• 제목/요약/키워드: Web Simulation

검색결과 584건 처리시간 0.029초

WEB-BASED SIMULATION MODEL FOR MULTI-ATTRIBUTE STRUCTURED DECISION SUPPORT SYSTEM

  • Hwang, Heung-Suk;Cho, Gyu-Sung
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.44-49
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    • 2001
  • This paper is concerned with development of a multi-attribute structured decision model. In this study, we used AHP(analytic hierarchy process) and fuzzy set ranking methodology to overcome the multi-attributes structured decision problems ; such as multi-objective, multi-criterion, and multi-attributes. We proposed a 2-step approach : 1) individual evaluation and 2) integration of individual evaluations. In the first step, we define the performance factors and construct ana]isis structure, and in the second step performance evaluation by individual evaluators, and in second step, the results of individual evaluations are integrate. Also we developed a systematic and practical computer program to solve the problems according to the proposed methods. The proposed approach was known to be effective through a set of sample problems.

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COLLABORATIVE PROCESS PLANNING AND FLOW ANALYSIS FOR AUTOMOTIVE ASSEMBLY SHOPS

  • Noh, S.D.;Kim, G.
    • International Journal of Automotive Technology
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    • 제7권2호
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    • pp.217-226
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    • 2006
  • To maintain competitiveness in the modern automotive market, it is important to carry out process planning concurrently with new car development processes. Process planners need to make decisions concurrently and collaboratively in order to reduce manufacturing preparation time for developing a new car. Automated generation of a simulation model by using the integrated process plan database can reduce time consumed for carrying out a simulation and allow a consistent model to be used throughout. In this research, we developed a web-based system for concurrent and collaborative process planning and flow analysis for an automotive general assembly using web, database, and simulation technology. A single integrated database is designed to automatically generate simulation models from process plans without having to rework the data. This system enables process planners to evaluate their decisions quickly, considering various factors, and easily share their opinions with others. By using this collaborative system, time and cost put into the assembly process planning can be reduced and the reliability of the process plan would be improved.

선박운항 시뮬레이터용 웹 프레임워크 개발에 관한 연구 (Development of Ship-Handling Simulator Web Framework)

  • 김혜진;오재용;박세길
    • 해양환경안전학회지
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    • 제23권2호
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    • pp.146-152
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    • 2017
  • 본 논문은 시뮬레이터 시스템이 가지는 복잡성과 확장성 문제를 해결하기 위한 방법으로 웹 기술을 이용한 선박운항 시뮬레이터 프레임워크를 제안한다. 기존 시뮬레이터 시스템의 필수 기능을 분석하고, 이를 대체할 수 있는 웹 기반 기술을 선별하여 프레임워크를 구성하였다. 또한, 이를 바탕으로 서버와 클라이언트 핵심 기술을 구현하였으며, 이를 통합하여 웹 브라우저를 통해 사용이 가능한 선박운항 시뮬레이터 시스템의 시작품을 제작하였다. 제작된 시작품은 시험평가를 통해 시간과 장소의 제약을 받지 않고 다수의 사용자가 동시에 시뮬레이션 서비스를 이용할 수 있음을 확인하였으며, 향후 다양한 시뮬레이션 분야에 적용될 수 있기를 기대한다.

Web1.0과 프로슈밍기반 Web2.0 서비스 가치생태계 비교 (Value Ecosystems of Web Services : Benefits and Costs of Web as a Prosuming Service Platform)

  • 김도훈
    • 한국경영과학회지
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    • 제36권4호
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    • pp.43-61
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    • 2011
  • We first develop a value ecosystem framework to model the SDP(Service Delivery Process) of web services. Since the web service has been evolving from the basic web architecture (e.g., traditional world wide web) to a prosuming platform based on virtualization technologies, the proposed framework of the value ecosystem focuses on capturing the key characteristics of SDP in each type of web services. Even though they share the basic elements such as PP(Platform Provider), CA(Customization Agency) and user group, the SDP in the traditional web services (so-called Web1.0 in this paper) is quite different from the most recent one (so-called Web2.0). In our value ecosystem, users are uniformly distributed over (0, ${\Delta}$), where ${\Delta}$��represents the variety level of users' preference on the web service level. PP and CA provide a standard level of web service(s) and prosuming service package, respectively. CA in Web1.0 presents a standard customization package($s_a$) at flat rate c, whereas PP and CA collaborate and provide customization service with a usage-based scheme. We employ a multi-stage game model to analyze and compare the SDPs in Web1.0 and Web2.0. Our findings through analysis and numerical simulations are as follows. First, the user group is consecutively segmented, and the pattern of the segmentations varies across Web1.0 and Web2.0. The standardized service level s (from PP) is higher in Web1.0, whereas the amount of information created in the value ecosystem is bigger in Web2.0. This indicates the role of CA would be increasingly critical in Web2.0: in particular, for fulfilling the needs of prosuming and service customization.

인터넷 기반 범용 다물체 동역학 시뮬레이션 시스템 개발 (Development of a Internet-based Dynamic Simulation System for Multibody Systems)

  • 이재경;한형석;서종휘;박태원
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.699-704
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    • 2003
  • A Internet-based dynamic simulation system, called P-DYN, for multibody dynamic systems is developed. All the interfaces of the system are accessible via Web browsers, such as Netscape or Explorer. The system uses a template type P-DYN/Modeler as a preprocessor. The P-DYN postprocessor composed of P-DYN/Plotter and P-DYN/Animator is developed in JAVA. The P-DYN/Solver for predicting the dynamic behavior is run on the server. Anyone who wants to simulate the dynamics of multibody systems or share results data can access the analysis system over the Internet regardless of their OS, platform, or location.

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Cactus와 GridSphere를 이용한 e-Science 협업 연구 환경 (The e-Science collaborative research environment using the Cactus and the GridSphere)

  • 나정수;조금원;송영덕;김영균;고순흠
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 춘계 학술대회논문집
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    • pp.35-40
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    • 2005
  • Up to recently, with the improvement of a computer power and high speed of network technology, advanced countries have researched a construction of the e-Science environment. As a major application part, a construction for environment of CFD, also, have studied together. During the research, people realize that not sharing hardware but also appropriate software development is really important to realize the environment. This paper describes about a construction of a collaborative research environment in the KISTI: Clients can connect to the computing resources through the web portal, run the Cactus simulation.: According to the computing resources, the simulation can migrate to some site to find better computing power.: Result of the calculation visualize at the web portal directly so that researchers of remote site can be share and analyze the result collaborative ways.

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Cosmic Web traced by ELGs and LRGs from the Multidark Simulation

  • 김도일
    • 천문학회보
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    • 제41권1호
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    • pp.72.1-72.1
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    • 2016
  • Current and planned large-volume surveys such as the Sloan Digital Sky Survey extended Baryon Oscillation Spectroscopic Survey (SDSS IV-eBOSS) or the Dark Energy Spectroscopic Instrument (DESI) will use Luminous Red Galaxies (LRGs) and Emission Line Galaxies (ELGs) to map the cosmic web up to z~1.7, and will allow one to accurately constrain cosmological models and obtain crucial information on the nature of dark energy and the expansion history of the Universe in novel epochs - particularly by measuring the Baryon Acoustic Oscillation (BAO) feature with improved accuracy. To this end, we present here a study of the spatial distribution and clustering of a sample of LRGs and ELGs obtained from a sub-volume of the MultiDark simulation complemented by different semi-analytic prescriptions, and investigate how these two different populations trace the cosmic web at different redshift intervals - along with their synergy. This is the first step towards the interpretation of upcoming ELG and LRG data.

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Web 기반형 CAE 정보 전달 시스템 구현을 위한 유한 요소 해석 결과의 VRML 변환기술 개발 (Development of a Technique to Transfer Output from FEM Analysis to VRML Format for the Web Based CAE Information System)

  • 황호진;이영석;오재우;박만진;장동영
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 춘계 학술대회 논문집
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    • pp.88-95
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    • 2001
  • VR(Virtual Reality)의 개념이 제조공학 분야로 확대 적용되면서 설계분야에서의 가상조형 (Virtual Prototyping), 제조분야에서의 가상제조시스템(Virtual Manufacturing System)이라는 새로운 형태의 제조 시스템 및 설계기술이 차세대 제조기술로서 발전해 오고있으며 이런 가상제조방법(Virtual Manufacturing)은 컴퓨터를 이용하며 생산과정에서 제품뿐만이 아니라 유한요소해석을 유용하여, 공정까지도 모의실험을 하며 생산성(manufacturability), 최종 형태(final shape), 잔류 응력(residual stress), 제품 수명 주기(life-cycle)등과 같은 요소들의 최적화 정보를 제공하게 된다. 본 연구에서는 이러한 가상제조방법을 구현하기 위한 기초적 단계로서 가상단조기계를 가상현실기법을 이용하여 모델링하고 Java를 이용하여 모델링된 단조기계를 제어하고 제조되는 단조물에 대한 내부 응력 및 형태변환을 유한 요소법을 이용하여 분석하고 분석된 단조물의 자료를 WEB상을 통하여 닥 수 있게 유한 요소 해석결과를 VRML언어로 변환하는 작업을 수행하였다.

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A New Approach to Web Data Mining Based on Cloud Computing

  • Zhu, Wenzheng;Lee, Changhoon
    • Journal of Computing Science and Engineering
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    • 제8권4호
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    • pp.181-186
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    • 2014
  • Web data mining aims at discovering useful knowledge from various Web resources. There is a growing trend among companies, organizations, and individuals alike of gathering information through Web data mining to utilize that information in their best interest. In science, cloud computing is a synonym for distributed computing over a network; cloud computing relies on the sharing of resources to achieve coherence and economies of scale, similar to a utility over a network, and means the ability to run a program or application on many connected computers at the same time. In this paper, we propose a new system framework based on the Hadoop platform to realize the collection of useful information of Web resources. The system framework is based on the Map/Reduce programming model of cloud computing. We propose a new data mining algorithm to be used in this system framework. Finally, we prove the feasibility of this approach by simulation experiment.

Web Proxy Server의 시뮬레이션 환경을 위한 SSFNet의 확장 (Extension of SSFNet for Web Proxy Server Simulations)

  • 이재혁;조규찬;박승규;최경희
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2002년도 봄 학술발표논문집 Vol.29 No.1 (A)
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    • pp.28-30
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    • 2002
  • 대규모 네트워크 환경에서의 Web Proxy 서버의 효과와 유용성을 알아보기 위하여 방대한 규모의 인터넷을 실제로 구축하고 구축된 환경에서 다양한 알고리즘을 실험하는 것도 우수한 전략이나 대규모 네트워크를 모델링한 후 다양한 환경에 대하여 시뮬레이션을 수행하는 것도 여러 점에서 장점을 가지고 있다. SSFNet(Scalable Simulation Framework Net)은 대규모 네트워크의 행동을 효과적으로 시뮬레이션할 수 있는 기반을 제공하고 있다. 그러나 SSFNet을 이용하여 Web proxy의 효과를 측정하기에는 여러 가지 한계를 가지고 있다. 이에 본 연구에서는 SSFNet을 확장하고 SSFNet상에서 구동되는 Web Proxy 서버와 사용자 모델을 구축하였다. 본 연구의 결과로 구축된 시뮬레이션 기반은 다양한 Web proxy 서버의 연구에 유용하게 사용될 것으로 본다.

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