• Title/Summary/Keyword: Web experimental survey

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Hybrid Internet Business Model using Evolutionary Support Vector Regression and Web Response Survey

  • Jun, Sung-Hae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.11a
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    • pp.408-411
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    • 2006
  • Currently, the nano economy threatens the mass economy. This is based on the internet business models. In the nano business models based on internet, the diversely personalized services are needed. Many researches of the personalization on the web have been studied. The web usage mining using click stream data is a tool for personalization model. In this paper, we propose an internet business model using evolutionary support vector machine and web response survey as a web usage mining. After analyzing click stream data for web usage mining, a personalized service model is constructed in our work. Also, using an approach of web response survey, we improve the performance of the customers' satisfaction. From the experimental results, we verify the performance of proposed model using two data sets from KDD Cup 2000 and our web server.

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Web Interface Applicability for Aging friendly Digital Home Planning (행태기반 고령친화 디지털 홈 계획을 위한 웹 인터페이스 활용에 대한 연구)

  • Kwon, Hyun-Joo;Lee, Yeun-Sook;Lee, Soo-Jin
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.251-257
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    • 2008
  • Among the mainstream of this society has quickly adopted computer technology as part of their daily life, the ever growing group of elderly people, which will increase from 7% of the population in 2000 to being 14% just 18 years later, has been being exposed to computer using environment more than ever before. According to the survey of Korean government in 2005, the number of the elderly using computer has been rising actually, so web-based survey to identify housing needs of the elderly seems to have lots of possibilities as a useful tool for them. This study aims at comparing web-based survey tool with paper-based one, developed to identify the elderly needs on digital home planning. Experimental method and in-depth interview were employed. The participants were divided into 2 groups, web-based and paper-based survey group. Each group was controlled over by age (average 60 years old), gender and computer skill. As a results, web-based survy tool was revealed as effective to clearer understanding and causing more interests and more available, but less easy to handle than paper-based survey one. Through the in-depth interview, web-based survey tool was identified as a more effective method to figure out the needs of the elderly who are familiar with computer.

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Web-Based English Instruction for Increasing Communicative Competence: Focused on Writing. (의사소통능력 신장을 위한 웹 기반 영어 수업: 쓰기를 중심으로)

  • Yoon, Seok-Hwa;Heo, Jun
    • Korean Journal of English Language and Linguistics
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    • v.2 no.2
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    • pp.249-277
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    • 2002
  • The purpose of this paper is to show that Web-Based English Instruction (WBEI) focused on writing is effective in learning English in Korea. To investigate the effectiveness of WBEI, a survey was conducted to the experimental group after WBEI and a test was taken to compare the difference of the score of the experimental group and control group. According to the survey, almost all students thought that WBEI was a most effective way to improve communicative competence by exchanging electronic mails with native speakers. The test showed that the experimental group's score was somewhat low in comparison with the control group's in pre-test, but the former groups' was rather higher than the control groups' in post-test. This study also suggests that we should develop more effective Web-based English teaching-learning methods to activate WBEI in our classroom.

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The Application of English Learning Activities based on the Technologies of Web 2.0

  • Lee, Il Seok
    • Journal of Information Technology Applications and Management
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    • v.24 no.4
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    • pp.57-69
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    • 2017
  • Due to the development of technology even in learning and education area, many studies have begun to make a new attempts to research by using SNS, breaking away from traditional learning methods. However, the limitations of these studies are restricted only to the use of wireless Internet and writing on Web sites. This study aims to conduct a research on English learning activities that utilize various technologies such as Bigdata, Facebook, Social Network Services (SNS) and English applications. In addition, this study looks into how these modern technologies can be integrated in the classrooms and which activities can be applied in the English classroom. This research is to suggest effective English learning methods through a thorough investigation on the effectivity of various technologies based on the Web 2.0 such as Flickr, blogs, MySpace, and online discussion board within the context of the English learning. To verify the effect of the study, the subjects are divided into experimental and control group. The experiment is proceeded with pre- and post-test. The experimental group is designed to verify the effects using SNS tools such as Facebook, Bigdata, and Online Massive Learning. A survey is conducted to determine the preference of utilizing social networking sites and to analyze the effects in class. The result is that the average scores for experimental group have improved more than the average of control group. The comparison of pre and post-test of the experimental group shows that the significance of the higher and median group was statistically significant at the p<0.01.

The Linkage Between Issue Ownership Perception and Campaign Advertising: A Case Study of the 2012 Taiwan Presidential Election

  • Yu, Eric Chen-hua;Hsu, Pei-chen
    • Asian Journal for Public Opinion Research
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    • v.7 no.1
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    • pp.23-39
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    • 2019
  • Assuming that a political party has a strong incentive to gain votes via issue setting as part of its campaign strategy, this study utilized a Web experimental survey to explore the extent to which three issue-related campaign advertising strategies - namely, issue ownership, issue convergence, and issue trespassing - affected voters' perceptions toward parties' issue-handling capabilities. Our empirical results show that issue ownership perceptions exist in Taiwan. In the 2012 Taiwan presidential election, as issue ownership advertisements may reinforce voters' beliefs regarding parties' issue-handling capabilities, issue trespassing advertising may improve a party's image on the disadvantageous issue dimension. At least our data shows that the Kuomintang's (KMT) advertisements have both effects.

A case study on the integrated development of web programming with database using visual interdev (비주얼 인터데브를 이용한 웹 데이터베이스 통합 개발 사례)

  • Woo Won-Taek
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.3
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    • pp.19-31
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    • 2004
  • The purpose of this study is to show a case integration of web programming with database using Visual InterDev as a conceptual client and Web Server as server, Through this case study, we can see how easily dynamic web database programming used in Internet and Interanet can be developed in one integrated design environment such as Visual InterDev eliminating the inconvenience of developing database file and web page separately. Some literature survey and experimental practices were done to provide future developers with the principles and methodologies of developing web database programing using Visual InterDev with much less coding efforts and more convenient and easy way compared to other web developing tools.

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Design of a Web-based Java Applet for Conceptual Learning in Digital Logic Circuits and its Student Satisfaction Survey (디지털 논리회로의 개념학습을 위한 웹기반 교육용 자바 애플릿의 설계와 만족도 조사)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Chung, Hye-Kyung
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.61-70
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    • 2015
  • This paper presents a web-based Java applet for understanding the concepts in digital logic circuits and student satisfaction survey was carried out in order to show its educational validity. Through our educational Java applet, the learners will be capable of learning the concepts and principles related to digital logic circuit experiments and how to operate virtual experimental equipments and virtual bread board. The proposed educational Java applet is composed of five important components: Principle Classroom to explain the concepts and principles for digital logic circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive Java applet about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. Finally, we have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

A Study on the Factors Facilitating the Effectiveness of Web-based Collaborative Learning - Focused on Situation, Interaction, System- (e-Learning에서 협력학습과 학습효과에 영향을 주는 요인에 관한 연구 -상황요인, 상호작용요인, 제도요인을 중심으로 -)

  • Ko, Il-Sang;Ko, Yun-Jung
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.197-214
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    • 2006
  • This study explores factors to facilitate web-based collaborative learning and the effect of learning, based on the PBL(Problem Based Learning) from the constructivist approach in e-learning. A research model, using the key variables such as situations, interactions, and systems, was developed. In order to test this proposed model, experimental design and post-survey was conducted to the learners who took on-line and off-line course with team project. In the research model, situation category was divided into instructor's support, unstructured problem, and self-directed learning. Interaction category was divided into three factors; 'interaction between learners', 'interaction between learner and instructor', and 'interaction between learner and technology'. System category was divided into.monitoring and incentives. As a result, it was found that collaborative learning can be improved by situations, interactions, and systems, and the effectiveness of learning can be improved by situations and interactions in PBL.

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Case Study of Building Dynamic Homepage Using ActiveX Control (ActiveX 콘트롤을 이용한 동적 홈페이지의 설계와 구현 사례)

  • 우원택
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.05a
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    • pp.27-40
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    • 2003
  • The purpose of this study is to understand what is ActiveX control and how to utilize it in developing dynamic web pages. For this purpose, some literature survey and experimental practices with PC were done to understand the differences among web programming technologies such as visual basic, java, XML web services. In order to scrutinize the functions of ActiveX controls and the comparison of their technology with currently introduced XML web service, a study on the history of Internet programming with a focused view on ActiveX control was also performed. With the knowledge of the fore mentioned, Actual design and building experiments of web pages using ActiveX control pad were implemented. The results show that Microsoft ActiveX controls, formerly known as OLE controls or OCX controls, developed to compete with java applet in internet battle fields, turn out to be useful in software reusability, cost-saving and time-saving etc. However, the use of ActiveX controls has been confined in window platform, Overall, this study was useful for understanding the usage of ActiveX controls in web pages.

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Case Study of Building Dynamic Homepage Using ActiveX Control Pad (ActiveX 컨트롤 패드를 이용한 동적홈페이지의 설계와 구현 사례)

  • 우원택
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.2
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    • pp.108-118
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    • 2003
  • The purpose of this study is to understand what is ActiveX control and how to utilize it in developing dynamic web pages. For this purpose, some literature survey and experimental practices with PC were done to understand the differences among web programming technologies such as visual basic, java, XML web services. In order to scrutinize the functions of ActiveX controls and the comparison of their technology with currently introduced XML web service, a study on the history of Internet programming with a focused view on ActiveX control was also performed. With the knowledge of the fore mentioned, Actual design and building experiments of web pages using ActiveX control pad were implemented. The results show that Microsoft ActiveX controls, formerly known as OLE controls or OCX controls, developed to compete with java applet in internet battle fields, turn out to be useful in software reusability, cost-saving and time-saving etc. However, the use of ActiveX controls has been confined in window platform, Overall, this study was useful for understanding the usage of ActiveX controls in web pages.

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