• Title/Summary/Keyword: Web-GL

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Behavior Engine for WebGL-based Interactive Contents (WebGL 기반의 상호작용 콘텐츠를 위한 행위 엔진)

  • Seo, Jin-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.862-865
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    • 2011
  • WebGL is a cross-platform web standard for a low-level 3D graphics API based on OpenGL ES 2.0 and presents 3D graphics in web browsers without installing extra plug-ins. The reason that WebGL is notable is because it is included in the HTML5 standard which is getting the spotlight as a next-generation RIA(Rich Internet Application) platform for variable devices such as PCs, smart phones, table PCs, and smart TVs. In this research, we would like to introduce and develop a behavior engine for easy and rapid authoring of complicated interactions and 3D object's behavior models in WebGL-based contents.

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Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL (HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.2
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    • pp.245-253
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    • 2012
  • The public and civilian demands regarding 3D geo-spatial information processing on mobile device including smartphone are increasing. But there are few actual implementations or application cases. This work is to present some results by a prototype implementation of 3D terrain information visualization function with satellite image and DEM using HTML5 WebGL, which is a web-based graphic library under the standardization process. This is a useful standard for cross-platform operation for 3D graphic rendering without other plug-in modules. As the results, in the different types of operating system or browser in a personal computer or a smartphone, it shows same rendering results, as long as they support HTML5 WebGL. As well;geo-metadata search and identification functions for data sets for 3D terrain visualization process are added in this implementation for the practical aspect.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.41 no.3
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

Performance Comparison of 3D File Formats on a Mobile Web Browser

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.31-42
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    • 2019
  • As smartphone H/W performance and mobile communication service have been enhanced, large-capacity 3D modeling files are available in smartphones. Common formats of 3D modeling files include STL (STereoLithography), OBJ (Wavefront file format specification), FBX (Filmbox), and glTF (open GL Transmission Format). Each format has different characteristics depending on the configuration and functions, and formats that are supported are varied depending on the applications. Large-size files are commonly used. The 4th generation mobile communication network secures loading of 3D modeling files and transmission of large-size geometric files in order to provide augmented reality services via smartphones. This paper explains the concepts and characteristics of major 3D file formats such as OBJ, FBX, and glTF. In addition, it compares their performance in a wired web with that in the 4th generation mobile communication network. The loading time and packet transmission in each 3D format are also measured by means of different mobile web browsers (Google Chrome and MS Edge). The experiment result shows that glTF demonstrated the most efficient performance while the loading time of OBJ was relatively excessive. Findings of this study can be utilized in selecting specific 3D file formats for rendering time reduction depending on the mobile web environments.

Cooperative 3D Modelling System based on WebGL (WebGL기반 협업 3D 모델링 시스템)

  • Pyun, Hae-Gul;An, Haeng-A;Park, Jinho
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.189-196
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    • 2015
  • The proposed cooperative 3D modelling system enables more efficient modeling works by improving current cooperation systems. Current 3D modeling tasks work on off-line and most of works are cooperation systems which communicate by files. These cooperation system cannot be interactive, occurs time delay while feedback and must have some programs which can read the files. This paper solves these problems using web that has the characteristics of network and proposes new cooperation system form. Using WebGL(Web Graphics Library) which is proposing technology in technical realization of Web 3D modeling, we make 3D objects in web browser and these objects can be manipulated by server-client communication. Therefore, if people use this system, they can use real time interaction and feedback. Also this system lowers a software installation necessity and can access everytime if web browser is installed.

A Study on the Performance Comparison of 3D File Formats on the Web

  • Lee, Geon-hee;Choi, Pyeong-ho;Nam, Jeong-hwan;Han, Hwa-seop;Lee, Seung-hyun;Kwon, Soon-chul
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.65-74
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    • 2019
  • 3D file formats typically include OBJ (Wavefront file format), STL (STereoLithography), and FBX (Filmbox). Each format has limitations depending on its configuration and usage, and supported formats are different depending on the software application. glTF helps uniform integration of 3D file formats and allows for more efficient transmission of large 3D geometry files by organizing them in a binary format. This paper presents explanation on OBJ, FBX, and STL which are major examples of existing 3D file formats. It also explains the concept and characteristics of glTF and compares its performance with other 3D file formats on the web. The loading time and packets of each 3D file format are measured according to the web browser environment by means of Google Chrome, Firefox and Microsoft Edge. Experimental results show that glTF is the most efficient and that it exhibits the best performance. As to STL, relatively excessive traffic was observed. This study is expected to contribute to reducing rendering time on the web as 3D file formats are used.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Design and Implementation of 3D Geospatial Open Platform Based on HTML5/WebGL Technology (HTML5/WebGL 기반 3D 공간정보 오픈플랫폼 소프트웨어 설계 및 구현)

  • Kim, Min Soo;Jang, In Sung
    • Spatial Information Research
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    • v.23 no.6
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    • pp.57-66
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    • 2015
  • Recently, the utilization of geospatial open platforms has been constantly increased and the interest in 3D geospatial data such as terrain, building and shopping mall has been increased significantly. In particular, rather than simplified 3D geospatial data, interest in high-precision 3D geospatial data which similarly represents the real world objects has increased significantly. In order to satisfy the demand for such the high-precision 3D geospatial data, various kinds of 3D geospatial open platforms has been developed and has provided services on the web. However, most of the 3D geospatial open platforms have been used plug-in module in order to ensure a fast 3D rendering performance on the web, despite the many problems such as difficulty of the installation, no supporting of cross browser/operating system and security issues. In addition, recently, the existing 3D geospatial open platforms based on plug-in module are facing a serious problem, by declaring the NPAPI service interruption in Chrome and Firefox browsers. In this study, we presents the design and implementation of a new 3D geospatial open platform based on HTML5/WebGL technology without the use of plug-ins. Such the new 3D geospatial open platform based on HTML5/WebGL may support cross browsers such as IE, Chrome, Firefox, Safari and cross OS platforms such as Windows, Linux, Mac and mobile OS platforms.

A design and implementation of interactive simulation e-book authoring groupware tool using WebGL 3D contents (WebGL 3D 콘텐츠를 이용한 인터렉티브 가상 시뮬레이션 e-book 협업 저작도구 설계 및 구현)

  • Jeong, Soo-Bin;Kim, Ha-Kyeong;Kim, Baek-Jun;Hong, Seong-Yong
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.1632-1635
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    • 2015
  • 발전하는 IT 기술은 사회, 문화, 교육 등 전 산업 분야에 많은 영향을 미치고 있으며, e-book 및 콘텐츠 시장은 여러 산업분야에서 주목받고 있는 중요한 기술개발분야 중에 한 부분이라고 할 수 있다. 하지만 현재까지 e-book의 경우 비 표준화 확장, 단 방향성 비 상호작용, 2차원적인 콘텐츠 사용 등 여러가지 한계적 사용에 문제점을 가지고 있었다. 따라서 본 논문에서는 WebGL 3D 콘텐츠를 이용한 인터렉티브 가상 시뮬레이션 e-book 협업 저작도구를 설계하고 구현하였다. 본 연구에서는 표준화된 HTML5 기술과 IDPF에서 제안된 EPUB3를 통해 기존의 e-book 활용의 한계점들을 극복하고, WebGL 웹 표준 기술을 적용하여 인터렉티브 가상 시뮬레이션 사용이 가능한 전자책 그래픽 요소를 구현 하였다. 향후 본 연구를 통해 표준화된 e-book 콘텐츠 시장의 활성화와 효율적인 교육 도구의 발전을 기대한다.

A Comparative Study on 3D Data Performance in Mobile Web Browsers in 4G and 5G Environments

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.8-19
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    • 2019
  • Since their emergence in 2007, smart phones have advanced up to the point that 5G mobile communication in 2019 started to be commercialized. Accordingly, now it is possible to share 3D modeling files and collaborate by means of a mobile web. As the recently commercialized 5G mobile communication network is so useful in sharing 3D modeling files and collaborating that even large-size geometry files can be transmitted at ultra high speed with ultra low transfer delay. We examines characteristics of major 3D file formats such as STL, OBJ, FBX, and glTF and compares the existing 4G LTE (Long Term Evolution) network with the 5G NR (New Radio) mobile communication network. The loading time and packets of each format were measured depending on the mobile web browser environments. We shows that in comparison with 4G LTE, the loading time of STL and OBJ file formats were reduced as much as 6.55 sec and 9.41 sec, respectively in the 5G NR and Chrome browsers. The glTF file format showed the most efficient performance in all of the 4G/5G mobile communication networks, Chrome, and Edge browsers. In the case of STL and OBJ, the traffic was relatively excessive in 5G NR and Edge browsers. The findings of this study are expected to be utilized to develop a 3D file format that reduces the loading time in a mobile web environment.