• Title/Summary/Keyword: WiFi 통신

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Direction detection and autonomous mobile robot using LED lighting-based indoor location recognition system (LED 조명 기반 실내위치 인식 시스템을 이용한 이동로봇의 방향 검출 및 자율주행)

  • Bang, Jae Hyeok;Park, Su Man;Yi, Keon Young
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1298-1299
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    • 2015
  • 이동 로봇의 자기 위치 인식 방법으로 GPS를 많이 이용하지만 건물 내부공간에서는 위성신호 수신 장애가 있기 때문에 GPS 사용이 어렵다. 이에 대한 대안으로 다양한 형태의 실내 측위 기술에 관한 연구가 진행되어왔다. 최근에는 WiFi를 이용한 방법이 일부 상용화 되고 있으나 정밀도가 3~5m라는 한계가 있으며, LED 조명을 이용한 방법은 실용화 단계에 이르지는 못했지만 많은 연구가 진행되고 있다. 당 연구실에서도 LED조명을 기반으로 한 실내위치 인식 시스템을 개발하였으며, 지난 연구에서는 이를 이용한 이동로봇의 자율주행을 연구하였다. 본 연구에서는 지난 연구에 덧붙여 두개의 수신부를 이용하여 로봇의 방향인식오류 개선 및 이동 로봇의 자율주행을 보여주고자 한다. 제시된 시스템은 이동로봇, 조명제어장치 그리고 컴퓨터로 구성된다. 이동로봇은 상용화된 마이크로 마우스에 탑재된 조명신호 수신장치를 통하여 자신의 위치와 방향을 감지하며, 컴퓨터와의 Wi-Fi 통신으로 자신의 위치를 컴퓨터에 전송하거나 위치 명령을 수신한다. 컴퓨터에서는 수신 받은 이동로봇의 위치를 실시간으로 화면에 표시하며, 이동로봇에 전달할 위치명령을 사용자가 입력하는 기능을 제공한다. 사용자가 이동경로를 설정한 후 이동로봇으로 명령을 보내면 로봇은 자신의 위치와 목적지를 비교하며 자율주행을 하게 된다. 실험을 통하여 확인한 결과 지난연구의 방향인식의 문제점이 해결되어 제시된 시스템으로 실내공간에서도 이동로봇의 자율주행이 원만히 이루어짐을 확인하였다.

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Deep Learning-based Indoor Positioning System Using CSI (채널 상태 정보를 이용한 딥 러닝 기반 실내 위치 확인 시스템)

  • Zhang, Zhongfeng;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.4
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    • pp.1-7
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    • 2020
  • Over the past few years, Wi-Fi signal based indoor positioning system (IPS) has been researched extensively because of its low expenses of infrastructure deployment. There are two major aspects of location-related information contained in Wi-Fi signals. One is channel state information (CSI), and one is received signal strength indicator (RSSI). Compared to the RSSI, the CSI has been widely utilized because it is able to reveal fine-grained information related to locations. However, the conventional IPS that employs a single access point (AP) does not exhibit decent performance especially in the environment of non-line-of-sight (NLOS) situations due to the reliability degeneration of signals caused by multipath fading effect. In order to address this problem, in this paper, we propose a novel method that utilizes multiple APs instead of a single AP to enhance the robustness of the IPS. In our proposed method, a hybrid neural network is applied to the CSIs collected from multiple APs. By relying more on the fingerprint constructed by the CSI collected from an AP that is less affected by the NLOS, we find that the performance of the IPS is significantly improved.

Implementation of Temperature and Humidity Sensor Module Based on Z-wave (Z-Wave 기반의 온습도 센서 모듈 구현)

  • Weon, La kyoung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.4
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    • pp.157-166
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    • 2022
  • The most commonly used wireless communication technologies in IoT technology include ZigBee, WiFi, Bluetooth, and Z-Wave. In particular, Z-Wave is currently one of the preferred wireless communication technologies, with a global market share of 60 % of these technologies. In this research, a temperature and humidity sensor module using a Z-wave protocol was designed and manufactured by referring to the data sheet. Subsequently, the Z-Wave protocol was analyzed during the operation of the sensor module, and the firmware of the controller module was mounted and implemented. In addition, a program for monitoring the temperature and humidity information from the sensor module was developed and validated. Finally, the performance of the sensor module was validated through master distance and low power tests on it and its reception data success rate.

Technology Trend of High Rate Close Proximity Communications (초고속 근접통신 기술동향)

  • Lee, J.S.;Shin, G.C.;Kim, Y.H.;Lee, M.S.;Kim, Y.J.
    • Electronics and Telecommunications Trends
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    • v.31 no.5
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    • pp.21-30
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    • 2016
  • 현재 이동/무선통신 환경은 사람과 사람 간의 통신 서비스 형태뿐만 아니라 IoT 통신 서비스로 점차 확대되어가고 있으며, Wi-Fi, Bluetooth 중심의 근거리 무선통신뿐만 아니라 더욱 통신영역이 좁아진 근접통신의 필요성이 대두되고 있다. 이에 따라 근접통신 기술 개발이 지속적으로 이루어지고 있으며, 특히 기기 간의 대용량 데이터 교환이 증가함에 따라 기가급의 속도를 제공하는 초고속 근접통신 기술들이 활발하게 개발되고 있다. IEEE 802에서는 주변 기기들간의 직접(Point-to-Point: P2P) 통신을 지원하는 802.15.3e 초고속 근접통신 기술을 개발하고 있으며, 또한, 802.11ad의 후속 표준으로 개발이 시작된 802.11ay의 Usage Model에도 근접통신이 포함되어 있다. 본고에서는 이러한 초고속 근접통신 기술동향에 대해 기술하고자 한다.

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데이콤-컨버전스 시대, 업계 리더 재도약 다짐

  • Park, Yeong-Ju
    • 정보화사회
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    • s.181
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    • pp.29-31
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    • 2006
  • 데이콤(대표 박종응 www.dacom.net)은 지난 5월 29일, 국내 최초로 무선 인터넷 전화 서비스인 와이파이(Wi-Fi)폰 서비스를 6월부터 일반 기업을 대상으로 상용화한다고 밝혔다.이 서비스는 기존 무선랜 환경을 기반으로 이동형 단말기인 Wi-Fi폰을 통해 구내.시내.시외.국제.이동전화 등을 제공하는 서비스. 기업내 구축돼 있는 무선랜스위치와 AP(Access Point)를 이용, 무선으로 VolP 서비스를 제공하는 방식이다. 데이콤에 따르면, 지금까지 070 등 유선을 기반으로 한 서비스 제공은 있었지만, 이동형 무선단말기를 통해 인터넷전화(VolP)서비스를 상용화하기는 이번이 처음이다. 지금까지 인터넷전화를 이용하기 위해선 별도의 070번호를 새로 부여받아야 했지만, 데이콤의 이번 와이파이 서비스는 시내번호 이동시 기존 시내전화 번호를 유지하면서 인터넷전화로 전환이 가능, 인터넷전화 서비스 활성화에도 큰 몫을 할 것으로 데이콤은 기대했다. 데이콤은 앞으로 $\Delta$무선랜 서비스를 이용 중이며, $\Delta$본.지사간 통화요금을 절감하고자 하는 기업$\Delta$IP기반의 사무실 환경개선을 희망하는 중대형 기업 $\Delta$호텔이나 병원, 대형 쇼핑몰처럼 선 없는 쾌적한 통신환경을 필요로하는 고객 중심으로 와이파이 서비스를 적극 확대해 나갈 계획이다.데이콤은 앞으로 Wi-Fi폰을 통해 음성 뿐 아니라 향후 영상 멀티미디어까지도 송수신 할 수 있는 서비스 개발에 박차를 가하기로 했다.

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A Method of Authenticating WLAN APs for Smartphones (스마트폰을 위한 무선 AP 인증 방법)

  • Shin, DongOh;Kang, Jeonil;Nyang, DaeHun;Lee, Sokjoon;Lee, KyungHee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.1
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    • pp.17-28
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    • 2014
  • The increase of smartphone users have made mobile carriers offload increasingly congested traffic of 3/4G by providing Wi-Fi hot-spots in the public places such as coffee shops and subway stations. In the traditional authentication in WLAN, the users should convince the service providers that they are valid customers before they use WLAN services. Since the authentication protocol is designed for service providers. Even with the mutual authentication based on the IEEE 802.1X, which is supported by IEEE 802.11 standard, it is difficult to be convinced of that the service providers really have installed the WLAN APs, which users are confronted with. An attacker can install rogue APs that masquerade as legitimate APs by copying the SSID, MAC address, etc. in order to obtain users' private information. In this paper, we introduce a method of authenticating legitimate APs for smartphone users. And we show our proposal can be well utilized for the current Wi-Fi hot-spots as a security plug-in and prove it through our experiments.

New multiple access technology for Bluetooth to collect the movement pattern of children (어린이 동선 환경정보 수집하기 위한 블루투스 동시접속 기술 설계)

  • Hwang, Seong-kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1262-1268
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    • 2016
  • Bluetooth has been developed to be applied over the course of several versions in different environments. Especially low is moving to address the constraints, it gives a high utilization rate is faster than the Zigbee wireless LAN communication. To gather information on children's environmental copper transition to multiple versions. There is one limitation of Bluetooth requirements to effectively apply the information collected by Bluetooth. At the same time need to collect several information actions, Bluetooth can not connect to one of only seven Slave Master. In this paper, in order to take advantage of the many benefits of Bluetooth to gather the information by operating the Bluetooth operates in Beacon deliver packets of 168 bits, and the pairing between the master and slave unnecessarily generate a regular signal a large number of connections simultaneously Information We consider how to apply the effective policy that can be collected.

Hybrid Algorithmic Framework Using IMU and WPS for Smart Phone Positioning Systems (스마트폰 IMU와 WPS를 결합한 복합 측위 방법론)

  • Kim, Jae-Hoon;Kang, Suk-Yon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.663-673
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    • 2013
  • The drastic growth of mobile communication and spreading of smart phone make the significant attention on Location Based Service. The one of most important things for vitalization of LBS is the accurate estimating position for mobile object. Focusing on IMU deployed in smart phone, we develop a hybrid positioning estimation framework with a combination of WPS. The developed approaches can strengthen the advantages of independent indoor applicability of IMU. The estimation of IMU is efficiently compensated by radio fingerprint based Wi-Fi Positioning System. We put a focus especially on the hybrid algorithmic framework. Compared on the existing approaches of WPS or IMU, we achieve the comparable higher performance on both of average error of estimation and deviation of errors. Furthermore test-bed based on smart phone platform is practically developed and all data have been harvested from the actual measurement of test indoor area. This can approve the practical usefulness of proposed framework.

Implement of Digital Signage based on Mobile Device for Multi-lingual Menu Support (다국어 메뉴 지원 모바일 기기 기반 디지털 사이니지 구현)

  • Kim, Seoyeon;Jung, Jinman;Ryu, Changhyung;Woo, Heesung;Eun, Seongbae;Yun, Young-Sun;Cha, Shin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.103-107
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    • 2019
  • As the number of foreign tourists increases worldwide, it provides tourism services with various information and convenience. Most foreign tourists have difficulty using existing methods that require internet connection because internet communication is restrictive. In this paper, we propose a mobile device based digital signage via WPAN that can support multi-lingual for foreign tourists. the proposed method shows a menu by combining a template of mobile client with fundamental contents from digital signage through WPAN. To evaluate the performance of the proposed method, it is compared with a conventional webpage method. The results of the evaluation confirm that the latency decreases compared to the conventional webpage method due to the improved loading time.

Development of multi arcade game platform applying smart devices (스마트 디바이스 기반의 멀티 플랫폼 아케이드 게임 개발)

  • Yun, Chang Ok;Kim, Jun Hong;Ju, Woo Suk;Yun, Tae Soo
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.119-130
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    • 2015
  • In the recent gaming industry, the paradigm has been changed with upcoming core-platform as time goes by. Arcade, console, PC online and smart device platforms are representative ones. In recently, the platform is changed to multi-platform which connecting to smart device and other platforms. Besides, the multi-platform without PC is up-coming. This paper suggests that a kind of multi-platform which connecting from smart devices to arcade devices be aware of lack of continuous. It provides a new arcade gaming condition connecting to smart devices, then supplies online network conditions to the arcade gaming machine. The original arcade game was lack of continuous and the game platform was so simple, but now, it could be focused from players by connecting to smart devices to increase the gaming machines' continuity. Furthermore, Bluetooth communication module and wireless Wi-Fi communication module are used to adapt various communication environments. The Unity3D engine would make contents' expandability.