriented paradigm, in the view of spatial operations by using the basic concept that spatial query is a methodology for spatial analysis. In addition, we presented a strong possibility of designing spatial query model that might actively have interaction with its user by implementing CIW(Class-Information Window) query interface corresponded with the methodology proposed in this paper.

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Surgical Experience of Transsphenoidal-Supradiaphragmatic Intradural Approach to Presellar and Suprasellar Lesions

  • Park, Min-Woo;Kim, Jae-Min;Kim, Jae-Hoon;Bak, Koang-Hum;Kim, Choong-Hyun;Jeong, Jin-Hyeok
    • Journal of Korean Neurosurgical Society
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    • v.39 no.5
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    • pp.329-334
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    • 2006
  • Objective : In selected cases, the transsphenoidal approach[TSA] can be extended anteriorly to the tuberculum sellae, chiasmatic sulcus, and planum sphenoidale to obtain direct exposure of the suprasellar cisterns and its contents. We applied this modification of the TSA to various lesions of the presellar and suprasellar areas. We evaluate our clinical experience of this technique and review the related literature. Methods : From 1999 to 2004, we used the transsphenoidal supradiaphragmatic intradural approachs[TSIAs] in 9 patients who had various lesions at the pre- and suprasellar regions. Concomitant presellar extension of the bone window was performed with the sublabial or transnasal transseptal transphenoidal techniques. After removal of the lesions, sellar or anterior cranial floor was repaired with silicone plate substitute. Results : The TSIAs have been applied in the following cases : four tuberculum sellae meningiomas, two craniopharyngiomas, two Rathke's cleft cysts, and one non-functioning macroadenoma. The complications were one case of visual acuity decrease and one cerebrospinal fluid rhinorrhea. Conclusion : The TSIA is easily applicable through a minor modification of the standard TSA. It is suitable for removing lesions located in the presellar and suprasellar area adjacent to the pituitary stalk with minimal brain manipulation and decreased morbidity.

Helicopter Pilot Metaphor for 3D Space Navigation and its implementation using a Joystick (3차원 공간 탐색을 위한 헬리콥터 조종사 메타포어와 그 구현)

  • Kim, Young-Kyoung;Jung, Moon-Ryul;Paik, Doowon;Kim, Dong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.57-67
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    • 1997
  • The navigation of virtual space comes down to the manipulation of the virtual camera. The movement of the virtual cameras has 6 degrees of freedom. However, input devices such as mouses and joysticks are 2D. So, the movement of the camera that corresponds to the input device is 2D movement at the given moment. Therefore, the 3D movement of the camera can be implemented by means of the combination of 2D and 1D movements of the camera. Many of the virtual space navigation browser use several navigation modes to solve this problem. But, the criteria for distinguishing different modes are not clear, somed of the manipulations in each mode are repeated in other modes, and the kinesthetic correspondence of the input devices is often confusing. Hence the user has difficulty in making correct decisions when navigating the virtual space. To solve this problem, we use a single navigation metaphore in which different modes are organically integrated. In this paper we propose a helicopter pilot metaphor. Using the helicopter pilot metaphore means that the user navigates the virtual space like a pilot of a helicopter flying in space. In this paper, we distinguished six 2D movement spaces of the helicopter: (1) the movement on the horizontal plane, (2) the movement on the vertical plane,k (3) the pitch and yaw rotations about the current position, (4) the roll and pitch rotations about the current position, (5) the horizontal and vertical turning, and (6) the rotation about the target object. The six 3D movement spaces are visualized and displayed as a sequence of auxiliary windows. The user can select the desired movement space simply by jumping from one window to another. The user can select the desired movement by looking at the displaced 2D movement spaces. The movement of the camera in each movement space is controlled by the usual movements of the joystick.

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