• Title/Summary/Keyword: Web Graphics

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A Framework for Electronic Navigational Chart Systems Based on the Web (웹 기반의 전자해도 시스템을 위한 프레임워크)

  • Lee Seong-Dae;Park Hyu-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1449-1458
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    • 2006
  • Electronic Navigational Charts (ENCs) are digital charts which contain a great variety of data on coast and sea regions. Although they contain much information that ordinary people are interested in, there is no easy way to access because they are coded in the specialized data forma, and can be visualized by using specialized system. Therefore, supporting systems need to be developed for ordinary people to easily access ENCs. This paper proposes a framework for the ENC systems based on the Web. It relies on quite general standards such as Ceography Markup Language (GML) and Scalable Vector Graphics (SVG). In the framework, ENCs coded in S-57 format are first translated into GML to be stored in a database. Once the database is built, users can request to the database what they want. According to the user request, relevant data are retrieved, and then translated into SVG to be displayed on the Web browser. By using the framework, ordinary people may easily access coast and sea information contained in the ENCs. Furthermore, the framework may provide interoperability by virtue of XML-based standards such as GML and SVG, and efficiency by virtue of database. To validate the feasibility of proposed framework, a prototype system is developed and tested.

Splog Detection Using Post Structure Similarity and Daily Posting Count (포스트의 구조 유사성과 일일 발행수를 이용한 스플로그 탐지)

  • Beak, Jee-Hyun;Cho, Jung-Sik;Kim, Sung-Kwon
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.137-147
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    • 2010
  • A blog is a website, usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in reverse chronological order. Blog search engines, like web search engines, seek information for searchers on blogs. Blog search engines sometimes output unsatisfactory results, mainly due to spam blogs or splogs. Splogs are blogs hosting spam posts, plagiarized or auto-generated contents for the sole purpose of hosting advertizements or raising the search rankings of target sites. This thesis focuses on splog detection. This thesis proposes a new splog detection method, which is based on blog post structure similarity and posting count per day. Experiments based on methods proposed a day show excellent result on splog detection tasks with over 90% accuracy.

A Study for an Optimal Load Balancing Algorithm based on the Real-Time Server Monitor of a Real Server (리얼 서버의 실시간 서버 모니터에 의한 최적 로드 밸런싱 알고리즘에 관한 연구)

  • Han, Il-Seok;Kim, Wan-Yong;Kim, Hag-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.201-204
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    • 2003
  • At a consequence of WWW large popularity, the internet has suffered from various performance problems, such as network congestion and overloaded servers. These days, it is not uncommon to find servers refusing connections because they are overloaded. Web server performance has always been a key issue in the design and operation of on-line systems. With regard to Internet, performance is also critical, because users want fast and easy access to all objects (e.g., documents, graphics, audio, and video) available on the net. To solve this problem, a number of companies are exploring the benefits of having multiple geographically or locally distributed Internet sites. This requires a comprehensive scheme for traffic management, which includes the principle of an optimal load balancing of client requests across multiple clusters of real servers. This paper focuses on the performance analysis of Web server and we apply these results to load balancing in clustering web server. It also discusses the mam steps needed to carry out a WWW performance analysis effort and shows relations between the workload characteristics and system resource usage. Also, we will introduce an optimal load balancing algorithm base on the RTSM (Real-Time Server Monitor) and Fuzzy Inference Engine for the local status of a real server, and the benefits is provided with of the suggested method.

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A Study on the Construction of an Ideal Internet Fashion Cyber Mall Focused on Web Design, Merchandising and Management

  • Hong, In-Sook;Ryu, Jin-Kyeung;Park, Eun-Jung;Lee, Kyung-Ah;Lee, Keum-Hee;Kim, Moon-Sook
    • The International Journal of Costume Culture
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    • v.3 no.3
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    • pp.201-211
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    • 2000
  • The purpose of this study is to pinpoint currently arising issues concerning cyber fashion mall by analysing present status and contents of its web design, management and planning within the limits o business to customer (B2C) commerce, and to suggest a direction for building an ideal fashion mall on the internet. As for the study method, conceptual definitions were given based on previous studies. And a positive study was implemented, in which the cases of 23 chosen cyber fashion malls among 60 or so domestic and foreign malls selling fashion products were found by internet search engines and analysed. Results of the case analysis of cyber fashion malls are as follows : 1) cybermall must provide customers with an integrated service as well as e-commerce. 2) various products assortment and price differentiation must be developed, 3) the techniques of graphics, coloring and texturing, and layout design must be adopted to process and express product information, 4) the legislative system is needed to deal with the security, and 5) design and management of customer oriented interface are needed to process and express product information matter of electronic payment and customer protection. Considering the issues in internet fashion cybermalls, are suggested the important factors that are necessary or web design, planning and management to build an ideal cyber fashion mall. These results will contribute to the development of fashion e-commerce.

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A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

Development of a Solid Modeler for Web-based Collaborative CAD System (웹 기반 협동CAD시스템의 솔리드 모델러 개발)

  • 김응곤;윤보열
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.5
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    • pp.747-754
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    • 2002
  • We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. We developed a new prototype of 3D solid modeler based on the web using Java 3D API, which could be executed without any 3D graphics software and worked collaboratively interacting with each user. The modeler can create primitive objects and get various 3D objects by using loader. The interactive control is available to manipulate-objects such as picking, translating, rotating, zooming. Users connect to this solid modeler and they can create 3D objects and modify them as they want. When this solid modeler is imported to collaborative design system, it will be proved its real worth in today's CAD system. Moreover, if we improve this solid modeler adding to the 3D graphic features such as rendering and animation, it will be able to support more detail design and effect view.

Structural Design of Interactive Storytelling (인터렉티브 스토리텔링의 구조적 디자인)

  • 이준희
    • Archives of design research
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    • v.16 no.4
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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SVG document editing system based on XML for structured graphic representation (XML기반의 구조화된 그래픽 표현을 위한 SVG문서 저작 시스템)

  • 배희재;송병규;김윤기;김창수;정회경
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.817-819
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    • 2004
  • 인터넷의 급속한 발전은 기존의 정적인 웹을 탈피하여 사용자들로 하여금 더욱더 동적이고 다양한 콘텐츠를 요구하는 형태로 바뀌어 가는 실정이다. 따라서 이러한 사용자들의 욕구를 충족시키기 위해 인터넷 상에서 표현의 고급화와 체계적이고 구조적인 방식의 콘텐츠를 생성하고 관리하기 위한 방법들이 논의됨에 따라 이를 충족시키기 위한 방법으로 W3C(World Wide Web Consortium)에서는 SVG(Sealable Vector Graphics)를 제안하였다. SVG는 기존의 인터넷에서 사용되던 비트맵 기반의 디스플레이 보다 훨씬 풍부하고 정교한 그래픽 표현을 제공하기 때문에 기능이나 장지 호환성의 희생 없이 완전하게 벡터 그래픽을 표현한다. 또한. 그래픽에 대한 논리적인 구조를 기술함으로써 인덱싱, 검색, 저장 또는 공유가 가능하도록 정의하고 있다. 이에 본 논문에서는 SVG에 관한 기초기술 연구 및 구조화된 SVG 문서를 사용자 중심의 편집 인터페이스를 통해 일반 사용자들이 손쉽게 그래픽 객체를 직접 저작함에 따라 복잡한 SVG 구문을 자동으로 생성하는 SVG 문서 저작 시스템을 설계 및 구현한다.

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Visualization of Diagnosed IGES by Java Native Interface (JNI를 이용하여 진단된 IGES의 가시화)

  • 박상호;윤형선;이병훈;김준형;김덕수
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.2
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    • pp.23-28
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    • 2003
  • This research explains visualization of diagnostic system of 3D CAD data, IGES (Initial Graphics Exchange Specification), by using JNI(Java Native Interface) to connect between C++ and Java programming. The diagnostic system is to analyze IGES clearly by identifying errors and anomalies with respect to the diagnosis of geometry and topology of entities. The output of the system is IGES file including . error information which can be visualized with different colors by several commercial visualization systems. The paper focuses on the visualization of the result IGES which can be extended to web based application over internet.

Implementation of Uncompressed HD Video Visualization Service for Ultra High Resolution Display (초고해상도 디스플레이를 위한 비압축 HD 가시화 서비스 구현)

  • Choi, Ki-Ho;Renambot, Luc;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.713-718
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    • 2007
  • 본 논문에서는 실시간적인 요소와 높은 경험의 질을 요구하는 다자간 협업 환경에서 고해상도 비디오를 제공하기 위하여, 무손실과 저지연, 저비용의 특징을 갖는 비압축 HD 비디오를 처리할 수 있는 '비압축 HD 비디오 전송 응용' (Scalable Video Tool)을 구현하여 초고해상도 디스플레이를 위한 비압축 HD 가시화 서비스'를 구성한다. Scalable Video Tool (SVT)은 Microsoft 사의 Direct Show를 기반으로, 비압축 HD 카메라와 DV 카메라, WebCam의 영상도 실시간으로 처리가 가능하다. 초고해상도 디스플레이에 고해상도 비디오와 이미지 가시화를 지원하는 SAGE(Scalable adaptive graphics environment)[2]와 SVT를 연동하여 다자간 협업 환경에서 다양한 형태의 고해상도 비디오와 그래픽스 자료를 공유할 수 있는 시스템을 구성한다. 본 논문의 마지막에서는 $5{\times}11$의 격자 형태로 구성된 타일드 디스플레이 (Tiled Display)를 이용하여 제안된 시스템을 검증한다.

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