• Title/Summary/Keyword: Web Board

Search Result 266, Processing Time 0.03 seconds

A Preliminary Analysis of Observing Classroom Inquiry on a Web-based Discussion Board System

  • LEE, Soo-Young;LEE, Youngmin
    • Educational Technology International
    • /
    • v.12 no.2
    • /
    • pp.19-46
    • /
    • 2011
  • The purpose of the study was to identify the characteristics of classroom inquiry features exhibited on a web-based discussion board, which is called the Message Board. Approximately 4,000 students from 80 schools with 60 on-line scientists were participated in the study. During the study, a total of 639 messages in the selected cluster and several patterns were identified and analyzed. Three main features of the classroom inquiry were analyzed in terms of: 1) learner gives priority to evidence in responding to questions; 2) learner formulates explanations from evidence; 3) learner communicates and justifies explanations. The results are as follow. First, once learners identified and understood the questions posed by the curriculum, they needed to collect evidence or information in responding to the questions. Depending on the question that students were given, types of evidence/data students needed to collect and how to collect the data could vary. Second, students' formulated descriptions, explanations, and predictions after summarizing evidence were observed on the Message Board. However, the extent to which students summarized evidence for descriptions, explanations, and predictions varied. In addition, students were able to make a better use of evidence over time when they formulate descriptions and explanations. Third, the Message Board was designed to allow the great amount of learner self-direction. Classroom teachers and on-line scientists played an important role in providing guidance in developing inquiry. At the same time, development of content understanding also contributed to inquiry development.

Design and Implementation of Harmful Word Management Board for Web-based Instruction (웹 기반 수업을 위한 유해 단어 관리 게시판의 설계 및 구현)

  • Park, Ji Hyun;Kwak, Mira;Cho, Dong-sub
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.1
    • /
    • pp.109-115
    • /
    • 2002
  • Nowadays, Web-based bulletin board system is widely used for e-learning because of its effectiveness in communicating and information sharing. But harmful or irrelevant contents are frequently posted and these affect students in learning community based on Web-boards and the ill effect of Web-board is revealed. Some Web-boards provide features that allow users can filter specific words to resolve this problem but those features have shortcomings. Using these features the content that contains harmful words is always removed even if the whole meaning of it isn't harm and user who uses harmful words habitually cannot have an opportunity of having his/her bad habit be corrected. In this paper, we proposed new way of dealing with harmful words that overcomes those shortcomings.

  • PDF

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
    • /
    • v.10 no.2
    • /
    • pp.37-41
    • /
    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

Real Time Embedded Web Server System (리얼타임 임베디드 웹서버 시스템)

  • 윤종일;김은연;곽군평
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.11a
    • /
    • pp.770-774
    • /
    • 2002
  • Recently, most of the embedded system have the function of multimedia information processing and network connecting. This make the overall system more complicated and need a new approach. Moreover the embedded system must be real-time system, which are different with Linux is constructed and the kernel is redesigned on the strong-arm board in order to make the real-time embedded web-server system.

  • PDF

A Study for Usability in Web Board Game based on Smart Phone : Toward Efficiency and Accuracy (스마트 폰 기반의 웹 보드 게임에서 사용성에 관한 연구 : 효율성과 정확성을 중심으로)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.122-124
    • /
    • 2014
  • Currently mobile game market has expanded rapidly due to the development of smart phone. In addition, mobile web board game has been developed consistently. However, several problems appear in users' usability. That is why the user who plays game do not satisfy in aspect with usability. The objective of this research analyses the factors to investigate the efficiency and the accuracy among usability those in web board game based on smart phone. We conduct to research the efficiency and the accuracy in traditional usability literatures and derive the proper usability factors based on smart phone. We expect to provide the guideline related on usability in mobile board game in the future.

  • PDF

A Study on the Web Application for Sailing Ship Location Information interface based by RIA (RIA기반의 선박항해정보를 위한 웹 애플리케이션 구축 "평택항 원양어선 항해정보현황 사례를 중심으로")

  • Jung, Hoe-Jun;Park, Dea-Woo;Han, Kyung-Don
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.613-616
    • /
    • 2009
  • Information present condition is using situation board by manual processing that is consisted of ship arrangement plan and letterpress and magnet etc. in Pyeongtaekhang's deep-sea fishing vessel company. Study that mark open sea far from land ship information of underway 37 ships that is accepted in every time in internet web application environment that is based on Ubiquitous Network in PC that is linked to internet. 3 through practical use of RIA of Flash technology base compose Digital Dash-Board in width grid structure only and do ship sailing addition that is operating in 6 oceans and latitude, hardness indication as well as various informations to do visual display do. Emphasized in dynamic Web Application construction because can heighten the convenience to operator and user, and take advantage of real time data.

  • PDF

A Study on Middle-aged women playing internet web-board games (고스톱 치는 아줌마들: 중년 기혼 여성들의 웹보드 게임 경험에 관한 연구)

  • Yoon, Tae-Jin;Jang, Min-Gi
    • Korean journal of communication and information
    • /
    • v.62
    • /
    • pp.51-73
    • /
    • 2013
  • This study is an attempt to find out the meaning of game to middle-aged women who enjoy internet web board game as part of the leisure. In order to discover the perceptions and emotions of middle-aged women regarding game, in-depth interviews with the five women of 48 to 63-year-old were conducted. The results are: First, the web board games to middle-aged women is an opposition of labor, but at the same time a part of day-long procedure of labor. Second, most middle-aged women are not in an autonomous environment where they can pursue active hobbies. Third, middle-aged women do not tolerate sacrificing money or housework on game because the web board games are regarded as a worthless activity. Finally, middle-aged women do not transform the existing social relationships into online relationships, nor form new social relationships through internet. Based on these results, we could draw a rough picture overviewing the gaming experience of middle-aged women, which has been more or less ignored in academic field. game experiences; middle-aged women; web board game; leisure/labor; game culture;

  • PDF

An HTML5 based AAC Board Making System (HTML5기반 보완·대체 의사소통 판 제작 및 활용 시스템)

  • Jang, Yujin;Hong, Ki-Hyung
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.5
    • /
    • pp.365-372
    • /
    • 2015
  • Augmentative and Alternative Communication(AAC) is the widespread supporting plan to solve the communication problem of the people with communication disorder. AAC means various types of non-verbal communication methods that are used to augment or substitute the communications of using speech. With the increasing number of potential Korean AAC users, the demands for AAC are also increasing. In spite of the increasing demands, AAC is not being actively and practically used. In this paper, we implemented a web-based AAC board making system, where the board-makers (special educators and speech therapists) can create and share the customized boards to help the board-users (people with communication disorder). The web-based AAC board making system contributes to the application of AAC in many societies, such as hospitals, schools, companies, or anywhere the AAC intervention is needed.

Remote Monitoring Systems Using StrongARM (StrongARM을 이용한 원격 감시시스템)

  • 임홍식;남현도;강철구
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
    • /
    • 2003.11a
    • /
    • pp.259-264
    • /
    • 2003
  • In this paper, web based monitoring systems are implemented using embedded Linux. The external equipment is controlled via HTTP protocol and web browser program. HTTP protocol is ported into Linux. A micro web server program and external equipment control program are installed on-board memory using CGI to be accessed by web browser. Experimental result of the proposed web based monitoring systems can be used in automation systems and remote distributed control via internet using web browser.

  • PDF

A Case Study on the Evaluation of Open Source Bulletin Board System with Multi-Function by the Analytical Hierarchy Process (AHP를 이용한 오픈소스 다기능 게시판의 평가 사례연구)

  • Sim, Min-Jae;Jang, Seong-Yong;Lee, Won-Young
    • Korean Management Science Review
    • /
    • v.27 no.1
    • /
    • pp.91-105
    • /
    • 2010
  • We proposed and stratified a selection standard model on Open Source Functional Board which could be found in Web. So we could grasp the weight about Performance Evaluation from the viewpoints of planners, developers, and web disigner professional of views. We suggested applying diverse measurement types in case of item which could chart Evaluation Standards on chosen sample boards. In case of item which couldn't do that, we compared and analyzed it by using selective type of 9 point scaling method on professionalists in every sample board. As a result of weight on upper estimate section of evaluation model chart, the order of importance was convenience(0.334), performance(0.333), function(0.240) and design(0.093) respectively. It indicates that there is more weight on performance and convenience which are hard to be structurally modified than designs and functions that are directly shown to the users. Also, it was evident that opposite results came out when using 9-point scale survey and measurement with objective data such as function and performance. The reason is because the surveyed subject can have his or her own subjectivity and bias unlike objective data. However, objectivity of the administrator is also an important factor thus both two perspectives have to be all considered when selecting the bulletin board.