• Title/Summary/Keyword: Web-based Environment

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Success Factors for Web-based Agricultural Information Systems (웹기반 농업정보시스템 성공요인에 관한 연구)

  • Yoo, Chul-Woo;Park, Soo-Min;Choe, Young-Chan;Shim, Gun-Seop
    • Journal of Korean Society of Rural Planning
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    • v.15 no.4
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    • pp.59-74
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    • 2009
  • This study reviews and modifies general IS success models to find success factors of WIS(Web-based Information Systems) and to confirm the relationship between WIS success and user's satisfaction of web use. A WISSM(Web-based Information Success Model extended to include EQ(E-Quality) is developed to anticipate user's intention to use Web-based Agricultural Information System and fit into the survey data from 252 WIS users of RDA(Rural Development Administration). PLS is applied to estimate a structural model based on EQ-WISSM to test hypotheses including 1) users reach a high level of intention to use Web-based Information Systems when they feel a high level of interactivity among an 'E-Quality', 'Decision Making Support Satisfaction' and 'Task Support Satisfaction', and E-Quality boosts intention to use Web-based Information Systems. The results show high path coefficients and $R^2$ values and find followings; First, the EQ-WISSM explains the user's intention to use WAIS quite well. Second, E-Quality can be used well in web-based IS environment to predict IS Success. Finally, this research finds the importance of 'Task Support Satisfaction' as a mediator between 'Decision Making Support Satisfaction', 'E-Quality' and 'Intention to Use'.

A Study on Environment for Web Applications Design (웹 어플리케이션 설계 환경 개발)

  • 이미경;강병도
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2002.11a
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    • pp.417-422
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    • 2002
  • In recent years, the progress of Network and Web technology is made more demanding and pervasive of Web-based information systems. At the same time, the complexity of web applications has grown significantly. As a result, developers, users, and other stake-holders have become increasingly concerned about the manner in which complex Web-based systems are created as well as the level of system performance quality, and integrity. In this paper, we propose an efficient developing process and modeling environment of the web applications. Also, after modeling web application using the diagrams, web pages are extracted automatically. It is aimed at facilitating the desist implementation and maintenance of large, complex web applications and the reuse of previously gathered design experience.

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A Study on Environment for Web Applications Design (웹 어플리케이션 설계 환경 개발)

  • 이미경;강병도
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.11a
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    • pp.417-422
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    • 2002
  • In recent years, the progress of Network and Web technology is made more demanding and Pervasive of Web-based information systems. At the same time, the complexity of web applications has grown significantly. As a result, developers, users, and other stake-holders have become increasingly concerned about the manner in which complex Web-based systems are created as well as the level of system performance, quality, and integrity. In this paper, we propose an efficient developing process and modeling environment of the web applications. Also, after modeling web application using the diagrams, web pages are extracted automatically. It is aimed at facilitating the design, implementation and maintenance of large, complex web applications and the reuse of previously gathered design experience.

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- Web-based Collaborative Design Environment for Reliable Product Design Systems - (신뢰성 있는 제품설계시스템을 위한 웹기반 협업설계환경 구축)

  • Seo Kwang Kyu
    • Journal of the Korea Safety Management & Science
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    • v.6 no.3
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    • pp.153-160
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    • 2004
  • An issue of globalized and competitive business environment is a transformation of manufacturing strategy for rapidly product development. To copy with these trends, building up a market from various product is becoming conspicuous the core strategy of manufacture. Therefore, it is increasing of necessity for the environment of collaborative product development. As a part of corresponding for these demands, we propose the method that allows easy and rapid integration of legacy resources within the company and between departments. The proposed framework can easily construct a distributed environment for collaborative design between departments in the companies. It was implemented using CO/sup TM/ based on DOME (Distributed Object-based Modeling Environment) that is knowledge based engineering solution.

An Inquiry of Constructs for an e-Learning Environment Design by Incorporating Aspects of Learners' Participations in Web 2.0 Technologies

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.12 no.1
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    • pp.67-94
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    • 2011
  • The major concern of e-learning environment design is to create and improve artifacts that support human learning. To facilitate effective and efficient learning, e-learning environment designers focused on the contemporary information technologies. Web 2.0 services, which empower users and allow the inter-transforming interactions between users and information technologies, have been increasingly changing the way that people learn. By adapting these Web 2.0 technologies in learning environment, educational technology can facilitate learners' abilities to personalize learning environment. The main purpose of this study is to conceptualize comprehensively constructs for understanding the inter-transforming relationships between learner and learning environment and mutable learning environments' impact on the process through which learners learn and strive to shape their learning environment. As results, this study confirms conceptualization of four constructs by incorporating aspects of design that occur in e-learning environments with Web 2.0 technologies. First, learner-designer refers to active and intentional designer who is tailoring an e-learning environment in the changing context of use. Second, learner's secondary design refers to learner's design based on the primary designs by design experts. Third, transactional interaction refers to learner's inter-changeable, inter-transformative, co-evolutionary interaction with technological environment. Fourth, trans-active learning environment refers to mutable learning environment enacted by users.

Method of Knowledge Sharing Based on Multiple Ontology on the Distributed Web Environment (분산 웹 환경에서 다중 온톨로지를 기반으로 한 지식공유방식)

  • 김희수;배상현
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.13-21
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    • 2001
  • This paper studies on Multiple Ontology to share and reuse know1edge stored in every system under the Distributed Web Environment using idle resource connected the Internet. Multiple Ontology is to convert to be able know1edge sharing between ontologies constructed by one and the other. This study focuses on as follows; To compose the Distributed Web Ontology multiple system, Construction Method of the Distributed Web Environment and Composition of Multiple Ontology for Know1edge sharing and reuse. System Composed by using the jini technology has constructed extension of heterogeneous systems and effective web computing environment. Also, through 'distribution operation, practical know1edge exchange among Multiple Ontologies under the Distributed Web Environment has been processed excellently.

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A Study on N-Screen Convergence Application with Mobile WebApp Environment (모바일 웹앱 환경에서의 N-스크린 융합 활용에 관한 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.6 no.2
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    • pp.43-48
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    • 2015
  • Web 2.0/3.0 in accordance with the evolution of information technology environment to meet the expansion needs to order, a wide range of mobile internet devices spread in mobile app, mobile web, mobile webapp and hybrid app environment that is based on all the information technology industry in the mobile painter been progressing rapidly. However, the need to gradually ensure compatibility of mobile services in the life cycle of the appearance and reality of these devices is becoming increasingly diverse mobile devices has emerged shortened. Therefore, in this study to suggest the best infographics design the structure and framework of the future mobile environment through a study of the use of the N-Screen convergence in mobile wepapp environment.

Design Strategies for Web-Based Self-Directed Cooperative Language Learning Communities (상호자율언어학습을 위한 웹기반 학습공동체의 설계전략 연구)

  • Park, Jung-Hwan;Lee, Kun-In;Zhao, Hai-Lan
    • English Language & Literature Teaching
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    • v.10 no.1
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    • pp.127-152
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    • 2004
  • The purpose of this study is to elaborate design strategies for a Web-based self-directed cooperative distance language learning community. Research was done regarding the theoretical foundations for self-directed cooperative language learning and Web-based learning communities. The components of a Web-based community for self-directed cooperative language learning system are also investigated. As a result of this study, design strategies for Web-based communities are suggested. There are performance and supporting environments(synchronous/asynchronous) for self- directed cooperative language learning. There are also cultural experiences and communication factors in the performance field. Furthermore, matching communicators, finding and offering information, language learning content and other supporting agents are important in the supporting environment.

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Access Control as a Service for Information Protection in Semantic Web based Smart Environment

  • Siddiqui, Isma Farah;Lee, Scott Uk-Jin
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.9-16
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    • 2016
  • Pervasive computing and Internet of Things (IoT) have recently received considerable interest to deploy solutions for the future Internet. Smart environments are integrated with Semantic Web to provide context-awareness to the processed information. Self-learning techniques have been adopted within smart solutions for efficient retrieval of data but do not process data with privacy parameters for in-place authorization. To overcome this issue, we present a novel approach of deploying access control as a service mechanism within Semantic Web based smart environment by using eXtensible Access Control Markup Language (XACML). The proposed XACML as a Service (XACMLaaS) approach offers fine-grained access control for protecting information within smart environment. In this paper, we have defined mathematical rules for each components of proposed access control service layer. These rules are for implementation of access control using XACML. The proposed approach allows the adaptation of authorization of information at component level and provides scalable solution for authorization policies and rule enforcement within smart environment.

Design of a Web-based Autonomous Under-water Mobile Robot Controller Using Neuro-Fuzzy in the Dynamic Environment (동적 환경에서 뉴로-퍼지를 이용한 웹 기반 자율 잠수 이동로봇 제어기 설계)

  • 최규종;신상운;안두성
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.39 no.1
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    • pp.77-83
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    • 2003
  • Autonomous mobile robots based on the Web have been already used in public places such as museums. There are many kinds of problems to be solved because of the limitation of Web and the dynamically changing environment. We present a methodology for intelligent mobile robot that demonstrates a certain degree of autonomy in navigation applications. In this paper, we focus on a mobile robot navigator equipped with neuro-fuzzy controller which perceives the environment, make decisions, and take actions. The neuro-fuzzy controller equipped with collision avoidance behavior and target trace behavior enables the mobile robot to navigate in dynamic environment from the start location to goal location. Most telerobotics system workable on the Web have used standard Internet techniques such as HTTP, CGI and Scripting languages. However, for mobile robot navigations, these tools have significant limitations. In our study, C# and ASP.NET are used for both the client and the server side programs because of their interactivity and quick responsibility. Two kinds of simulations are performed to verify our proposed method. Our approach is verified through computer simulations of collision avoidance and target trace.