• Title/Summary/Keyword: Webcasting

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The Gratification Niche of Webcasting and Television in terms of genres (인터넷방과 텔레비전의 장르별 증폭비교 연구)

  • Kang, Myoung-Shin
    • Korean journal of communication and information
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    • v.19
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    • pp.7-36
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    • 2002
  • The purpose of this study is to compare the webcasting and television from the perspective of genres. It adopted the niche theory in analyzing them, avoiding simply comparing the collective average of the two media's gratification. As a result, television turned out to expand broader at niche breadth than the Webcasting and thus presented more diverse functions thar the Webcasting. The niche overlap was investigated with the average of overlapping values. The competition between the two media was rather eased in dimensions of education, culture, and entertainment. And in terms of competitive superiority, the music service sector was the only function that the Webcasting had superiority to television. Upon the results, the Webcasting was absolutely inferior to television in a whole sense. But one thing which requires consideration is that the Webcasting will have functional mergers among genres and thus develop different functions from the corresponding ones of television.

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A New Business Model of the Multi-channel Satellite Webcasting Service (다채널 위성인터넷방송서비스의 비즈니스모델에 관한 연구 -네트워크외부성 유.무에 따른 비교분석을 중심으로-)

  • 연규동
    • Journal of Korea Technology Innovation Society
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    • v.4 no.3
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    • pp.342-354
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    • 2001
  • The appearance of on-demand business model of multimedia contents is one of the biggest changes in the broadband Internet which aims at the high-speed Internet users. Currently the interest in the webcasting service, a new converged service of the broadcasting and the telecommunications, has been increased. However the quality of service is not guaranteed due to the bottleneck problem in a middle-mile as the fundamental limit of the Internet, and has not been improved greatly due to the small-scaled operators of the webcasting services. This study suggests a new business model of the multi-channel satellite webcasting service based on the satellite multicasting and content delivery network, which guarantees the quality of service and channelizes the contents by the type or by the special purpose.

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Development of the Webcasting System based on Real-time Interaction (실시간 상호작용 환경을 제공하는 인터넷 방송 시스템 개발)

  • Huh, Min;Jung, Bok-Moon;Kim, Yung-Sik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.504-511
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    • 2007
  • Webcasting which is the integration of broadcasting and communications, is a prominent service which has changed to involve bi-directional interactions between a user and a system from uni-directional communication. However almost webcasting are operating by uni-direction between living and recording currently so learners have to hear and watch a contents without their suggestion. Therefore learners can not get interaction and feedback that it may be obtain on face to face class, instructor can not ensure concentration and location of student in webcasting. This paper presents a design and development of the webcasting system based on real-time interaction which provides an environment of real-time communication between casting and learner, a fixing of students' location in order to raise a fidelity and a concentration.

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A Study of Factors Influencing on Watching Personal Game Webcasting (1인 게임방송 시청에 영향을 미치는 요인에 관한 연구)

  • Choe, Min-Ji;Park, Jeong-Min;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.39-48
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    • 2016
  • This study intended to find out the influence of media usage motivations including Wishful Identification toward BJ, Entertainment, Passing Time, Information Seeking on watching personal game webcasting, based on Use & Gratification Theory. We conducted a survey of 395 audiences who had experienced in watching personal game webcasting and analyzed collected data using hierarchical regression analysis. First, we put and analyzed demographic factors of audiences in model 1. After that, we added media usage motivations in model 2. As a result of the study, gender and age in model 1 and age, Wishful Identification and Entertainment in model 2 are found to have a significant influence on watching personal game webcasting respectively.

Developing an Evaluation Model of Webcasting Sites (웹캐스팅 사이트 평가모델 개발)

  • Suh, Yung-Ho;Lee, Hyun-Soo
    • Asia pacific journal of information systems
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    • v.11 no.3
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    • pp.43-62
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    • 2001
  • The purpose of this research is to develop a webcasting site evaluation model, to estimate the relative importance of factors affecting the performance of webcasting sites, and to derive the CSFs of the sites. Evaluation model consists of 6 first-level evaluation factors and 23 second-level evaluation factors. This study compares the evaluation scores of website with those of the customer satisfaction. We inspect seven hypotheses. Hypothesis)(H1) tests correlation of the evaluation scores of website and those of the customer satisfaction. Hypothesis2(H2)$\sim$Hypothesis7(H7) tests if 6 first-level factors(planning, program & form, design, technology, interface, content) have an impact on customer satisfaction. In order to test the hypotheses, correlation analysis and regression analysis are performed. As a result of empirical tests, all Hypotheses$(H1){\sim}H7)$ are accepted and its implications are discussed.

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Implementation of a Real-time Interactive Courseware by Webcasting Streaming Technology (인터넷 방송의 스트리밍 기술을 이용한 실시간 원격학습 코스웨어 구현)

  • 류준식;김상운
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.117-120
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    • 2001
  • In this paper, we designed and implemented a preliminary system of web-based real-time interactive courseware on a RealServer System by using webcasting streaming technology and Javascript language to increase of learning effects and its efficiency. From the experiments, it is known that internet service suppliers and client users could interact with each other efficiently in real-time through the implemented courseware.

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Design and Building of Webcasting System for a Independent Webcasting Station (독립 인터넷방송국을 위한 인터넷방송시스템 설계 및 구축)

  • 이문희;김경석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.59-64
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    • 2002
  • 인터넷 방송은 인터넷의 인프라와 관련 기술의 급속한 발전. 아날로그 컨텐츠의 디지털화와 디지털 컨텐츠의 확보와 제작을 통해 확고한 자기 위치를 구축하고 있다. 현재 초 · 중등 학교 및 대학에서 인터넷방송국 구축 및 매체제작관련 시설이 산발적으로 이루어지고 있으나 대부분 원격 교육을 위한 인터넷 방송 시스템이지만, 향후 독립 인터넷방송국의 증대 및 활성화가 기대된다. 따라서 본 논문의 주제는 다양한 동영상 컨텐츠를 이용한 다 채널방송 및 독립인터넷방송국에 직접 적용할 수 있는 실질적인 인터넷 방송 시스템의 설계와 그 원형 구축에 관한 연구이다.

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Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • v.16 no.2
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

Analysis on Domestic Webcasting Status (국내 인터넷 방송의 현황 분석에 관한 연구)

  • 김성연
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.105-116
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    • 2002
  • In 21st century, the world media marketing structure began to be re-organized. The development of the digital technology has been realized through new media, add the world markets were merged into one through the opening of markets, which opened the new age of unlimited competition and re-organization of media service providers. The purposes of this thesis are to develop domestic markets by reinforcing the competitiveness of domestic Internet broadcasting (webcasting) under the changes of the world media industry and the expansion of the Internet broadcasting, and to explore strategies to create domestic Internet broadcasting in the rapidly changing world media markets. In this study, the status and problems of Korean Internet broadcasting were analyzed and some strategies for improving current situations were proposed.

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