• 제목/요약/키워드: White Space Device

검색결과 24건 처리시간 0.017초

물리적 실체가 없는 공간에서의 Product,그리고 사용성에 관한 연구 (A Usability and Product in Unsubstantial Space)

  • 김시만
    • 디자인학연구
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    • 제15권3호
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    • pp.93-102
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    • 2002
  • 거듭 발전해온 여러 분야의 기술들은 공간과 물건들 그리고 우리들의 상호관계에 더욱 더 많은 영향을 주고 있다. 그러나, 그럼에도 불구하고 그 기술들로 이루어진 제품과 서비스를 이용하는 방법에는 한계성을 가지고 있다. 즉 아날로그의 우리의 생활환경과 디지털 정보환경의 존재 적 상이성으로 제품과 그 서비스의 사용성의 소통은 원활하지 못하고 있다. 예를 들어 ON과 OFF는 마치 BLACK과 WHITE처럼 표현되어 우리가 일상적으로 생활하는 아날로그 환경과는 달라 불편함을 느낄 때도 있다. 이 시점에서 디지털 정보환경의 사용성을 아날로그 적인 요소 (HUMAN QUALITY)를 가진 입력장치(INPUT DEVICE)의 개발과 제안은 의미가 있다. 이 연구의 궁극적인 목적은 제품과 그 제품이 가지는 서비스의 가치를 사용성을 중심으로 개선하고 제안하고자 함이다. 예를 들어 제품의 가치를 소통할 수 있는 방법은 그 기능에 접근성을 가진 SWITCH라고 할 수 있는데, 그 디지털 적 행위의 소통성으로 가진 스위치들은 제품의 기능과 서비스를 이해하기에 상당한 한계성을 가진다. 그래서 본 연구는 제품의 특성과 환경에 맞는 아날로그 입력장치를 개발하고 제안하고자한다. 시간, 패턴, 자유, 리듬 등을 ON과 OFF사이에 설정함으로서 존재하지만 볼 수 없었던 제품과 그 서비스의 가치를 찾아 좀더 자연스럽고 따뜻한 HUMAN QUALITY를 가진 제품을 만들고자 함이다. 단순히 ON, OFF가 아닌........

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All-fiber RGB Laser Light Source of Head-up Display System for Automobile Application

  • Lee, Jonggwan;Kim, Kyungwon;Son, Seong-Jin;Kim, Bok Hyeon;Yu, Nan Ei
    • Current Optics and Photonics
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    • 제4권3호
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    • pp.221-228
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    • 2020
  • We developed an all-fiber RGB laser light source module for application in an automobile head-up display. It is based on laser diodes and an optical fiber combiner that substantially enhances the flexibility of configuration and stability against harsh working conditions for automobiles. We coupled 13 laser diodes with optical fibers and merged them into a single output with a beam combiner device. Red (R), green (G), and blue (B) laser sources were employed to produce primary colors that were mixed into a white light output. An optical output power of approximately 1.5 W was achieved, and the color balance of the output lights was assessed based on the CIE 1931 color space. The optical output power was shown to be stable for over 160 h within an optical fluctuation of less than 0.27%.

3.0T 자기공명영상을 이용한 잡음전력스펙트럼 특성 평가 (Evaluation of Noise Power Spectrum Characteristics by Using Magnetic Resonance Imaging 3.0T)

  • 민정환;정회원;김승철
    • 대한방사선기술학회지:방사선기술과학
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    • 제44권1호
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    • pp.31-37
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    • 2021
  • This study aim of quantitative assessment of Noise Power Spectrum(NPS) and image characteristics of by acquired the optimal image for noise characteristics and quality assurance by using magnetic resonance imaging(MRI). MRI device was (MAGNETOM Vida 3.0T MRI; Siemense healthcare system; Germany) used and the head/neck shim MR receive coil were 20 channels coil and a diameter 200 mm hemisphere phantom. Frequency signal could be acquired the K-space trajectory image and white image for NPS. The T2 image highest quantitatively value for NPS finding of showed the best value of 0.026 based on the T2 frequency of 1.0 mm-1. The NPS acquired of showed that the T1 CE turbo image was 0.077, the T1 CE Conca2 turbo image was 0.056, T1 turbo image was 0.061, and the T1 Conca2 turbo image was 0.066. The assessment of NPS image characteristics of this study were to that could be used efficiently of the MRI and to present the quantitative evaluation methods and image noise characteristics of 3.0T MRI.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.306-313
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    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.