• 제목/요약/키워드: Website teaching

검색결과 26건 처리시간 0.023초

초등 교사는 왜 그 사이트에서 과학수업자료를 찾는가? - 과학 교수·학습 자료 지원 웹사이트를 중심으로 - (Why Do Elementary School Teachers Look for Science Instructional Materials on the Website? - Focusing on the Website that Support Science Teaching and Learning -)

  • 나지연;문재원
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.69-83
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    • 2020
  • The purpose of this study was to identify factors that influenced elementary school teachers in choosing websites that support science teaching and learning. The participants of this study were four elementary school teachers. The data was collected through semi-constructed and in-depth interview. The results of the research are as follows: First, the individual factors that influenced participants to choose a website were teacher's thinking about appropriate science teaching and learning methods and teacher's lack of ability to prepare science lessons. Second, the surroundings factors were the image of the teachers using the website, the formation of consensus, belonging to the peer teachers, and students' preferences and interests. Third, participants chose a website where they could provide ideas for science lessons that are not available in textbooks and instructional materials for all subjects, and see stories and tips related to teaching career. In addition, the website was selected according to whether the developer of science instructional materials was a teacher, whether the materials uploaded on the website were up-to-date, and whether the teachers can learn by themselves to prepare for the science class. Fourth, participants considered the design and interactivity of the website and chose a website that is easy to search for information. Finally, we suggested the implications for building the websites that support science teaching and learning.

컴퓨팅 사고력이 중요한 프로그래밍 교육에서 'code.org'를 활용한 교수방안 (A Study on Teaching using Website 'Code.org' in Programming Education based on Computational Thinking)

  • 임화경
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.382-395
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    • 2017
  • Learning computational thinking is very important in programming education. Computational thinking refers to the problem solving ability based on the theories of computer science, indicating the importance of algorithm thinking. That is the reason for focusing on promoting creativity and improving the problem solving ability of the students in programming education. This paper commented the elements to consider for teachers when teaching computational thinking to elementary school students with online coding education website 'code.org' that helps beginners have easy programming experiences based on the characteristics of the website, and proposed the appropriate teaching methods.

Development of a Product Oriented Group for Mathematics Teachers Professional Growth

  • Liu, Chun-Yi;Cheo, Shu-Tin
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권4호
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    • pp.341-355
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    • 2011
  • A research group consisting of some mathematics education scholars and school teachers has been formed to build a website which intended to combine both theories and practices of mathematical teaching since 2002. There were three working stages: video-tapping realistic math teaching, developing video discs of different themes, and designing e-Learning. The group members learned knowledge of teaching by actual participating. On the other hand, the products enabled the audience to get professional development in knowledge of both mathematics and teaching. Management process of this group and effects upon the participants and users will be presented and discussed in this paper. A research group consisting of some mathematics education scholars and school teachers has been formed to build a website which intended to combine both theories and practices of mathematical teaching since 2002. There were three working stages: video-tapping realistic math teaching, developing video discs of different themes, and designing e-Learning. The group members learned knowledge of teaching by actual participating. On the other hand, the products enabled the audience to get professional development in knowledge of both mathematics and teaching. Management process of this group and effects upon the participants and users will be presented and discussed in this paper.

발명교육 네트워크 구축 및 활용 방안 (A Study on the Construction of Networks for Invention Education and Plans for Application)

  • 최돈형;손연아;전영석
    • 영재교육연구
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    • 제11권1호
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    • pp.19-42
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    • 2001
  • This paper addresses construction of a new network of invention education through the internet and creates a plan to apply it to practical invention education. We examined the status of invention education in Korea, the U.S., and Japan to consider problems of practical invention education and to draw a particular direction for the future invention education. Various papers, books, and documents related invention education were reviewed to make teaching and teaming strategies of invention education. Based on the analyses, criteria of teaching and loaming were identified as how to challenge teachers, students, parents, and administrators to successful implement invention education practices. Using the criteria of teaching and teaming, we designed a framework for a website and constructed a practical website concerned with invention education, including constructive components in the framework. This will require an experimental application during which teachers and researchers can do revisions and add supplementary information. This network system will provide practical information in regard to invention education and created a communications system for in charge of invention education.

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한국 전래동화 학습 사이트를 활용한 영어 지도 방안 (Improvement of English competence through Korean folktale web-sites)

  • 강문구;전영주
    • 영어어문교육
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    • 제15권3호
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    • pp.283-300
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    • 2009
  • The purpose of this paper is to suggest a model for an English learning web-site using Korean folktales to stimulate the interest of beginners learning English, (elementary and early middle school ages) and suggest an integrated way of teaching 4 skills. The study first reviews the theoretical and historical backgrounds of storytelling using Korean folk tale, WBI (Web Based Learning), and learner-centered learning. Storytelling using Korean folk tale is an interactive way of teaching English through the use of words and actions from Korean traditional culture. The students can take pride in their own culture while learning a foreign language since they are familiar with the stories and the culture. Nowadays multicultural education is one of the big features of global education. Therefore there are benefits of studying English through Korean folktales. The websites can help students learn English ubiquitously with a learner-centered focus. For the study, we analyzed several digital English storytelling websites. The paper concludes that digital English story books need to improve their interactive ways of teaching for more effective learning. The authors created an integrated English learning website model using Korean folktales for beginners. We hope to introduce this type of learning through the website for higher level students in middle school. Further study should be conducted in order to make the websites more meaningful and useful for Korean students learning English.

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과학 교수-학습 자료 지원 웹사이트에 대한 초등 교사들의 요구 (Elementary School Teachers' Needs for the Website Providing Science Instructional Materials)

  • 강석진;송혜성;고한중;신영준;전영석;차의영;오필석;송영욱
    • 한국초등과학교육학회지:초등과학교육
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    • 제29권1호
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    • pp.22-31
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    • 2010
  • In this study, elementary school teachers' needs for the website providing science instructional materials were examined. The participants were 151 elementary school teachers. The test for needs analysis consisted of fifty-three Likert-type items; 24 items for the content of website category and 29 items for the design of website category. Variables about participants' characteristics such as teaching career, the capability of using computers, and the frequencies of searching websites in obtaining science instructional materials were also examined. The results indicated that teachers' needs for the content of website category were significantly higher than those for the design of website category. Teachers' needs were relatively higher in the items concerning flawless materials, consistency of materials with science curriculum and/or learning objectives, information about target grade and/or related topics, free website, and the materials capable of immediate use in the content of website category. The items concerning the stability of website, the accuracy of links, providing easy and reliable searching methods, easy and fast downloading, and providing list of loaded materials showed relatively higher needs in the design of website category. In several items, teachers' needs were also changed with their individual characteristics.

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인터넷을 이용한 가상 토질 실험실 (Development of a Web-Based Soil Laboratory)

  • 이규환;이송;정대석
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2002년도 봄 학술발표회 논문집
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    • pp.445-452
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    • 2002
  • In the field of civil and geotechnical engineering, students conduct a variety of soil tests to fulfill undergraduate soil mechanics course requirement. There is a range of problems in soil laboratory instruction, such as, some students not getting hands on experience of conducting tests because of inadequate number of apparatus, time constraints and inability in exciting students to seriously conduit the experiments, However when these laboratory soil tests are simulated with multimedia interaction ann visualization techniques, the students conceptual understanding of soil mechanics is enhanced. The simulation program for website teaching is a computer based instructional package intended to complement, and potentially replace, some physical testing in a real soil laboratory. The overall aim of this project is to develop an experimental simulation program toward active learning and development of critical thinking skills, including data interpretation, understanding of the precesses and influential factors, and problem solving. Therefore enable students to access website to team experimental procedure at any time or place.

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Designing a Micro-Learning-Based Learning Environment and Its Impact on Website Designing Skills and Achievement Motivation Among Secondary School Students

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.335-343
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    • 2021
  • The study aimed to elucidate how to design a learning environment on the premise of micro-learning (ML) and investigate its impact on website designing skills and achievement motivation among secondary school students. Adopting the experimental approach, data were collected through an achievement test, a product evaluation form, and a test to gauge motivation for achievement. The sample was divided into two experimental groups. Results revealed statistically significant differences at 0.05≥α between the mean scores of the two groups that experienced ML, irrespective of the two modes of presenting the video in the pre-test and post-test, as for the test of websites design skills, product evaluation form, and achievement motivation test. Besides, there have been statistically significant differences at 0.05≥α between the mean scores of the first experimental group that had exposure to ML using the split-video presentation style and the scores of the second experimental group that underwent ML using continuous video presentation style in the post cognitive test of website design and management skills in favor of the group that had segmented-video-presentation ML. Another salient finding is the nonexistence of significant differences at 0.05≥α between the mean scores of the first experimental group that underwent segmented-video-presentation ML and the grades of the second experimental group that received ML with continuous video presentation style in the post-application of the product scorecard of websites designing skills and the motivation test. In light of these salient findings, the study recommended using ML in teaching computer courses at different educational stages in Saudi Arabia, training computer and information technology teachers to harness ML in their teaching and using ML in designing courses at all levels of education.

품앗이 학습을 위한 웹기반 공동육아교육 관리 시스템 (Web-Based Cooperation granulated education Management system for Pumasi studying)

  • 김선;배석찬
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.497-500
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    • 2003
  • 기존의 보육시설은 정부의 보육시설의 양적 확충에 치중한 정책의 결과로 질적인 문제를 야기한다. 기존 환경에서는 획일적인 교육프로그램의 교육과 동적인 학습보다는 정적인 학습에 치중하는 경향을 볼 수 있고, 많은 수의 보육교사가 양산되어 보육교사의 질에 대한 제고, 부모 및 지역사회 서비스의 소극적인 형태를 지적할 수 있다. 본 논문에서는 품앗이를 기초로 웹기반 공동육아교육 관리 시스템을 설계 및 구현하여 실제 보육에 접목해보고자 한다 이 시스템은 PHP 웹프로그래밍 방식으로 데이터베이스를 생성하여 공동육아그룹을 조직하고 그룹별로 별도의 교육계획을 세워 각 그룹에 맞는 유아교육을 실시하고자 웹기반공동육아교육 관리 시스템을 설계 및 구현하였다.

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상보적 수업에 대한 웹기반 적용의 효과 (The Effect of Application of Web-based for Reciprocal Teaching)

  • 김선영;한규정
    • 정보교육학회논문지
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    • 제8권3호
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    • pp.321-332
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    • 2004
  • 최근 학습하는 방법에 관한 학습은 교육학자들의 많은 관심을 끌고 있으며, 학교 교육의 중요한 내용으로 등장하고 있다. 그 이유는 학습자들 중에서 잠재적 능력과 학습에 투자하는 노력에 비하여 학습성과를 얻지 못하는 학습자들이 많을 뿐 아니라, 정보화 사회에서 학습자 스스로가 새로운 정보와 기술을 획득하도록 도와주는 학습전략을 가르쳐 줌으로써, 독립적이고 자기주도적인 학습자로 교육시켜야 할 필요성이 강조되고 있기 때문이다. 이에 본 연구에서는 학습자의 학습능력을 향상시키는 학습전략을 사용하여 학습자 중심의 자기주도적인 사회과 수업 방법을 모색하고자 하였고, 학습자의 학습능력을 향상시키는 학습전략으로써 상보적 수업을 사용하였으며, 웹의 특성을 상보적 수업과 접목시켜 사회과 수업에 학습자의 능동적인 참여를 유발하고자 하였다. 이러한 취지에 따라 본 연구는 세 단계의 과정으로 전개되었다. 첫 번째 단계로 프로그램에 적용할 교수-학습이론인 상보적 수업과 사회과에서의 웹 활용에 대한 이론적 배경을 고찰하였고, 두 번째 단계로 학습자 중심의 자기주도적 수업이 가능한 웹 기반 사회과 상보적 교수-학습 시스템을 구현하였으며, 마지막으로 구현된 웹 사이트를 실제 수업에 적용한 후 학습자의 사회 학습 능력 및 사회과 학습에 대한 인식의 변화를 분석해 보았다.

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