Browse > Article

Modeling and Animation Implementation of 3D Humanoid base on the X3D  

이성태 (서울사이버대학교 IT학부 게임&애니메이션학과)
오근탁 (조선대학교 전자계산학과)
김이선 (조선대학교 전자계산학과)
이윤배 (조선대학교 컴퓨터공학부)
Abstract
We can travel every imaginary world and do every impossible thing via 3D character. People interest in 3D character animation for modeling like real world due to the increase of 3D game and imaginary Virtual Reality on the internet. In this paper, new framework for present of 3D character of high quality is applied. I represent 3-dimensional Humanoid modeling and animation technology and show the adequacy via simulation for various and natural representation certificate using VRML as a Web3D information type and XML.
Keywords
X3D; Humaniod; VRML; XML;
Citations & Related Records
연도 인용수 순위
  • Reference
1 'VRML Script Working Group Clarifications,' Availableas 'http://www.vlc.com.au/~justin/vrml/sc ript-wg/'
2 VRML97, International Standard: ISO/ IEC 14772-1, December, 1997; http:// www.vrml.org/ Specifications/VRML97/index.html
3 Tim Bary, et. al. XML 1.0 Specification
4 International Standard ISO/IEC Virtual Reality Modeling Language, 1997
5 B. Roehl, Specification for a Standard VRML Humanoid Version 1.0 August 1997; http:// ece.uwaterloo.ca:80/þ h-anim/
6 W.W. Armstrong, M. Green, R. Lake, Near-realtime control of human figure models, IEEE Comput. Graphics Appl. 7 (6) (1987) 52-61   DOI   ScienceOn
7 World Wide Web Consortium : Extensible Markup Language(XML)http://www.w3.org/XML/(2000)
8 Robert Tarjan, 'Depth-First Serach And Linear Graph Algorithms,' SIAM Journal on Computing, Vol. 1, No. 2, June 1997, pages 146-160   DOI