• Title/Summary/Keyword: Web Simulation

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Modules Design of Automatic Measuring Software for Pocket/Web in Mould for Plastic Float (플라스틱 부표 금형의 포켓/웹에 대한 자동계측 소프트웨어 모듈설계)

  • Kim, Ok-Sam
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.40 no.2
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    • pp.126-131
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    • 2004
  • On-machine automatic measuring software from 3-D solid modeler is generally applied to assess the functional performance of a final produce for computer numerical control (CNC) machine. Automatic measuring software may also be performed on individual components of CNC machine in which some functional aspect of the component must be examined and cannot be implicity determined by means of a mechanical inspection. The manufacturing specialist, combined with the appropriate software simulation, can not only create the commands to drive the virtual measuring but also can check for mistakes by viewing the computer graphics simulation of the tool cutting sequence.

Modeling and Animation Implementation of 3D Humanoid base on the X3D (X3D 기만에서의 3차원 Humanoid 모델링과 애니메이션 구현)

  • 이성태;오근탁;김이선;이윤배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.7
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    • pp.1089-1094
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    • 2002
  • We can travel every imaginary world and do every impossible thing via 3D character. People interest in 3D character animation for modeling like real world due to the increase of 3D game and imaginary Virtual Reality on the internet. In this paper, new framework for present of 3D character of high quality is applied. I represent 3-dimensional Humanoid modeling and animation technology and show the adequacy via simulation for various and natural representation certificate using VRML as a Web3D information type and XML.

Methodological study on the High Dynamic Range Imaging Processing (채광·조명설비시스템의 광학 분석을 위한 이미지 프로세싱 기법에 관한 연구)

  • Lim, Hong Soo;Kim, Gon
    • KIEAE Journal
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    • v.10 no.4
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    • pp.3-8
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    • 2010
  • Recently, various daylight evaluation methods for visual environment have been developed; simulation analysis methods, numerical calculation, and data monitoring methods. However, it is impossible for simulation analysis to make real scenes and visualize real images exactly. Also, a numerical calculation is considered as an out of date and time-consuming mean. Therefore, for acquisition of accurate results, many studies often use the monitoring data methods. Especially, most studies regarding discomfort glare are evaluated by measuring the physical quantity of luminance through traditional measuring Minolta Luminance meters as an instrument. But, this method has a difficulty in measuring several points at the same time because of the limitation of spaces and time when mapping. So, this study focused on the potential usefulness of High Dynamic Range photography technique as a luminance mapping tool. In order to evaluate the accuracy of proposed programs such as webHDR, Photomatix and PHOTOLUX, this paper has conducted an experiment by using Canon EOS 5D and NICON Coolpix8400 digital camera.

Quantitative Analysis of Biological Models under the Internet Environment (인터넷 환경을 통한 생물학적 모델의 정량적 분석)

  • Yun, Choa-Mun;Lee, Dong-Yup;Cho, A-Youn;Lee, Sang-Yup;Park, Sun-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.10
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    • pp.837-842
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    • 2005
  • The computational modeling and simulation of complex biological systems are indispensable for new knowledge extraction from huge experimental data and ever growing vast amount of information in systems biology. Moreover, gathering and sharing of the existing information and newly-generated knowledge can speed up this research process. In this regard, several modeling projects have been undertaken for quantitatively analyzing the biological systems via the internet. They include Virtual Cell, JWS and OBIYagns. We also develop an integrated web-based environment, which facilitate investigation of dynamic behavior of cellular systems.

QoS-based Web Service Composition Methodology md Tool (QoS 기반의 웹 프로세스 조합 방법론 및 지원도구의 개발)

  • Kim, Won-Sang;Chang, Hee-Jung;Lee, Kang-Sun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.134-138
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    • 2005
  • 기능적 제한이 있는 하나의 웹 서비스는 다른 기능의 여러 웹 서비스들과 다양한 형태로 조합되어 웹 프로세스(Web Process)를 만들게 된다. 이를 통해 개발에 소요되는 비용과 시간을 줄이고 사용자의 요구사항을 만족시키는 서비스의 유연한 조합이 가능하다. 웹 프로세스의 조합 및 통합 시에 중요한 것은 보다 효과적이고 높은 품질의 서비스를 제공할 수 있도록 하는 것이다. 웹 서비스의 조합과 QoS(Quality of Service) 평가 및 보장에 관한 기존 연구는 사용자가 자신의 QoS 요구사항을 만족하는 웹 서비스를 직접 찾아야 하고, 조합된 웹 프로세스가 원하는 QoS를 만족할 때까지 반복적인 수작업을 수행해야 하는 비효율적인 측면이 있었다. 본 논문에서는 사용자가 조합한 웹 프로세스의 QoS를 분석하고 사용자의 QoS 요구사항에 부합하는 웹 서비스를 지능적으로 찾아주는 QoS 기반 웹 서비스 조합 방법론 및 지원도구를 소개한다. 제안된 도구를 통해 Activity Diagram의 형태로 프로세스를 구성하고 구성된 프로세스의 QoS를 분석하여 QoS 요구사항을 만족하는 웹 프로세스를 효율적으로 구성할 수 있다.

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A SIMULATION APPROACH TO CONSTRUCTION MANAGEMENT EDUCATION

  • Muhammad Imran Ghatala ;Sang-Hoon Lee ;Lingguang Song
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.962-967
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    • 2005
  • Construction management requires decision-making skills. Main approaches to training construction management students are: (1) analyzing sample situations involving decision-making; and (2) teaching logical decision-making procedures. The absence of 'pressure' factors in these approaches has significant impacts on the success of the training. The approaches also lack 'dynamic' effects that help create a spontaneous plan for construction projects where unforeseen changes and interruptions may occur. To minimize the adverse effects of the existing approaches, this paper proposes a framework for developing a web-based training system. The application is delivered as a game involving decision-making on the student's part in response to developments at the job-site, and where one student competes against another in an attempt to simulate a real-world scenario.

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An Efficient Cooperative Web Caching Scheme (효율적인 협동적 웹캐슁 기법)

  • Shin, Yong-Hyeon
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.785-794
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    • 2006
  • Nowadays, Internet is used worldwide and network traffic is increasing dramatically. Much of Internet traffic is due to the web applications. And I propose a new cooperative web caching scheme, called DCOORD which tries to minimize the overall cost of Web caching. DCOORD reduces the communication cost by coordinating the objects which are cached at each cache server. In this paper, I compare the Performance of DCOORD with two well-known cooperative Web caching schemes, ICP and CARP, using trace driven simulation. In order to reflect the cost factor in the network communication, I used the CSR(Cost-Saving Ratio) as our performance metric, instead of the traditional hit ratio. The performance evaluations show that DCOORD is more cost effective than ICP and CARP.

QoS-Based and Network-Aware Web Service Composition across Cloud Datacenters

  • Wang, Dandan;Yang, Yang;Mi, Zhenqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.971-989
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    • 2015
  • With the development of cloud computing, more and more Web services are deployed on geo-distributed datacenters and are offered to cloud users all over the world. Through service composition technologies, these independent fine-grain services can be integrated to value-added coarse-grain services. During the composition, a number of Web services may provide the same function but differ in performance. In addition, the distribution of cloud datacenters presents a geographically dispersive manner, which elevates the impact of the network on the QoS of composite services. So it is important to select an optimal composition path in terms of QoS when many functionally equivalent services are available. To achieve this objective, we first present a graph model that takes both QoS of Web services and QoS of network into consideration. Then, a novel approach aiming at selecting the optimal composition path that fulfills the user's end-to-end QoS requirements is provided. We evaluate our approach through simulation and compare our method with existing solutions. Results show that our approach significantly outperforms existing solutions in terms of optimality and scalability.

Development of Web Game and Contents Support System Using the Integrated Point Engine (포인트 통합 엔진을 이용한 웹 게임 및 컨텐츠 제공 시스템의 개발)

  • Kang, Sung-Kwan;Ahn, Tae-Hong
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.25-30
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    • 2004
  • Recently, it is increasing a users requiring actually and a variety of service due to a growth of wet based technique and network technique. In services, the interest in web and mobile contents domain is increasing rapidly. The most contents supported point or a E-Money as result of contents's usage. But, the point system be in name only due to a lack of a contents using a point or a related service. As a solution for this problem, this paper designed a supported system that integrated a point system supporting others contents and can associated to a game using that point. we made a simple game and supporting contents in web for simulating the designed system. Also, we realized the mobile system for communicating a data causing in web.

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